exec defaultXonotic.cfg
+exec physicsXPM.cfg
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun "uzi"
-set g_weaponreplace_uzi "shotgun"
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook 0
-set g_weaponreplace_hlac 0
-set g_weaponreplace_campingrifle 0
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball 0
-set g_weaponreplace_seeker 0
-set sv_q3acompat_machineshotgunswap 0
-
-// other options
-set sv_fragmessage_information_ping 1
-set sv_fragmessage_information_handicap 2
-set sv_fragmessage_information_stats 1
-set sv_fragmessage_information_typefrag 1
-
-set sv_defaultcharacter 1
-set sv_defaultplayermodel "models/player/nyx.iqm"
-set sv_defaultplayercolors 60 // force some visible color for now
+set g_start_weapon_laser 0
+set g_balance_weaponswitchdelay 0
-set g_jump_grunt 1
-set g_footsteps 1
set g_shootfromcenter 1
-set g_fullbrightplayers 1 // until all models are visible with this set to 0
+
set g_forced_respawn 1
+
set g_mirrordamage 0
set g_friendlyfire 1
set timelimit_overtimes 1
-set timelimit_override 15 // for now, maybe not in future
-exec physicsXPM.cfg
-exec balanceFruit.cfg
+set sv_fragmessage_information_stats 0
+
+// force a visible playermodel!
+set sv_defaultcharacter 1
+set sv_defaultplayermodel "models/player/nyx.iqm"
+set sv_defaultplayercolors 60
+set g_fullbrightplayers 1