seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
+seta cl_spawn_point_dist_min 1200
+seta cl_spawn_point_dist_max 1600
freelook 1
sensitivity 6
set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
// restart server if all players hit "ready"-button
-set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
-set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
+set sv_ready_restart 0 "allow a map to be restarted once all players pressed the \"ready\" button"
+set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown"
set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage"
seta cl_eventchase_generator_viewoffset "0 0 80" "viewoffset of eventchase camera while viewing generator explosion"
//nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
-set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
+set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
// tournament mod
-set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
-set g_warmup_limit 0 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
-set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
+set g_warmup 0 "split the game into a warmup- and match-stage"
+set g_warmup_limit 0 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage"
+set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)"
set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons"
set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end"
set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
-set sv_vote_nospectators 0 "Only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)."
+set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)."
alias g_tourney "g_tourney_$1"
alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
-set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
+set sv_timeout 0 "allow a player to call a timeout, this will pause the game for some time"
set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
-seta cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on any model"
+seta cl_damageeffect 1 "enable weapon damage effects: 1 enables the feature on skeletal models, 2 on any model"
seta cl_damageeffect_ticrate 0.1 "particle spawn rate"
seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)"
seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present"
set sv_friction_on_land 0
set sv_friction_slick 0.5
+set sv_aircontrol_backwards 0 "apply forward aircontrol options to backward movement"
+
set sv_player_viewoffset "0 0 35" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"
set sv_player_maxs "16 16 45" "playermodel maxs"
seta sv_servermodelsonly 1
cl_curl_enabled 1
-cl_curl_maxspeed 500
+cl_curl_maxdownloads 3
+cl_curl_maxspeed 0
cl_curl_useragent 1
cl_curl_useragent_append "$g_xonoticversion"
set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
-seta g_maplist_votable_keeptwotime 15
+seta g_maplist_votable_keeptwotime 15 "show only 2 options after this amount of time during map vote screen"
seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
seta g_maplist_votable_suggestions 2
seta g_maplist_votable_suggestions_override_mostrecent 0
seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen"
-set sv_vote_gametype_keeptwotime 10 "show only 2 options for this amount of time during gametype vote screen"
+set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen"
set sv_vote_gametype_options "dm ctf ca lms tdm ft"
set sv_vote_gametype_timeout 20
set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes"
set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
-seta cl_weaponpriority "vaporizer vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list"
+seta cl_weaponpriority "vaporizer hmg rpc vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list"
seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
-seta cl_weaponpriority0 "devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives"
+seta cl_weaponpriority0 "rpc devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives"
seta cl_weaponpriority1 "vaporizer vortex crylink hlac arc electro blaster shockwave" "use weapon_priority_1_prev for prev gun from this list, weapon_priority_1_best for best gun, weapon_priority_1_next for next gun. Default value: energy"
seta cl_weaponpriority2 "vaporizer vortex rifle" "use weapon_priority_2_prev for prev gun from this list, weapon_priority_2_best for best gun, weapon_priority_2_next for next gun. Default value: hitscan exact"
-seta cl_weaponpriority3 "vaporizer vortex rifle machinegun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all"
-seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons"
+seta cl_weaponpriority3 "vaporizer hmg vortex rifle machinegun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all"
+seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons"
seta cl_weaponpriority5 "blaster shockwave hook porto" "use weapon_priority_5_prev for prev gun from this list, weapon_priority_5_best for best gun, weapon_priority_5_next for next gun. Default value: weapons for moving"
seta cl_weaponpriority6 "" "use weapon_priority_6_prev for prev gun from this list, weapon_priority_6_best for best gun, weapon_priority_6_next for next gun"
seta cl_weaponpriority7 "" "use weapon_priority_7_prev for prev gun from this list, weapon_priority_7_best for best gun, weapon_priority_7_next for next gun"
set g_ballistics_mindistance 2 // enable ballistics starting from 2 qu
set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls
set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls
+set g_ballistics_penetrate_clips 0 "allow ballistics to pass through weapon clips"
set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
set sv_join_notices ""
set sv_join_notices_time 15
+seta cl_items_nofade 0
+seta cl_animate_items 1
seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
set sv_simple_items 1 "allow or forbid client use of simple items"