seta crosshair_rifle "" "crosshair to display when wielding the rifle"
seta crosshair_rifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the rifle"
seta crosshair_rifle_alpha 1 "crosshair alpha value to display when wielding the rifle"
-seta crosshair_rifle_size 0.65 "crosshair size when wielding the rifle"
+seta crosshair_rifle_size 0.5 "crosshair size when wielding the rifle"
seta crosshair_tuba "" "crosshair to display when wielding the tuba"
seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba"
seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba"
r_motionblur 0 // motion blur value, default is 0
r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
-r_bloom_blur 8
-r_bloom_brighten 3
+r_bloom_blur 16
+r_bloom_brighten 2.5
r_bloom_colorexponent 1
r_bloom_colorscale 1
-r_bloom_colorsubtract 0.25
+r_bloom_colorsubtract 0.15
r_bloom_resolution 320
r_hdr_range 4
set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
-set sv_pogostick 1 "don't require releasing the space bar for jumping again"
set sv_doublejump 0 "allow Quake 2-style double jumps"
set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
set g_balance_ctf_delay_collect 1.0
set g_balance_ctf_damageforcescale 1
-set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
-set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
+set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
+set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
set g_ctf_shield_force 100 "push force of the shield"
// fun for server admins
set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."
set g_ca_point_limit 10 "point limit 10 is standard for clan arena"
set g_ca_point_leadlimit 0
+set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games."
set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
// onslaught
set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
seta g_campaign_name "xonoticbeta"
set g_campaign_skill 0
+alias warp "sv_cmd warp $*"
alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
alias singleplayer_continue "set scmenu_campaign_goto -1"
seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_onlyowned 1 "show only owned weapons"
seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full"
seta hud_shownames 1 "draw names and health/armor of nearby players"
seta hud_shownames_enemies 2 "1 = draw names of enemies you point at (TODO), 2 = draw names of all enemies in view"
+seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)"
seta hud_shownames_status 1 "1 = draw health/armor status of teammates"
seta hud_shownames_statusbar_height 4 "height of status bar"
seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name"
set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
+set the_goggles "they do nothing" "but the googles, they do"
seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
// exact gloss looks better, e.g. on g-23
r_shadow_glossexact 1
+r_shadow_glossintensity 1
// use fake light if map has no lightmaps
r_fakelight 1