seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
seta cl_unpress_attack_on_weapon_switch 1 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
+seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns"
+seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
+//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
+seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points"
+
freelook 1
sensitivity 6
v_gamma 1
set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
-set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
-set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
+set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info"
+set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players"
set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
-seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
+seta scoreboard_accuracy 0 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
set menu_cdtrack "rising-of-the-phoenix"
-// maxidle (in seconds): kick players idle for more than that amount of time
-set sv_maxidle 0
-// when sv_maxidle is not 0, assume spectators are idle too
-set sv_maxidle_spectatorsareidle 0
+set sv_maxidle 0 "kick players idle for more than this amount of time in seconds"
+set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too"
// these entities are not referenced by anything directly, they just represent
// teams and are found by find() when needed