seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
+
+seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn"
+seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)"
+seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
+seta cl_unpress_attack_on_weapon_switch 1 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
+
+seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns"
+seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
+//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
+seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points"
+
freelook 1
sensitivity 6
v_gamma 1
set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn"
set g_minstagib 0 "enable minstagib"
-set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
+set g_minstagib_extralives 1 "how many extra lives you will get per powerup"
set g_minstagib_ammo_start 10 "starting ammo"
set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
set g_minstagib_invis_alpha 0.15
set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
-set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
-set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
+set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info"
+set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players"
set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
-seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
+seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
// TODO change this to "use" once we can
con_chatpos -9
con_chatsize 10
con_chatwidth 0.6
+con_notify 0
con_notifysize 10
con_notifyalign 0
seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
-seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
+seta scoreboard_accuracy 0 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
-// for menu weapon arena
-set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
+seta menu_weaponarena ""
seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
set menu_cdtrack "rising-of-the-phoenix"
-// maxidle (in seconds): kick players idle for more than that amount of time
-set sv_maxidle 0
-// when sv_maxidle is not 0, assume spectators are idle too
-set sv_maxidle_spectatorsareidle 0
+set sv_maxidle 0 "kick players idle for more than this amount of time in seconds"
+set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too"
// these entities are not referenced by anything directly, they just represent
// teams and are found by find() when needed
// we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
collision_endposnudge 1
+// FIXME remove this when the engine feature FINALLY MAYBE works
+r_glsl_skeletal 0
+
// animation tuning
set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
// use fake light if map has no lightmaps
r_fakelight 1
+r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
+
// strength sound settings
set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds"
set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this"
exec vehicles.cfg
exec crosshairs.cfg
exec gamemodes.cfg
+exec notifications.cfg
// load console command aliases and settings
exec commands.cfg