+++ /dev/null
-/// ============================================================================
-/*
-Copyright (C) 2004 Robert Beckebans <trebor_7@users.sourceforge.net>
-Please see the file "CONTRIBUTORS" for a list of contributors
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-*/
-/// ============================================================================
-
-uniform sampler2D u_colormap;
-
-void main()
-{
- gl_FragColor.a = texture2D(u_colormap, gl_TexCoord[0].st).a;
- gl_FragColor.rgb = vec3(0.0, 0.0, 0.0);
-}