float v[4];
static float noisetable[NOISE_SIZE];
static int r[NOISE_SIZE];
- // LordHavoc: this is inspired by code I saw in Quake3, however I think my
+ // LadyHavoc: this is inspired by code I saw in Quake3, however I think my
// version is much cleaner and substantially faster as well
//
// the following changes were made: