/*
DarkPlaces file system
- Copyright (C) 2003 Mathieu Olivier
- Copyright (C) 1999,2000 contributors of the QuakeForge project
+ Copyright (C) 2003-2006 Mathieu Olivier
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
Boston, MA 02111-1307, USA
*/
+// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
+#define _FILE_OFFSET_BITS 64
+
#include "quakedef.h"
#include <limits.h>
# include <unistd.h>
#endif
-#ifndef PATH_MAX
-# define PATH_MAX 512
-#endif
-
#include "fs.h"
-// use syscalls instead of f* functions
-#define FS_USESYSCALLS
-
// Win32 requires us to add O_BINARY, but the other OSes don't have it
-#ifdef FS_USESYSCALLS
-# ifndef O_BINARY
-# define O_BINARY 0
-# endif
+#ifndef O_BINARY
+# define O_BINARY 0
+#endif
+
+// In case the system doesn't support the O_NONBLOCK flag
+#ifndef O_NONBLOCK
+# define O_NONBLOCK 0
#endif
all generated files (savegames, screenshots, demos, config files) will be
saved to. This can be overridden with the "-game" command line parameter.
The game directory can never be changed while quake is executing. This is a
-precacution against having a malicious server instruct clients to write files
+precaution against having a malicious server instruct clients to write files
over areas they shouldn't.
*/
#define MAX_WBITS 15
#define Z_OK 0
#define Z_STREAM_END 1
-#define ZLIB_VERSION "1.1.4"
+#define ZLIB_VERSION "1.2.3"
+
+// Uncomment the following line if the zlib DLL you have still uses
+// the 1.1.x series calling convention on Win32 (WINAPI)
+//#define ZLIB_USES_WINAPI
/*
// been cast to "void*" for a matter of simplicity
typedef struct
{
- qbyte *next_in; // next input byte
+ unsigned char *next_in; // next input byte
unsigned int avail_in; // number of bytes available at next_in
unsigned long total_in; // total nb of input bytes read so far
- qbyte *next_out; // next output byte should be put there
+ unsigned char *next_out; // next output byte should be put there
unsigned int avail_out; // remaining free space at next_out
unsigned long total_out; // total nb of bytes output so far
} z_stream;
-// Our own file structure on top of FILE
-typedef enum
-{
- FS_FLAG_NONE = 0,
- FS_FLAG_PACKED = (1 << 0), // inside a package (PAK or PK3)
- FS_FLAG_DEFLATED = (1 << 1) // file is compressed using the deflate algorithm (PK3 only)
-} fs_flags_t;
+// inside a package (PAK or PK3)
+#define QFILE_FLAG_PACKED (1 << 0)
+// file is compressed using the deflate algorithm (PK3 only)
+#define QFILE_FLAG_DEFLATED (1 << 1)
-#define ZBUFF_SIZE 1024
+#define FILE_BUFF_SIZE 2048
typedef struct
{
z_stream zstream;
- size_t real_length; // length of the uncompressed file
- size_t in_ind, in_max; // input buffer index and counter
+ size_t comp_length; // length of the compressed file
+ size_t in_ind, in_len; // input buffer current index and length
size_t in_position; // position in the compressed file
- size_t out_ind, out_max; // output buffer index and counter
- size_t out_position; // how many bytes did we uncompress until now?
- qbyte input [ZBUFF_SIZE];
- qbyte output [ZBUFF_SIZE];
+ unsigned char input [FILE_BUFF_SIZE];
} ztoolkit_t;
struct qfile_s
{
- fs_flags_t flags;
-#ifdef FS_USESYSCALLS
- int stream;
-#else
- FILE* stream;
-#endif
- size_t length; // file size on disk (PACKED only)
- size_t offset; // offset into a package (PACKED only)
- size_t position; // current position in the file (PACKED only)
- ztoolkit_t* z; // used for inflating (DEFLATED only)
+ int flags;
+ int handle; // file descriptor
+ fs_offset_t real_length; // uncompressed file size (for files opened in "read" mode)
+ fs_offset_t position; // current position in the file
+ fs_offset_t offset; // offset into the package (0 if external file)
+ int ungetc; // single stored character from ungetc, cleared to EOF when read
+
+ // Contents buffer
+ fs_offset_t buff_ind, buff_len; // buffer current index and length
+ unsigned char buff [FILE_BUFF_SIZE];
+
+ // For zipped files
+ ztoolkit_t* ztk;
};
// You can get the complete ZIP format description from PKWARE website
-typedef struct
+typedef struct pk3_endOfCentralDir_s
{
unsigned int signature;
unsigned short disknum;
// ------ PAK files on disk ------ //
-typedef struct
+typedef struct dpackfile_s
{
char name[56];
int filepos, filelen;
} dpackfile_t;
-typedef struct
+typedef struct dpackheader_s
{
char id[4];
int dirofs;
// Packages in memory
-typedef enum
-{
- FILE_FLAG_NONE = 0,
- FILE_FLAG_TRUEOFFS = (1 << 0), // the offset in packfile_t is the true contents offset
- FILE_FLAG_DEFLATED = (1 << 1) // file compressed using the deflate algorithm
-} file_flags_t;
+// the offset in packfile_t is the true contents offset
+#define PACKFILE_FLAG_TRUEOFFS (1 << 0)
+// file compressed using the deflate algorithm
+#define PACKFILE_FLAG_DEFLATED (1 << 1)
-typedef struct
+typedef struct packfile_s
{
char name [MAX_QPATH];
- file_flags_t flags;
- size_t offset;
- size_t packsize; // size in the package
- size_t realsize; // real file size (uncompressed)
+ int flags;
+ fs_offset_t offset;
+ fs_offset_t packsize; // size in the package
+ fs_offset_t realsize; // real file size (uncompressed)
} packfile_t;
typedef struct pack_s
{
char filename [MAX_OSPATH];
-#ifdef FS_USESYSCALLS
int handle;
-#else
- FILE *handle;
-#endif
- int ignorecase; // PK3 ignores case
+ int ignorecase; // PK3 ignores case
int numfiles;
packfile_t *files;
- mempool_t *mempool;
- struct pack_s *next;
} pack_t;
void FS_Dir_f(void);
void FS_Ls_f(void);
+static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet);
static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
- size_t offset, size_t packsize,
- size_t realsize, file_flags_t flags);
+ fs_offset_t offset, fs_offset_t packsize,
+ fs_offset_t realsize, int flags);
/*
*/
mempool_t *fs_mempool;
-mempool_t *pak_mempool;
-
-int fs_filesize;
-
-pack_t *packlist = NULL;
searchpath_t *fs_searchpaths = NULL;
char fs_gamedir[MAX_OSPATH];
char fs_basedir[MAX_OSPATH];
-qboolean fs_modified; // set true if using non-id files
+// list of active game directories (empty if not running a mod)
+#define MAX_GAMEDIRS 16
+int fs_numgamedirs = 0;
+char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
+
+cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running)"};
/*
*/
// Functions exported from zlib
-#ifdef WIN32
+#if defined(WIN32) && defined(ZLIB_USES_WINAPI)
# define ZEXPORT WINAPI
#else
# define ZEXPORT
*/
qboolean PK3_OpenLibrary (void)
{
- const char* dllname;
+ const char* dllnames [] =
+ {
+#if defined(WIN64)
+ "zlib64.dll",
+#elif defined(WIN32)
+# ifdef ZLIB_USES_WINAPI
+ "zlibwapi.dll",
+ "zlib.dll",
+# else
+ "zlib1.dll",
+# endif
+#elif defined(MACOSX)
+ "libz.dylib",
+#else
+ "libz.so.1",
+ "libz.so",
+#endif
+ NULL
+ };
// Already loaded?
if (zlib_dll)
return true;
-#ifdef WIN32
- dllname = "zlib.dll";
-#else
- dllname = "libz.so";
-#endif
-
// Load the DLL
- if (! Sys_LoadLibrary (dllname, &zlib_dll, zlibfuncs))
+ if (! Sys_LoadLibrary (dllnames, &zlib_dll, zlibfuncs))
{
Con_Printf ("Compressed files support disabled\n");
return false;
Extract the end of the central directory from a PK3 package
====================
*/
-#ifdef FS_USESYSCALLS
qboolean PK3_GetEndOfCentralDir (const char *packfile, int packhandle, pk3_endOfCentralDir_t *eocd)
-#else
-qboolean PK3_GetEndOfCentralDir (const char *packfile, FILE *packhandle, pk3_endOfCentralDir_t *eocd)
-#endif
{
- long filesize, maxsize;
- qbyte *buffer, *ptr;
+ fs_offset_t filesize, maxsize;
+ unsigned char *buffer, *ptr;
int ind;
// Get the package size
-#ifdef FS_USESYSCALLS
filesize = lseek (packhandle, 0, SEEK_END);
-#else
- fseek (packhandle, 0, SEEK_END);
- filesize = ftell(packhandle);
-#endif
if (filesize < ZIP_END_CDIR_SIZE)
return false;
maxsize = filesize;
else
maxsize = ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE;
- buffer = Mem_Alloc (tempmempool, maxsize);
-#ifdef FS_USESYSCALLS
+ buffer = (unsigned char *)Mem_Alloc (tempmempool, maxsize);
lseek (packhandle, filesize - maxsize, SEEK_SET);
- if (read (packhandle, buffer, maxsize) != (int) maxsize)
-#else
- fseek (packhandle, filesize - maxsize, SEEK_SET);
- if (fread (buffer, 1, maxsize, packhandle) != (unsigned int) maxsize)
-#endif
+ if (read (packhandle, buffer, maxsize) != (fs_offset_t) maxsize)
{
Mem_Free (buffer);
return false;
*/
int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
{
- qbyte *central_dir, *ptr;
+ unsigned char *central_dir, *ptr;
unsigned int ind;
- int remaining;
+ fs_offset_t remaining;
// Load the central directory in memory
- central_dir = Mem_Alloc (tempmempool, eocd->cdir_size);
-#ifdef FS_USESYSCALLS
+ central_dir = (unsigned char *)Mem_Alloc (tempmempool, eocd->cdir_size);
lseek (pack->handle, eocd->cdir_offset, SEEK_SET);
read (pack->handle, central_dir, eocd->cdir_size);
-#else
- fseek (pack->handle, eocd->cdir_offset, SEEK_SET);
- fread (central_dir, 1, eocd->cdir_size, pack->handle);
-#endif
// Extract the files properties
// The parsing is done "by hand" because some fields have variable sizes and
ptr = central_dir;
for (ind = 0; ind < eocd->nbentries; ind++)
{
- size_t namesize, count;
+ fs_offset_t namesize, count;
// Checking the remaining size
if (remaining < ZIP_CDIR_CHUNK_BASE_SIZE)
if ((ptr[8] & 0x29) == 0 && (ptr[38] & 0x18) == 0)
{
// Still enough bytes for the name?
- if ((size_t) remaining < namesize || namesize >= sizeof (*pack->files))
+ if (remaining < namesize || namesize >= (int)sizeof (*pack->files))
{
Mem_Free (central_dir);
return -1;
if (ptr[ZIP_CDIR_CHUNK_BASE_SIZE + namesize - 1] != '/')
{
char filename [sizeof (pack->files[0].name)];
- size_t offset, packsize, realsize;
- file_flags_t flags;
+ fs_offset_t offset, packsize, realsize;
+ int flags;
// Extract the name (strip it if necessary)
- if (namesize >= sizeof (filename))
- namesize = sizeof (filename) - 1;
+ namesize = min(namesize, (int)sizeof (filename) - 1);
memcpy (filename, &ptr[ZIP_CDIR_CHUNK_BASE_SIZE], namesize);
filename[namesize] = '\0';
if (BuffLittleShort (&ptr[10]))
- flags = FILE_FLAG_DEFLATED;
+ flags = PACKFILE_FLAG_DEFLATED;
else
flags = 0;
offset = BuffLittleLong (&ptr[42]);
remaining -= count;
}
- Mem_Free (central_dir);
+ // If the package is empty, central_dir is NULL here
+ if (central_dir != NULL)
+ Mem_Free (central_dir);
return pack->numfiles;
}
*/
pack_t *FS_LoadPackPK3 (const char *packfile)
{
-#ifdef FS_USESYSCALLS
int packhandle;
-#else
- FILE *packhandle;
-#endif
pk3_endOfCentralDir_t eocd;
pack_t *pack;
int real_nb_files;
-#ifdef FS_USESYSCALLS
packhandle = open (packfile, O_RDONLY | O_BINARY);
if (packhandle < 0)
return NULL;
-#else
- packhandle = fopen (packfile, "rb");
- if (!packhandle)
- return NULL;
-#endif
if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
- Sys_Error ("%s is not a PK3 file", packfile);
+ {
+ Con_Printf ("%s is not a PK3 file\n", packfile);
+ close(packhandle);
+ return NULL;
+ }
// Multi-volume ZIP archives are NOT allowed
if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
- Sys_Error ("%s is a multi-volume ZIP archive", packfile);
+ {
+ Con_Printf ("%s is a multi-volume ZIP archive\n", packfile);
+ close(packhandle);
+ return NULL;
+ }
// We only need to do this test if MAX_FILES_IN_PACK is lesser than 65535
// since eocd.nbentries is an unsigned 16 bits integer
#if MAX_FILES_IN_PACK < 65535
if (eocd.nbentries > MAX_FILES_IN_PACK)
- Sys_Error ("%s contains too many files (%hu)", packfile, eocd.nbentries);
+ {
+ Con_Printf ("%s contains too many files (%hu)\n", packfile, eocd.nbentries);
+ close(packhandle);
+ return NULL;
+ }
#endif
// Create a package structure in memory
- pack = Mem_Alloc (pak_mempool, sizeof (pack_t));
+ pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
pack->ignorecase = true; // PK3 ignores case
strlcpy (pack->filename, packfile, sizeof (pack->filename));
pack->handle = packhandle;
pack->numfiles = eocd.nbentries;
- pack->mempool = Mem_AllocPool (packfile, 0, NULL);
- pack->files = Mem_Alloc (pack->mempool, eocd.nbentries * sizeof(packfile_t));
- pack->next = packlist;
- packlist = pack;
+ pack->files = (packfile_t *)Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
real_nb_files = PK3_BuildFileList (pack, &eocd);
- if (real_nb_files <= 0)
- Sys_Error ("%s is not a valid PK3 file", packfile);
+ if (real_nb_files < 0)
+ {
+ Con_Printf ("%s is not a valid PK3 file\n", packfile);
+ close(pack->handle);
+ Mem_Free(pack);
+ return NULL;
+ }
Con_Printf("Added packfile %s (%i files)\n", packfile, real_nb_files);
return pack;
Find where the true file data offset is
====================
*/
-void PK3_GetTrueFileOffset (packfile_t *file, pack_t *pack)
+qboolean PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
{
- qbyte buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
- size_t count;
+ unsigned char buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
+ fs_offset_t count;
// Already found?
- if (file->flags & FILE_FLAG_TRUEOFFS)
- return;
+ if (pfile->flags & PACKFILE_FLAG_TRUEOFFS)
+ return true;
// Load the local file description
-#ifdef FS_USESYSCALLS
- lseek (pack->handle, file->offset, SEEK_SET);
+ lseek (pack->handle, pfile->offset, SEEK_SET);
count = read (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
-#else
- fseek (pack->handle, file->offset, SEEK_SET);
- count = fread (buffer, 1, ZIP_LOCAL_CHUNK_BASE_SIZE, pack->handle);
-#endif
if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffBigLong (buffer) != ZIP_DATA_HEADER)
- Sys_Error ("Can't retrieve file %s in package %s", file->name, pack->filename);
+ {
+ Con_Printf ("Can't retrieve file %s in package %s\n", pfile->name, pack->filename);
+ return false;
+ }
// Skip name and extra field
- file->offset += BuffLittleShort (&buffer[26]) + BuffLittleShort (&buffer[28]) + ZIP_LOCAL_CHUNK_BASE_SIZE;
+ pfile->offset += BuffLittleShort (&buffer[26]) + BuffLittleShort (&buffer[28]) + ZIP_LOCAL_CHUNK_BASE_SIZE;
- file->flags |= FILE_FLAG_TRUEOFFS;
+ pfile->flags |= PACKFILE_FLAG_TRUEOFFS;
+ return true;
}
====================
*/
static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
- size_t offset, size_t packsize,
- size_t realsize, file_flags_t flags)
+ fs_offset_t offset, fs_offset_t packsize,
+ fs_offset_t realsize, int flags)
{
int (*strcmp_funct) (const char* str1, const char* str2);
int left, right, middle;
- packfile_t *file;
+ packfile_t *pfile;
strcmp_funct = pack->ignorecase ? strcasecmp : strcmp;
// If we found the file, there's a problem
if (!diff)
- Sys_Error ("Package %s contains the file %s several times\n",
- pack->filename, name);
+ Con_Printf ("Package %s contains the file %s several times\n", pack->filename, name);
// If we're too far in the list
if (diff > 0)
}
// We have to move the right of the list by one slot to free the one we need
- file = &pack->files[left];
- memmove (file + 1, file, (pack->numfiles - left) * sizeof (*file));
+ pfile = &pack->files[left];
+ memmove (pfile + 1, pfile, (pack->numfiles - left) * sizeof (*pfile));
pack->numfiles++;
- strlcpy (file->name, name, sizeof (file->name));
- file->offset = offset;
- file->packsize = packsize;
- file->realsize = realsize;
- file->flags = flags;
+ strlcpy (pfile->name, name, sizeof (pfile->name));
+ pfile->offset = offset;
+ pfile->packsize = packsize;
+ pfile->realsize = realsize;
+ pfile->flags = flags;
- return file;
+ return pfile;
}
for (s=fs_searchpaths ; s ; s=s->next)
{
if (s->pack)
- {
Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
- }
else
Con_Printf("%s\n", s->filename);
}
{
dpackheader_t header;
int i, numpackfiles;
-#ifdef FS_USESYSCALLS
int packhandle;
-#else
- FILE *packhandle;
-#endif
pack_t *pack;
- dpackfile_t *info; // temporary alloc, allowing huge pack directories
+ dpackfile_t *info;
-#ifdef FS_USESYSCALLS
packhandle = open (packfile, O_RDONLY | O_BINARY);
if (packhandle < 0)
return NULL;
read (packhandle, (void *)&header, sizeof(header));
-#else
- packhandle = fopen (packfile, "rb");
- if (!packhandle)
- return NULL;
- fread ((void *)&header, 1, sizeof(header), packhandle);
-#endif
if (memcmp(header.id, "PACK", 4))
- Sys_Error ("%s is not a packfile", packfile);
+ {
+ Con_Printf ("%s is not a packfile\n", packfile);
+ close(packhandle);
+ return NULL;
+ }
header.dirofs = LittleLong (header.dirofs);
header.dirlen = LittleLong (header.dirlen);
if (header.dirlen % sizeof(dpackfile_t))
- Sys_Error ("%s has an invalid directory size", packfile);
+ {
+ Con_Printf ("%s has an invalid directory size\n", packfile);
+ close(packhandle);
+ return NULL;
+ }
numpackfiles = header.dirlen / sizeof(dpackfile_t);
if (numpackfiles > MAX_FILES_IN_PACK)
- Sys_Error ("%s has %i files", packfile, numpackfiles);
+ {
+ Con_Printf ("%s has %i files\n", packfile, numpackfiles);
+ close(packhandle);
+ return NULL;
+ }
- pack = Mem_Alloc(pak_mempool, sizeof (pack_t));
+ info = (dpackfile_t *)Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
+ lseek (packhandle, header.dirofs, SEEK_SET);
+ if(header.dirlen != read (packhandle, (void *)info, header.dirlen))
+ {
+ Con_Printf("%s is an incomplete PAK, not loading\n", packfile);
+ Mem_Free(info);
+ close(packhandle);
+ return NULL;
+ }
+
+ pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
pack->ignorecase = false; // PAK is case sensitive
strlcpy (pack->filename, packfile, sizeof (pack->filename));
pack->handle = packhandle;
pack->numfiles = 0;
- pack->mempool = Mem_AllocPool(packfile, 0, NULL);
- pack->files = Mem_Alloc(pack->mempool, numpackfiles * sizeof(packfile_t));
- pack->next = packlist;
- packlist = pack;
-
- info = Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
-#ifdef FS_USESYSCALLS
- lseek (packhandle, header.dirofs, SEEK_SET);
- read (packhandle, (void *)info, header.dirlen);
-#else
- fseek (packhandle, header.dirofs, SEEK_SET);
- fread ((void *)info, 1, header.dirlen, packhandle);
-#endif
+ pack->files = (packfile_t *)Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
// parse the directory
for (i = 0;i < numpackfiles;i++)
{
- size_t offset = LittleLong (info[i].filepos);
- size_t size = LittleLong (info[i].filelen);
+ fs_offset_t offset = LittleLong (info[i].filepos);
+ fs_offset_t size = LittleLong (info[i].filelen);
- FS_AddFileToPack (info[i].name, pack, offset, size, size, FILE_FLAG_TRUEOFFS);
+ FS_AddFileToPack (info[i].name, pack, offset, size, size, PACKFILE_FLAG_TRUEOFFS);
}
Mem_Free(info);
return pack;
}
+/*
+================
+FS_AddPack_Fullpath
+
+Adds the given pack to the search path.
+The pack type is autodetected by the file extension.
+
+Returns true if the file was successfully added to the
+search path or if it was already included.
+
+If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
+plain directories.
+================
+*/
+static qboolean FS_AddPack_Fullpath(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
+{
+ searchpath_t *search;
+ pack_t *pak = NULL;
+ const char *ext = FS_FileExtension(pakfile);
+
+ for(search = fs_searchpaths; search; search = search->next)
+ {
+ if(search->pack && !strcasecmp(search->pack->filename, pakfile))
+ {
+ if(already_loaded)
+ *already_loaded = true;
+ return true; // already loaded
+ }
+ }
+
+ if(already_loaded)
+ *already_loaded = false;
+
+ if(!strcasecmp(ext, "pak"))
+ pak = FS_LoadPackPAK (pakfile);
+ else if(!strcasecmp(ext, "pk3"))
+ pak = FS_LoadPackPK3 (pakfile);
+ else
+ Con_Printf("\"%s\" does not have a pack extension\n", pakfile);
+
+ if (pak)
+ {
+ if(keep_plain_dirs)
+ {
+ // find the first item whose next one is a pack or NULL
+ searchpath_t *insertion_point = 0;
+ if(fs_searchpaths && !fs_searchpaths->pack)
+ {
+ insertion_point = fs_searchpaths;
+ for(;;)
+ {
+ if(!insertion_point->next)
+ break;
+ if(insertion_point->next->pack)
+ break;
+ insertion_point = insertion_point->next;
+ }
+ }
+ // If insertion_point is NULL, this means that either there is no
+ // item in the list yet, or that the very first item is a pack. In
+ // that case, we want to insert at the beginning...
+ if(!insertion_point)
+ {
+ search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+ search->pack = pak;
+ search->next = fs_searchpaths;
+ fs_searchpaths = search;
+ }
+ else
+ // otherwise we want to append directly after insertion_point.
+ {
+ search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+ search->pack = pak;
+ search->next = insertion_point->next;
+ insertion_point->next = search;
+ }
+ }
+ else
+ {
+ search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+ search->pack = pak;
+ search->next = fs_searchpaths;
+ fs_searchpaths = search;
+ }
+ return true;
+ }
+ else
+ {
+ Con_Printf("unable to load pak \"%s\"\n", pakfile);
+ return false;
+ }
+}
+
+
+/*
+================
+FS_AddPack
+
+Adds the given pack to the search path and searches for it in the game path.
+The pack type is autodetected by the file extension.
+
+Returns true if the file was successfully added to the
+search path or if it was already included.
+
+If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
+plain directories.
+================
+*/
+qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
+{
+ char fullpath[MAX_QPATH];
+ int index;
+ searchpath_t *search;
+
+ if(already_loaded)
+ *already_loaded = false;
+
+ // then find the real name...
+ search = FS_FindFile(pakfile, &index, true);
+ if(!search || search->pack)
+ {
+ Con_Printf("could not find pak \"%s\"\n", pakfile);
+ return false;
+ }
+
+ dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
+
+ return FS_AddPack_Fullpath(fullpath, already_loaded, keep_plain_dirs);
+}
+
/*
================
then loads and adds pak1.pak pak2.pak ...
================
*/
-void FS_AddGameDirectory (char *dir)
+void FS_AddGameDirectory (const char *dir)
{
stringlist_t *list, *current;
searchpath_t *search;
- pack_t *pak;
char pakfile[MAX_OSPATH];
strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
// add any PAK package in the directory
for (current = list;current;current = current->next)
{
- if (matchpattern(current->text, "*.pak", true))
+ if (!strcasecmp(FS_FileExtension(current->text), "pak"))
{
- snprintf (pakfile, sizeof (pakfile), "%s/%s", dir, current->text);
- pak = FS_LoadPackPAK (pakfile);
- if (pak)
- {
- search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
- search->pack = pak;
- search->next = fs_searchpaths;
- fs_searchpaths = search;
- }
- else
- Con_Printf("unable to load pak \"%s\"\n", pakfile);
+ dpsnprintf (pakfile, sizeof (pakfile), "%s%s", dir, current->text);
+ FS_AddPack_Fullpath(pakfile, NULL, false);
}
}
- // add any PK3 package in the director
+ // add any PK3 package in the directory
for (current = list;current;current = current->next)
{
- if (matchpattern(current->text, "*.pk3", true))
+ if (!strcasecmp(FS_FileExtension(current->text), "pk3"))
{
- snprintf (pakfile, sizeof (pakfile), "%s/%s", dir, current->text);
- pak = FS_LoadPackPK3 (pakfile);
- if (pak)
- {
- search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
- search->pack = pak;
- search->next = fs_searchpaths;
- fs_searchpaths = search;
- }
- else
- Con_Printf("unable to load pak \"%s\"\n", pakfile);
+ dpsnprintf (pakfile, sizeof (pakfile), "%s%s", dir, current->text);
+ FS_AddPack_Fullpath(pakfile, NULL, false);
}
}
+
freedirectory(list);
// Add the directory to the search path
// (unpacked files have the priority over packed files)
- search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
+ search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
strlcpy (search->filename, dir, sizeof (search->filename));
search->next = fs_searchpaths;
fs_searchpaths = search;
}
+/*
+================
+FS_AddGameHierarchy
+================
+*/
+void FS_AddGameHierarchy (const char *dir)
+{
+#ifndef WIN32
+ const char *homedir;
+#endif
+
+ // Add the common game directory
+ FS_AddGameDirectory (va("%s%s/", fs_basedir, dir));
+
+#ifndef WIN32
+ // Add the personal game directory
+ homedir = getenv ("HOME");
+ if (homedir != NULL && homedir[0] != '\0')
+ FS_AddGameDirectory (va("%s/.%s/%s/", homedir, gameuserdirname, dir));
+#endif
+}
+
+
/*
============
FS_FileExtension
============
*/
-char *FS_FileExtension (const char *in)
+const char *FS_FileExtension (const char *in)
{
- static char exten[8];
- const char *slash, *backslash, *colon, *dot, *separator;
- int i;
+ const char *separator, *backslash, *colon, *dot;
- slash = strrchr(in, '/');
+ separator = strrchr(in, '/');
backslash = strrchr(in, '\\');
- colon = strrchr(in, ':');
- dot = strrchr(in, '.');
- separator = slash;
- if (separator < backslash)
+ if (!separator || separator < backslash)
separator = backslash;
- if (separator < colon)
+ colon = strrchr(in, ':');
+ if (!separator || separator < colon)
separator = colon;
- if (dot == NULL || dot < separator)
+
+ dot = strrchr(in, '.');
+ if (dot == NULL || (separator && (dot < separator)))
return "";
- dot++;
- for (i = 0;i < 7 && dot[i];i++)
- exten[i] = dot[i];
- exten[i] = 0;
- return exten;
+
+ return dot + 1;
}
/*
-================
-FS_Init
-================
+============
+FS_FileWithoutPath
+============
*/
-void FS_Init (void)
+const char *FS_FileWithoutPath (const char *in)
{
- int i;
- searchpath_t *search;
-
- fs_mempool = Mem_AllocPool("file management", 0, NULL);
- pak_mempool = Mem_AllocPool("paks", 0, NULL);
-
- Cvar_RegisterVariable (&scr_screenshot_name);
+ const char *separator, *backslash, *colon;
- Cmd_AddCommand ("path", FS_Path_f);
- Cmd_AddCommand ("dir", FS_Dir_f);
- Cmd_AddCommand ("ls", FS_Ls_f);
-
- strcpy(fs_basedir, ".");
- strcpy(fs_gamedir, ".");
-
- PK3_OpenLibrary ();
+ separator = strrchr(in, '/');
+ backslash = strrchr(in, '\\');
+ if (!separator || separator < backslash)
+ separator = backslash;
+ colon = strrchr(in, ':');
+ if (!separator || separator < colon)
+ separator = colon;
+ return separator ? separator + 1 : in;
+}
- // -basedir <path>
- // Overrides the system supplied base directory (under GAMENAME)
-// COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
- i = COM_CheckParm ("-basedir");
- if (i && i < com_argc-1)
- {
- strlcpy (fs_basedir, com_argv[i+1], sizeof (fs_basedir));
- i = strlen (fs_basedir);
- if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
- fs_basedir[i-1] = 0;
- }
- // -path <dir or packfile> [<dir or packfile>] ...
- // Fully specifies the exact search path, overriding the generated one
-// COMMANDLINEOPTION: Filesystem: -path <path ..> specifies the full search path manually, overriding the generated one, example: -path c:\quake\id1 c:\quake\pak0.pak c:\quake\pak1.pak (not recommended)
- i = COM_CheckParm ("-path");
- if (i)
+/*
+================
+FS_ClearSearchPath
+================
+*/
+void FS_ClearSearchPath (void)
+{
+ while (fs_searchpaths)
{
- fs_modified = true;
- while (++i < com_argc)
+ searchpath_t *search = fs_searchpaths;
+ fs_searchpaths = search->next;
+ if (search->pack)
{
- if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-')
- break;
-
- search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
- if (!strcasecmp (FS_FileExtension(com_argv[i]), "pak"))
- {
- search->pack = FS_LoadPackPAK (com_argv[i]);
- if (!search->pack)
- Sys_Error ("Couldn't load packfile: %s", com_argv[i]);
- }
- else if (!strcasecmp (FS_FileExtension (com_argv[i]), "pk3"))
- {
- search->pack = FS_LoadPackPK3 (com_argv[i]);
- if (!search->pack)
- Sys_Error ("Couldn't load packfile: %s", com_argv[i]);
- }
- else
- strlcpy (search->filename, com_argv[i], sizeof (search->filename));
- search->next = fs_searchpaths;
- fs_searchpaths = search;
+ if (search->pack->files)
+ Mem_Free(search->pack->files);
+ Mem_Free(search->pack);
}
- return;
+ Mem_Free(search);
}
+}
+
+
+/*
+================
+FS_Rescan
+================
+*/
+void FS_Rescan (void)
+{
+ int i;
+ qboolean fs_modified = false;
- // start up with GAMENAME by default (id1)
- strlcpy (com_modname, GAMENAME, sizeof (com_modname));
- FS_AddGameDirectory (va("%s/"GAMENAME, fs_basedir));
- Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
+ FS_ClearSearchPath();
+
+ // add the game-specific paths
+ // gamedirname1 (typically id1)
+ FS_AddGameHierarchy (gamedirname1);
+ // update the com_modname (used for server info)
+ strlcpy(com_modname, gamedirname1, sizeof(com_modname));
// add the game-specific path, if any
- if (gamedirname[0])
+ // (only used for mission packs and the like, which should set fs_modified)
+ if (gamedirname2)
{
fs_modified = true;
- strlcpy (com_modname, gamedirname, sizeof (com_modname));
- FS_AddGameDirectory (va("%s/%s", fs_basedir, gamedirname));
+ FS_AddGameHierarchy (gamedirname2);
}
// -game <gamedir>
// Adds basedir/gamedir as an override game
// LordHavoc: now supports multiple -game directories
- for (i = 1;i < com_argc;i++)
+ // set the com_modname (reported in server info)
+ for (i = 0;i < fs_numgamedirs;i++)
{
- if (!com_argv[i])
- continue;
- if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
- {
- i++;
- fs_modified = true;
- strlcpy (com_modname, com_argv[i], sizeof (com_modname));
- FS_AddGameDirectory (va("%s/%s", fs_basedir, com_argv[i]));
- Cvar_SetQuick (&scr_screenshot_name, com_modname);
- }
+ fs_modified = true;
+ FS_AddGameHierarchy (fs_gamedirs[i]);
+ // update the com_modname (used server info)
+ strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname));
}
-}
+ // set the default screenshot name to either the mod name or the
+ // gamemode screenshot name
+ if (strcmp(com_modname, gamedirname1))
+ Cvar_SetQuick (&scr_screenshot_name, com_modname);
+ else
+ Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
-/*
-====================
+ // If "-condebug" is in the command line, remove the previous log file
+ if (COM_CheckParm ("-condebug") != 0)
+ unlink (va("%s/qconsole.log", fs_gamedir));
+
+ // look for the pop.lmp file and set registered to true if it is found
+ if ((gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) && !FS_FileExists("gfx/pop.lmp"))
+ {
+ if (fs_modified)
+ Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
+ else
+ Con_Print("Playing shareware version.\n");
+ }
+ else
+ {
+ Cvar_Set ("registered", "1");
+ if (gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
+ Con_Print("Playing registered version.\n");
+ }
+}
+
+void FS_Rescan_f(void)
+{
+ FS_Rescan();
+}
+
+/*
+================
+FS_ChangeGameDirs
+================
+*/
+extern void Host_SaveConfig_f (void);
+extern void Host_LoadConfig_f (void);
+qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
+{
+ int i;
+
+ if (fs_numgamedirs == numgamedirs)
+ {
+ for (i = 0;i < numgamedirs;i++)
+ if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
+ break;
+ if (i == numgamedirs)
+ return true; // already using this set of gamedirs, do nothing
+ }
+
+ if (numgamedirs > MAX_GAMEDIRS)
+ {
+ if (complain)
+ Con_Printf("That is too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
+ return false; // too many gamedirs
+ }
+
+ for (i = 0;i < numgamedirs;i++)
+ {
+ // if string is nasty, reject it
+ if(FS_CheckNastyPath(gamedirs[i], true))
+ {
+ if (complain)
+ Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]);
+ return false; // nasty gamedirs
+ }
+ }
+
+ for (i = 0;i < numgamedirs;i++)
+ {
+ if (!FS_CheckGameDir(gamedirs[i]) && failmissing)
+ {
+ if (complain)
+ Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]);
+ return false; // missing gamedirs
+ }
+ }
+
+ Host_SaveConfig_f();
+
+ fs_numgamedirs = numgamedirs;
+ for (i = 0;i < fs_numgamedirs;i++)
+ strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i]));
+
+ // reinitialize filesystem to detect the new paks
+ FS_Rescan();
+
+ // exec the new config
+ Host_LoadConfig_f();
+
+ // reinitialize the loaded sounds
+ S_Reload_f();
+
+ // reinitialize renderer (this reloads hud/console background/etc)
+ R_Modules_Restart();
+
+ return true;
+}
+
+/*
+================
+FS_GameDir_f
+================
+*/
+void FS_GameDir_f (void)
+{
+ int i;
+ int numgamedirs;
+ char gamedirs[MAX_GAMEDIRS][MAX_QPATH];
+
+ if (Cmd_Argc() < 2)
+ {
+ Con_Printf("gamedirs active:");
+ for (i = 0;i < fs_numgamedirs;i++)
+ Con_Printf(" %s", fs_gamedirs[i]);
+ Con_Printf("\n");
+ return;
+ }
+
+ numgamedirs = Cmd_Argc() - 1;
+ if (numgamedirs > MAX_GAMEDIRS)
+ {
+ Con_Printf("Too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
+ return;
+ }
+
+ for (i = 0;i < numgamedirs;i++)
+ strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i]));
+
+ // allow gamedir change during demo loop
+ if (cls.demoplayback)
+ CL_Disconnect();
+
+ if (cls.state == ca_connected || sv.active)
+ {
+ // actually, changing during game would work fine, but would be stupid
+ Con_Printf("Can not change gamedir while client is connected or server is running!\n");
+ return;
+ }
+
+ FS_ChangeGameDirs(numgamedirs, gamedirs, true, true);
+}
+
+
+/*
+================
+FS_CheckGameDir
+================
+*/
+qboolean FS_CheckGameDir(const char *gamedir)
+{
+ stringlist_t *list = listdirectory(va("%s%s/", fs_basedir, gamedir));
+ if (list)
+ freedirectory(list);
+ return list != NULL;
+}
+
+
+/*
+================
+FS_Init
+================
+*/
+void FS_Init (void)
+{
+ int i;
+
+ fs_mempool = Mem_AllocPool("file management", 0, NULL);
+
+ strlcpy(fs_gamedir, "", sizeof(fs_gamedir));
+
+// If the base directory is explicitly defined by the compilation process
+#ifdef DP_FS_BASEDIR
+ strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
+#else
+ strlcpy(fs_basedir, "", sizeof(fs_basedir));
+
+#ifdef MACOSX
+ // FIXME: is there a better way to find the directory outside the .app?
+ if (strstr(com_argv[0], ".app/"))
+ {
+ char *split;
+
+ split = strstr(com_argv[0], ".app/");
+ while (split > com_argv[0] && *split != '/')
+ split--;
+ strlcpy(fs_basedir, com_argv[0], sizeof(fs_basedir));
+ fs_basedir[split - com_argv[0]] = 0;
+ }
+#endif
+#endif
+
+ PK3_OpenLibrary ();
+
+ // -basedir <path>
+ // Overrides the system supplied base directory (under GAMENAME)
+// COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
+ i = COM_CheckParm ("-basedir");
+ if (i && i < com_argc-1)
+ {
+ strlcpy (fs_basedir, com_argv[i+1], sizeof (fs_basedir));
+ i = (int)strlen (fs_basedir);
+ if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
+ fs_basedir[i-1] = 0;
+ }
+
+ // add a path separator to the end of the basedir if it lacks one
+ if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\')
+ strlcat(fs_basedir, "/", sizeof(fs_basedir));
+
+ if (!FS_CheckGameDir(gamedirname1))
+ Sys_Error("base gamedir %s%s/ not found!\n", fs_basedir, gamedirname1);
+
+ if (gamedirname2 && !FS_CheckGameDir(gamedirname2))
+ Sys_Error("base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2);
+
+ // -game <gamedir>
+ // Adds basedir/gamedir as an override game
+ // LordHavoc: now supports multiple -game directories
+ for (i = 1;i < com_argc && fs_numgamedirs < MAX_GAMEDIRS;i++)
+ {
+ if (!com_argv[i])
+ continue;
+ if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
+ {
+ i++;
+ if (FS_CheckNastyPath(com_argv[i], true))
+ Sys_Error("-game %s%s/ is a dangerous/non-portable path\n", fs_basedir, com_argv[i]);
+ if (!FS_CheckGameDir(com_argv[i]))
+ Sys_Error("-game %s%s/ not found!\n", fs_basedir, com_argv[i]);
+ // add the gamedir to the list of active gamedirs
+ strlcpy (fs_gamedirs[fs_numgamedirs], com_argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
+ fs_numgamedirs++;
+ }
+ }
+
+ // generate the searchpath
+ FS_Rescan();
+}
+
+void FS_Init_Commands(void)
+{
+ Cvar_RegisterVariable (&scr_screenshot_name);
+
+ Cmd_AddCommand ("gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
+ Cmd_AddCommand ("fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
+ Cmd_AddCommand ("path", FS_Path_f, "print searchpath (game directories and archives)");
+ Cmd_AddCommand ("dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
+ Cmd_AddCommand ("ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
+}
+
+/*
+================
+FS_Shutdown
+================
+*/
+void FS_Shutdown (void)
+{
+ Mem_FreePool (&fs_mempool);
+}
+
+/*
+====================
FS_SysOpen
-Internal function used to create a qfile_t and open the relevant file on disk
+Internal function used to create a qfile_t and open the relevant non-packed file on disk
====================
*/
-static qfile_t* FS_SysOpen (const char* filepath, const char* mode)
+static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
{
qfile_t* file;
+ int mod, opt;
+ unsigned int ind;
- file = Mem_Alloc (fs_mempool, sizeof (*file));
- memset (file, 0, sizeof (*file));
-
-#ifdef FS_USESYSCALLS
- if (strchr(mode, 'r'))
- file->stream = open (filepath, O_RDONLY | O_BINARY);
- else if (strchr(mode, 'w'))
- file->stream = open (filepath, O_WRONLY | O_BINARY | O_CREAT | O_TRUNC, 0666);
- else if (strchr(mode, 'a'))
- file->stream = open (filepath, O_RDWR | O_BINARY | O_CREAT | O_APPEND, 0666);
- else
- file->stream = -1;
- if (file->stream < 0)
+ // Parse the mode string
+ switch (mode[0])
{
- Mem_Free (file);
- return NULL;
+ case 'r':
+ mod = O_RDONLY;
+ opt = 0;
+ break;
+ case 'w':
+ mod = O_WRONLY;
+ opt = O_CREAT | O_TRUNC;
+ break;
+ case 'a':
+ mod = O_WRONLY;
+ opt = O_CREAT | O_APPEND;
+ break;
+ default:
+ Con_Printf ("FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
+ return NULL;
}
-#else
- file->stream = fopen (filepath, mode);
- if (!file->stream)
+ for (ind = 1; mode[ind] != '\0'; ind++)
+ {
+ switch (mode[ind])
+ {
+ case '+':
+ mod = O_RDWR;
+ break;
+ case 'b':
+ opt |= O_BINARY;
+ break;
+ default:
+ Con_Printf ("FS_SysOpen(%s, %s): unknown character in mode (%c)\n",
+ filepath, mode, mode[ind]);
+ }
+ }
+
+ if (nonblocking)
+ opt |= O_NONBLOCK;
+
+ file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
+ memset (file, 0, sizeof (*file));
+ file->ungetc = EOF;
+
+ file->handle = open (filepath, mod | opt, 0666);
+ if (file->handle < 0)
{
Mem_Free (file);
return NULL;
}
-#endif
+
+ file->real_length = lseek (file->handle, 0, SEEK_END);
+
+ // For files opened in append mode, we start at the end of the file
+ if (mod & O_APPEND)
+ file->position = file->real_length;
+ else
+ lseek (file->handle, 0, SEEK_SET);
return file;
}
/*
===========
-FS_OpenRead
+FS_OpenPackedFile
+
+Open a packed file using its package file descriptor
===========
*/
-qfile_t *FS_OpenRead (const char *path, int offs, int len)
+qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
{
+ packfile_t *pfile;
+ int dup_handle;
qfile_t* file;
- file = FS_SysOpen (path, "rb");
- if (!file)
+ pfile = &pack->files[pack_ind];
+
+ // If we don't have the true offset, get it now
+ if (! (pfile->flags & PACKFILE_FLAG_TRUEOFFS))
+ if (!PK3_GetTrueFileOffset (pfile, pack))
+ return NULL;
+
+ // No Zlib DLL = no compressed files
+ if (!zlib_dll && (pfile->flags & PACKFILE_FLAG_DEFLATED))
{
- Sys_Error ("Couldn't open %s", path);
+ Con_Printf("WARNING: can't open the compressed file %s\n"
+ "You need the Zlib DLL to use compressed files\n",
+ pfile->name);
return NULL;
}
- // Normal file
- if (offs < 0 || len < 0)
+ // LordHavoc: lseek affects all duplicates of a handle so we do it before
+ // the dup() call to avoid having to close the dup_handle on error here
+ if (lseek (pack->handle, pfile->offset, SEEK_SET) == -1)
{
- // We set fs_filesize here for normal files
-#ifdef FS_USESYSCALLS
- fs_filesize = lseek (file->stream, 0, SEEK_END);
- lseek (file->stream, 0, SEEK_SET);
-#else
- fseek (file->stream, 0, SEEK_END);
- fs_filesize = ftell (file->stream);
- fseek (file->stream, 0, SEEK_SET);
-#endif
+ Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %d)\n",
+ pfile->name, pack->filename, (int) pfile->offset);
+ return NULL;
}
- // Packed file
- else
+
+ dup_handle = dup (pack->handle);
+ if (dup_handle < 0)
{
-#ifdef FS_USESYSCALLS
- lseek (file->stream, offs, SEEK_SET);
-#else
- fseek (file->stream, offs, SEEK_SET);
-#endif
+ Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)\n", pack->filename);
+ return NULL;
+ }
- file->flags |= FS_FLAG_PACKED;
- file->length = len;
- file->offset = offs;
- file->position = 0;
+ file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
+ memset (file, 0, sizeof (*file));
+ file->handle = dup_handle;
+ file->flags = QFILE_FLAG_PACKED;
+ file->real_length = pfile->realsize;
+ file->offset = pfile->offset;
+ file->position = 0;
+ file->ungetc = EOF;
+
+ if (pfile->flags & PACKFILE_FLAG_DEFLATED)
+ {
+ ztoolkit_t *ztk;
+
+ file->flags |= QFILE_FLAG_DEFLATED;
+
+ // We need some more variables
+ ztk = (ztoolkit_t *)Mem_Alloc (fs_mempool, sizeof (*ztk));
+
+ ztk->comp_length = pfile->packsize;
+
+ // Initialize zlib stream
+ ztk->zstream.next_in = ztk->input;
+ ztk->zstream.avail_in = 0;
+
+ /* From Zlib's "unzip.c":
+ *
+ * windowBits is passed < 0 to tell that there is no zlib header.
+ * Note that in this case inflate *requires* an extra "dummy" byte
+ * after the compressed stream in order to complete decompression and
+ * return Z_STREAM_END.
+ * In unzip, i don't wait absolutely Z_STREAM_END because I known the
+ * size of both compressed and uncompressed data
+ */
+ if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
+ {
+ Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)\n", pfile->name);
+ close(dup_handle);
+ Mem_Free(file);
+ return NULL;
+ }
+
+ ztk->zstream.next_out = file->buff;
+ ztk->zstream.avail_out = sizeof (file->buff);
+
+ file->ztk = ztk;
}
return file;
}
+/*
+====================
+FS_CheckNastyPath
+
+Return true if the path should be rejected due to one of the following:
+1: path elements that are non-portable
+2: path elements that would allow access to files outside the game directory,
+ or are just not a good idea for a mod to be using.
+====================
+*/
+int FS_CheckNastyPath (const char *path, qboolean isgamedir)
+{
+ // all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
+ if (!path[0])
+ return 2;
+
+ // Windows: don't allow \ in filenames (windows-only), period.
+ // (on Windows \ is a directory separator, but / is also supported)
+ if (strstr(path, "\\"))
+ return 1; // non-portable
+
+ // Mac: don't allow Mac-only filenames - : is a directory separator
+ // instead of /, but we rely on / working already, so there's no reason to
+ // support a Mac-only path
+ // Amiga and Windows: : tries to go to root of drive
+ if (strstr(path, ":"))
+ return 1; // non-portable attempt to go to root of drive
+
+ // Amiga: // is parent directory
+ if (strstr(path, "//"))
+ return 1; // non-portable attempt to go to parent directory
+
+ // all: don't allow going to parent directory (../ or /../)
+ if (strstr(path, ".."))
+ return 2; // attempt to go outside the game directory
+
+ // Windows and UNIXes: don't allow absolute paths
+ if (path[0] == '/')
+ return 2; // attempt to go outside the game directory
+
+ // all: don't allow . characters before the last slash (it should only be used in filenames, not path elements), this catches all imaginable cases of ./, ../, .../, etc
+ if (strchr(path, '.'))
+ {
+ if (isgamedir)
+ {
+ // gamedir is entirely path elements, so simply forbid . entirely
+ return 2;
+ }
+ if (strchr(path, '.') < strrchr(path, '/'))
+ return 2; // possible attempt to go outside the game directory
+ }
+
+ // all: forbid trailing slash on gamedir
+ if (isgamedir && path[strlen(path)-1] == '/')
+ return 2;
+
+ // all: forbid leading dot on any filename for any reason
+ if (strstr(path, "/."))
+ return 2; // attempt to go outside the game directory
+
+ // after all these checks we're pretty sure it's a / separated filename
+ // and won't do much if any harm
+ return false;
+}
+
/*
====================
// Found it
if (!diff)
{
- if (!quiet)
- Sys_Printf("FS_FindFile: %s in %s\n",
+ if (!quiet && developer.integer >= 10)
+ Con_Printf("FS_FindFile: %s in %s\n",
pak->files[middle].name, pak->filename);
if (index != NULL)
else
{
char netpath[MAX_OSPATH];
- snprintf(netpath, sizeof(netpath), "%s/%s", search->filename, name);
+ dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name);
if (FS_SysFileExists (netpath))
{
- if (!quiet)
- Sys_Printf("FS_FindFile: %s\n", netpath);
+ if (!quiet && developer.integer >= 10)
+ Con_Printf("FS_FindFile: %s\n", netpath);
if (index != NULL)
*index = -1;
}
}
- if (!quiet)
- Sys_Printf("FS_FindFile: can't find %s\n", name);
+ if (!quiet && developer.integer >= 10)
+ Con_Printf("FS_FindFile: can't find %s\n", name);
if (index != NULL)
*index = -1;
/*
===========
-FS_FOpenFile
-
-If the requested file is inside a packfile, a new qfile_t* will be opened
-into the file.
+FS_OpenReadFile
-Sets fs_filesize
+Look for a file in the search paths and open it in read-only mode
===========
*/
-qfile_t *FS_FOpenFile (const char *filename, qboolean quiet)
+qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking)
{
searchpath_t *search;
- packfile_t *packfile;
- int i;
- qfile_t *file;
+ int pack_ind;
- search = FS_FindFile (filename, &i, quiet);
+ search = FS_FindFile (filename, &pack_ind, quiet);
// Not found?
if (search == NULL)
- {
- fs_filesize = -1;
return NULL;
- }
// Found in the filesystem?
- if (i < 0)
+ if (pack_ind < 0)
{
- char netpath[MAX_OSPATH];
- snprintf(netpath, sizeof(netpath), "%s/%s", search->filename, filename);
- return FS_OpenRead(netpath, -1, -1);
+ char path [MAX_OSPATH];
+ dpsnprintf (path, sizeof (path), "%s%s", search->filename, filename);
+ return FS_SysOpen (path, "rb", nonblocking);
}
// So, we found it in a package...
- packfile = &search->pack->files[i];
-
- // If we don't have the true offset, get it now
- if (! (packfile->flags & FILE_FLAG_TRUEOFFS))
- PK3_GetTrueFileOffset (packfile, search->pack);
-
- // No Zlib DLL = no compressed files
- if (!zlib_dll && (packfile->flags & FILE_FLAG_DEFLATED))
- {
- Con_Printf("WARNING: can't open the compressed file %s\n"
- "You need the Zlib DLL to use compressed files\n",
- filename);
- fs_filesize = -1;
- return NULL;
- }
-
- // open a new file in the pakfile
- file = FS_OpenRead (search->pack->filename, packfile->offset, packfile->packsize);
- fs_filesize = packfile->realsize;
-
- if (packfile->flags & FILE_FLAG_DEFLATED)
- {
- ztoolkit_t *ztk;
-
- file->flags |= FS_FLAG_DEFLATED;
-
- // We need some more variables
- ztk = Mem_Alloc (fs_mempool, sizeof (*file->z));
-
- ztk->real_length = packfile->realsize;
-
- // Initialize zlib stream
- ztk->zstream.next_in = ztk->input;
- ztk->zstream.avail_in = 0;
-
- /* From Zlib's "unzip.c":
- *
- * windowBits is passed < 0 to tell that there is no zlib header.
- * Note that in this case inflate *requires* an extra "dummy" byte
- * after the compressed stream in order to complete decompression and
- * return Z_STREAM_END.
- * In unzip, i don't wait absolutely Z_STREAM_END because I known the
- * size of both compressed and uncompressed data
- */
- if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
- Sys_Error ("inflate init error (file: %s)", filename);
-
- ztk->zstream.next_out = ztk->output;
- ztk->zstream.avail_out = sizeof (ztk->output);
-
- file->z = ztk;
- }
-
- return file;
+ return FS_OpenPackedFile (search->pack, pack_ind);
}
Open a file. The syntax is the same as fopen
====================
*/
-qfile_t* FS_Open (const char* filepath, const char* mode, qboolean quiet)
+qfile_t* FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking)
{
- // If the file is opened in "write" or "append" mode
- if (strchr (mode, 'w') || strchr (mode, 'a'))
+ if (FS_CheckNastyPath(filepath, false))
+ {
+ Con_Printf("FS_Open(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
+ return NULL;
+ }
+
+ // If the file is opened in "write", "append", or "read/write" mode
+ if (mode[0] == 'w' || mode[0] == 'a' || strchr (mode, '+'))
{
char real_path [MAX_OSPATH];
// Open the file on disk directly
- snprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath);
+ dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath);
// Create directories up to the file
FS_CreatePath (real_path);
- return FS_SysOpen (real_path, mode);
+ return FS_SysOpen (real_path, mode, nonblocking);
}
-
- // Else, we look at the various search paths
- return FS_FOpenFile (filepath, quiet);
+ // Else, we look at the various search paths and open the file in read-only mode
+ else
+ return FS_OpenReadFile (filepath, quiet, nonblocking);
}
*/
int FS_Close (qfile_t* file)
{
-#ifdef FS_USESYSCALLS
- if (close (file->stream))
-#else
- if (fclose (file->stream))
-#endif
+ if (close (file->handle))
return EOF;
- if (file->z)
+ if (file->ztk)
{
- qz_inflateEnd (&file->z->zstream);
- Mem_Free (file->z);
+ qz_inflateEnd (&file->ztk->zstream);
+ Mem_Free (file->ztk);
}
Mem_Free (file);
Write "datasize" bytes into a file
====================
*/
-size_t FS_Write (qfile_t* file, const void* data, size_t datasize)
+fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize)
{
-#ifdef FS_USESYSCALLS
- return write (file->stream, data, datasize);
-#else
- return fwrite (data, 1, datasize, file->stream);
-#endif
+ fs_offset_t result;
+
+ // If necessary, seek to the exact file position we're supposed to be
+ if (file->buff_ind != file->buff_len)
+ lseek (file->handle, file->buff_ind - file->buff_len, SEEK_CUR);
+
+ // Purge cached data
+ FS_Purge (file);
+
+ // Write the buffer and update the position
+ result = write (file->handle, data, (fs_offset_t)datasize);
+ file->position = lseek (file->handle, 0, SEEK_CUR);
+ if (file->real_length < file->position)
+ file->real_length = file->position;
+
+ if (result < 0)
+ return 0;
+
+ return result;
}
Read up to "buffersize" bytes from a file
====================
*/
-size_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
+fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
{
- size_t count, nb;
- ztoolkit_t *ztk;
+ fs_offset_t count, done;
- // Quick path for unpacked files
- if (! (file->flags & FS_FLAG_PACKED))
-#ifdef FS_USESYSCALLS
- return read (file->stream, buffer, buffersize);
-#else
- return fread (buffer, 1, buffersize, file->stream);
-#endif
+ if (buffersize == 0)
+ return 0;
+
+ // Get rid of the ungetc character
+ if (file->ungetc != EOF)
+ {
+ ((char*)buffer)[0] = file->ungetc;
+ buffersize--;
+ file->ungetc = EOF;
+ done = 1;
+ }
+ else
+ done = 0;
- // If the file isn't compressed
- if (! (file->flags & FS_FLAG_DEFLATED))
+ // First, we copy as many bytes as we can from "buff"
+ if (file->buff_ind < file->buff_len)
{
- // We must take care to not read after the end of the file
- count = file->length - file->position;
- if (buffersize > count)
- buffersize = count;
+ count = file->buff_len - file->buff_ind;
-#ifdef FS_USESYSCALLS
- nb = read (file->stream, buffer, buffersize);
-#else
- nb = fread (buffer, 1, buffersize, file->stream);
-#endif
+ done += ((fs_offset_t)buffersize > count) ? count : (fs_offset_t)buffersize;
+ memcpy (buffer, &file->buff[file->buff_ind], done);
+ file->buff_ind += done;
- file->position += nb;
- return nb;
+ buffersize -= done;
+ if (buffersize == 0)
+ return done;
}
- // If the file is compressed, it's more complicated...
- ztk = file->z;
+ // NOTE: at this point, the read buffer is always empty
- // First, we copy as many bytes as we can from "output"
- if (ztk->out_ind < ztk->out_max)
+ // If the file isn't compressed
+ if (! (file->flags & QFILE_FLAG_DEFLATED))
{
- count = ztk->out_max - ztk->out_ind;
+ fs_offset_t nb;
+
+ // We must take care to not read after the end of the file
+ count = file->real_length - file->position;
+
+ // If we have a lot of data to get, put them directly into "buffer"
+ if (buffersize > sizeof (file->buff) / 2)
+ {
+ if (count > (fs_offset_t)buffersize)
+ count = (fs_offset_t)buffersize;
+ lseek (file->handle, file->offset + file->position, SEEK_SET);
+ nb = read (file->handle, &((unsigned char*)buffer)[done], count);
+ if (nb > 0)
+ {
+ done += nb;
+ file->position += nb;
+
+ // Purge cached data
+ FS_Purge (file);
+ }
+ }
+ else
+ {
+ if (count > (fs_offset_t)sizeof (file->buff))
+ count = (fs_offset_t)sizeof (file->buff);
+ lseek (file->handle, file->offset + file->position, SEEK_SET);
+ nb = read (file->handle, file->buff, count);
+ if (nb > 0)
+ {
+ file->buff_len = nb;
+ file->position += nb;
+
+ // Copy the requested data in "buffer" (as much as we can)
+ count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
+ memcpy (&((unsigned char*)buffer)[done], file->buff, count);
+ file->buff_ind = count;
+ done += count;
+ }
+ }
- nb = (buffersize > count) ? count : buffersize;
- memcpy (buffer, &ztk->output[ztk->out_ind], nb);
- ztk->out_ind += nb;
- file->position += nb;
+ return done;
}
- else
- nb = 0;
- // We cycle through a few operations until we have inflated enough data
- while (nb < buffersize)
+ // If the file is compressed, it's more complicated...
+ // We cycle through a few operations until we have read enough data
+ while (buffersize > 0)
{
- // NOTE: at this point, "output" should always be empty
+ ztoolkit_t *ztk = file->ztk;
+ int error;
- // If "input" is also empty, we need to fill it
- if (ztk->in_ind == ztk->in_max)
- {
- size_t remain;
+ // NOTE: at this point, the read buffer is always empty
+ // If "input" is also empty, we need to refill it
+ if (ztk->in_ind == ztk->in_len)
+ {
// If we are at the end of the file
- if (ztk->out_position == ztk->real_length)
- return nb;
-
- remain = file->length - ztk->in_position;
- count = (remain > sizeof (ztk->input)) ? sizeof (ztk->input) : remain;
-#ifdef FS_USESYSCALLS
- read (file->stream, ztk->input, count);
-#else
- fread (ztk->input, 1, count, file->stream);
-#endif
+ if (file->position == file->real_length)
+ return done;
+
+ count = (fs_offset_t)(ztk->comp_length - ztk->in_position);
+ if (count > (fs_offset_t)sizeof (ztk->input))
+ count = (fs_offset_t)sizeof (ztk->input);
+ lseek (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
+ if (read (file->handle, ztk->input, count) != count)
+ {
+ Con_Printf ("FS_Read: unexpected end of file\n");
+ break;
+ }
- // Update indexes and counters
ztk->in_ind = 0;
- ztk->in_max = count;
+ ztk->in_len = count;
ztk->in_position += count;
}
- // Now that we are sure we have compressed data available, we need to determine
- // if it's better to inflate it in "output" or directly in "buffer" (we are in this
- // case if we still need more bytes than "output" can contain)
-
ztk->zstream.next_in = &ztk->input[ztk->in_ind];
- ztk->zstream.avail_in = ztk->in_max - ztk->in_ind;
+ ztk->zstream.avail_in = (unsigned int)(ztk->in_len - ztk->in_ind);
- // If output will be able to contain at least 1 more byte than the data we need
- if (buffersize - nb < sizeof (ztk->output))
- {
- int error;
+ // Now that we are sure we have compressed data available, we need to determine
+ // if it's better to inflate it in "file->buff" or directly in "buffer"
- // Inflate the data in "output"
- ztk->zstream.next_out = ztk->output;
- ztk->zstream.avail_out = sizeof (ztk->output);
+ // Inflate the data in "file->buff"
+ if (buffersize < sizeof (file->buff) / 2)
+ {
+ ztk->zstream.next_out = file->buff;
+ ztk->zstream.avail_out = sizeof (file->buff);
error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
if (error != Z_OK && error != Z_STREAM_END)
- Sys_Error ("Can't inflate file");
- ztk->in_ind = ztk->in_max - ztk->zstream.avail_in;
- ztk->out_max = sizeof (ztk->output) - ztk->zstream.avail_out;
- ztk->out_position += ztk->out_max;
+ {
+ Con_Printf ("FS_Read: Can't inflate file\n");
+ break;
+ }
+ ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
+
+ file->buff_len = (fs_offset_t)sizeof (file->buff) - ztk->zstream.avail_out;
+ file->position += file->buff_len;
// Copy the requested data in "buffer" (as much as we can)
- count = (buffersize - nb > ztk->out_max) ? ztk->out_max : buffersize - nb;
- memcpy (&((qbyte*)buffer)[nb], ztk->output, count);
- ztk->out_ind = count;
+ count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
+ memcpy (&((unsigned char*)buffer)[done], file->buff, count);
+ file->buff_ind = count;
}
// Else, we inflate directly in "buffer"
else
{
- int error;
-
- // Inflate the data in "buffer"
- ztk->zstream.next_out = &((qbyte*)buffer)[nb];
- ztk->zstream.avail_out = buffersize - nb;
+ ztk->zstream.next_out = &((unsigned char*)buffer)[done];
+ ztk->zstream.avail_out = (unsigned int)buffersize;
error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
if (error != Z_OK && error != Z_STREAM_END)
- Sys_Error ("Can't inflate file");
- ztk->in_ind = ztk->in_max - ztk->zstream.avail_in;
-
- // Invalidate the output data (for FS_Seek)
- ztk->out_max = 0;
- ztk->out_ind = 0;
+ {
+ Con_Printf ("FS_Read: Can't inflate file\n");
+ break;
+ }
+ ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
// How much data did it inflate?
- count = buffersize - nb - ztk->zstream.avail_out;
- ztk->out_position += count;
+ count = (fs_offset_t)(buffersize - ztk->zstream.avail_out);
+ file->position += count;
+
+ // Purge cached data
+ FS_Purge (file);
}
- nb += count;
- file->position += count;
+ done += count;
+ buffersize -= count;
}
- return nb;
-}
-
-
-/*
-====================
-FS_Flush
-
-Flush the file output stream
-====================
-*/
-int FS_Flush (qfile_t* file)
-{
-#ifdef FS_USESYSCALLS
- return 0;
-#else
- return fflush (file->stream);
-#endif
+ return done;
}
Print a string into a file
====================
*/
-int FS_Print(qfile_t* file, const char *msg)
+int FS_Print (qfile_t* file, const char *msg)
{
- return FS_Write(file, msg, strlen(msg));
+ return (int)FS_Write (file, msg, strlen (msg));
}
/*
va_list args;
va_start (args, format);
- result = FS_VPrintf(file, format, args);
+ result = FS_VPrintf (file, format, args);
va_end (args);
return result;
Print a string into a file
====================
*/
-int FS_VPrintf(qfile_t* file, const char* format, va_list ap)
-{
-#ifdef FS_USESYSCALLS
+int FS_VPrintf (qfile_t* file, const char* format, va_list ap)
{
int len;
- char tempstring[1024];
- len = vsnprintf (tempstring, sizeof(tempstring), format, ap);
- if (len >= sizeof(tempstring))
+ fs_offset_t buff_size = MAX_INPUTLINE;
+ char *tempbuff;
+
+ for (;;)
{
- int result;
- char *temp = Mem_Alloc(tempmempool, len + 1);
- len = vsnprintf (temp, len + 1, format, ap);
- result = write (file->stream, temp, len);
- Mem_Free(temp);
- return result;
+ tempbuff = (char *)Mem_Alloc (tempmempool, buff_size);
+ len = dpvsnprintf (tempbuff, buff_size, format, ap);
+ if (len >= 0 && len < buff_size)
+ break;
+ Mem_Free (tempbuff);
+ buff_size *= 2;
}
- else
- return write (file->stream, tempstring, len);
-}
-#else
- return vfprintf (file->stream, format, ap);
-#endif
+
+ len = write (file->handle, tempbuff, len);
+ Mem_Free (tempbuff);
+
+ return len;
}
/*
====================
-FS_Seek
+FS_UnGetc
-Move the position index in a file
+Put a character back into the read buffer (only supports one character!)
====================
*/
-int FS_Seek (qfile_t* file, long offset, int whence)
+int FS_UnGetc (qfile_t* file, unsigned char c)
{
- // Quick path for unpacked files
- if (! (file->flags & FS_FLAG_PACKED))
-#ifdef FS_USESYSCALLS
- return lseek (file->stream, offset, whence);
-#else
- return fseek (file->stream, offset, whence);
-#endif
-
- // Seeking in compressed files is more a hack than anything else,
- // but we need to support it, so here it is.
- if (file->flags & FS_FLAG_DEFLATED)
- {
- ztoolkit_t *ztk = file->z;
- qbyte buffer [sizeof (ztk->output)]; // it's big to force inflating into buffer directly
-
- switch (whence)
- {
- case SEEK_CUR:
- offset += file->position;
- break;
-
- case SEEK_SET:
- break;
-
- case SEEK_END:
- offset += ztk->real_length;
- break;
-
- default:
- return -1;
- }
- if (offset < 0 || offset > (long) ztk->real_length)
- return -1;
-
- // If we need to go back in the file
- if (offset <= (long) file->position)
- {
- // If we still have the data we need in the output buffer
- if (file->position - offset <= ztk->out_ind)
- {
- ztk->out_ind -= file->position - offset;
- file->position = offset;
- return 0;
- }
-
- // Else, we restart from the beginning of the file
- ztk->in_ind = 0;
- ztk->in_max = 0;
- ztk->in_position = 0;
- ztk->out_ind = 0;
- ztk->out_max = 0;
- ztk->out_position = 0;
- file->position = 0;
-#ifdef FS_USESYSCALLS
- lseek (file->stream, file->offset, SEEK_SET);
-#else
- fseek (file->stream, file->offset, SEEK_SET);
-#endif
+ // If there's already a character waiting to be read
+ if (file->ungetc != EOF)
+ return EOF;
- // Reset the Zlib stream
- ztk->zstream.next_in = ztk->input;
- ztk->zstream.avail_in = 0;
- qz_inflateReset (&ztk->zstream);
- }
+ file->ungetc = c;
+ return c;
+}
- // Skip all data until we reach the requested offset
- while ((long) file->position < offset)
- {
- size_t diff = offset - file->position;
- size_t count, len;
- count = (diff > sizeof (buffer)) ? sizeof (buffer) : diff;
- len = FS_Read (file, buffer, count);
- if (len != count)
- return -1;
- }
+/*
+====================
+FS_Seek
- return 0;
- }
+Move the position index in a file
+====================
+*/
+int FS_Seek (qfile_t* file, fs_offset_t offset, int whence)
+{
+ ztoolkit_t *ztk;
+ unsigned char* buffer;
+ fs_offset_t buffersize;
- // Packed files receive a special treatment too, because
- // we need to make sure it doesn't go outside of the file
+ // Compute the file offset
switch (whence)
{
case SEEK_CUR:
- offset += file->position;
+ offset += file->position - file->buff_len + file->buff_ind;
break;
case SEEK_SET:
break;
case SEEK_END:
- offset += file->length;
+ offset += file->real_length;
break;
default:
return -1;
}
- if (offset < 0 || offset > (long) file->length)
- return -1;
-
-#ifdef FS_USESYSCALLS
- if (lseek (file->stream, file->offset + offset, SEEK_SET) == -1)
+ if (offset < 0 || offset > (long) file->real_length)
return -1;
-#else
- if (fseek (file->stream, file->offset + offset, SEEK_SET) == -1)
- return -1;
-#endif
- file->position = offset;
- return 0;
-}
-
-/*
-====================
-FS_Tell
+ // If we have the data in our read buffer, we don't need to actually seek
+ if (file->position - file->buff_len <= offset && offset <= file->position)
+ {
+ file->buff_ind = offset + file->buff_len - file->position;
+ return 0;
+ }
-Give the current position in a file
-====================
-*/
-long FS_Tell (qfile_t* file)
-{
- if (file->flags & FS_FLAG_PACKED)
- return file->position;
+ // Purge cached data
+ FS_Purge (file);
-#ifdef FS_USESYSCALLS
- return lseek (file->stream, 0, SEEK_CUR);
-#else
- return ftell (file->stream);
-#endif
-}
+ // Unpacked or uncompressed files can seek directly
+ if (! (file->flags & QFILE_FLAG_DEFLATED))
+ {
+ if (lseek (file->handle, file->offset + offset, SEEK_SET) == -1)
+ return -1;
+ file->position = offset;
+ return 0;
+ }
+ // Seeking in compressed files is more a hack than anything else,
+ // but we need to support it, so here we go.
+ ztk = file->ztk;
-/*
-====================
-FS_Gets
+ // If we have to go back in the file, we need to restart from the beginning
+ if (offset <= file->position)
+ {
+ ztk->in_ind = 0;
+ ztk->in_len = 0;
+ ztk->in_position = 0;
+ file->position = 0;
+ lseek (file->handle, file->offset, SEEK_SET);
-Extract a line from a file
-====================
-*/
-char* FS_Gets (qfile_t* file, char* buffer, int buffersize)
-{
- size_t ind;
+ // Reset the Zlib stream
+ ztk->zstream.next_in = ztk->input;
+ ztk->zstream.avail_in = 0;
+ qz_inflateReset (&ztk->zstream);
+ }
- // Quick path for unpacked files
-#ifndef FS_USESYSCALLS
- if (! (file->flags & FS_FLAG_PACKED))
- return fgets (buffer, buffersize, file->stream);
-#endif
+ // We need a big buffer to force inflating into it directly
+ buffersize = 2 * sizeof (file->buff);
+ buffer = (unsigned char *)Mem_Alloc (tempmempool, buffersize);
- for (ind = 0; ind < (size_t) buffersize - 1; ind++)
+ // Skip all data until we reach the requested offset
+ while (offset > file->position)
{
- int c = FS_Getc (file);
- switch (c)
- {
- // End of file
- case -1:
- if (!ind)
- return NULL;
+ fs_offset_t diff = offset - file->position;
+ fs_offset_t count, len;
- buffer[ind] = '\0';
- return buffer;
-
- // End of line
- case '\r':
- case '\n':
- buffer[ind] = '\n';
- buffer[ind + 1] = '\0';
- return buffer;
-
- default:
- buffer[ind] = c;
+ count = (diff > buffersize) ? buffersize : diff;
+ len = FS_Read (file, buffer, count);
+ if (len != count)
+ {
+ Mem_Free (buffer);
+ return -1;
}
-
}
- buffer[buffersize - 1] = '\0';
- return buffer;
+ Mem_Free (buffer);
+ return 0;
}
/*
-==========
-FS_Getline
+====================
+FS_Tell
-Dynamic length version of fgets. DO NOT free the buffer.
-==========
+Give the current position in a file
+====================
*/
-char *FS_Getline (qfile_t *file)
+fs_offset_t FS_Tell (qfile_t* file)
{
- static int size = 256;
- static char *buf = 0;
- char *t;
- int len;
+ return file->position - file->buff_len + file->buff_ind;
+}
- if (!buf)
- buf = Mem_Alloc (fs_mempool, size);
- if (!FS_Gets (file, buf, size))
- return 0;
+/*
+====================
+FS_FileSize
- len = strlen (buf);
- while (buf[len - 1] != '\n' && buf[len - 1] != '\r')
- {
- t = Mem_Alloc (fs_mempool, size + 256);
- memcpy(t, buf, size);
- Mem_Free(buf);
- size += 256;
- buf = t;
- if (!FS_Gets (file, buf + len, size - len))
- break;
- len = strlen (buf);
- }
- while ((len = strlen(buf)) && (buf[len - 1] == '\n' || buf[len - 1] == '\r'))
- buf[len - 1] = 0;
- return buf;
+Give the total size of a file
+====================
+*/
+fs_offset_t FS_FileSize (qfile_t* file)
+{
+ return file->real_length;
}
/*
====================
-FS_Eof
+FS_Purge
-Extract a line from a file
+Erases any buffered input or output data
====================
*/
-// FIXME: remove this function?
-int FS_Eof (qfile_t* file)
+void FS_Purge (qfile_t* file)
{
- if (file->flags & FS_FLAG_PACKED)
- {
- if (file->flags & FS_FLAG_DEFLATED)
- return (file->position == file->z->real_length);
-
- return (file->position == file->length);
- }
-
-#ifdef FS_USESYSCALLS
- Sys_Error("FS_Eof: not implemented using syscalls\n");
- return false;
-#else
- return feof (file->stream);
-#endif
+ file->buff_len = 0;
+ file->buff_ind = 0;
+ file->ungetc = EOF;
}
Always appends a 0 byte.
============
*/
-qbyte *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet)
+unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
{
- qfile_t *h;
- qbyte *buf;
-
- // look for it in the filesystem or pack files
- h = FS_Open (path, "rb", quiet);
- if (!h)
- return NULL;
-
- buf = Mem_Alloc(pool, fs_filesize+1);
- if (!buf)
- Sys_Error ("FS_LoadFile: not enough available memory for %s (size %i)", path, fs_filesize);
-
- ((qbyte *)buf)[fs_filesize] = 0;
+ qfile_t *file;
+ unsigned char *buf = NULL;
+ fs_offset_t filesize = 0;
- FS_Read (h, buf, fs_filesize);
- FS_Close (h);
+ file = FS_Open (path, "rb", quiet, false);
+ if (file)
+ {
+ filesize = file->real_length;
+ buf = (unsigned char *)Mem_Alloc (pool, filesize + 1);
+ buf[filesize] = '\0';
+ FS_Read (file, buf, filesize);
+ FS_Close (file);
+ }
+ if (filesizepointer)
+ *filesizepointer = filesize;
return buf;
}
The filename will be prefixed by the current game directory
============
*/
-qboolean FS_WriteFile (const char *filename, void *data, int len)
+qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len)
{
- qfile_t *handle;
+ qfile_t *file;
- handle = FS_Open (filename, "wb", false);
- if (!handle)
+ file = FS_Open (filename, "wb", false, false);
+ if (!file)
{
Con_Printf("FS_WriteFile: failed on %s\n", filename);
return false;
}
Con_DPrintf("FS_WriteFile: %s\n", filename);
- FS_Write (handle, data, len);
- FS_Close (handle);
+ FS_Write (file, data, len);
+ FS_Close (file);
return true;
}
void FS_StripExtension (const char *in, char *out, size_t size_out)
{
char *last = NULL;
+ char currentchar;
if (size_out == 0)
return;
- while (*in && size_out > 1)
+ while ((currentchar = *in) && size_out > 1)
{
- if (*in == '.')
+ if (currentchar == '.')
last = out;
- else if (*in == '/' || *in == '\\' || *in == ':')
+ else if (currentchar == '/' || currentchar == '\\' || currentchar == ':')
last = NULL;
- *out++ = *in++;
+ *out++ = currentchar;
+ in++;
size_out--;
}
if (last)
qboolean FS_SysFileExists (const char *path)
{
#if WIN32
- FILE *f;
+ int desc;
- f = fopen (path, "rb");
- if (f)
- {
- fclose (f);
- return true;
- }
+ // TODO: use another function instead, to avoid opening the file
+ desc = open (path, O_RDONLY | O_BINARY);
+ if (desc < 0)
+ return false;
- return false;
+ close (desc);
+ return true;
#else
struct stat buf;
char netpath[MAX_OSPATH];
char temp[MAX_OSPATH];
- while(!strncmp(pattern, "./", 2))
- pattern += 2;
- while(!strncmp(pattern, ".\\", 2))
- pattern += 2;
+ for (i = 0;pattern[i] == '.' || pattern[i] == ':' || pattern[i] == '/' || pattern[i] == '\\';i++)
+ ;
+
+ if (i > 0)
+ {
+ Con_Printf("Don't use punctuation at the beginning of a search pattern!\n");
+ return NULL;
+ }
search = NULL;
liststart = NULL;
slash = strrchr(pattern, '/');
backslash = strrchr(pattern, '\\');
colon = strrchr(pattern, ':');
- separator = pattern;
- if (separator < slash)
- separator = slash;
- if (separator < backslash)
- separator = backslash;
- if (separator < colon)
- separator = colon;
- basepathlength = separator - pattern;
- basepath = Mem_Alloc (tempmempool, basepathlength + 1);
+ separator = max(slash, backslash);
+ separator = max(separator, colon);
+ basepathlength = separator ? (separator + 1 - pattern) : 0;
+ basepath = (char *)Mem_Alloc (tempmempool, basepathlength + 1);
if (basepathlength)
memcpy(basepath, pattern, basepathlength);
basepath[basepathlength] = 0;
pak = searchpath->pack;
for (i = 0;i < pak->numfiles;i++)
{
- strcpy(temp, pak->files[i].name);
+ strlcpy(temp, pak->files[i].name, sizeof(temp));
while (temp[0])
{
if (matchpattern(temp, (char *)pattern, true))
if (liststart == NULL)
liststart = listcurrent;
if (!quiet)
- Sys_Printf("SearchPackFile: %s : %s\n", pak->filename, temp);
+ Con_DPrintf("SearchPackFile: %s : %s\n", pak->filename, temp);
}
}
// strip off one path element at a time until empty
else
{
// get a directory listing and look at each name
- snprintf(netpath, sizeof (netpath), "%s/%s", searchpath->filename, basepath);
+ dpsnprintf(netpath, sizeof (netpath), "%s%s", searchpath->filename, basepath);
if ((dir = listdirectory(netpath)))
{
for (dirfile = dir;dirfile;dirfile = dirfile->next)
{
- snprintf(temp, sizeof(temp), "%s/%s", basepath, dirfile->text);
+ dpsnprintf(temp, sizeof(temp), "%s%s", basepath, dirfile->text);
if (matchpattern(temp, (char *)pattern, true))
{
for (listtemp = liststart;listtemp;listtemp = listtemp->next)
if (liststart == NULL)
liststart = listcurrent;
if (!quiet)
- Sys_Printf("SearchDirFile: %s\n", temp);
+ Con_DPrintf("SearchDirFile: %s\n", temp);
}
}
}
for (listtemp = liststart;listtemp;listtemp = listtemp->next)
{
numfiles++;
- numchars += strlen(listtemp->text) + 1;
+ numchars += (int)strlen(listtemp->text) + 1;
}
- search = Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
+ search = (fssearch_t *)Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
search->filenames = (char **)((char *)search + sizeof(fssearch_t));
search->filenamesbuffer = (char *)((char *)search + sizeof(fssearch_t) + numfiles * sizeof(char *));
- search->numfilenames = numfiles;
+ search->numfilenames = (int)numfiles;
numfiles = 0;
numchars = 0;
for (listtemp = liststart;listtemp;listtemp = listtemp->next)
{
+ size_t textlen;
search->filenames[numfiles] = search->filenamesbuffer + numchars;
- strcpy(search->filenames[numfiles], listtemp->text);
+ textlen = strlen(listtemp->text) + 1;
+ memcpy(search->filenames[numfiles], listtemp->text, textlen);
numfiles++;
- numchars += strlen(listtemp->text) + 1;
+ numchars += (int)textlen;
}
if (liststart)
stringlistfree(liststart);
int linebufpos;
int i, j, k, l;
const char *name;
- char linebuf[4096];
+ char linebuf[MAX_INPUTLINE];
fssearch_t *search;
search = FS_Search(pattern, true, true);
if (!search)
columnwidth = 0;
for (i = 0;i < numfiles;i++)
{
- l = strlen(search->filenames[i]);
+ l = (int)strlen(search->filenames[i]);
if (columnwidth < l)
columnwidth = l;
}
if (l < numfiles)
{
name = search->filenames[l];
- for (j = 0;name[j] && j < (int)sizeof(linebuf) - 1;j++)
+ for (j = 0;name[j] && linebufpos + 1 < (int)sizeof(linebuf);j++)
linebuf[linebufpos++] = name[j];
// space out name unless it's the last on the line
- if (k < (numcolumns - 1) && l < (numfiles - 1))
- for (;j < columnwidth && j < (int)sizeof(linebuf) - 1;j++)
+ if (k + 1 < numcolumns && l + 1 < numfiles)
+ for (;j < columnwidth && linebufpos + 1 < (int)sizeof(linebuf);j++)
linebuf[linebufpos++] = ' ';
}
}
for (i = 0;i < numfiles;i++)
Con_Printf("%s\n", search->filenames[i]);
FS_FreeSearch(search);
- return numfiles;
+ return (int)numfiles;
}
static void FS_ListDirectoryCmd (const char* cmdname, int oneperline)
FS_ListDirectoryCmd("ls", false);
}
+const char *FS_WhichPack(const char *filename)
+{
+ int index;
+ searchpath_t *sp = FS_FindFile(filename, &index, true);
+ if(sp && sp->pack)
+ return sp->pack->filename;
+ else
+ return 0;
+}
+
+/*
+====================
+FS_IsRegisteredQuakePack
+
+Look for a proof of purchase file file in the requested package
+
+If it is found, this file should NOT be downloaded.
+====================
+*/
+qboolean FS_IsRegisteredQuakePack(const char *name)
+{
+ searchpath_t *search;
+ pack_t *pak;
+
+ // search through the path, one element at a time
+ for (search = fs_searchpaths;search;search = search->next)
+ {
+ if (search->pack && !strcasecmp(FS_FileWithoutPath(search->filename), name))
+ {
+ int (*strcmp_funct) (const char* str1, const char* str2);
+ int left, right, middle;
+
+ pak = search->pack;
+ strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
+
+ // Look for the file (binary search)
+ left = 0;
+ right = pak->numfiles - 1;
+ while (left <= right)
+ {
+ int diff;
+
+ middle = (left + right) / 2;
+ diff = !strcmp_funct (pak->files[middle].name, "gfx/pop.lmp");
+
+ // Found it
+ if (!diff)
+ return true;
+
+ // If we're too far in the list
+ if (diff > 0)
+ right = middle - 1;
+ else
+ left = middle + 1;
+ }
+
+ // we found the requested pack but it is not registered quake
+ return false;
+ }
+ }
+
+ return false;
+}
+
+int FS_CRCFile(const char *filename, size_t *filesizepointer)
+{
+ int crc = -1;
+ unsigned char *filedata;
+ fs_offset_t filesize;
+ if (filesizepointer)
+ *filesizepointer = 0;
+ if (!filename || !*filename)
+ return crc;
+ filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
+ if (filedata)
+ {
+ if (filesizepointer)
+ *filesizepointer = filesize;
+ crc = CRC_Block(filedata, filesize);
+ Mem_Free(filedata);
+ }
+ return crc;
+}
+