typedef struct qfile_s qfile_t;
+#ifdef WIN32
+typedef long fs_offset_t; // 32bit
+//typedef _int64 fs_offset_t; // 64bit (lots of warnings, and lseek/read/write still don't take 64bit on win64)
+#else
+typedef long long fs_offset_t;
+#endif
+
+
// ------ Variables ------ //
extern char fs_gamedir [MAX_OSPATH];
extern char fs_basedir [MAX_OSPATH];
-extern int fs_filesize; // set by FS_Open (in "read" mode) and FS_LoadFile
// ------ Main functions ------ //
// IMPORTANT: the file path is automatically prefixed by the current game directory for
// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_Open
+qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care
+const char *FS_WhichPack(const char *filename);
qfile_t *FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking);
int FS_Close (qfile_t* file);
-size_t FS_Write (qfile_t* file, const void* data, size_t datasize);
-size_t FS_Read (qfile_t* file, void* buffer, size_t buffersize);
+fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize);
+fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize);
int FS_Print(qfile_t* file, const char *msg);
-int FS_Printf(qfile_t* file, const char* format, ...);
+int FS_Printf(qfile_t* file, const char* format, ...) DP_FUNC_PRINTF(2);
int FS_VPrintf(qfile_t* file, const char* format, va_list ap);
int FS_Getc (qfile_t* file);
int FS_UnGetc (qfile_t* file, unsigned char c);
-int FS_Seek (qfile_t* file, long offset, int whence);
-long FS_Tell (qfile_t* file);
+int FS_Seek (qfile_t* file, fs_offset_t offset, int whence);
+fs_offset_t FS_Tell (qfile_t* file);
+fs_offset_t FS_FileSize (qfile_t* file);
void FS_Purge (qfile_t* file);
+const char *FS_FileWithoutPath (const char *in);
+const char *FS_FileExtension (const char *in);
+int FS_CheckNastyPath (const char *path, qboolean isgamedir);
+qboolean FS_CheckGameDir(const char *gamedir);
+qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing);
+qboolean FS_IsRegisteredQuakePack(const char *name);
+int FS_CRCFile(const char *filename, size_t *filesizepointer);
+void FS_Rescan(void);
typedef struct fssearch_s
{
fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet);
void FS_FreeSearch(fssearch_t *search);
-qbyte *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet);
-qboolean FS_WriteFile (const char *filename, void *data, int len);
+unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer);
+qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len);
// ------ Other functions ------ //