float Font_VirtualToRealSize(float sz)
{
- int vh, vw, si;
+ int vh;
+ //int vw;
+ int si;
float sn;
if(sz < 0)
return sz;
- vw = ((vid.width > 0) ? vid.width : vid_width.value);
+ //vw = ((vid.width > 0) ? vid.width : vid_width.value);
vh = ((vid.height > 0) ? vid.height : vid_height.value);
// now try to scale to our actual size:
sn = sz * vh / vid_conheight.value;