// =====================
// gametype vote hooks
// =====================
-// these are called when the mode is switched via gametype vote screen, earlier than gamestart hooks (useful for enabling per-gamemode mutators)
-alias sv_vote_gametype_hook_all
+// These are called when the mode is switched via gametype vote screen,
+// earlier than gamestart hooks (useful for enabling per-gamemode mutators)
+// The _all hook is called before the specific one
+// here it sets g_maxplayers to undo what duel does
+alias sv_vote_gametype_hook_all "set g_maxplayers 0"
alias sv_vote_gametype_hook_as
alias sv_vote_gametype_hook_ca
alias sv_vote_gametype_hook_ctf
alias sv_vote_gametype_hook_rc
alias sv_vote_gametype_hook_tdm
+// Preset to allow duel to be used for the gametype voting screen
+// sv_vote_gametype_*_type Must be set to the name of the gametype the option is based on
+// sv_vote_gametype_*_name Contains a human-readable name of the gametype
+// sv_vote_gametype_*_description Contains a longer description
+set sv_vote_gametype_duel_type dm
+set sv_vote_gametype_duel_name Duel
+set sv_vote_gametype_duel_description "One vs One match"
+alias sv_vote_gametype_hook_duel "set g_maxplayers 2"
+
// ===========
// leadlimit
// onslaught
// ===========
set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
+set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_onslaught_warmup 5
+set g_onslaught_round_timelimit 280
+set g_onslaught_debug 0 "show debug prints in onslaught"
+set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another"
+set g_onslaught_teleport_wait 5 "Time before player can teleport again"
+set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at"
+set g_onslaught_click_radius 500 "When choosing from the map, this level of precision is required"
+
set g_onslaught_gen_health 2500
+set g_onslaught_allow_vehicle_touch 0
set g_onslaught_cp_health 1000
set g_onslaught_cp_buildhealth 100
set g_onslaught_cp_buildtime 5
set g_onslaught_cp_proxydecap 0 "de-capture controlpoints by standing close to them"
set g_onslaught_cp_proxydecap_distance 512
set g_onslaught_cp_proxydecap_dps 100
+set g_onslaught_shield_force 100
set g_onslaught_spawn_at_controlpoints 0
+set g_onslaught_spawn_at_controlpoints_chance 0.5
+set g_onslaught_spawn_at_controlpoints_random 0
set g_onslaught_spawn_at_generator 0
+set g_onslaught_spawn_at_generator_chance 0
+set g_onslaught_spawn_at_generator_random 0
// ======