alias cl_hook_gamestart_tdm
alias cl_hook_gamestart_dom
alias cl_hook_gamestart_ctf
-alias cl_hook_gamestart_rune
alias cl_hook_gamestart_lms
alias cl_hook_gamestart_arena
alias cl_hook_gamestart_ca
alias cl_hook_gamestart_ka
alias cl_hook_gamestart_ft
alias cl_hook_gamestart_td
+alias cl_hook_gamestart_rts
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_tdm
alias sv_hook_gamestart_dom
alias sv_hook_gamestart_ctf
-alias sv_hook_gamestart_rune
alias sv_hook_gamestart_lms
alias sv_hook_gamestart_arena
alias sv_hook_gamestart_ca
alias sv_hook_gamestart_ka
alias sv_hook_gamestart_ft
alias sv_hook_gamestart_td
+alias sv_hook_gamestart_rts
alias sv_hook_gamerestart
alias sv_hook_gameend
seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_runematch_point_limit -1 "Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_runematch_point_leadlimit -1 "Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_lms_respawn_delay 0
set g_lms_respawn_waves 0
set g_lms_weapon_stay 0
-set g_rune_respawn_delay 0
-set g_rune_respawn_waves 0
-set g_rune_weapon_stay 0
set g_tdm_respawn_delay 0
set g_tdm_respawn_waves 0
set g_tdm_weapon_stay 0
set g_td_respawn_waves 0
set g_td_respawn_delay 0
set g_td_weapon_stay 0
+set g_rts_respawn_waves 0
+set g_rts_respawn_delay 0
+set g_rts_weapon_stay 0
// =======
set g_ctf_flag_health 0
set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players"
set g_ctf_flag_dropped_floatinwater 200 "move upwards while in water at this velocity"
-set g_ctf_flag_pickup_verbosename 0 "show the name of the person who picked up the flag too"
set g_ctf_throw 1 "throwing allows circumventing carrierkill score, so enable this with care!"
set g_ctf_throw_angle_max 90 "maximum upwards angle you can throw the flag"
set g_ctf_throw_angle_min -90 "minimum downwards angle you can throw the flag"
set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag"
set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle"
set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle"
+set g_ctf_allow_monster_touch 1 "allow flags to be returned by monsters"
set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
set g_lms_lives_override -1
set g_lms_regenerate 0
set g_lms_campcheck_interval 10
-set g_lms_campcheck_message "^1Don't camp!"
set g_lms_campcheck_damage 100
set g_lms_campcheck_distance 1800
set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
set g_onslaught_cp_buildhealth 100
set g_onslaught_cp_buildtime 5
set g_onslaught_cp_regen 20
+set g_onslaught_cp_proxydecap 0 "de-capture controlpoints by standing close to them"
+set g_onslaught_cp_proxydecap_distance 512
+set g_onslaught_cp_proxydecap_dps 100
+set g_onslaught_spawn_at_controlpoints 0
+set g_onslaught_spawn_at_generator 0
// ======
set g_race_qualifying_timelimit_override -1
set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
-
-// ===========
-// runematch
-// ===========
-set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
-set g_runematch_pointrate 5
-set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
-set g_runematch_pointamt 1
-set g_runematch_shuffletime 30 "how often runes change position"
-set g_runematch_respawntime 15 "how soon after being dropped to respawn"
-set g_runematch_frags_killedby_runeholder 4
-set g_runematch_frags_killed_runeholder 5
-set g_runematch_frags_norune 0
-set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
-set g_runematch_allow_same 0 "allow matching rune-curse pairs"
-set g_runematch_rune_alpha 0.78
-set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
-set g_runematch_rune_glow_size 0
-set g_runematch_rune_glow_color 0
-set g_runematch_rune_color_strength 1.0
-// strength/weakness
-set g_balance_rune_strength_damage 2.0
-set g_balance_rune_strength_force 1.5
-set g_balance_curse_weak_damage 0.5
-set g_balance_curse_weak_force 0.6
-set g_balance_rune_strength_combo_damage 0.9
-set g_balance_rune_strength_combo_force 1.0
-// defense/vulner
-set g_balance_rune_defense_takedamage 0.5
-set g_balance_curse_vulner_takedamage 2.0
-set g_balance_rune_defense_combo_takedamage 1.0
-// vampire/empathy
-set g_balance_rune_vampire_absorb 0.4
-set g_balance_curse_empathy_takedamage -0.4
-set g_balance_rune_vampire_combo_absorb -0.1
-set g_balance_rune_vampire_maxhealth 500
-set g_balance_curse_empathy_minhealth 20
-set g_balance_rune_vampire_combo_minhealth 40
-// regen/venom
-set g_balance_rune_regen_hpmod 1.75
-set g_balance_curse_venom_hpmod 0.6
-set g_balance_rune_regen_combo_hpmod 0.9
-set g_balance_rune_regen_regenrate 3.0
-set g_balance_curse_venom_rotrate 3.0
-set g_balance_rune_regen_combo_regenrate 0.5
-set g_balance_rune_regen_combo_rotrate 1.5
-set g_balance_rune_regen_limitmod 1
-set g_balance_curse_venom_limitmod 1
-set g_balance_rune_regen_combo_limitmod 1
-// speed/slow
-set g_balance_rune_speed_atkrate 0.66
-set g_balance_curse_slow_atkrate 1.5
-set g_balance_rune_speed_combo_atkrate 1.2
-set g_balance_rune_speed_highspeed 1.5
-set g_balance_curse_slow_highspeed 0.6
-set g_balance_rune_speed_combo_highspeed 0.9
-
// ===============
// tower defense
// ===============
set g_td_monsters_skill_start 1 "set to 0 to use g_monsters_skill instead"
set g_td_monsters_skill_increment 0.1
set g_td_monsters_spawnshield_time 2
+set g_td_monsters_ignore_turrets 0
set g_td_max_waves 8
set g_td_kill_points 5
set g_td_turretkill_points 3
set g_td_turret_plasma_cost 50
set g_td_turret_mlrs_cost 80
set g_td_turret_walker_cost 100
-set g_td_tower_buff_cost 70
+set g_td_turret_towerbuff_cost 70
+set g_td_turret_barricade_cost 20
+set g_td_turret_flac_cost 40
set g_td_turret_upgrade_cost 100
+set g_td_turret_repair_cost 20
+set g_td_barricade_damage 10
+set g_td_monsters_speed_walk 110
+set g_td_monsters_speed_run 150
+set g_td_monsters_spawn_delay 3
+
+// ====================
+// real-time strategy
+// ====================
+set g_rts 0 "Real-Time Strategy: defend your generator & turrets by controlling monsters"