alias cl_hook_gamestart_dom
alias cl_hook_gamestart_ctf
alias cl_hook_gamestart_lms
-alias cl_hook_gamestart_arena
alias cl_hook_gamestart_ca
alias cl_hook_gamestart_kh
alias cl_hook_gamestart_ons
alias cl_hook_gamestart_cts
alias cl_hook_gamestart_ka
alias cl_hook_gamestart_ft
-alias cl_hook_gamestart_invasion
+alias cl_hook_gamestart_inv
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_dom
alias sv_hook_gamestart_ctf
alias sv_hook_gamestart_lms
-alias sv_hook_gamestart_arena
alias sv_hook_gamestart_ca
alias sv_hook_gamestart_kh
alias sv_hook_gamestart_ons
alias sv_hook_gamestart_cts
alias sv_hook_gamestart_ka
alias sv_hook_gamestart_ft
-alias sv_hook_gamestart_invasion
+alias sv_hook_gamestart_inv
alias sv_hook_gamerestart
alias sv_hook_gameend
seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_kh_respawn_delay 0
set g_kh_respawn_waves 0
set g_kh_weapon_stay 0
-set g_arena_respawn_delay 0
-set g_arena_respawn_waves 0
-set g_arena_weapon_stay 0
set g_ca_respawn_delay 0
set g_ca_respawn_waves 0
set g_ca_weapon_stay 0
set g_ft_respawn_waves 0
set g_ft_respawn_delay 0
set g_ft_weapon_stay 0
-set g_invasion_respawn_waves 0
-set g_invasion_respawn_delay 0
-set g_invasion_weapon_stay 0
-
-
-// =======
-// arena
-// =======
-set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
-set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
-set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
-set g_arena_round_timelimit 180
-set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
+set g_inv_respawn_waves 0
+set g_inv_respawn_delay 0
+set g_inv_weapon_stay 0
// =========
set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games."
set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
set g_ca_damage2score_multiplier 0.01
-set g_ca_round_timelimit 180
+set g_ca_round_timelimit 180 "round time limit in seconds"
seta g_ca_teams_override 0
+set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_ca_teams 0
-
// ==================
// capture the flag
// ==================
// ==========================
set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
-set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM"
+set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage"
set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling"
-set g_freezetag_round_timelimit 180
+set g_freezetag_round_timelimit 180 "round time limit in seconds"
set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
seta g_freezetag_teams_override 0
+set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_freezetag_teams 0
set g_invasion_warmup 10 "time between waves to prepare for battle"
set g_invasion_monster_count 10 "number of monsters on first wave (increments)"
set g_invasion_zombies_only 0 "only spawn zombies"
+set g_invasion_spawn_delay 2 "spawn more monsters after this delay"