alias cl_hook_gamestart_dom
alias cl_hook_gamestart_ctf
alias cl_hook_gamestart_lms
-alias cl_hook_gamestart_arena
alias cl_hook_gamestart_ca
alias cl_hook_gamestart_kh
alias cl_hook_gamestart_ons
alias cl_hook_gamestart_cts
alias cl_hook_gamestart_ka
alias cl_hook_gamestart_ft
-alias cl_hook_gamestart_td
+alias cl_hook_gamestart_inv
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_dom
alias sv_hook_gamestart_ctf
alias sv_hook_gamestart_lms
-alias sv_hook_gamestart_arena
alias sv_hook_gamestart_ca
alias sv_hook_gamestart_kh
alias sv_hook_gamestart_ons
alias sv_hook_gamestart_cts
alias sv_hook_gamestart_ka
alias sv_hook_gamestart_ft
-alias sv_hook_gamestart_td
+alias sv_hook_gamestart_inv
alias sv_hook_gamerestart
alias sv_hook_gameend
seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta g_invasion_round_limit -1 "Invasion round limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
// =================================
// =================================
// when variables are set to anything other than 0, they take over the global setting...
// to force disable delay or waves, set them to 0.125
-set g_ctf_respawn_delay 0
+set g_ctf_respawn_delay 5
set g_ctf_respawn_waves 0
set g_ctf_weapon_stay 0
set g_dm_respawn_delay 0
set g_kh_respawn_delay 0
set g_kh_respawn_waves 0
set g_kh_weapon_stay 0
-set g_arena_respawn_delay 0
-set g_arena_respawn_waves 0
-set g_arena_weapon_stay 0
set g_ca_respawn_delay 0
set g_ca_respawn_waves 0
set g_ca_weapon_stay 0
set g_ft_respawn_waves 0
set g_ft_respawn_delay 0
set g_ft_weapon_stay 0
-set g_td_respawn_waves 0
-set g_td_respawn_delay 0
-set g_td_weapon_stay 0
-
-
-// =======
-// arena
-// =======
-set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
-set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
-set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
-set g_arena_round_timelimit 180
-set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
+set g_inv_respawn_waves 0
+set g_inv_respawn_delay 0
+set g_inv_weapon_stay 0
// =========
set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games."
set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
set g_ca_damage2score_multiplier 0.01
-set g_ca_round_timelimit 180
+set g_ca_round_timelimit 180 "round time limit in seconds"
seta g_ca_teams_override 0
+set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_ca_teams 0
-
// ==================
// capture the flag
// ==================
// ==========================
set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
-set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM"
+set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range"
set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
-set g_freezetag_round_timelimit 180
+set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage"
+set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling"
+set g_freezetag_round_timelimit 180 "round time limit in seconds"
set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
seta g_freezetag_teams_override 0
+set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_freezetag_teams 0
set g_lms_lives_override -1
set g_lms_extra_lives 0
set g_lms_regenerate 0
-set g_lms_campcheck_interval 10
-set g_lms_campcheck_damage 100
-set g_lms_campcheck_distance 1800
set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
set g_race_qualifying_timelimit_override -1
set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
-// ===============
-// tower defense
-// ===============
-set g_td 0 "Tower Defense: protect the generator/s from waves of monsters"
-set g_td_force_settings 0 "if enabled, don't use map settings (monster count, start wave etc.)"
-set g_td_start_wave 1
-set g_td_generator_health 700
-set g_td_generator_damaged_points 20 "player loses this many points if the generator was damaged during the wave"
-set g_td_current_monsters 10 "maximum monsters that can be spawned simultaneously"
-set g_td_monster_count 10
-set g_td_monster_count_increment 5
-set g_td_buildphase_time 20
-set g_td_generator_dontend 0 "don't change maps when a generator is destroyed (only if there is more than 1 generator)"
-set g_td_pvp 0
-set g_td_monsters_skill_start 1 "set to 0 to use g_monsters_skill instead"
-set g_td_monsters_skill_increment 0.1
-set g_td_monsters_spawnshield_time 2
-set g_td_monsters_ignore_turrets 0
-set g_td_max_waves 8
-set g_td_kill_points 5
-set g_td_turretkill_points 3
-set g_td_turret_max 4
-set g_td_turret_plasma_cost 50
-set g_td_turret_mlrs_cost 80
-set g_td_turret_walker_cost 100
-set g_td_turret_towerbuff_cost 70
-set g_td_turret_barricade_cost 20
-set g_td_turret_flac_cost 40
-set g_td_turret_upgrade_cost 100
-set g_td_turret_repair_cost 20
-set g_td_barricade_damage 10
-set g_td_monsters_speed_walk 150
-set g_td_monsters_speed_run 170
-set g_td_monsters_spawn_delay 1.5
+// ==========
+// invasion
+// ==========
+set g_invasion 0 "Invasion: survive against waves of monsters"
+set g_invasion_round_timelimit 120 "maximum time to kill all monsters"
+set g_invasion_warmup 10 "time between waves to prepare for battle"
+set g_invasion_monster_count 10 "number of monsters on first wave (increments)"
+set g_invasion_zombies_only 0 "only spawn zombies"
+set g_invasion_spawn_delay 2 "spawn more monsters after this delay"