// capture the flag
// ==================
set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
-set g_ctf_oneflag 1 "Allow oneflag CTF mode on maps that support it"
+set g_ctf_oneflag 0 "Allow oneflag CTF mode on maps that support it"
set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to enemy bases to cap), overrides g_ctf_reverse only in oneflag, g_ctf_reverse still affects oneflag"
set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate"
+set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier"
set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius"
set g_ctf_flag_return_time 15
set g_ctf_flag_return_dropped 100
set g_domination_point_amt 0 "override: how many points to get per ping"
set g_domination_point_fullbright 0 "domination point fullbright"
set g_domination_point_rate 0 "override: how often to give those points"
-set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
+//set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
set g_domination_point_glow 0 "domination point glow (warning, slow)"
set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)"
set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode"
set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion"
set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion"
-set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage"
-set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling"
set g_freezetag_round_timelimit 180 "round time limit in seconds"
-set g_freezetag_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn"
-set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
seta g_freezetag_teams_override 0
set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_balance_keyhunt_damageforcescale 1
seta g_keyhunt_teams_override 0
set g_keyhunt_teams 0
+set g_keyhunt_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
// ===================
// onslaught
// ===========
set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
+set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_onslaught_warmup 5
+set g_onslaught_round_timelimit 280
+set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another"
+set g_onslaught_teleport_wait 5 "Time before player can teleport again"
+set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at"
+set g_onslaught_click_radius 500 "When choosing from the map, this level of precision is required"
+
set g_onslaught_gen_health 2500
+set g_onslaught_allow_vehicle_touch 0
set g_onslaught_cp_health 1000
set g_onslaught_cp_buildhealth 100
set g_onslaught_cp_buildtime 5
set g_onslaught_cp_proxydecap 0 "de-capture controlpoints by standing close to them"
set g_onslaught_cp_proxydecap_distance 512
set g_onslaught_cp_proxydecap_dps 100
+set g_onslaught_shield_force 100
set g_onslaught_spawn_at_controlpoints 0
+set g_onslaught_spawn_at_controlpoints_chance 0.5
+set g_onslaught_spawn_at_controlpoints_random 0
set g_onslaught_spawn_at_generator 0
+set g_onslaught_spawn_at_generator_chance 0
+set g_onslaught_spawn_at_generator_random 0
// ======