#define BACKENDACTIVECHECK if (!backendactive) Sys_Error("GL backend function called when backend is not active\n");
-int c_meshs, c_meshelements;
-
void SCR_ScreenShot_f (void);
static matrix4x4_t backend_viewmatrix;
if (gl_combine.integer && (!gl_combine_extension || r_textureunits.integer < 2))
Cvar_SetValueQuick(&gl_combine, 0);
- // don't allow cheats in multiplayer
- if (!cl.islocalgame && cl.worldmodel)
- {
- if (r_fullbright.integer != 0)
- Cvar_Set ("r_fullbright", "0");
- if (r_ambient.value != 0)
- Cvar_Set ("r_ambient", "0");
- }
-
- // bound viewsize
- if (scr_viewsize.value < 30)
- Cvar_Set ("viewsize","30");
- if (scr_viewsize.value > 120)
- Cvar_Set ("viewsize","120");
-
- // bound field of view
- if (scr_fov.value < 1)
- Cvar_Set ("fov","1");
- if (scr_fov.value > 170)
- Cvar_Set ("fov","170");
-
- // intermission is always full screen
- if (cl.intermission)
- sb_lines = 0;
- else
- {
- if (scr_viewsize.value >= 120)
- sb_lines = 0; // no status bar at all
- else if (scr_viewsize.value >= 110)
- sb_lines = 24; // no inventory
- else
- sb_lines = 24+16+8;
- }
-
- r_refdef.fovscale_x = 1;
- r_refdef.fovscale_y = 1;
- if (r_waterwarp.value > 0 && cl.worldmodel)
- {
- Mod_CheckLoaded(cl.worldmodel);
- if (CL_PointSuperContents(r_vieworigin) & SUPERCONTENTS_LIQUIDSMASK)
- {
- r_refdef.fovscale_x = 1 - (((sin(cl.time * 4.7) + 1) * 0.015) * r_waterwarp.value);
- r_refdef.fovscale_y = 1 - (((sin(cl.time * 3.0) + 1) * 0.015) * r_waterwarp.value);
- }
- }
-
- r_refdef.colormask[0] = 1;
- r_refdef.colormask[1] = 1;
- r_refdef.colormask[2] = 1;
-
CHECKGLERROR
qglViewport(0, 0, vid.realwidth, vid.realheight);
qglDisable(GL_SCISSOR_TEST);