R_TimeReport("setup");
+ if (r_showtrispass)
+ {
+ rmeshstate_t m;
+ r_showtrispass = 0;
+ GL_BlendFunc(GL_ONE, GL_ONE);
+ GL_DepthTest(GL_FALSE);
+ GL_DepthMask(GL_FALSE);
+ memset(&m, 0, sizeof(m));
+ R_Mesh_State(&m);
+ GL_ShowTrisColor(0.2,0.2,0.2,1);
+ r_showtrispass = 1;
+ }
+
if (scr_conlines < vid.conheight && cls.signon == SIGNONS)
{
float size;