int polygonelements[(POLYGONELEMENTS_MAXPOINTS-2)*3];
int quadelements[QUADELEMENTS_MAXQUADS*6];
-#if 0
-static void R_Mesh_CacheArray_Startup(void);
-static void R_Mesh_CacheArray_Shutdown(void);
-#endif
void GL_Backend_AllocArrays(void)
{
-#if 0
- R_Mesh_CacheArray_Startup();
-#endif
}
void GL_Backend_FreeArrays(void)
{
-#if 0
- R_Mesh_CacheArray_Shutdown();
-#endif
}
static void gl_backend_start(void)
{
double m[16];
- if (!r_render.integer)
- return;
-
// set up viewpoint
+ CHECKGLERROR
qglMatrixMode(GL_PROJECTION);CHECKGLERROR
qglLoadIdentity();CHECKGLERROR
// set view pyramid
qglFrustum(-frustumx * zNear, frustumx * zNear, -frustumy * zNear, frustumy * zNear, zNear, zFar);CHECKGLERROR
- qglGetDoublev(GL_PROJECTION_MATRIX, m);
+ qglGetDoublev(GL_PROJECTION_MATRIX, m);CHECKGLERROR
backend_projectmatrix.m[0][0] = m[0];
backend_projectmatrix.m[1][0] = m[1];
backend_projectmatrix.m[2][0] = m[2];
backend_projectmatrix.m[3][3] = m[15];
qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
GL_SetupView_Orientation_Identity();
+ CHECKGLERROR
}
void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double frustumx, double frustumy, double zNear)
{
double nudge, m[16];
- if (!r_render.integer)
- return;
-
// set up viewpoint
+ CHECKGLERROR
qglMatrixMode(GL_PROJECTION);CHECKGLERROR
qglLoadIdentity();CHECKGLERROR
// set view pyramid
m[13] = 0;
m[14] = -2 * zNear * nudge;
m[15] = 0;
- qglLoadMatrixd(m);
+ qglLoadMatrixd(m);CHECKGLERROR
qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
GL_SetupView_Orientation_Identity();
+ CHECKGLERROR
backend_projectmatrix.m[0][0] = m[0];
backend_projectmatrix.m[1][0] = m[1];
backend_projectmatrix.m[2][0] = m[2];
{
double m[16];
- if (!r_render.integer)
- return;
-
// set up viewpoint
+ CHECKGLERROR
qglMatrixMode(GL_PROJECTION);CHECKGLERROR
qglLoadIdentity();CHECKGLERROR
- qglOrtho(x1, x2, y2, y1, zNear, zFar);
- qglGetDoublev(GL_PROJECTION_MATRIX, m);
+ qglOrtho(x1, x2, y2, y1, zNear, zFar);CHECKGLERROR
+ qglGetDoublev(GL_PROJECTION_MATRIX, m);CHECKGLERROR
backend_projectmatrix.m[0][0] = m[0];
backend_projectmatrix.m[1][0] = m[1];
backend_projectmatrix.m[2][0] = m[2];
backend_projectmatrix.m[3][3] = m[15];
qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
GL_SetupView_Orientation_Identity();
+ CHECKGLERROR
}
typedef struct gltextureunit_s
int arrayenabled;
unsigned int arraycomponents;
const void *pointer_texcoord;
- float rgbscale, alphascale;
+ int rgbscale, alphascale;
int combinergb, combinealpha;
// FIXME: add more combine stuff
// texmatrixenabled exists only to avoid unnecessary texmatrix compares
GLboolean depthmask;
int colormask; // stored as bottom 4 bits: r g b a (3 2 1 0 order)
int depthtest;
+ int alphatest;
int scissortest;
unsigned int unit;
unsigned int clientunit;
{
qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
}
- qglMatrixMode(GL_TEXTURE);
- qglLoadIdentity();
- qglMatrixMode(GL_MODELVIEW);
+ qglMatrixMode(GL_TEXTURE);CHECKGLERROR
+ qglLoadIdentity();CHECKGLERROR
+ qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
if (gl_combine.integer)
{
qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);CHECKGLERROR
{
qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
}
+ CHECKGLERROR
}
CHECKGLERROR
}
{
memset(&gl_state, 0, sizeof(gl_state));
gl_state.depthtest = true;
+ gl_state.alphatest = false;
gl_state.blendfunc1 = GL_ONE;
gl_state.blendfunc2 = GL_ZERO;
gl_state.blend = false;
CHECKGLERROR
qglColorMask(1, 1, 1, 1);
- qglEnable(GL_CULL_FACE);CHECKGLERROR
- qglCullFace(GL_FRONT);CHECKGLERROR
- qglEnable(GL_DEPTH_TEST);CHECKGLERROR
+ qglAlphaFunc(GL_GEQUAL, 0.5);CHECKGLERROR
+ qglDisable(GL_ALPHA_TEST);CHECKGLERROR
qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
qglDisable(GL_BLEND);CHECKGLERROR
+ qglCullFace(GL_FRONT);CHECKGLERROR
+ qglEnable(GL_CULL_FACE);CHECKGLERROR
+ qglDepthFunc(GL_LEQUAL);CHECKGLERROR
+ qglEnable(GL_DEPTH_TEST);CHECKGLERROR
qglDepthMask(gl_state.depthmask);CHECKGLERROR
qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), NULL);CHECKGLERROR
gl_state.unit = num;
if (qglActiveTexture)
{
+ CHECKGLERROR
qglActiveTexture(GL_TEXTURE0_ARB + gl_state.unit);
CHECKGLERROR
}
gl_state.clientunit = num;
if (qglActiveTexture)
{
+ CHECKGLERROR
qglClientActiveTexture(GL_TEXTURE0_ARB + gl_state.clientunit);
CHECKGLERROR
}
{
if (gl_state.blendfunc1 != blendfunc1 || gl_state.blendfunc2 != blendfunc2)
{
- if (r_showtrispass)
- return;
+ CHECKGLERROR
qglBlendFunc(gl_state.blendfunc1 = blendfunc1, gl_state.blendfunc2 = blendfunc2);CHECKGLERROR
if (gl_state.blendfunc2 == GL_ZERO)
{
{
if (gl_state.depthmask != state)
{
- if (r_showtrispass)
- return;
+ CHECKGLERROR
qglDepthMask(gl_state.depthmask = state);CHECKGLERROR
}
}
{
if (gl_state.depthtest != state)
{
- if (r_showtrispass && r_showdisabledepthtest.integer)
- return;
gl_state.depthtest = state;
+ CHECKGLERROR
if (gl_state.depthtest)
{
qglEnable(GL_DEPTH_TEST);CHECKGLERROR
}
}
+void GL_AlphaTest(int state)
+{
+ if (gl_state.alphatest != state)
+ {
+ gl_state.alphatest = state;
+ CHECKGLERROR
+ if (gl_state.alphatest)
+ {
+ qglEnable(GL_ALPHA_TEST);CHECKGLERROR
+ }
+ else
+ {
+ qglDisable(GL_ALPHA_TEST);CHECKGLERROR
+ }
+ }
+}
+
void GL_ColorMask(int r, int g, int b, int a)
{
int state = r*8 + g*4 + b*2 + a*1;
if (gl_state.colormask != state)
{
gl_state.colormask = state;
+ CHECKGLERROR
qglColorMask((GLboolean)r, (GLboolean)g, (GLboolean)b, (GLboolean)a);CHECKGLERROR
}
}
{
if (gl_state.pointer_color || gl_state.color4f[0] != cr || gl_state.color4f[1] != cg || gl_state.color4f[2] != cb || gl_state.color4f[3] != ca)
{
- if (r_showtrispass)
- return;
gl_state.color4f[0] = cr;
gl_state.color4f[1] = cg;
gl_state.color4f[2] = cb;
}
}
-void GL_ShowTrisColor(float cr, float cg, float cb, float ca)
-{
- if (!r_showtrispass)
- return;
- r_showtrispass = 0;
- GL_Color(cr * r_showtris.value, cg * r_showtris.value, cb * r_showtris.value, ca);
- r_showtrispass = 1;
-}
-
-
void GL_LockArrays(int first, int count)
{
if (gl_state.lockrange_count != count || gl_state.lockrange_first != first)
void GL_Clear(int mask)
{
- // in showtris rendering, don't clear the color buffer as that would hide
- // the accumulated lines
- if (r_showtrispass)
- mask &= ~GL_COLOR_BUFFER_BIT;
+ CHECKGLERROR
qglClear(mask);CHECKGLERROR
}
Matrix4x4_Transform4 (&backend_viewmatrix, in, temp);
Matrix4x4_Transform4 (&backend_projectmatrix, temp, out);
iw = 1.0f / out[3];
- out[0] = r_view_x + (out[0] * iw + 1.0f) * r_view_width * 0.5f;
- out[1] = r_view_y + (out[1] * iw + 1.0f) * r_view_height * 0.5f;
- out[2] = r_view_z + (out[2] * iw + 1.0f) * r_view_depth * 0.5f;
+ out[0] = r_view.x + (out[0] * iw + 1.0f) * r_view.width * 0.5f;
+ out[1] = r_view.y + r_view.height - (out[1] * iw + 1.0f) * r_view.height * 0.5f;
+ out[2] = r_view.z + (out[2] * iw + 1.0f) * r_view.depth * 0.5f;
}
// called at beginning of frame
{
BACKENDACTIVECHECK
CHECKGLERROR
+ if (gl_printcheckerror.integer && !gl_paranoid.integer)
+ {
+ Con_Printf("WARNING: gl_printcheckerror is on but gl_paranoid is off, turning it on...\n");
+ Cvar_SetValueQuick(&gl_paranoid, 1);
+ }
GL_Backend_ResetState();
}
char compilelog[MAX_INPUTLINE];
CHECKGLERROR
- programobject = qglCreateProgramObjectARB();
- CHECKGLERROR
+ programobject = qglCreateProgramObjectARB();CHECKGLERROR
if (!programobject)
return 0;
+ if (developer.integer >= 100)
+ {
+ int i;
+ Con_Printf("Compiling shader:\n");
+ if (vertexstrings_count)
+ {
+ Con_Printf("------ VERTEX SHADER ------\n");
+ for (i = 0;i < vertexstrings_count;i++)
+ Con_Print(vertexstrings_list[i]);
+ Con_Print("\n");
+ }
+ if (fragmentstrings_count)
+ {
+ Con_Printf("------ FRAGMENT SHADER ------\n");
+ for (i = 0;i < fragmentstrings_count;i++)
+ Con_Print(fragmentstrings_list[i]);
+ Con_Print("\n");
+ }
+ }
+
if (vertexstrings_count)
{
- CHECKGLERROR
- vertexshaderobject = qglCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
+ vertexshaderobject = qglCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);CHECKGLERROR
if (!vertexshaderobject)
{
qglDeleteObjectARB(programobject);
CHECKGLERROR
return 0;
}
- qglShaderSourceARB(vertexshaderobject, vertexstrings_count, vertexstrings_list, NULL);
- qglCompileShaderARB(vertexshaderobject);
- CHECKGLERROR
- qglGetObjectParameterivARB(vertexshaderobject, GL_OBJECT_COMPILE_STATUS_ARB, &vertexshadercompiled);
- qglGetInfoLogARB(vertexshaderobject, sizeof(compilelog), NULL, compilelog);
+ qglShaderSourceARB(vertexshaderobject, vertexstrings_count, vertexstrings_list, NULL);CHECKGLERROR
+ qglCompileShaderARB(vertexshaderobject);CHECKGLERROR
+ qglGetObjectParameterivARB(vertexshaderobject, GL_OBJECT_COMPILE_STATUS_ARB, &vertexshadercompiled);CHECKGLERROR
+ qglGetInfoLogARB(vertexshaderobject, sizeof(compilelog), NULL, compilelog);CHECKGLERROR
if (compilelog[0])
Con_DPrintf("vertex shader compile log:\n%s\n", compilelog);
if (!vertexshadercompiled)
{
- qglDeleteObjectARB(programobject);
- qglDeleteObjectARB(vertexshaderobject);
- CHECKGLERROR
+ qglDeleteObjectARB(programobject);CHECKGLERROR
+ qglDeleteObjectARB(vertexshaderobject);CHECKGLERROR
return 0;
}
- qglAttachObjectARB(programobject, vertexshaderobject);
- qglDeleteObjectARB(vertexshaderobject);
- CHECKGLERROR
+ qglAttachObjectARB(programobject, vertexshaderobject);CHECKGLERROR
+ qglDeleteObjectARB(vertexshaderobject);CHECKGLERROR
}
if (fragmentstrings_count)
{
- CHECKGLERROR
- fragmentshaderobject = qglCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
+ fragmentshaderobject = qglCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);CHECKGLERROR
if (!fragmentshaderobject)
{
- qglDeleteObjectARB(programobject);
- CHECKGLERROR
+ qglDeleteObjectARB(programobject);CHECKGLERROR
return 0;
}
- qglShaderSourceARB(fragmentshaderobject, fragmentstrings_count, fragmentstrings_list, NULL);
- qglCompileShaderARB(fragmentshaderobject);
- CHECKGLERROR
- qglGetObjectParameterivARB(fragmentshaderobject, GL_OBJECT_COMPILE_STATUS_ARB, &fragmentshadercompiled);
- qglGetInfoLogARB(fragmentshaderobject, sizeof(compilelog), NULL, compilelog);
+ qglShaderSourceARB(fragmentshaderobject, fragmentstrings_count, fragmentstrings_list, NULL);CHECKGLERROR
+ qglCompileShaderARB(fragmentshaderobject);CHECKGLERROR
+ qglGetObjectParameterivARB(fragmentshaderobject, GL_OBJECT_COMPILE_STATUS_ARB, &fragmentshadercompiled);CHECKGLERROR
+ qglGetInfoLogARB(fragmentshaderobject, sizeof(compilelog), NULL, compilelog);CHECKGLERROR
if (compilelog[0])
Con_DPrintf("fragment shader compile log:\n%s\n", compilelog);
if (!fragmentshadercompiled)
{
- qglDeleteObjectARB(programobject);
- qglDeleteObjectARB(fragmentshaderobject);
- CHECKGLERROR
+ qglDeleteObjectARB(programobject);CHECKGLERROR
+ qglDeleteObjectARB(fragmentshaderobject);CHECKGLERROR
return 0;
}
- qglAttachObjectARB(programobject, fragmentshaderobject);
- qglDeleteObjectARB(fragmentshaderobject);
- CHECKGLERROR
+ qglAttachObjectARB(programobject, fragmentshaderobject);CHECKGLERROR
+ qglDeleteObjectARB(fragmentshaderobject);CHECKGLERROR
}
- qglLinkProgramARB(programobject);
- CHECKGLERROR
- qglGetObjectParameterivARB(programobject, GL_OBJECT_LINK_STATUS_ARB, &programlinked);
- qglGetInfoLogARB(programobject, sizeof(compilelog), NULL, compilelog);
+ qglLinkProgramARB(programobject);CHECKGLERROR
+ qglGetObjectParameterivARB(programobject, GL_OBJECT_LINK_STATUS_ARB, &programlinked);CHECKGLERROR
+ qglGetInfoLogARB(programobject, sizeof(compilelog), NULL, compilelog);CHECKGLERROR
if (compilelog[0])
{
Con_DPrintf("program link log:\n%s\n", compilelog);
if (strstr(compilelog, "fragment shader will run in software"))
programlinked = false;
}
- CHECKGLERROR
if (!programlinked)
{
- qglDeleteObjectARB(programobject);
+ qglDeleteObjectARB(programobject);CHECKGLERROR
return 0;
}
CHECKGLERROR
Con_Printf("R_Mesh_Draw(%d, %d, %d, %08p);\n", firstvertex, numvertices, numtriangles, elements);
return;
}
- //CHECKGLERROR
- if (r_showtrispass)
- {
- R_Mesh_Draw_ShowTris(firstvertex, numvertices, numtriangles, elements);
- return;
- }
- renderstats.meshes++;
- renderstats.meshes_elements += numelements;
+ CHECKGLERROR
+ r_refdef.stats.meshes++;
+ r_refdef.stats.meshes_elements += numelements;
if (gl_paranoid.integer)
{
unsigned int i, j, size;
const int *p;
if (!qglIsEnabled(GL_VERTEX_ARRAY))
Con_Print("R_Mesh_Draw: vertex array not enabled\n");
+ CHECKGLERROR
for (j = 0, size = numvertices * 3, p = (int *)((float *)gl_state.pointer_vertex + firstvertex * 3);j < size;j++, p++)
paranoidblah += *p;
if (gl_state.pointer_color)
{
if (!qglIsEnabled(GL_COLOR_ARRAY))
Con_Print("R_Mesh_Draw: color array set but not enabled\n");
+ CHECKGLERROR
for (j = 0, size = numvertices * 4, p = (int *)((float *)gl_state.pointer_color + firstvertex * 4);j < size;j++, p++)
paranoidblah += *p;
}
GL_ClientActiveTexture(i);
if (!qglIsEnabled(GL_TEXTURE_COORD_ARRAY))
Con_Print("R_Mesh_Draw: texcoord array set but not enabled\n");
+ CHECKGLERROR
for (j = 0, size = numvertices * gl_state.units[i].arraycomponents, p = (int *)((float *)gl_state.units[i].pointer_texcoord + firstvertex * gl_state.units[i].arraycomponents);j < size;j++, p++)
paranoidblah += *p;
}
backend_modelmatrix = *matrix;
Matrix4x4_Concat(&backend_modelviewmatrix, &backend_viewmatrix, matrix);
Matrix4x4_Transpose(&backend_glmodelviewmatrix, &backend_modelviewmatrix);
- qglLoadMatrixf(&backend_glmodelviewmatrix.m[0][0]);
+ CHECKGLERROR
+ qglLoadMatrixf(&backend_glmodelviewmatrix.m[0][0]);CHECKGLERROR
}
}
void R_Mesh_ColorPointer(const float *color4f)
{
- if (r_showtrispass)
- return;
if (gl_state.pointer_color != color4f)
{
CHECKGLERROR
if (!gl_state.pointer_color)
{
- qglEnableClientState(GL_COLOR_ARRAY);
- CHECKGLERROR
+ qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR
}
else if (!color4f)
{
- qglDisableClientState(GL_COLOR_ARRAY);
- CHECKGLERROR
+ qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
// when color array is on the glColor gets trashed, set it again
- qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
- CHECKGLERROR
+ qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);CHECKGLERROR
}
gl_state.pointer_color = color4f;
- qglColorPointer(4, GL_FLOAT, sizeof(float[4]), gl_state.pointer_color);
- CHECKGLERROR
+ qglColorPointer(4, GL_FLOAT, sizeof(float[4]), gl_state.pointer_color);CHECKGLERROR
}
}
void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, const float *texcoord)
{
gltextureunit_t *unit = gl_state.units + unitnum;
- if (r_showtrispass)
- return;
// update array settings
+ CHECKGLERROR
if (texcoord)
{
// texcoord array
unit->pointer_texcoord = texcoord;
unit->arraycomponents = numcomponents;
GL_ClientActiveTexture(unitnum);
- qglTexCoordPointer(unit->arraycomponents, GL_FLOAT, sizeof(float) * unit->arraycomponents, unit->pointer_texcoord);
- CHECKGLERROR
+ qglTexCoordPointer(unit->arraycomponents, GL_FLOAT, sizeof(float) * unit->arraycomponents, unit->pointer_texcoord);CHECKGLERROR
}
// texture array unit is enabled, enable the array
if (!unit->arrayenabled)
gltextureunit_t *unit = gl_state.units + unitnum;
if (unitnum >= backendimageunits)
return;
- if (r_showtrispass)
- return;
// update 1d texture binding
if (unit->t1d != tex1d)
{
if (tex1d)
{
if (unit->t1d == 0)
- qglEnable(GL_TEXTURE_1D);
+ {
+ qglEnable(GL_TEXTURE_1D);CHECKGLERROR
+ }
}
else
{
if (unit->t1d)
- qglDisable(GL_TEXTURE_1D);
+ {
+ qglDisable(GL_TEXTURE_1D);CHECKGLERROR
+ }
}
}
unit->t1d = tex1d;
- qglBindTexture(GL_TEXTURE_1D, unit->t1d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_1D, unit->t1d);CHECKGLERROR
}
// update 2d texture binding
if (unit->t2d != tex2d)
if (tex2d)
{
if (unit->t2d == 0)
- qglEnable(GL_TEXTURE_2D);
+ {
+ qglEnable(GL_TEXTURE_2D);CHECKGLERROR
+ }
}
else
{
if (unit->t2d)
- qglDisable(GL_TEXTURE_2D);
+ {
+ qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+ }
}
}
unit->t2d = tex2d;
- qglBindTexture(GL_TEXTURE_2D, unit->t2d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
}
// update 3d texture binding
if (unit->t3d != tex3d)
if (tex3d)
{
if (unit->t3d == 0)
- qglEnable(GL_TEXTURE_3D);
+ {
+ qglEnable(GL_TEXTURE_3D);CHECKGLERROR
+ }
}
else
{
if (unit->t3d)
- qglDisable(GL_TEXTURE_3D);
+ {
+ qglDisable(GL_TEXTURE_3D);CHECKGLERROR
+ }
}
}
unit->t3d = tex3d;
- qglBindTexture(GL_TEXTURE_3D, unit->t3d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
}
// update cubemap texture binding
if (unit->tcubemap != texcubemap)
if (texcubemap)
{
if (unit->tcubemap == 0)
- qglEnable(GL_TEXTURE_CUBE_MAP_ARB);
+ {
+ qglEnable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+ }
}
else
{
if (unit->tcubemap)
- qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ {
+ qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+ }
}
}
unit->tcubemap = texcubemap;
- qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
}
}
gltextureunit_t *unit = gl_state.units + unitnum;
if (unitnum >= backendimageunits)
return;
- if (r_showtrispass)
- return;
// update 1d texture binding
if (unit->t1d != texnum)
{
if (texnum)
{
if (unit->t1d == 0)
- qglEnable(GL_TEXTURE_1D);
+ {
+ qglEnable(GL_TEXTURE_1D);CHECKGLERROR
+ }
}
else
{
if (unit->t1d)
- qglDisable(GL_TEXTURE_1D);
+ {
+ qglDisable(GL_TEXTURE_1D);CHECKGLERROR
+ }
}
}
unit->t1d = texnum;
- qglBindTexture(GL_TEXTURE_1D, unit->t1d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_1D, unit->t1d);CHECKGLERROR
}
// update 2d texture binding
if (unit->t2d)
if (unitnum < backendunits)
{
if (unit->t2d)
- qglDisable(GL_TEXTURE_2D);
+ {
+ qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+ }
}
unit->t2d = 0;
- qglBindTexture(GL_TEXTURE_2D, unit->t2d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
}
// update 3d texture binding
if (unit->t3d)
if (unitnum < backendunits)
{
if (unit->t3d)
- qglDisable(GL_TEXTURE_3D);
+ {
+ qglDisable(GL_TEXTURE_3D);CHECKGLERROR
+ }
}
unit->t3d = 0;
- qglBindTexture(GL_TEXTURE_3D, unit->t3d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
}
// update cubemap texture binding
if (unit->tcubemap)
if (unitnum < backendunits)
{
if (unit->tcubemap)
- qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ {
+ qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+ }
}
unit->tcubemap = 0;
- qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
}
}
gltextureunit_t *unit = gl_state.units + unitnum;
if (unitnum >= backendimageunits)
return;
- if (r_showtrispass)
- return;
// update 1d texture binding
if (unit->t1d)
{
if (unitnum < backendunits)
{
if (unit->t1d)
- qglDisable(GL_TEXTURE_1D);
+ {
+ qglDisable(GL_TEXTURE_1D);CHECKGLERROR
+ }
}
unit->t1d = 0;
- qglBindTexture(GL_TEXTURE_1D, unit->t1d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_1D, unit->t1d);CHECKGLERROR
}
// update 2d texture binding
if (unit->t2d != texnum)
if (texnum)
{
if (unit->t2d == 0)
- qglEnable(GL_TEXTURE_2D);
+ {
+ qglEnable(GL_TEXTURE_2D);CHECKGLERROR
+ }
}
else
{
if (unit->t2d)
- qglDisable(GL_TEXTURE_2D);
+ {
+ qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+ }
}
}
unit->t2d = texnum;
- qglBindTexture(GL_TEXTURE_2D, unit->t2d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
}
// update 3d texture binding
if (unit->t3d)
if (unitnum < backendunits)
{
if (unit->t3d)
- qglDisable(GL_TEXTURE_3D);
+ {
+ qglDisable(GL_TEXTURE_3D);CHECKGLERROR
+ }
}
unit->t3d = 0;
- qglBindTexture(GL_TEXTURE_3D, unit->t3d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
}
// update cubemap texture binding
if (unit->tcubemap != 0)
if (unitnum < backendunits)
{
if (unit->tcubemap)
- qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ {
+ qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+ }
}
unit->tcubemap = 0;
- qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
}
}
gltextureunit_t *unit = gl_state.units + unitnum;
if (unitnum >= backendimageunits)
return;
- if (r_showtrispass)
- return;
// update 1d texture binding
if (unit->t1d)
{
if (unitnum < backendunits)
{
if (unit->t1d)
- qglDisable(GL_TEXTURE_1D);
+ {
+ qglDisable(GL_TEXTURE_1D);CHECKGLERROR
+ }
}
unit->t1d = 0;
- qglBindTexture(GL_TEXTURE_1D, unit->t1d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_1D, unit->t1d);CHECKGLERROR
}
// update 2d texture binding
if (unit->t2d)
if (unitnum < backendunits)
{
if (unit->t2d)
- qglDisable(GL_TEXTURE_2D);
+ {
+ qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+ }
}
unit->t2d = 0;
- qglBindTexture(GL_TEXTURE_2D, unit->t2d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
}
// update 3d texture binding
if (unit->t3d != texnum)
if (texnum)
{
if (unit->t3d == 0)
- qglEnable(GL_TEXTURE_3D);
+ {
+ qglEnable(GL_TEXTURE_3D);CHECKGLERROR
+ }
}
else
{
if (unit->t3d)
- qglDisable(GL_TEXTURE_3D);
+ {
+ qglDisable(GL_TEXTURE_3D);CHECKGLERROR
+ }
}
}
unit->t3d = texnum;
- qglBindTexture(GL_TEXTURE_3D, unit->t3d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
}
// update cubemap texture binding
if (unit->tcubemap != 0)
if (unitnum < backendunits)
{
if (unit->tcubemap)
- qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ {
+ qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+ }
}
unit->tcubemap = 0;
- qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
}
}
gltextureunit_t *unit = gl_state.units + unitnum;
if (unitnum >= backendimageunits)
return;
- if (r_showtrispass)
- return;
// update 1d texture binding
if (unit->t1d)
{
if (unitnum < backendunits)
{
if (unit->t1d)
- qglDisable(GL_TEXTURE_1D);
+ {
+ qglDisable(GL_TEXTURE_1D);CHECKGLERROR
+ }
}
unit->t1d = 0;
- qglBindTexture(GL_TEXTURE_1D, unit->t1d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_1D, unit->t1d);CHECKGLERROR
}
// update 2d texture binding
if (unit->t2d)
if (unitnum < backendunits)
{
if (unit->t2d)
- qglDisable(GL_TEXTURE_2D);
+ {
+ qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+ }
}
unit->t2d = 0;
- qglBindTexture(GL_TEXTURE_2D, unit->t2d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
}
// update 3d texture binding
if (unit->t3d)
if (unitnum < backendunits)
{
if (unit->t3d)
- qglDisable(GL_TEXTURE_3D);
+ {
+ qglDisable(GL_TEXTURE_3D);CHECKGLERROR
+ }
}
unit->t3d = 0;
- qglBindTexture(GL_TEXTURE_3D, unit->t3d);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
}
// update cubemap texture binding
if (unit->tcubemap != texnum)
if (texnum)
{
if (unit->tcubemap == 0)
- qglEnable(GL_TEXTURE_CUBE_MAP_ARB);
+ {
+ qglEnable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+ }
}
else
{
if (unit->tcubemap)
- qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ {
+ qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+ }
}
}
unit->tcubemap = texnum;
- qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);
- CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
}
}
void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix)
{
gltextureunit_t *unit = gl_state.units + unitnum;
- if (r_showtrispass)
- return;
if (matrix->m[3][3])
{
// texmatrix specified, check if it is different
matrix4x4_t tempmatrix;
unit->texmatrixenabled = true;
unit->matrix = *matrix;
+ CHECKGLERROR
Matrix4x4_Transpose(&tempmatrix, &unit->matrix);
- qglMatrixMode(GL_TEXTURE);
+ qglMatrixMode(GL_TEXTURE);CHECKGLERROR
GL_ActiveTexture(unitnum);
- qglLoadMatrixf(&tempmatrix.m[0][0]);
- qglMatrixMode(GL_MODELVIEW);
+ qglLoadMatrixf(&tempmatrix.m[0][0]);CHECKGLERROR
+ qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
}
}
else
if (unit->texmatrixenabled)
{
unit->texmatrixenabled = false;
- qglMatrixMode(GL_TEXTURE);
+ CHECKGLERROR
+ qglMatrixMode(GL_TEXTURE);CHECKGLERROR
GL_ActiveTexture(unitnum);
- qglLoadIdentity();
- qglMatrixMode(GL_MODELVIEW);
+ qglLoadIdentity();CHECKGLERROR
+ qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
}
}
}
void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, int rgbscale, int alphascale)
{
gltextureunit_t *unit = gl_state.units + unitnum;
- if (r_showtrispass)
- return;
+ CHECKGLERROR
if (gl_combine.integer)
{
// GL_ARB_texture_env_combine
}
}
-void R_Mesh_State(const rmeshstate_t *m)
+void R_Mesh_TextureState(const rmeshstate_t *m)
{
unsigned int i;
BACKENDACTIVECHECK
- R_Mesh_VertexPointer(m->pointer_vertex);
- R_Mesh_ColorPointer(m->pointer_color);
-
+ CHECKGLERROR
if (gl_backend_rebindtextures)
{
gl_backend_rebindtextures = false;
GL_SetupTextureState();
+ CHECKGLERROR
}
for (i = 0;i < backendimageunits;i++)
R_Mesh_TexMatrix(i, &m->texmatrix[i]);
R_Mesh_TexCombine(i, m->texcombinergb[i], m->texcombinealpha[i], m->texrgbscale[i], m->texalphascale[i]);
}
+ CHECKGLERROR
+}
+
+void R_Mesh_ResetTextureState(void)
+{
+ unsigned int unitnum;
+
+ BACKENDACTIVECHECK
+
+ CHECKGLERROR
+ if (gl_backend_rebindtextures)
+ {
+ gl_backend_rebindtextures = false;
+ GL_SetupTextureState();
+ CHECKGLERROR
+ }
+
+ for (unitnum = 0;unitnum < backendimageunits;unitnum++)
+ {
+ gltextureunit_t *unit = gl_state.units + unitnum;
+ // update 1d texture binding
+ if (unit->t1d)
+ {
+ GL_ActiveTexture(unitnum);
+ if (unitnum < backendunits)
+ {
+ qglDisable(GL_TEXTURE_1D);CHECKGLERROR
+ }
+ unit->t1d = 0;
+ qglBindTexture(GL_TEXTURE_1D, unit->t1d);CHECKGLERROR
+ }
+ // update 2d texture binding
+ if (unit->t2d)
+ {
+ GL_ActiveTexture(unitnum);
+ if (unitnum < backendunits)
+ {
+ qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+ }
+ unit->t2d = 0;
+ qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
+ }
+ // update 3d texture binding
+ if (unit->t3d)
+ {
+ GL_ActiveTexture(unitnum);
+ if (unitnum < backendunits)
+ {
+ qglDisable(GL_TEXTURE_3D);CHECKGLERROR
+ }
+ unit->t3d = 0;
+ qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
+ }
+ // update cubemap texture binding
+ if (unit->tcubemap)
+ {
+ GL_ActiveTexture(unitnum);
+ if (unitnum < backendunits)
+ {
+ qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+ }
+ unit->tcubemap = 0;
+ qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
+ }
+ }
+ for (unitnum = 0;unitnum < backendarrayunits;unitnum++)
+ {
+ gltextureunit_t *unit = gl_state.units + unitnum;
+ // texture array unit is disabled, disable the array
+ if (unit->arrayenabled)
+ {
+ unit->arrayenabled = false;
+ GL_ClientActiveTexture(unitnum);
+ qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+ }
+ }
+ for (unitnum = 0;unitnum < backendunits;unitnum++)
+ {
+ gltextureunit_t *unit = gl_state.units + unitnum;
+ // no texmatrix specified, revert to identity
+ if (unit->texmatrixenabled)
+ {
+ unit->texmatrixenabled = false;
+ CHECKGLERROR
+ qglMatrixMode(GL_TEXTURE);CHECKGLERROR
+ GL_ActiveTexture(unitnum);
+ qglLoadIdentity();CHECKGLERROR
+ qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
+ }
+ if (gl_combine.integer)
+ {
+ // GL_ARB_texture_env_combine
+ if (unit->combinergb != GL_MODULATE)
+ {
+ unit->combinergb = GL_MODULATE;
+ GL_ActiveTexture(unitnum);
+ qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, unit->combinergb);CHECKGLERROR
+ }
+ if (unit->combinealpha != GL_MODULATE)
+ {
+ unit->combinealpha = GL_MODULATE;
+ GL_ActiveTexture(unitnum);
+ qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, unit->combinealpha);CHECKGLERROR
+ }
+ if (unit->rgbscale != 1)
+ {
+ GL_ActiveTexture(unitnum);
+ qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (unit->rgbscale = 1));CHECKGLERROR
+ }
+ if (unit->alphascale != 1)
+ {
+ GL_ActiveTexture(unitnum);
+ qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, (unit->alphascale = 1));CHECKGLERROR
+ }
+ }
+ else
+ {
+ // normal GL texenv
+ if (unit->combinergb != GL_MODULATE)
+ {
+ unit->combinergb = GL_MODULATE;
+ GL_ActiveTexture(unitnum);
+ qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combinergb);CHECKGLERROR
+ }
+ }
+ }
}
void R_Mesh_Draw_ShowTris(int firstvertex, int numvertices, int numtriangles, const int *elements)
{
+ CHECKGLERROR
qglBegin(GL_LINES);
for (;numtriangles;numtriangles--, elements += 3)
{
qglEnd();
CHECKGLERROR
}
-
-//===========================================================================
-// dynamic vertex array buffer subsystem
-//===========================================================================
-
-// FIXME: someday this should be dynamically allocated and resized?
-float varray_vertex3f[65536*3];
-float varray_svector3f[65536*3];
-float varray_tvector3f[65536*3];
-float varray_normal3f[65536*3];
-float varray_color4f[65536*4];
-float varray_texcoord2f[4][65536*2];
-float varray_texcoord3f[4][65536*3];
-int earray_element3i[65536];
-float varray_vertex3f2[65536*3];
-
-#if 0
-//===========================================================================
-// vertex array caching subsystem
-//===========================================================================
-
-typedef struct rcachearraylink_s
-{
- struct rcachearraylink_s *next, *prev;
- struct rcachearrayitem_s *data;
-}
-rcachearraylink_t;
-
-typedef struct rcachearrayitem_s
-{
- // the original request structure
- rcachearrayrequest_t request;
- // active
- int active;
- // offset into r_mesh_rcachedata
- int offset;
- // for linking this into the sequential list
- rcachearraylink_t sequentiallink;
- // for linking this into the lookup list
- rcachearraylink_t hashlink;
-}
-rcachearrayitem_t;
-
-#define RCACHEARRAY_HASHSIZE 65536
-#define RCACHEARRAY_ITEMS 4096
-#define RCACHEARRAY_DEFAULTSIZE (4 << 20)
-
-// all active items are linked into this chain in sorted order
-static rcachearraylink_t r_mesh_rcachesequentialchain;
-// all inactive items are linked into this chain in unknown order
-static rcachearraylink_t r_mesh_rcachefreechain;
-// all active items are also linked into these chains (using their hashlink)
-static rcachearraylink_t r_mesh_rcachechain[RCACHEARRAY_HASHSIZE];
-
-// all items are stored here, whether active or inactive
-static rcachearrayitem_t r_mesh_rcacheitems[RCACHEARRAY_ITEMS];
-
-// size of data buffer
-static int r_mesh_rcachedata_size = RCACHEARRAY_DEFAULTSIZE;
-// data buffer
-static unsigned char r_mesh_rcachedata[RCACHEARRAY_DEFAULTSIZE];
-
-// current state
-static int r_mesh_rcachedata_offset;
-static rcachearraylink_t *r_mesh_rcachesequentialchain_current;
-
-static void R_Mesh_CacheArray_Startup(void)
-{
- int i;
- rcachearraylink_t *l;
- // prepare all the linked lists
- l = &r_mesh_rcachesequentialchain;l->next = l->prev = l;l->data = NULL;
- l = &r_mesh_rcachefreechain;l->next = l->prev = l;l->data = NULL;
- memset(&r_mesh_rcachechain, 0, sizeof(r_mesh_rcachechain));
- for (i = 0;i < RCACHEARRAY_HASHSIZE;i++)
- {
- l = &r_mesh_rcachechain[i];
- l->next = l->prev = l;
- l->data = NULL;
- }
- memset(&r_mesh_rcacheitems, 0, sizeof(r_mesh_rcacheitems));
- for (i = 0;i < RCACHEARRAY_ITEMS;i++)
- {
- r_mesh_rcacheitems[i].hashlink.data = r_mesh_rcacheitems[i].sequentiallink.data = &r_mesh_rcacheitems[i];
- l = &r_mesh_rcacheitems[i].sequentiallink;
- l->next = &r_mesh_rcachefreechain;
- l->prev = l->next->prev;
- l->next->prev = l->prev->next = l;
- }
- // clear other state
- r_mesh_rcachedata_offset = 0;
- r_mesh_rcachesequentialchain_current = &r_mesh_rcachesequentialchain;
-}
-
-static void R_Mesh_CacheArray_Shutdown(void)
-{
-}
-
-/*
-static void R_Mesh_CacheArray_ValidateState(int num)
-{
- rcachearraylink_t *l, *lhead;
- lhead = &r_mesh_rcachesequentialchain;
- if (r_mesh_rcachesequentialchain_current == lhead)
- return;
- for (l = lhead->next;l != lhead;l = l->next)
- if (r_mesh_rcachesequentialchain_current == l)
- return;
- Sys_Error("%i", num);
-}
-*/
-
-int R_Mesh_CacheArray(rcachearrayrequest_t *r)
-{
- rcachearraylink_t *l, *lhead, *lnext;
- rcachearrayitem_t *d;
- int hashindex, offset, offsetend;
-
- //R_Mesh_CacheArray_ValidateState(3);
- // calculate a hashindex to choose a cache chain
- r->data = NULL;
- hashindex = CRC_Block((unsigned char *)r, sizeof(*r)) % RCACHEARRAY_HASHSIZE;
-
- // is it already cached?
- for (lhead = &r_mesh_rcachechain[hashindex], l = lhead->next;l != lhead;l = l->next)
- {
- if (!memcmp(&l->data->request, r, sizeof(l->data->request)))
- {
- // we have it cached already
- r->data = r_mesh_rcachedata + l->data->offset;
- return false;
- }
- }
-
- // we need to add a new cache item, this means finding a place for the new
- // data and making sure we have a free item available, lots of work...
-
- // check if buffer needs to wrap
- if (r_mesh_rcachedata_offset + r->data_size > r_mesh_rcachedata_size)
- {
- /*
- if (r->data_size * 10 > r_mesh_rcachedata_size)
- {
- // realloc whole cache
- }
- */
- // reset back to start
- r_mesh_rcachedata_offset = 0;
- r_mesh_rcachesequentialchain_current = &r_mesh_rcachesequentialchain;
- }
- offset = r_mesh_rcachedata_offset;
- r_mesh_rcachedata_offset += r->data_size;
- offsetend = r_mesh_rcachedata_offset;
- //R_Mesh_CacheArray_ValidateState(4);
-
- /*
- {
- int n;
- for (lhead = &r_mesh_rcachesequentialchain, l = lhead->next, n = 0;l != lhead;l = l->next, n++);
- Con_Printf("R_Mesh_CacheArray: new data range %i:%i, %i items are already linked\n", offset, offsetend, n);
- }
- */
-
- // make room for the new data (remove old items)
- lhead = &r_mesh_rcachesequentialchain;
- l = r_mesh_rcachesequentialchain_current;
- if (l == lhead)
- l = l->next;
- while (l != lhead && l->data->offset < offsetend && l->data->offset + l->data->request.data_size > offset)
- {
- //r_mesh_rcachesequentialchain_current = l;
- //R_Mesh_CacheArray_ValidateState(8);
- lnext = l->next;
- // if at the end of the chain, wrap around
- if (lnext == lhead)
- lnext = lnext->next;
- //r_mesh_rcachesequentialchain_current = lnext;
- //R_Mesh_CacheArray_ValidateState(10);
-
- // unlink from sequential chain
- l->next->prev = l->prev;
- l->prev->next = l->next;
- //R_Mesh_CacheArray_ValidateState(11);
- // link into free chain
- l->next = &r_mesh_rcachefreechain;
- l->prev = l->next->prev;
- l->next->prev = l->prev->next = l;
- //R_Mesh_CacheArray_ValidateState(12);
-
- l = &l->data->hashlink;
- // unlink from hash chain
- l->next->prev = l->prev;
- l->prev->next = l->next;
-
- l = lnext;
- //r_mesh_rcachesequentialchain_current = l;
- //R_Mesh_CacheArray_ValidateState(9);
- }
- //r_mesh_rcachesequentialchain_current = l;
- //R_Mesh_CacheArray_ValidateState(5);
- // gobble an extra item if we have no free items available
- if (r_mesh_rcachefreechain.next == &r_mesh_rcachefreechain)
- {
- lnext = l->next;
-
- // unlink from sequential chain
- l->next->prev = l->prev;
- l->prev->next = l->next;
- // link into free chain
- l->next = &r_mesh_rcachefreechain;
- l->prev = l->next->prev;
- l->next->prev = l->prev->next = l;
-
- l = &l->data->hashlink;
- // unlink from hash chain
- l->next->prev = l->prev;
- l->prev->next = l->next;
-
- l = lnext;
- }
- r_mesh_rcachesequentialchain_current = l;
- //R_Mesh_CacheArray_ValidateState(6);
-
- // now take an item from the free chain
- l = r_mesh_rcachefreechain.next;
- // set it up
- d = l->data;
- d->request = *r;
- d->offset = offset;
- // unlink
- l->next->prev = l->prev;
- l->prev->next = l->next;
- // relink to sequential
- l->next = r_mesh_rcachesequentialchain_current->prev;
- l->prev = l->next->prev;
- while (l->next->data && l->data && l->next->data->offset <= d->offset)
- {
- //Con_Print(">\n");
- l->next = l->next->next;
- l->prev = l->prev->next;
- }
- while (l->prev->data && l->data && l->prev->data->offset >= d->offset)
- {
- //Con_Print("<\n");
- l->prev = l->prev->prev;
- l->next = l->next->prev;
- }
- l->next->prev = l->prev->next = l;
- // also link into hash chain
- l = &l->data->hashlink;
- l->next = &r_mesh_rcachechain[hashindex];
- l->prev = l->next->prev;
- l->prev->next = l;
- l->next->prev = l->prev->next = l;
-
-
- //r_mesh_rcachesequentialchain_current = d->sequentiallink.next;
-
- //R_Mesh_CacheArray_ValidateState(7);
- // and finally set the data pointer
- r->data = r_mesh_rcachedata + d->offset;
- // and tell the caller to fill the array
- return true;
-}
-#endif