]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
eliminated rmeshstate_t .pointer_vertex and .pointer_color (now must use R_Mesh_Verte...
[xonotic/darkplaces.git] / gl_backend.c
index aa1f23c3c5f73f9a6ada06e7b2bdc2b12a1aa262..7d608d3f5f6127d742be05546bf5d2071c1a44a9 100644 (file)
@@ -1575,15 +1575,12 @@ void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, i
        }
 }
 
-void R_Mesh_State(const rmeshstate_t *m)
+void R_Mesh_TextureState(const rmeshstate_t *m)
 {
        unsigned int i;
 
        BACKENDACTIVECHECK
 
-       R_Mesh_VertexPointer(m->pointer_vertex);
-       R_Mesh_ColorPointer(m->pointer_color);
-
        if (gl_backend_rebindtextures)
        {
                gl_backend_rebindtextures = false;
@@ -1606,6 +1603,124 @@ void R_Mesh_State(const rmeshstate_t *m)
        }
 }
 
+void R_Mesh_ResetTextureState(void)
+{
+       unsigned int unitnum;
+
+       BACKENDACTIVECHECK
+
+       if (gl_backend_rebindtextures)
+       {
+               gl_backend_rebindtextures = false;
+               GL_SetupTextureState();
+       }
+
+       for (unitnum = 0;unitnum < backendimageunits;unitnum++)
+       {
+               gltextureunit_t *unit = gl_state.units + unitnum;
+               // update 1d texture binding
+               if (unit->t1d)
+               {
+                       GL_ActiveTexture(unitnum);
+                       if (unitnum < backendunits)
+                               qglDisable(GL_TEXTURE_1D);
+                       unit->t1d = 0;
+                       qglBindTexture(GL_TEXTURE_1D, unit->t1d);
+                       CHECKGLERROR
+               }
+               // update 2d texture binding
+               if (unit->t2d)
+               {
+                       GL_ActiveTexture(unitnum);
+                       if (unitnum < backendunits)
+                               qglDisable(GL_TEXTURE_2D);
+                       unit->t2d = 0;
+                       qglBindTexture(GL_TEXTURE_2D, unit->t2d);
+                       CHECKGLERROR
+               }
+               // update 3d texture binding
+               if (unit->t3d)
+               {
+                       GL_ActiveTexture(unitnum);
+                       if (unitnum < backendunits)
+                               qglDisable(GL_TEXTURE_3D);
+                       unit->t3d = 0;
+                       qglBindTexture(GL_TEXTURE_3D, unit->t3d);
+                       CHECKGLERROR
+               }
+               // update cubemap texture binding
+               if (unit->tcubemap)
+               {
+                       GL_ActiveTexture(unitnum);
+                       if (unitnum < backendunits)
+                               qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+                       unit->tcubemap = 0;
+                       qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);
+                       CHECKGLERROR
+               }
+       }
+       for (unitnum = 0;unitnum < backendarrayunits;unitnum++)
+       {
+               gltextureunit_t *unit = gl_state.units + unitnum;
+               // texture array unit is disabled, disable the array
+               if (unit->arrayenabled)
+               {
+                       unit->arrayenabled = false;
+                       GL_ClientActiveTexture(unitnum);
+                       qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+               }
+       }
+       for (unitnum = 0;unitnum < backendunits;unitnum++)
+       {
+               gltextureunit_t *unit = gl_state.units + unitnum;
+               // no texmatrix specified, revert to identity
+               if (unit->texmatrixenabled)
+               {
+                       unit->texmatrixenabled = false;
+                       qglMatrixMode(GL_TEXTURE);
+                       GL_ActiveTexture(unitnum);
+                       qglLoadIdentity();
+                       qglMatrixMode(GL_MODELVIEW);
+               }
+               if (gl_combine.integer)
+               {
+                       // GL_ARB_texture_env_combine
+                       if (unit->combinergb != GL_MODULATE)
+                       {
+                               unit->combinergb = GL_MODULATE;
+                               GL_ActiveTexture(unitnum);
+                               qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, unit->combinergb);CHECKGLERROR
+                       }
+                       if (unit->combinealpha != GL_MODULATE)
+                       {
+                               unit->combinealpha = GL_MODULATE;
+                               GL_ActiveTexture(unitnum);
+                               qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, unit->combinealpha);CHECKGLERROR
+                       }
+                       if (unit->rgbscale != 1)
+                       {
+                               GL_ActiveTexture(unitnum);
+                               qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (unit->rgbscale = 1));CHECKGLERROR
+                       }
+                       if (unit->alphascale != 1)
+                       {
+                               GL_ActiveTexture(unitnum);
+                               qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, (unit->alphascale = 1));CHECKGLERROR
+                       }
+               }
+               else
+               {
+                       // normal GL texenv
+                       if (unit->combinergb != GL_MODULATE)
+                       {
+                               unit->combinergb = GL_MODULATE;
+                               GL_ActiveTexture(unitnum);
+                               qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combinergb);CHECKGLERROR
+                       }
+               }
+       }
+}
+
 void R_Mesh_Draw_ShowTris(int firstvertex, int numvertices, int numtriangles, const int *elements)
 {
        qglBegin(GL_LINES);