int texcombinergb[MAX_TEXTUREUNITS]; // works with or without combine for some operations
int texcombinealpha[MAX_TEXTUREUNITS]; // does nothing without combine
int pointervertexcount;
- float *pointer_vertex;
- float *pointer_color;
- float *pointer_texcoord[MAX_TEXTUREUNITS];
+ const float *pointer_vertex;
+ const float *pointer_color;
+ const float *pointer_texcoord[MAX_TEXTUREUNITS];
}
rmeshstate_t;