#ifndef GL_BACKEND_H
#define GL_BACKEND_H
-#define MAX_TEXTUREUNITS 8
+#define MAX_TEXTUREUNITS 16
#define POLYGONELEMENTS_MAXPOINTS 258
extern int polygonelements[768];
void GL_ScissorTest(int state); // AK for DRAWQUEUE_(RE)SETCLIP
void GL_Clear(int mask);
+unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **vertexstrings_list, int fragmentstrings_count, const char **fragmentstrings_list);
+void GL_Backend_FreeProgram(unsigned int prog);
+
extern cvar_t gl_lockarrays;
extern cvar_t gl_mesh_copyarrays;
extern cvar_t gl_paranoid;
extern cvar_t gl_printcheckerror;
-extern int c_meshelements, c_meshs;
-
//input to R_Mesh_State
typedef struct
{
void R_Mesh_Draw_ShowTris(int numverts, int numtriangles, const int *elements);
// saves a section of the rendered frame to a .tga or .jpg file
-qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height, qboolean jpeg);
+qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg);
// used by R_Envmap_f and internally in backend, clears the frame
void R_ClearScreen(void);
// invoke refresh of frame
void SCR_UpdateScreen(void);
+// invoke refresh of loading plaque (nothing else seen)
+void SCR_UpdateLoadingScreen(void);
// public structure
typedef struct rcachearrayrequest_s
int R_Mesh_CacheArray(rcachearrayrequest_t *r);
extern float varray_vertex3f[65536*3];
+extern float varray_svector3f[65536*3];
+extern float varray_tvector3f[65536*3];
+extern float varray_normal3f[65536*3];
extern float varray_color4f[65536*4];
extern float varray_texcoord2f[4][65536*2];
extern float varray_texcoord3f[4][65536*3];
-extern float varray_normal3f[65536*3];
extern int earray_element3i[65536];
+extern float varray_vertex3f2[65536*3];
#endif