void GL_SetupView_ViewPort(int x, int y, int width, int height);
void GL_SetupView_Orientation_Identity(void);
-void GL_SetupView_Orientation_FromEntity(vec3_t origin, vec3_t angles);
+void GL_SetupView_Orientation_FromEntity(matrix4x4_t *matrix);
void GL_SetupView_Mode_Perspective(double fovx, double fovy, double zNear, double zFar);
void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double fovx, double fovy, double zNear);
void GL_SetupView_Mode_Ortho(double x1, double y1, double x2, double y2, double zNear, double zFar);