void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar);
void GL_UseColorArray(void);
void GL_Color(float cr, float cg, float cb, float ca);
+void GL_TransformToScreen(const vec4_t in, vec4_t out);
extern cvar_t gl_lockarrays;
int tex3d[MAX_TEXTUREUNITS];
int texcubemap[MAX_TEXTUREUNITS];
int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present
+ int texalphascale[MAX_TEXTUREUNITS]; // used only if COMBINE is present
int texcombinergb[MAX_TEXTUREUNITS]; // works with or without combine for some operations
int texcombinealpha[MAX_TEXTUREUNITS]; // does nothing without combine
}