void GL_SetupView_Orientation_Identity(void);
void GL_SetupView_Orientation_FromEntity(matrix4x4_t *matrix);
-void GL_SetupView_Mode_Perspective(double fovx, double fovy, double zNear, double zFar);
-void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double fovx, double fovy, double zNear);
+void GL_SetupView_Mode_Perspective(double frustumx, double frustumy, double zNear, double zFar);
+void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double frustumx, double frustumy, double zNear);
void GL_SetupView_Mode_Ortho(double x1, double y1, double x2, double y2, double zNear, double zFar);
void GL_BlendFunc(int blendfunc1, int blendfunc2);
void GL_DepthMask(int state);