*/
#include "quakedef.h"
+#include "image.h"
+#include "wad.h"
+
+#include "cl_video.h"
-cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
static rtexture_t *char_texture;
static rtexturepool_t *drawtexturepool;
+static qbyte concharimage[11356] =
+{
+#include "lhfont.h"
+};
+
+extern qbyte *LoadTGA (qbyte *f, int matchwidth, int matchheight);
+
+static rtexture_t *draw_generateconchars(void)
+{
+ int i;
+ qbyte buffer[65536][4], *data = NULL;
+
+ fs_filesize = 11356;
+ data = LoadTGA (concharimage, 256, 256);
+ fs_filesize = -1;
+
+ for (i = 0;i < 32768;i++)
+ {
+ buffer[i][0] = 255;
+ buffer[i][1] = 255;
+ buffer[i][2] = 255;
+ buffer[i][3] = data[i*4+0];
+ }
+
+ for (i = 32768;i < 65536;i++)
+ {
+ buffer[i][0] = 255;
+ buffer[i][1] = 0;
+ buffer[i][2] = 0;
+ buffer[i][3] = data[i*4+0];
+ }
+ Mem_Free(data);
+ return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
+
static qbyte pointerimage[256] =
{
"333333332......."
buffer[i][3] = 255;
}
}
- return R_LoadTexture(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+ return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
}
// must match NUMCROSSHAIRS in r_crosshairs.c
data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7);
}
}
- return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+ return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
+
+static rtexture_t *draw_generateditherpattern(void)
+{
+#if 1
+ int x, y;
+ qbyte data[8*8*4];
+ for (y = 0;y < 8;y++)
+ {
+ for (x = 0;x < 8;x++)
+ {
+ data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
+ data[(y*8+x)*4+3] = 255;
+ }
+ }
+ return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#else
+ qbyte data[16];
+ memset(data, 255, sizeof(data));
+ data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
+ return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#endif
}
/*
cachepic_t *pic;
qpic_t *p;
+ if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) {
+ clvideo_t *video;
+
+ video = CL_GetVideo(path);
+ if( video )
+ return &video->cpif;
+ }
+
crc = CRC_Block(path, strlen(path));
hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
for (pic = cachepichash[hashkey];pic;pic = pic->chain)
cachepichash[hashkey] = pic;
// load the pic from disk
- pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true);
+ pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
{
// compatibility with older versions
- pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, false, true);
+ pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
// failed to find gfx/whatever.tga or similar, try the wad
if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
{
for (i = 0;i < 128 * 128;i++)
if (pix[i] == 0)
pix[i] = 255;
- pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
}
else
- pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
}
}
+
+ if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
+ pic->tex = draw_generateconchars();
if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
pic->tex = draw_generatemousepointer();
+ if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001.tga"))
+ pic->tex = draw_generatemousepointer();
if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1.tga"))
pic->tex = draw_generatecrosshair(0);
if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2.tga"))
pic->tex = draw_generatecrosshair(3);
if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga"))
pic->tex = draw_generatecrosshair(4);
+ if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
+ pic->tex = draw_generateditherpattern();
if (pic->tex == NULL)
{
- Con_Printf ("Draw_CachePic: failed to load %s\n", path);
- pic->tex = r_notexture;
+ Con_Printf("Draw_CachePic: failed to load %s\n", path);
+ pic->tex = r_texture_notexture;
}
pic->width = R_TextureWidth(pic->tex);
pic->height = height;
if (pic->tex)
R_FreeTexture(pic->tex);
- pic->tex = R_LoadTexture (drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0);
+ pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
return pic;
}
hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
for (pic = cachepichash[hashkey];pic;pic = pic->chain)
{
- if (!strcmp (picname, pic->name))
+ if (!strcmp (picname, pic->name) && pic->tex)
{
R_FreeTexture(pic->tex);
pic->width = 0;
void GL_Draw_Init (void)
{
- Cvar_RegisterVariable (&scr_conalpha);
-
numcachepics = 0;
memset(cachepichash, 0, sizeof(cachepichash));
R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
}
+float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
+
int quadelements[768];
void R_DrawQueue(void)
{
- int pos, num, chartexnum, overbright, texnum, additive, batch;
- float x, y, w, h, s, t, u, v, cr, cg, cb, ca, *av, *at, *ac;
+ int pos, num, chartexnum, texnum, batch;
+ float x, y, w, h, s, t, u, v, *av, *at, c[4];
cachepic_t *pic;
drawqueue_t *dq;
- char *str, *currentpic;
+ char *str;
int batchcount;
unsigned int color;
drawqueuemesh_t *mesh;
quadelements[pos++] = num + 3;
}
}
- GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
+
+ r_view_width = bound(0, r_refdef.width, vid.realwidth);
+ r_view_height = bound(0, r_refdef.height, vid.realheight);
+ r_view_depth = 1;
+ r_view_x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width);
+ r_view_y = bound(0, r_refdef.y, vid.realheight - r_refdef.height);
+ r_view_z = 0;
+ r_view_fov_x = bound(0.1, r_refdef.fov_x, 170);
+ r_view_fov_y = bound(0.1, r_refdef.fov_y, 170);
+ r_view_matrix = r_refdef.viewentitymatrix;
+ GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
+
+ qglViewport(r_view_x, vid.realheight - (r_view_y + r_view_height), r_view_width, r_view_height);
GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
- GL_DepthFunc(GL_LEQUAL);
- R_Mesh_Start();
+ qglDepthFunc(GL_LEQUAL);
R_Mesh_Matrix(&r_identitymatrix);
- memset(&m, 0, sizeof(m));
chartexnum = R_GetTexture(char_texture);
- m.tex[0] = chartexnum;
- R_Mesh_TextureState(&m);
- currentpic = "";
+ memset(&m, 0, sizeof(m));
+
pic = NULL;
texnum = 0;
color = 0;
+ GL_Color(1,1,1,1);
- overbright = v_overbrightbits.integer;
batch = false;
batchcount = 0;
for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
{
dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
- additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0;
color = dq->color;
- m.blendfunc1 = GL_SRC_ALPHA;
- if (additive)
- m.blendfunc2 = GL_ONE;
+
+ if(dq->flags == DRAWFLAG_ADDITIVE)
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else if(dq->flags == DRAWFLAG_MODULATE)
+ GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+ else if(dq->flags == DRAWFLAG_2XMODULATE)
+ GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
else
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- m.depthdisable = true;
- R_Mesh_MainState(&m);
-
- cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
- cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
- cb = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
- ca = (float) ( color & 0xFF) * (1.0f / 255.0f);
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ GL_DepthMask(true);
+ GL_DepthTest(false);
+
+ c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f);
+ c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f);
+ c[2] = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f);
+ c[3] = (float) ( color & 0xFF) * (1.0f / 255.0f);
x = dq->x;
y = dq->y;
w = dq->scalex;
switch(dq->command)
{
- case DRAWQUEUE_PIC:
- str = (char *)(dq + 1);
- if (strcmp(str, currentpic))
- {
- currentpic = str;
- if (*str)
- {
- pic = Draw_CachePic(str);
- m.tex[0] = R_GetTexture(pic->tex);
- }
- else
- m.tex[0] = 0;
- R_Mesh_TextureState(&m);
- }
- if (*str)
- {
- if (w == 0)
- w = pic->width;
- if (h == 0)
- h = pic->height;
- }
- varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr;
- varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cg;
- varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb;
- varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
- varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
- varray_texcoord[0][2] = 1;varray_texcoord[0][3] = 0;
- varray_texcoord[0][4] = 1;varray_texcoord[0][5] = 1;
- varray_texcoord[0][6] = 0;varray_texcoord[0][7] = 1;
- varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 10;
- varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 10;
- varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10;
- varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 10;
- R_Mesh_Draw(4, 2, quadelements);
- break;
case DRAWQUEUE_STRING:
+ GL_Color(c[0], c[1], c[2], c[3]);
str = (char *)(dq + 1);
- if (strcmp("gfx/conchars", currentpic))
- {
- currentpic = "gfx/conchars";
- m.tex[0] = chartexnum;
- R_Mesh_TextureState(&m);
- }
batchcount = 0;
- ac = varray_color;
- at = varray_texcoord[0];
- av = varray_vertex;
+ m.pointer_vertex = varray_vertex3f;
+ m.pointer_color = NULL;
+ m.pointer_texcoord[0] = varray_texcoord2f[0];
+ m.tex[0] = chartexnum;
+ R_Mesh_State(&m);
+ at = varray_texcoord2f[0];
+ av = varray_vertex3f;
while ((num = *str++) && x < vid.conwidth)
{
if (num != ' ')
t = (num >> 4)*0.0625f + (0.5f / 256.0f);
u = 0.0625f - (1.0f / 256.0f);
v = 0.0625f - (1.0f / 256.0f);
- ac[0] = ac[4] = ac[ 8] = ac[12] = cr;
- ac[1] = ac[5] = ac[ 9] = ac[13] = cg;
- ac[2] = ac[6] = ac[10] = ac[14] = cb;
- ac[3] = ac[7] = ac[11] = ac[15] = ca;
- at[0] = s ;at[1] = t ;
- at[2] = s+u;at[3] = t ;
- at[4] = s+u;at[5] = t+v;
- at[6] = s ;at[7] = t+v;
+ at[ 0] = s ;at[ 1] = t ;
+ at[ 2] = s+u;at[ 3] = t ;
+ at[ 4] = s+u;at[ 5] = t+v;
+ at[ 6] = s ;at[ 7] = t+v;
av[ 0] = x ;av[ 1] = y ;av[ 2] = 10;
- av[ 4] = x+w;av[ 5] = y ;av[ 6] = 10;
- av[ 8] = x+w;av[ 9] = y+h;av[10] = 10;
- av[12] = x ;av[13] = y+h;av[14] = 10;
- ac += 16;
+ av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10;
+ av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
+ av[ 9] = x ;av[10] = y+h;av[11] = 10;
at += 8;
- av += 16;
+ av += 12;
batchcount++;
if (batchcount >= 128)
{
- R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, 0);
batchcount = 0;
- ac = varray_color;
- at = varray_texcoord[0];
- av = varray_vertex;
+ at = varray_texcoord2f[0];
+ av = varray_vertex3f;
}
}
x += w;
}
if (batchcount > 0)
- R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+ {
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, 0);
+ }
break;
case DRAWQUEUE_MESH:
mesh = (void *)(dq + 1);
+ m.pointer_vertex = mesh->data_vertex3f;
+ m.pointer_color = mesh->data_color4f;
+ m.pointer_texcoord[0] = mesh->data_texcoord2f;
m.tex[0] = R_GetTexture(mesh->texture);
- R_Mesh_TextureState(&m);
- R_Mesh_ResizeCheck(mesh->numvertices);
- memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices);
- memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[2]) * mesh->numvertices);
- memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices);
- R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices);
- currentpic = "\0";
+ if (!m.tex[0])
+ m.pointer_texcoord[0] = NULL;
+ R_Mesh_State(&m);
+ GL_LockArrays(0, mesh->num_vertices);
+ R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
+ GL_LockArrays(0, 0);
+ break;
+ case DRAWQUEUE_SETCLIP:
+ {
+ // We have to convert the con coords into real coords
+ int x , y, width, height;
+ x = dq->x * ((float)vid.realwidth / vid.conwidth);
+ // OGL uses top to bottom
+ y = dq->y * ((float) vid.realheight / vid.conheight);
+ width = dq->scalex * ((float)vid.realwidth / vid.conwidth);
+ height = dq->scaley * ((float)vid.realheight / vid.conheight);
+
+ GL_Scissor(x, y, width, height);
+
+ GL_ScissorTest(true);
+ }
+ break;
+ case DRAWQUEUE_RESETCLIP:
+ GL_ScissorTest(false);
break;
}
}
- if (!v_hwgamma.integer)
+ if (!vid_usinghwgamma)
{
- // we use one big triangle for all the screen blends
- varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
- varray_texcoord[0][2] = 0;varray_texcoord[0][3] = 0;
- varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0;
- varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
- varray_vertex[4] = 10000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
- varray_vertex[8] = -5000;varray_vertex[1] = 10000;varray_vertex[2] = 10;
- // alpha is 1 for all these
- varray_color[3] = varray_color[7] = varray_color[11] = 1;
// all the blends ignore depth
- m.depthdisable = true;
- t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
- if (t >= 1.01f)
+ memset(&m, 0, sizeof(m));
+ m.pointer_vertex = blendvertex3f;
+ R_Mesh_State(&m);
+ GL_DepthMask(true);
+ GL_DepthTest(false);
+ if (v_color_enable.integer)
{
- m.blendfunc1 = GL_DST_COLOR;
- m.blendfunc2 = GL_ONE;
- R_Mesh_State(&m);
- while (t >= 1.01f)
+ c[0] = v_color_white_r.value;
+ c[1] = v_color_white_g.value;
+ c[2] = v_color_white_b.value;
+ }
+ else
+ c[0] = c[1] = c[2] = v_contrast.value;
+ if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
+ {
+ GL_BlendFunc(GL_DST_COLOR, GL_ONE);
+ while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
- cr = t - 1.0f;
- if (cr > 1.0f)
- cr = 1.0f;
- varray_color[0] = varray_color[4] = varray_color[ 8] = cr;
- varray_color[1] = varray_color[5] = varray_color[ 9] = cr;
- varray_color[2] = varray_color[6] = varray_color[10] = cr;
- R_Mesh_Draw(3, 1, polygonelements);
- t *= 0.5;
+ GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
+ R_Mesh_Draw(0, 3, 1, polygonelements);
+ VectorScale(c, 0.5, c);
}
}
- else if (t <= 0.99f)
+ if (v_color_enable.integer)
{
- m.blendfunc1 = GL_ZERO;
- m.blendfunc2 = GL_SRC_COLOR;
- R_Mesh_State(&m);
- varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = t;
- varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = t;
- varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = t;
- R_Mesh_Draw(3, 1, polygonelements);
+ c[0] = v_color_black_r.value;
+ c[1] = v_color_black_g.value;
+ c[2] = v_color_black_b.value;
}
- if (v_brightness.value >= 0.01f)
+ else
+ c[0] = c[1] = c[2] = v_brightness.value;
+ if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
{
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ONE;
- R_Mesh_State(&m);
- varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = v_brightness.value;
- varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = v_brightness.value;
- varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = v_brightness.value;
- R_Mesh_Draw(3, 1, polygonelements);
+ GL_BlendFunc(GL_ONE, GL_ONE);
+ GL_Color(c[0], c[1], c[2], 1);
+ R_Mesh_Draw(0, 3, 1, polygonelements);
}
}
- R_Mesh_Finish();
}