#include "quakedef.h"
#include "image.h"
+#include "wad.h"
+
+#include "cl_video.h"
+
static rtexture_t *char_texture;
static rtexturepool_t *drawtexturepool;
+static qbyte concharimage[11356] =
+{
+#include "lhfont.h"
+};
+
+extern qbyte *LoadTGA (qbyte *f, int matchwidth, int matchheight);
+
+static rtexture_t *draw_generateconchars(void)
+{
+ int i;
+ qbyte buffer[65536][4], *data = NULL;
+
+ fs_filesize = 11356;
+ data = LoadTGA (concharimage, 256, 256);
+ fs_filesize = -1;
+
+ for (i = 0;i < 32768;i++)
+ {
+ buffer[i][0] = 255;
+ buffer[i][1] = 255;
+ buffer[i][2] = 255;
+ buffer[i][3] = data[i*4+0];
+ }
+
+ for (i = 32768;i < 65536;i++)
+ {
+ buffer[i][0] = 255;
+ buffer[i][1] = 0;
+ buffer[i][2] = 0;
+ buffer[i][3] = data[i*4+0];
+ }
+ Mem_Free(data);
+ return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
+
static qbyte pointerimage[256] =
{
"333333332......."
cachepic_t *pic;
qpic_t *p;
+ if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) {
+ clvideo_t *video;
+
+ video = CL_GetVideo(path);
+ if( video )
+ return &video->cpif;
+ }
+
crc = CRC_Block(path, strlen(path));
hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
for (pic = cachepichash[hashkey];pic;pic = pic->chain)
pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
}
}
+
+ if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
+ pic->tex = draw_generateconchars();
if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
pic->tex = draw_generatemousepointer();
+ if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001.tga"))
+ pic->tex = draw_generatemousepointer();
if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1.tga"))
pic->tex = draw_generatecrosshair(0);
if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2.tga"))
pic->tex = draw_generateditherpattern();
if (pic->tex == NULL)
{
- Con_Printf ("Draw_CachePic: failed to load %s\n", path);
- pic->tex = r_notexture;
+ Con_Printf("Draw_CachePic: failed to load %s\n", path);
+ pic->tex = r_texture_notexture;
}
pic->width = R_TextureWidth(pic->tex);
float x, y, w, h, s, t, u, v, *av, *at, c[4];
cachepic_t *pic;
drawqueue_t *dq;
- char *str, *currentpic;
+ char *str;
int batchcount;
unsigned int color;
drawqueuemesh_t *mesh;
quadelements[pos++] = num + 3;
}
}
- qglViewport(0, 0, vid.realwidth, vid.realheight);
+
+ r_view_width = bound(0, r_refdef.width, vid.realwidth);
+ r_view_height = bound(0, r_refdef.height, vid.realheight);
+ r_view_depth = 1;
+ r_view_x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width);
+ r_view_y = bound(0, r_refdef.y, vid.realheight - r_refdef.height);
+ r_view_z = 0;
+ r_view_fov_x = bound(0.1, r_refdef.fov_x, 170);
+ r_view_fov_y = bound(0.1, r_refdef.fov_y, 170);
+ r_view_matrix = r_refdef.viewentitymatrix;
+ GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
+
+ qglViewport(r_view_x, vid.realheight - (r_view_y + r_view_height), r_view_width, r_view_height);
GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
qglDepthFunc(GL_LEQUAL);
R_Mesh_Matrix(&r_identitymatrix);
chartexnum = R_GetTexture(char_texture);
memset(&m, 0, sizeof(m));
- m.tex[0] = 0;
- R_Mesh_State_Texture(&m);
- currentpic = "";
pic = NULL;
texnum = 0;
color = 0;
+ GL_Color(1,1,1,1);
batch = false;
batchcount = 0;
{
dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
color = dq->color;
-
+
if(dq->flags == DRAWFLAG_ADDITIVE)
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
else if(dq->flags == DRAWFLAG_MODULATE)
case DRAWQUEUE_STRING:
GL_Color(c[0], c[1], c[2], c[3]);
str = (char *)(dq + 1);
- if (strcmp("gfx/conchars", currentpic))
- {
- currentpic = "gfx/conchars";
- m.tex[0] = chartexnum;
- }
batchcount = 0;
- GL_VertexPointer(varray_vertex3f);
+ m.pointer_vertex = varray_vertex3f;
+ m.pointer_color = NULL;
m.pointer_texcoord[0] = varray_texcoord2f[0];
- R_Mesh_State_Texture(&m);
+ m.tex[0] = chartexnum;
+ R_Mesh_State(&m);
at = varray_texcoord2f[0];
av = varray_vertex3f;
while ((num = *str++) && x < vid.conwidth)
batchcount++;
if (batchcount >= 128)
{
- R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, 0);
batchcount = 0;
at = varray_texcoord2f[0];
av = varray_vertex3f;
x += w;
}
if (batchcount > 0)
- R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+ {
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, 0);
+ }
break;
case DRAWQUEUE_MESH:
mesh = (void *)(dq + 1);
- GL_VertexPointer(mesh->data_vertex3f);
- GL_ColorPointer(mesh->data_color4f);
- m.tex[0] = R_GetTexture(mesh->texture);
+ m.pointer_vertex = mesh->data_vertex3f;
+ m.pointer_color = mesh->data_color4f;
m.pointer_texcoord[0] = mesh->data_texcoord2f;
- R_Mesh_State_Texture(&m);
- R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
- currentpic = "\0";
+ m.tex[0] = R_GetTexture(mesh->texture);
+ if (!m.tex[0])
+ m.pointer_texcoord[0] = NULL;
+ R_Mesh_State(&m);
+ GL_LockArrays(0, mesh->num_vertices);
+ R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
+ GL_LockArrays(0, 0);
break;
case DRAWQUEUE_SETCLIP:
{
// We have to convert the con coords into real coords
int x , y, width, height;
x = dq->x * ((float)vid.realwidth / vid.conwidth);
- // OGL uses top to bottom
+ // OGL uses top to bottom
y = dq->y * ((float) vid.realheight / vid.conheight);
width = dq->scalex * ((float)vid.realwidth / vid.conwidth);
height = dq->scaley * ((float)vid.realheight / vid.conheight);
break;
case DRAWQUEUE_RESETCLIP:
GL_ScissorTest(false);
- break;
+ break;
}
}
{
// all the blends ignore depth
memset(&m, 0, sizeof(m));
- R_Mesh_State_Texture(&m);
+ m.pointer_vertex = blendvertex3f;
+ R_Mesh_State(&m);
GL_DepthMask(true);
GL_DepthTest(false);
if (v_color_enable.integer)
if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
GL_BlendFunc(GL_DST_COLOR, GL_ONE);
- GL_VertexPointer(blendvertex3f);
while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
- R_Mesh_Draw(3, 1, polygonelements);
+ R_Mesh_Draw(0, 3, 1, polygonelements);
VectorScale(c, 0.5, c);
}
}
if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
{
GL_BlendFunc(GL_ONE, GL_ONE);
- GL_VertexPointer(blendvertex3f);
GL_Color(c[0], c[1], c[2], 1);
- R_Mesh_Draw(3, 1, polygonelements);
+ R_Mesh_Draw(0, 3, 1, polygonelements);
}
}
}