================
*/
// FIXME: move this to client somehow
-cachepic_t *Draw_CachePic (char *path)
+cachepic_t *Draw_CachePic (const char *path, qboolean persistent)
{
int i, crc, hashkey;
cachepic_t *pic;
qpic_t *p;
+ int persistentflag;
- if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) {
+ if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) {
clvideo_t *video;
video = CL_GetVideo(path);
return &video->cpif;
}
+ if (persistent) {
+ persistentflag = TEXF_PRECACHE;
+ } else {
+ persistentflag = 0;
+ }
+
crc = CRC_Block(path, strlen(path));
hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
for (pic = cachepichash[hashkey];pic;pic = pic->chain)
cachepichash[hashkey] = pic;
// load the pic from disk
- pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+ pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, TEXF_ALPHA | persistentflag);
if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
{
// compatibility with older versions
- pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+ pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, TEXF_ALPHA | persistentflag);
// failed to find gfx/whatever.tga or similar, try the wad
if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
{
for (i = 0;i < 128 * 128;i++)
if (pix[i] == 0)
pix[i] = 255;
- pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, TEXF_ALPHA | persistentflag, palette_complete);
}
else
- pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | persistentflag, palette_complete);
}
}
return pic;
}
-cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels)
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, qbyte *pixels)
{
int crc, hashkey;
cachepic_t *pic;
return pic;
}
-void Draw_FreePic(char *picname)
+void Draw_FreePic(const char *picname)
{
int crc;
int hashkey;
numcachepics = 0;
memset(cachepichash, 0, sizeof(cachepichash));
- char_texture = Draw_CachePic("gfx/conchars")->tex;
+ char_texture = Draw_CachePic("gfx/conchars", true)->tex;
}
static void gl_draw_shutdown(void)
}
}
- r_view_width = bound(0, r_refdef.width, vid.realwidth);
- r_view_height = bound(0, r_refdef.height, vid.realheight);
+ r_view_width = bound(0, r_refdef.width, vid.width);
+ r_view_height = bound(0, r_refdef.height, vid.height);
r_view_depth = 1;
- r_view_x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width);
- r_view_y = bound(0, r_refdef.y, vid.realheight - r_refdef.height);
+ r_view_x = bound(0, r_refdef.x, vid.width - r_refdef.width);
+ r_view_y = bound(0, r_refdef.y, vid.height - r_refdef.height);
r_view_z = 0;
r_view_fov_x = bound(0.1, r_refdef.fov_x, 170);
r_view_fov_y = bound(0.1, r_refdef.fov_y, 170);
r_view_matrix = r_refdef.viewentitymatrix;
GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
- qglViewport(r_view_x, vid.realheight - (r_view_y + r_view_height), r_view_width, r_view_height);
- GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
+ qglViewport(r_view_x, vid.height - (r_view_y + r_view_height), r_view_width, r_view_height);
+ GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
qglDepthFunc(GL_LEQUAL);
R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
at = varray_texcoord2f[0];
av = varray_vertex3f;
- while ((num = *str++) && x < vid.conwidth)
+ while ((num = *str++) && x < vid_conwidth.integer)
{
if (num != ' ')
{
if (batchcount >= 128)
{
GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+ R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
GL_LockArrays(0, 0);
batchcount = 0;
at = varray_texcoord2f[0];
if (batchcount > 0)
{
GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+ R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
GL_LockArrays(0, 0);
}
break;
m.pointer_texcoord[0] = NULL;
R_Mesh_State(&m);
GL_LockArrays(0, mesh->num_vertices);
- R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
+ R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
GL_LockArrays(0, 0);
break;
case DRAWQUEUE_SETCLIP:
{
// We have to convert the con coords into real coords
int x , y, width, height;
- x = dq->x * ((float)vid.realwidth / vid.conwidth);
+ x = dq->x * ((float)vid.width / vid_conwidth.integer);
// OGL uses top to bottom
- y = dq->y * ((float) vid.realheight / vid.conheight);
- width = dq->scalex * ((float)vid.realwidth / vid.conwidth);
- height = dq->scaley * ((float)vid.realheight / vid.conheight);
+ y = dq->y * ((float) vid.height / vid_conheight.integer);
+ width = dq->scalex * ((float)vid.width / vid_conwidth.integer);
+ height = dq->scaley * ((float)vid.height / vid_conheight.integer);
GL_Scissor(x, y, width, height);
while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
- R_Mesh_Draw(3, 1, polygonelements);
+ R_Mesh_Draw(0, 3, 1, polygonelements);
VectorScale(c, 0.5, c);
}
}
{
GL_BlendFunc(GL_ONE, GL_ONE);
GL_Color(c[0], c[1], c[2], 1);
- R_Mesh_Draw(3, 1, polygonelements);
+ R_Mesh_Draw(0, 3, 1, polygonelements);
}
}
}