]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
implemented fake reflection cubemaps... requires that a .shader
[xonotic/darkplaces.git] / gl_draw.c
index ff8176f245772e3d704832da5b67aad808c830a4..2675d414a755d42941a740867e93c38e112c4b6d 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -34,6 +34,14 @@ cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all te
 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
 
+cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
+cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
+cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
+cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
+cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
+
 extern cvar_t v_glslgamma;
 
 //=============================================================================
@@ -543,8 +551,19 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
        fs_offset_t widthbufsize;
 
        if(override || !fnt->texpath[0])
+       {
                strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
 
+               // load the cvars when the font is FIRST loaded
+               fnt->settings.antialias = r_font_antialias.integer;
+               fnt->settings.hinting = r_font_hinting.integer;
+               fnt->settings.outline = r_font_postprocess_outline.value;
+               fnt->settings.blur = r_font_postprocess_blur.value;
+               fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
+               fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
+               fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
+       }
+
        if(drawtexturepool == NULL)
                return; // before gl_draw_start, so will be loaded later
 
@@ -804,6 +823,7 @@ static void LoadFont_f(void)
                                f->req_sizes[i] = sz;
                }
        }
+
        LoadFont(true, mainfont, f);
 }
 
@@ -847,6 +867,13 @@ static void gl_draw_newmap(void)
 void GL_Draw_Init (void)
 {
        int i, j;
+       Cvar_RegisterVariable(&r_font_postprocess_blur);
+       Cvar_RegisterVariable(&r_font_postprocess_outline);
+       Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
+       Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
+       Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
+       Cvar_RegisterVariable(&r_font_hinting);
+       Cvar_RegisterVariable(&r_font_antialias);
        Cvar_RegisterVariable(&r_textshadow);
        Cvar_RegisterVariable(&r_textbrightness);
        Cvar_RegisterVariable(&r_textcontrast);
@@ -1467,9 +1494,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                if (batchcount)
                                                {
                                                        // switching from freetype to non-freetype rendering
-                                                       GL_LockArrays(0, batchcount * 4);
                                                        R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                                       GL_LockArrays(0, 0);
                                                        batchcount = 0;
                                                        ac = color4f;
                                                        at = texcoord2f;
@@ -1506,9 +1531,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                batchcount++;
                                if (batchcount >= QUADELEMENTS_MAXQUADS)
                                {
-                                       GL_LockArrays(0, batchcount * 4);
                                        R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                       GL_LockArrays(0, 0);
                                        batchcount = 0;
                                        ac = color4f;
                                        at = texcoord2f;
@@ -1522,9 +1545,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                        if (batchcount)
                                        {
                                                // we need a different character map, render what we currently have:
-                                               GL_LockArrays(0, batchcount * 4);
                                                R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                               GL_LockArrays(0, 0);
                                                batchcount = 0;
                                                ac = color4f;
                                                at = texcoord2f;
@@ -1583,9 +1604,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                batchcount++;
                                if (batchcount >= QUADELEMENTS_MAXQUADS)
                                {
-                                       GL_LockArrays(0, batchcount * 4);
                                        R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                       GL_LockArrays(0, 0);
                                        batchcount = 0;
                                        ac = color4f;
                                        at = texcoord2f;
@@ -1603,11 +1622,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                }
        }
        if (batchcount > 0)
-       {
-               GL_LockArrays(0, batchcount * 4);
                R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-               GL_LockArrays(0, 0);
-       }
 
        if (outcolor)
                *outcolor = colorindex;
@@ -1724,9 +1739,7 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
        R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
        R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
 
-       GL_LockArrays(0, mesh->num_vertices);
        R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
-       GL_LockArrays(0, 0);
 }
 
 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)