#include "cl_video.h"
-cvar_t r_textshadow = {0, "r_textshadow", "0" "draws a shadow on all text to improve readability"};
+cvar_t r_textshadow = {0, "r_textshadow", "0", "draws a shadow on all text to improve readability"};
static rtexture_t *char_texture;
cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
void DrawQ_Begin(void)
{
- r_view_width = bound(0, r_refdef.width, vid.width);
- r_view_height = bound(0, r_refdef.height, vid.height);
- r_view_depth = 1;
- r_view_x = bound(0, r_refdef.x, vid.width - r_refdef.width);
- r_view_y = bound(0, r_refdef.y, vid.height - r_refdef.height);
- r_view_z = 0;
- r_view_matrix = r_refdef.viewentitymatrix;
- GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
-
- qglViewport(r_view_x, vid.height - (r_view_y + r_view_height), r_view_width, r_view_height);
+ GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1);
+
+ CHECKGLERROR
+ qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR
GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
- qglDepthFunc(GL_LEQUAL);
+ qglDepthFunc(GL_LEQUAL);CHECKGLERROR
R_Mesh_Matrix(&identitymatrix);
GL_DepthMask(true);
GL_DepthTest(false);
GL_Color(1,1,1,1);
+ GL_AlphaTest(false);
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
r_refdef.draw2dstage = true;
}
+static void _DrawQ_ProcessDrawFlag(int flags)
+{
+ CHECKGLERROR
+ if(flags == DRAWFLAG_ADDITIVE)
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else if(flags == DRAWFLAG_MODULATE)
+ GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+ else if(flags == DRAWFLAG_2XMODULATE)
+ GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+ else
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
{
if (!r_refdef.draw2dstage)
int i, num;
float *av, *at;
int batchcount;
- rmeshstate_t m;
float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
return;
}
- if (!r_render.integer)
- return;
-
if (alpha < (1.0f / 255.0f))
return;
- if(flags == DRAWFLAG_ADDITIVE)
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
- else if(flags == DRAWFLAG_MODULATE)
- GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
- else if(flags == DRAWFLAG_2XMODULATE)
- GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
- else
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ _DrawQ_ProcessDrawFlag(flags);
GL_Color(red, green, blue, alpha);
- memset(&m, 0, sizeof(m));
- m.pointer_vertex = vertex3f;
- m.pointer_color = NULL;
- m.pointer_texcoord[0] = texcoord2f;
- m.tex[0] = R_GetTexture(char_texture);
- R_Mesh_State(&m);
+ R_Mesh_VertexPointer(vertex3f);
+ R_Mesh_ColorPointer(NULL);
+ R_Mesh_ResetTextureState();
+ R_Mesh_TexBind(0, R_GetTexture(char_texture));
+ R_Mesh_TexCoordPointer(0, 2, texcoord2f);
at = texcoord2f;
av = vertex3f;
void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
{
- rmeshstate_t m;
float floats[36];
if (!r_refdef.draw2dstage)
return;
}
- if (!r_render.integer)
- return;
-
- if(flags == DRAWFLAG_ADDITIVE)
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
- else if(flags == DRAWFLAG_MODULATE)
- GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
- else if(flags == DRAWFLAG_2XMODULATE)
- GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
- else
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ _DrawQ_ProcessDrawFlag(flags);
- memset(&m, 0, sizeof(m));
- m.pointer_vertex = floats;
- m.pointer_color = floats + 20;
+ R_Mesh_VertexPointer(floats);
+ R_Mesh_ColorPointer(floats + 20);
+ R_Mesh_ResetTextureState();
if (pic)
{
if (width == 0)
width = pic->width;
if (height == 0)
height = pic->height;
- m.tex[0] = R_GetTexture(pic->tex);
- m.pointer_texcoord[0] = floats + 12;
+ R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+ R_Mesh_TexCoordPointer(0, 2, floats + 12);
floats[12] = s1;floats[13] = t1;
floats[14] = s2;floats[15] = t2;
floats[16] = s4;floats[17] = t4;
floats[18] = s3;floats[19] = t3;
}
- R_Mesh_State(&m);
floats[2] = floats[5] = floats[8] = floats[11] = 0;
floats[0] = floats[9] = x;
void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
{
- rmeshstate_t m;
-
if (!r_refdef.draw2dstage)
{
Con_Printf("DrawQ_Mesh: not in 2d rendering stage!\n");
return;
}
- if (!r_render.integer)
- return;
-
- if(flags == DRAWFLAG_ADDITIVE)
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
- else if(flags == DRAWFLAG_MODULATE)
- GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
- else if(flags == DRAWFLAG_2XMODULATE)
- GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
- else
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ _DrawQ_ProcessDrawFlag(flags);
- memset(&m, 0, sizeof(m));
- m.pointer_vertex = mesh->data_vertex3f;
- m.pointer_color = mesh->data_color4f;
- m.tex[0] = R_GetTexture(mesh->texture);
- if (m.tex[0])
- m.pointer_texcoord[0] = mesh->data_texcoord2f;
- R_Mesh_State(&m);
+ R_Mesh_VertexPointer(mesh->data_vertex3f);
+ R_Mesh_ColorPointer(mesh->data_color4f);
+ R_Mesh_ResetTextureState();
+ R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
+ R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f);
GL_LockArrays(0, mesh->num_vertices);
R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
return;
}
- if (!r_render.integer)
- return;
-
- if(flags == DRAWFLAG_ADDITIVE)
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
- else if(flags == DRAWFLAG_MODULATE)
- GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
- else if(flags == DRAWFLAG_2XMODULATE)
- GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
- else
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ _DrawQ_ProcessDrawFlag(flags);
GL_Color(1,1,1,1);
+ CHECKGLERROR
qglBegin(GL_LINE_LOOP);
for (num = 0;num < mesh->num_vertices;num++)
{
qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
}
qglEnd();
+ CHECKGLERROR
}
//LordHavoc: FIXME: this is nasty!
Con_Printf("DrawQ_LineWidth: not in 2d rendering stage!\n");
return;
}
- qglLineWidth(width);
+ CHECKGLERROR
+ qglLineWidth(width);CHECKGLERROR
}
//[515]: this is old, delete
return;
}
- if (!r_render.integer)
- return;
-
+ CHECKGLERROR
if(width > 0)
DrawQ_LineWidth(width);
- if(flags == DRAWFLAG_ADDITIVE)
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
- else if(flags == DRAWFLAG_MODULATE)
- GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
- else if(flags == DRAWFLAG_2XMODULATE)
- GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
- else
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ _DrawQ_ProcessDrawFlag(flags);
GL_Color(r,g,b,alpha);
+ CHECKGLERROR
qglBegin(GL_LINES);
qglVertex2f(x1, y1);
qglVertex2f(x2, y2);
qglEnd();
+ CHECKGLERROR
}
void DrawQ_SetClipArea(float x, float y, float width, float height)
// We have to convert the con coords into real coords
// OGL uses top to bottom
- GL_Scissor(x * ((float)vid.width / vid_conwidth.integer), y * ((float) vid.height / vid_conheight.integer), width * ((float)vid.width / vid_conwidth.integer), height * ((float)vid.height / vid_conheight.integer));
+ GL_Scissor((int)(x * ((float)vid.width / vid_conwidth.integer)), (int)(y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
GL_ScissorTest(true);
}
static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
void R_DrawGamma(void)
{
- rmeshstate_t m;
float c[4];
if (!vid_usinghwgamma)
{
// all the blends ignore depth
- memset(&m, 0, sizeof(m));
- m.pointer_vertex = blendvertex3f;
- R_Mesh_State(&m);
+ R_Mesh_VertexPointer(blendvertex3f);
+ R_Mesh_ColorPointer(NULL);
+ R_Mesh_ResetTextureState();
GL_DepthMask(true);
GL_DepthTest(false);
if (v_color_enable.integer)