#include "ft2.h"
#include "ft2_fontdefs.h"
-dp_font_t dp_fonts[MAX_FONTS] = {{0}};
+dp_fonts_t dp_fonts;
+static mempool_t *fonts_mempool = NULL;
cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
double random;
rtexture_t *tex;
- data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
+ data = LoadTGA_BGRA (concharimage, FONT_FILESIZE, NULL);
// Gold numbers
for (i = 0;i < 8192;i++)
{
Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
#endif
- tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
+ tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, -1, NULL);
Mem_Free(data);
return tex;
}
for (y = 0;y < 8;y++)
for (x = 0;x < 8;x++)
pixels[y][x] = ((x^y) & 4) ? 254 : 0;
- return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
+ return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, -1, palette_bgra_transparent);
}
typedef struct embeddedpic_s
const embeddedpic_t *p;
for (p = embeddedpics;p->name;p++)
if (!strcmp(name, p->name))
- return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
+ return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, -1, palette_bgra_embeddedpic);
if (!strcmp(name, "gfx/conchars"))
return draw_generateconchars();
if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
fs_offset_t lmpsize;
unsigned char *lmpdata;
char lmpname[MAX_QPATH];
+ int texflags;
+
+ texflags = TEXF_ALPHA;
+ if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
+ texflags |= TEXF_CLAMP;
+ if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
+ texflags |= TEXF_COMPRESS;
// check whether the picture has already been cached
crc = CRC_Block((unsigned char *)path, strlen(path));
hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
for (pic = cachepichash[hashkey];pic;pic = pic->chain)
if (!strcmp (path, pic->name))
- return pic;
+ if(pic->texflags == texflags)
+ return pic;
if (numcachepics == MAX_CACHED_PICS)
{
return pic;
}
- pic->texflags = TEXF_ALPHA;
- if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
- pic->texflags |= TEXF_CLAMP;
- if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
- pic->texflags |= TEXF_COMPRESS;
-
+ pic->texflags = texflags;
pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
// load a high quality image from disk if possible
- pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer);
+ pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer != 0, NULL);
if (pixels == NULL && !strncmp(path, "gfx/", 4))
- pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer);
+ pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer != 0, NULL);
if (pixels)
{
pic->width = image_width;
pic->height = image_height;
if (!pic->autoload)
- pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, -1, NULL);
}
else
{
pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
// if no high quality replacement image was found, upload the original low quality texture
if (!pixels)
- pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
}
Mem_Free(lmpdata);
}
pic->height = 128;
// if no high quality replacement image was found, upload the original low quality texture
if (!pixels)
- pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font);
}
else
{
pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
// if no high quality replacement image was found, upload the original low quality texture
if (!pixels)
- pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
}
}
{
if (pic->autoload && !pic->tex)
{
- pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
+ pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0);
if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
- pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
+ pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0);
if (pic->tex == NULL)
pic->tex = draw_generatepic(pic->name, true);
}
pic->height = height;
if (pic->tex)
R_FreeTexture(pic->tex);
- pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
+ pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, -1, NULL);
return pic;
}
static float snap_to_pixel_x(float x, float roundUpAt);
extern int con_linewidth; // to force rewrapping
-static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
+void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
{
int i;
- float maxwidth, scale;
+ float maxwidth;
char widthfile[MAX_QPATH];
char *widthbuf;
fs_offset_t widthbufsize;
if(override || !fnt->texpath[0])
{
strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
-
- // load the cvars when the font is FIRST loaded
+ // load the cvars when the font is FIRST loader
+ fnt->settings.scale = scale;
+ fnt->settings.voffset = voffset;
fnt->settings.antialias = r_font_antialias.integer;
fnt->settings.hinting = r_font_hinting.integer;
fnt->settings.outline = r_font_postprocess_outline.value;
fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
}
+ // fix bad scale
+ if (fnt->settings.scale <= 0)
+ fnt->settings.scale = 1;
if(drawtexturepool == NULL)
return; // before gl_draw_start, so will be loaded later
// unspecified width == 1 (base width)
for(i = 1; i < 256; ++i)
fnt->width_of[i] = 1;
- scale = 1;
// FIXME load "name.width", if it fails, fill all with 1
if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
{
if(!COM_ParseToken_Simple(&p, false, false))
return;
- scale = atof(com_token);
+ fnt->settings.scale = atof(com_token);
}
else
{
fnt->maxwidth = maxwidth;
// fix up maxwidth for overlap
- fnt->maxwidth *= scale;
- fnt->scale = scale;
+ fnt->maxwidth *= fnt->settings.scale;
if(fnt == FONT_CONSOLE)
con_linewidth = -1; // rewrap console in next frame
}
-static dp_font_t *FindFont(const char *title)
+extern cvar_t developer_font;
+dp_font_t *FindFont(const char *title, qboolean allocate_new)
{
int i;
- for(i = 0; i < MAX_FONTS; ++i)
- if(!strcmp(dp_fonts[i].title, title))
- return &dp_fonts[i];
+
+ // find font
+ for(i = 0; i < dp_fonts.maxsize; ++i)
+ if(!strcmp(dp_fonts.f[i].title, title))
+ return &dp_fonts.f[i];
+ // if not found - try allocate
+ if (allocate_new)
+ {
+ // find any font with empty title
+ for(i = 0; i < dp_fonts.maxsize; ++i)
+ {
+ if(!strcmp(dp_fonts.f[i].title, ""))
+ {
+ strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
+ return &dp_fonts.f[i];
+ }
+ }
+ // if no any 'free' fonts - expand buffer
+ i = dp_fonts.maxsize;
+ dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
+ if (developer_font.integer)
+ Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", i, dp_fonts.maxsize);
+ dp_fonts.f = (dp_font_t *)Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
+ // register a font in first expanded slot
+ strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
+ return &dp_fonts.f[i];
+ }
return NULL;
}
static void LoadFont_f(void)
{
dp_font_t *f;
- int i;
+ int i, sizes;
const char *filelist, *c, *cm;
- float sz;
+ float sz, scale, voffset;
char mainfont[MAX_QPATH];
if(Cmd_Argc() < 2)
{
Con_Printf("Available font commands:\n");
- for(i = 0; i < MAX_FONTS; ++i)
- Con_Printf(" loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title);
+ for(i = 0; i < dp_fonts.maxsize; ++i)
+ if (dp_fonts.f[i].title[0])
+ Con_Printf(" loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
"can specify multiple fonts and faces\n"
"Like this: gfx/vera-sans:2,gfx/fallback:1\n"
"You can also specify a list of font sizes to load, like this:\n"
"loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
"In many cases, 8 12 16 24 32 should be a good choice.\n"
+ "custom switches:\n"
+ " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
+ " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
);
return;
}
- f = FindFont(Cmd_Argv(1));
+ f = FindFont(Cmd_Argv(1), true);
if(f == NULL)
{
Con_Printf("font function not found\n");
for(i = 1; i < MAX_FONT_SIZES; ++i)
f->req_sizes[i] = -1;
- if(Cmd_Argc() >= 3)
+ scale = 1;
+ voffset = 0;
+ if(Cmd_Argc() >= 4)
{
- for(i = 0; i < Cmd_Argc()-3; ++i)
+ for(sizes = 0, i = 3; i < Cmd_Argc(); ++i)
{
- sz = atof(Cmd_Argv(i+3));
+ // special switches
+ if (!strcmp(Cmd_Argv(i), "scale"))
+ {
+ i++;
+ if (i < Cmd_Argc())
+ scale = atof(Cmd_Argv(i));
+ continue;
+ }
+ if (!strcmp(Cmd_Argv(i), "voffset"))
+ {
+ i++;
+ if (i < Cmd_Argc())
+ voffset = atof(Cmd_Argv(i));
+ continue;
+ }
+ // parse one of sizes
+ sz = atof(Cmd_Argv(i));
if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
- f->req_sizes[i] = sz;
+ {
+ f->req_sizes[sizes] = sz;
+ sizes++;
+ }
}
}
- LoadFont(true, mainfont, f);
+ LoadFont(true, mainfont, f, scale, voffset);
}
/*
font_start();
- for(i = 0; i < MAX_FONTS; ++i)
- LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
+ // load default font textures
+ for(i = 0; i < dp_fonts.maxsize; ++i)
+ if (dp_fonts.f[i].title[0])
+ LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
// draw the loading screen so people have something to see in the newly opened window
SCR_UpdateLoadingScreen(true);
void GL_Draw_Init (void)
{
int i, j;
+
Cvar_RegisterVariable(&r_font_postprocess_blur);
Cvar_RegisterVariable(&r_font_postprocess_outline);
Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
Cvar_RegisterVariable(&r_textshadow);
Cvar_RegisterVariable(&r_textbrightness);
Cvar_RegisterVariable(&r_textcontrast);
- Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
- R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
+ // allocate fonts storage
+ fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
+ dp_fonts.maxsize = MAX_FONTS;
+ dp_fonts.f = (dp_font_t *)Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
+ memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
+
+ // assign starting font names
strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
- strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
+ strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
- if(!FONT_USER[i].title[0])
- dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
+ if(!FONT_USER(i)->title[0])
+ dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
+
+ Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
+ R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
}
void _DrawQ_Setup(void)
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
+qboolean r_draw2d_force = false;
static void _DrawQ_ProcessDrawFlag(int flags)
{
_DrawQ_Setup();
CHECKGLERROR
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
if(flags == DRAWFLAG_ADDITIVE)
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
else if(flags == DRAWFLAG_MODULATE)
float floats[36];
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_Mesh_ResetTextureState();
floats[12] = 0.0f;floats[13] = 0.0f;
float cosar = cos(ar);
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_Mesh_ResetTextureState();
if (pic)
float floats[36];
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_Mesh_ResetTextureState();
R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
snap = false;
}
// do this in the end
- w *= fnt->scale;
- h *= fnt->scale;
+ w *= fnt->settings.scale;
+ h *= fnt->settings.scale;
// find the most fitting size:
if (ft2 != NULL)
snap = false;
}
- starty -= (fnt->scale - 1) * h * 0.5; // center
- w *= fnt->scale;
- h *= fnt->scale;
+ starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
+ w *= fnt->settings.scale;
+ h *= fnt->settings.scale;
if (ft2 != NULL)
{
maxlen = 1<<30;
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
R_Mesh_ResetTextureState();
if (!fontmap)
float floats[36];
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_Mesh_ResetTextureState();
if (pic)
void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
{
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_Mesh_ResetTextureState();
R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
int num;
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
GL_Color(1,1,1,1);
CHECKGLERROR
void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
{
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);