#include "quakedef.h"
-//#define GL_COLOR_INDEX8_EXT 0x80E5
+cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
-cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
-
-rtexture_t *char_texture;
-
-typedef struct
-{
- rtexture_t *tex;
-} glpic_t;
-
-rtexture_t *conbacktex;
+static rtexture_t *char_texture;
//=============================================================================
/* Support Routines */
-typedef struct cachepic_s
-{
- char name[MAX_QPATH];
- // FIXME: qpic is evil
- qpic_t pic;
- byte padding[32]; // for appended glpic
-}
-cachepic_t;
+#define MAX_CACHED_PICS 256
+#define CACHEPICHASHSIZE 256
+static cachepic_t *cachepichash[CACHEPICHASHSIZE];
+static cachepic_t cachepics[MAX_CACHED_PICS];
+static int numcachepics;
-#define MAX_CACHED_PICS 256
-cachepic_t menu_cachepics[MAX_CACHED_PICS];
-int menu_numcachepics;
+static rtexturepool_t *drawtexturepool;
-byte menuplyr_pixels[4096];
+static qbyte pointerimage[256] =
+{
+ "333333332......."
+ "26777761........"
+ "2655541........."
+ "265541.........."
+ "2654561........."
+ "26414561........"
+ "251.14561......."
+ "21...14561......"
+ "1.....141......."
+ ".......1........"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+};
+
+static rtexture_t *draw_generatemousepointer(void)
+{
+ int i;
+ qbyte buffer[256][4];
+ for (i = 0;i < 256;i++)
+ {
+ if (pointerimage[i] == '.')
+ {
+ buffer[i][0] = 0;
+ buffer[i][1] = 0;
+ buffer[i][2] = 0;
+ buffer[i][3] = 0;
+ }
+ else
+ {
+ buffer[i][0] = (pointerimage[i] - '0') * 16;
+ buffer[i][1] = (pointerimage[i] - '0') * 16;
+ buffer[i][2] = (pointerimage[i] - '0') * 16;
+ buffer[i][3] = 255;
+ }
+ }
+ return R_LoadTexture(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+}
-int pic_texels;
-int pic_count;
+// must match NUMCROSSHAIRS in r_crosshairs.c
+#define NUMCROSSHAIRS 5
-rtexturepool_t *drawtexturepool;
+static qbyte *crosshairtexdata[NUMCROSSHAIRS] =
+{
+ "................"
+ "................"
+ "................"
+ "...33......33..."
+ "...355....553..."
+ "....577..775...."
+ ".....77..77....."
+ "................"
+ "................"
+ ".....77..77....."
+ "....577..775...."
+ "...355....553..."
+ "...33......33..."
+ "................"
+ "................"
+ "................"
+ ,
+ "................"
+ "................"
+ "................"
+ "...3........3..."
+ "....5......5...."
+ ".....7....7....."
+ "......7..7......"
+ "................"
+ "................"
+ "......7..7......"
+ ".....7....7....."
+ "....5......5...."
+ "...3........3..."
+ "................"
+ "................"
+ "................"
+ ,
+ "................"
+ ".......77......."
+ ".......77......."
+ "................"
+ "................"
+ ".......44......."
+ ".......44......."
+ ".77..44..44..77."
+ ".77..44..44..77."
+ ".......44......."
+ ".......44......."
+ "................"
+ ".......77......."
+ ".......77......."
+ "................"
+ "................"
+ ,
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "........7777777."
+ "........752....."
+ "........72......"
+ "........7......."
+ "........7......."
+ "........7......."
+ "................"
+ "................"
+ ,
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "........7......."
+ "................"
+ "........4......."
+ ".....7.4.4.7...."
+ "........4......."
+ "................"
+ "........7......."
+ "................"
+ "................"
+ "................"
+ "................"
+};
+
+static rtexture_t *draw_generatecrosshair(int num)
+{
+ int i;
+ char *in;
+ qbyte data[16*16][4];
+ in = crosshairtexdata[num];
+ for (i = 0;i < 16*16;i++)
+ {
+ if (in[i] == '.')
+ {
+ data[i][0] = 255;
+ data[i][1] = 255;
+ data[i][2] = 255;
+ data[i][3] = 0;
+ }
+ else
+ {
+ data[i][0] = 255;
+ data[i][1] = 255;
+ data[i][2] = 255;
+ data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7);
+ }
+ }
+ return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+}
/*
================
Draw_CachePic
================
*/
-// FIXME: qpic is evil
-qpic_t *Draw_CachePic (char *path)
+// FIXME: move this to client somehow
+cachepic_t *Draw_CachePic (char *path)
{
- cachepic_t *pic;
- int i;
- qpic_t *dat;
- glpic_t *gl;
- rtexture_t *tex;
+ int i, crc, hashkey;
+ cachepic_t *pic;
+ qpic_t *p;
- for (pic = menu_cachepics, i = 0;i < menu_numcachepics;pic++, i++)
+ crc = CRC_Block(path, strlen(path));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
if (!strcmp (path, pic->name))
- return &pic->pic;
+ return pic;
- if (menu_numcachepics == MAX_CACHED_PICS)
- Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
- menu_numcachepics++;
+ if (numcachepics == MAX_CACHED_PICS)
+ Sys_Error ("numcachepics == MAX_CACHED_PICS");
+ pic = cachepics + (numcachepics++);
strcpy (pic->name, path);
+ // link into list
+ pic->chain = cachepichash[hashkey];
+ cachepichash[hashkey] = pic;
- // FIXME: move this to menu code
- // HACK HACK HACK --- we need to keep the bytes for
- // the translatable player picture just for the menu
- // configuration dialog
- if (!strcmp (path, "gfx/menuplyr.lmp"))
+ // load the pic from disk
+ pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true);
+ if (pic->tex == NULL && (p = W_GetLumpName (path)))
{
- dat = (qpic_t *)COM_LoadFile (path, false);
- if (!dat)
- Sys_Error("unable to load gfx/menuplyr.lmp");
- SwapPic (dat);
-
- memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
+ if (!strcmp(path, "conchars"))
+ {
+ qbyte *pix;
+ // conchars is a raw image and with the wrong transparent color
+ pix = (qbyte *)p;
+ for (i = 0;i < 128 * 128;i++)
+ if (pix[i] == 0)
+ pix[i] = 255;
+ pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+ }
+ else
+ pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
}
+ if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
+ pic->tex = draw_generatemousepointer();
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1.tga"))
+ pic->tex = draw_generatecrosshair(0);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2.tga"))
+ pic->tex = draw_generatecrosshair(1);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3.tga"))
+ pic->tex = draw_generatecrosshair(2);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4.tga"))
+ pic->tex = draw_generatecrosshair(3);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga"))
+ pic->tex = draw_generatecrosshair(4);
+ if (pic->tex == NULL)
+ Sys_Error ("Draw_CachePic: failed to load %s", path);
+
+ pic->width = R_TextureWidth(pic->tex);
+ pic->height = R_TextureHeight(pic->tex);
+ return pic;
+}
- // load the pic from disk
- if ((tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true)))
+cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels)
+{
+ int crc, hashkey;
+ cachepic_t *pic;
+
+ crc = CRC_Block(picname, strlen(picname));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+ if (!strcmp (picname, pic->name))
+ break;
+
+ if (pic)
{
- // load the pic from an image file
- pic->pic.width = image_width;
- pic->pic.height = image_height;
- gl = (glpic_t *)pic->pic.data;
- gl->tex = tex;
- return &pic->pic;
+ if (pic->tex && pic->width == width && pic->height == height)
+ {
+ R_UpdateTexture(pic->tex, pixels);
+ return pic;
+ }
}
else
{
- qpic_t *p;
- // load the pic from gfx.wad
- p = W_GetLumpName (path);
- if (!p)
- Sys_Error ("Draw_CachePic: failed to load %s", path);
- pic->pic.width = p->width;
- pic->pic.height = p->height;
- gl = (glpic_t *)pic->pic.data;
- gl->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
- return &pic->pic;
+ if (pic == NULL)
+ {
+ if (numcachepics == MAX_CACHED_PICS)
+ Sys_Error ("numcachepics == MAX_CACHED_PICS");
+ pic = cachepics + (numcachepics++);
+ strcpy (pic->name, picname);
+ // link into list
+ pic->chain = cachepichash[hashkey];
+ cachepichash[hashkey] = pic;
+ }
+ }
+
+ pic->width = width;
+ pic->height = height;
+ if (pic->tex)
+ R_FreeTexture(pic->tex);
+ pic->tex = R_LoadTexture (drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0);
+ return pic;
+}
+
+void Draw_FreePic(char *picname)
+{
+ int crc;
+ int hashkey;
+ cachepic_t *pic;
+ // this doesn't really free the pic, but does free it's texture
+ crc = CRC_Block(picname, strlen(picname));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+ {
+ if (!strcmp (picname, pic->name))
+ {
+ R_FreeTexture(pic->tex);
+ pic->width = 0;
+ pic->height = 0;
+ return;
+ }
}
}
*/
static void gl_draw_start(void)
{
- int i;
- byte *draw_chars;
-
- menu_numcachepics = 0;
-
drawtexturepool = R_AllocTexturePool();
- char_texture = loadtextureimage (drawtexturepool, "conchars", 0, 0, false, false, true);
- if (!char_texture)
- {
- draw_chars = W_GetLumpName ("conchars");
- // convert font to proper transparent color
- for (i = 0;i < 128 * 128;i++)
- if (draw_chars[i] == 0)
- draw_chars[i] = 255;
-
- // now turn into texture
- char_texture = R_LoadTexture (drawtexturepool, "charset", 128, 128, draw_chars, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
- }
- conbacktex = loadtextureimage(drawtexturepool, "gfx/conback", 0, 0, false, false, true);
+ numcachepics = 0;
+ memset(cachepichash, 0, sizeof(cachepichash));
+
+ char_texture = Draw_CachePic("conchars")->tex;
}
static void gl_draw_shutdown(void)
{
R_FreeTexturePool(&drawtexturepool);
- menu_numcachepics = 0;
+ numcachepics = 0;
+ memset(cachepichash, 0, sizeof(cachepichash));
}
-void SHOWLMP_clear(void);
static void gl_draw_newmap(void)
{
- SHOWLMP_clear();
}
-extern char engineversion[40];
-int engineversionx, engineversiony;
-
void GL_Draw_Init (void)
{
- int i;
Cvar_RegisterVariable (&scr_conalpha);
- for (i = 0;i < 40 && engineversion[i];i++)
- engineversion[i] |= 0x80; // shift to orange
- engineversionx = vid.conwidth - strlen(engineversion) * 8 - 8;
- engineversiony = vid.conheight - 8;
-
- menu_numcachepics = 0;
+ numcachepics = 0;
+ memset(cachepichash, 0, sizeof(cachepichash));
R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
}
-/*
-================
-Draw_Character
+extern cvar_t gl_mesh_drawmode;
+extern int gl_maxdrawrangeelementsvertices;
+extern int gl_maxdrawrangeelementsindices;
-Draws one 8*8 graphics character with 0 being transparent.
-It can be clipped to the top of the screen to allow the console to be
-smoothly scrolled off.
-================
-*/
-void Draw_Character (int x, int y, int num)
+void R_DrawQueue(void)
{
- int row, col;
- float frow, fcol, size;
+ int pos, num, chartexnum, overbright;
+ float x, y, w, h, s, t, u, v;
+ cachepic_t *pic;
+ drawqueue_t *dq;
+ char *str, *currentpic;
+ int batch, batchcount, additive;
+ unsigned int color;
+ drawqueuemesh_t *mesh;
- if (num == 32)
- return; // space
+ if (!r_render.integer)
+ return;
- num &= 255;
-
- if (y <= -8)
- return; // totally off screen
+ qglViewport(vid.realx, vid.realy, vid.realwidth, vid.realheight);
- row = num>>4;
- col = num&15;
+ qglMatrixMode(GL_PROJECTION);
+ qglLoadIdentity();
+ qglOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999);
- frow = row*0.0625;
- fcol = col*0.0625;
- size = 0.0625;
+ qglMatrixMode(GL_MODELVIEW);
+ qglLoadIdentity();
- if (!r_render.integer)
- return;
- glBindTexture(GL_TEXTURE_2D, R_GetTexture(char_texture));
- CHECKGLERROR
- // LordHavoc: NEAREST mode on text if not scaling up
- if (vid.realwidth <= (int) vid.conwidth)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- CHECKGLERROR
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- CHECKGLERROR
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- CHECKGLERROR
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- CHECKGLERROR
- }
+ qglDisable(GL_DEPTH_TEST);
+ qglDisable(GL_CULL_FACE);
+ qglEnable(GL_BLEND);
+ qglEnable(GL_TEXTURE_2D);
+ qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- if (lighthalf)
- glColor3f(0.5f,0.5f,0.5f);
- else
- glColor3f(1.0f,1.0f,1.0f);
- CHECKGLERROR
- glBegin (GL_QUADS);
- glTexCoord2f (fcol, frow);
- glVertex2f (x, y);
- glTexCoord2f (fcol + size, frow);
- glVertex2f (x+8, y);
- glTexCoord2f (fcol + size, frow + size);
- glVertex2f (x+8, y+8);
- glTexCoord2f (fcol, frow + size);
- glVertex2f (x, y+8);
- glEnd ();
- CHECKGLERROR
-
- // LordHavoc: revert to LINEAR mode
-// if (vid.realwidth <= (int) vid.conwidth)
-// {
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-// }
-}
+ chartexnum = R_GetTexture(char_texture);
-/*
-================
-Draw_String
-================
-*/
-// LordHavoc: sped this up a lot, and added maxlen
-void Draw_String (int x, int y, char *str, int maxlen)
-{
- int num;
- float frow, fcol;
- if (!r_render.integer)
- return;
- if (y <= -8 || y >= (int) vid.conheight || x >= (int) vid.conwidth || *str == 0) // completely offscreen or no text to print
- return;
- if (maxlen < 1)
- maxlen = strlen(str);
- else if (maxlen > (int) strlen(str))
- maxlen = strlen(str);
- glBindTexture(GL_TEXTURE_2D, R_GetTexture(char_texture));
-
- // LordHavoc: NEAREST mode on text if not scaling up
- if (vid.realwidth <= (int) vid.conwidth)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- CHECKGLERROR
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- CHECKGLERROR
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- CHECKGLERROR
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- CHECKGLERROR
- }
+ additive = false;
+ qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ currentpic = "";
+ pic = NULL;
+ qglBindTexture(GL_TEXTURE_2D, 0);
+ color = 0;
+ qglColor4ub(0,0,0,0);
- if (lighthalf)
- glColor3f(0.5f,0.5f,0.5f);
- else
- glColor3f(1.0f,1.0f,1.0f);
- CHECKGLERROR
- glBegin (GL_QUADS);
- while (maxlen-- && x < (int) vid.conwidth) // stop rendering when out of characters or room
+ overbright = v_overbrightbits.integer;
+ batch = false;
+ batchcount = 0;
+ for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
{
- if ((num = *str++) != 32) // skip spaces
+ dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
+ if (dq->flags & DRAWFLAG_ADDITIVE)
{
- frow = (float) ((int) num >> 4)*0.0625;
- fcol = (float) ((int) num & 15)*0.0625;
- glTexCoord2f (fcol , frow );glVertex2f (x, y);
- glTexCoord2f (fcol + 0.0625, frow );glVertex2f (x+8, y);
- glTexCoord2f (fcol + 0.0625, frow + 0.0625);glVertex2f (x+8, y+8);
- glTexCoord2f (fcol , frow + 0.0625);glVertex2f (x, y+8);
+ if (!additive)
+ {
+ if (batch)
+ {
+ batch = false;
+ qglEnd();
+ }
+ additive = true;
+ qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ }
}
- x += 8;
- }
- glEnd ();
- CHECKGLERROR
+ else
+ {
+ if (additive)
+ {
+ if (batch)
+ {
+ batch = false;
+ qglEnd();
+ }
+ additive = false;
+ qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+ }
+ if (color != dq->color)
+ {
+ color = dq->color;
+ qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
+ }
+ if (batch && batchcount > 128)
+ {
+ batch = false;
+ qglEnd();
+ }
+ x = dq->x;
+ y = dq->y;
+ w = dq->scalex;
+ h = dq->scaley;
+ switch(dq->command)
+ {
+ case DRAWQUEUE_PIC:
+ str = (char *)(dq + 1);
+ if (*str)
+ {
+ if (strcmp(str, currentpic))
+ {
+ if (batch)
+ {
+ batch = false;
+ qglEnd();
+ }
+ currentpic = str;
+ pic = Draw_CachePic(str);
+ qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
+ }
+ if (w == 0)
+ w = pic->width;
+ if (h == 0)
+ h = pic->height;
+ if (!batch)
+ {
+ batch = true;
+ qglBegin(GL_TRIANGLES);
+ batchcount = 0;
+ }
+ qglTexCoord2f (0, 0);qglVertex2f (x , y );
+ qglTexCoord2f (1, 0);qglVertex2f (x+w, y );
+ qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+ qglTexCoord2f (0, 0);qglVertex2f (x , y );
+ qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+ qglTexCoord2f (0, 1);qglVertex2f (x , y+h);
+ batchcount++;
+ }
+ else
+ {
+ if (currentpic[0])
+ {
+ if (batch)
+ {
+ batch = false;
+ qglEnd();
+ }
+ currentpic = "";
+ qglBindTexture(GL_TEXTURE_2D, 0);
+ }
+ if (!batch)
+ {
+ batch = true;
+ qglBegin(GL_TRIANGLES);
+ batchcount = 0;
+ }
+ qglTexCoord2f (0, 0);qglVertex2f (x , y );
+ qglTexCoord2f (1, 0);qglVertex2f (x+w, y );
+ qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+ qglTexCoord2f (0, 0);qglVertex2f (x , y );
+ qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+ qglTexCoord2f (0, 1);qglVertex2f (x , y+h);
+ batchcount++;
+ }
+ break;
+ case DRAWQUEUE_STRING:
+ str = (char *)(dq + 1);
+ if (strcmp("conchars", currentpic))
+ {
+ if (batch)
+ {
+ batch = false;
+ qglEnd();
+ }
+ currentpic = "conchars";
+ qglBindTexture(GL_TEXTURE_2D, chartexnum);
+ }
+ if (!batch)
+ {
+ batch = true;
+ qglBegin(GL_TRIANGLES);
+ batchcount = 0;
+ }
+ while ((num = *str++) && x < vid.conwidth)
+ {
+ if (num != ' ')
+ {
+ s = (num & 15)*0.0625f + (0.5f / 256.0f);
+ t = (num >> 4)*0.0625f + (0.5f / 256.0f);
+ u = 0.0625f - (1.0f / 256.0f);
+ v = 0.0625f - (1.0f / 256.0f);
+ qglTexCoord2f (s , t );qglVertex2f (x , y );
+ qglTexCoord2f (s+u, t );qglVertex2f (x+w, y );
+ qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h);
+ qglTexCoord2f (s , t );qglVertex2f (x , y );
+ qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h);
+ qglTexCoord2f (s , t+v);qglVertex2f (x , y+h);
+ batchcount++;
+ }
+ x += w;
+ }
+ break;
+ case DRAWQUEUE_MESH:
+ if (batch)
+ {
+ batch = false;
+ qglEnd();
+ }
+ mesh = (void *)(dq + 1);
+ qglBindTexture(GL_TEXTURE_2D, R_GetTexture(mesh->texture));
- // LordHavoc: revert to LINEAR mode
-// if (vid.realwidth < (int) vid.conwidth)
-// {
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-// }
-}
+ if (gl_mesh_drawmode.integer < 0)
+ Cvar_SetValueQuick(&gl_mesh_drawmode, 0);
+ if (gl_mesh_drawmode.integer > 3)
+ Cvar_SetValueQuick(&gl_mesh_drawmode, 3);
+ if (gl_mesh_drawmode.integer >= 3 && qglDrawRangeElements == NULL)
+ Cvar_SetValueQuick(&gl_mesh_drawmode, 2);
-void Draw_AdditiveString (int x, int y, char *str, int maxlen)
-{
- if (!r_render.integer)
- return;
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- CHECKGLERROR
- Draw_String(x, y, str, maxlen);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- CHECKGLERROR
-}
+ if (gl_mesh_drawmode.integer > 0)
+ {
+ qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), mesh->vertices);CHECKGLERROR
+ qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), mesh->texcoords);CHECKGLERROR
+ qglColorPointer(4, GL_UNSIGNED_BYTE, sizeof(qbyte[4]), mesh->colors);CHECKGLERROR
+ qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
+ qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+ qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+ }
-void Draw_GenericPic (rtexture_t *tex, float red, float green, float blue, float alpha, int x, int y, int width, int height)
-{
- if (!r_render.integer)
- return;
- if (lighthalf)
- glColor4f(red * 0.5f, green * 0.5f, blue * 0.5f, alpha);
- else
- glColor4f(red, green, blue, alpha);
- CHECKGLERROR
- glBindTexture(GL_TEXTURE_2D, R_GetTexture(tex));
- CHECKGLERROR
- glBegin (GL_QUADS);
- glTexCoord2f (0, 0);glVertex2f (x, y);
- glTexCoord2f (1, 0);glVertex2f (x+width, y);
- glTexCoord2f (1, 1);glVertex2f (x+width, y+height);
- glTexCoord2f (0, 1);glVertex2f (x, y+height);
- glEnd ();
+ if (gl_mesh_drawmode.integer >= 3/* && (mesh->numvertices) <= gl_maxdrawrangeelementsvertices && (mesh->numindices) <= gl_maxdrawrangeelementsindices*/)
+ {
+ // GL 1.2 or GL 1.1 with extension
+ GL_LockArray(0, mesh->numvertices);
+ qglDrawRangeElements(GL_TRIANGLES, 0, mesh->numvertices, mesh->numindices, GL_UNSIGNED_INT, mesh->indices);
+ CHECKGLERROR
+ GL_UnlockArray();
+ }
+ else if (gl_mesh_drawmode.integer >= 2)
+ {
+ // GL 1.1
+ GL_LockArray(0, mesh->numvertices);
+ qglDrawElements(GL_TRIANGLES, mesh->numindices, GL_UNSIGNED_INT, mesh->indices);
+ CHECKGLERROR
+ GL_UnlockArray();
+ }
+ else if (gl_mesh_drawmode.integer >= 1)
+ {
+ int i;
+ // GL 1.1
+ // feed it manually using glArrayElement
+ GL_LockArray(0, mesh->numvertices);
+ qglBegin(GL_TRIANGLES);
+ for (i = 0;i < mesh->numindices;i++)
+ qglArrayElement(mesh->indices[i]);
+ qglEnd();
+ CHECKGLERROR
+ GL_UnlockArray();
+ }
+ else
+ {
+ int i, in;
+ // GL 1.1 but not using vertex arrays - 3dfx glquake minigl driver
+ // feed it manually
+ qglBegin(GL_TRIANGLES);
+ for (i = 0;i < mesh->numindices;i++)
+ {
+ in = mesh->indices[i];
+ qglColor4ub(mesh->colors[in * 4], mesh->colors[in * 4 + 1], mesh->colors[in * 4 + 2], mesh->colors[in * 4 + 3]);
+ qglTexCoord2f(mesh->texcoords[in * 2], mesh->texcoords[in * 2 + 1]);
+ qglVertex3f(mesh->vertices[in * 3], mesh->vertices[in * 3 + 1], mesh->vertices[in * 3 + 2]);
+ }
+ qglEnd();
+ CHECKGLERROR
+ }
+ if (gl_mesh_drawmode.integer > 0)
+ {
+ qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
+ qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+ qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+ }
+ // restore color, since it got trashed by using color array
+ qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
+ CHECKGLERROR
+ currentpic = "\0";
+ break;
+ }
+ }
+ if (batch)
+ qglEnd();
CHECKGLERROR
-}
-
-/*
-=============
-Draw_AlphaPic
-=============
-*/
-void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
-{
- if (pic)
- Draw_GenericPic(((glpic_t *)pic->data)->tex, 1,1,1,alpha, x,y,pic->width, pic->height);
-}
-
-/*
-=============
-Draw_Pic
-=============
-*/
-void Draw_Pic (int x, int y, qpic_t *pic)
-{
- if (pic)
- Draw_GenericPic(((glpic_t *)pic->data)->tex, 1,1,1,1, x,y,pic->width, pic->height);
-}
-
-
-void Draw_AdditivePic (int x, int y, qpic_t *pic)
-{
- if (pic)
+ if (!v_hwgamma.integer)
{
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ qglDisable(GL_TEXTURE_2D);
CHECKGLERROR
- Draw_GenericPic(((glpic_t *)pic->data)->tex, 1,1,1,1, x,y,pic->width, pic->height);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
+ if (t >= 1.01f)
+ {
+ qglBlendFunc (GL_DST_COLOR, GL_ONE);
+ CHECKGLERROR
+ qglBegin (GL_TRIANGLES);
+ while (t >= 1.01f)
+ {
+ num = (int) ((t - 1.0f) * 255.0f);
+ if (num > 255)
+ num = 255;
+ qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+ qglVertex2f (-5000, -5000);
+ qglVertex2f (10000, -5000);
+ qglVertex2f (-5000, 10000);
+ t *= 0.5;
+ }
+ qglEnd ();
+ CHECKGLERROR
+ }
+ else if (t <= 0.99f)
+ {
+ qglBlendFunc(GL_ZERO, GL_SRC_COLOR);
+ CHECKGLERROR
+ qglBegin(GL_TRIANGLES);
+ num = (int) (t * 255.0f);
+ qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+ qglVertex2f (-5000, -5000);
+ qglVertex2f (10000, -5000);
+ qglVertex2f (-5000, 10000);
+ qglEnd();
+ CHECKGLERROR
+ }
+ if (v_brightness.value >= 0.01f)
+ {
+ qglBlendFunc (GL_ONE, GL_ONE);
+ CHECKGLERROR
+ num = (int) (v_brightness.value * 255.0f);
+ qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+ CHECKGLERROR
+ qglBegin (GL_TRIANGLES);
+ qglVertex2f (-5000, -5000);
+ qglVertex2f (10000, -5000);
+ qglVertex2f (-5000, 10000);
+ qglEnd ();
+ CHECKGLERROR
+ }
+ qglEnable(GL_TEXTURE_2D);
CHECKGLERROR
}
-}
-
-
-/*
-=============
-Draw_PicTranslate
-
-Only used for the player color selection menu
-=============
-*/
-void Draw_PicTranslate (int x, int y, qpic_t *pic, byte *translation)
-{
- int i, c;
- byte *trans, *src, *dest;
- rtexture_t *rt;
-
- if (pic == NULL)
- return;
-
- c = pic->width * pic->height;
- src = menuplyr_pixels;
- dest = trans = Mem_Alloc(tempmempool, c);
- for (i = 0;i < c;i++)
- *dest++ = translation[*src++];
-
- rt = R_LoadTexture (drawtexturepool, "translatedplayerpic", pic->width, pic->height, trans, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
- Mem_Free(trans);
-
- if (!r_render.integer)
- return;
- Draw_GenericPic (rt, 1,1,1,1, x, y, pic->width, pic->height);
-}
-
-
-/*
-================
-Draw_ConsoleBackground
-
-================
-*/
-void Draw_ConsoleBackground (int lines)
-{
- Draw_GenericPic (conbacktex, 1,1,1,scr_conalpha.value * lines / vid.conheight, 0, lines - vid.conheight, vid.conwidth, vid.conheight);
- // LordHavoc: draw version
- Draw_String(engineversionx, lines - vid.conheight + engineversiony, engineversion, 9999);
-}
-
-/*
-=============
-Draw_Fill
-
-Fills a box of pixels with a single color
-=============
-*/
-void Draw_Fill (int x, int y, int w, int h, int c)
-{
- if (!r_render.integer)
- return;
- glDisable (GL_TEXTURE_2D);
- CHECKGLERROR
- if (lighthalf)
- {
- byte *tempcolor = (byte *)&d_8to24table[c];
- glColor4ub ((byte) (tempcolor[0] >> 1), (byte) (tempcolor[1] >> 1), (byte) (tempcolor[2] >> 1), tempcolor[3]);
- }
- else
- glColor4ubv ((byte *)&d_8to24table[c]);
- CHECKGLERROR
-
- glBegin (GL_QUADS);
-
- glVertex2f (x,y);
- glVertex2f (x+w, y);
- glVertex2f (x+w, y+h);
- glVertex2f (x, y+h);
-
- glEnd ();
- CHECKGLERROR
- glColor3f(1,1,1);
- CHECKGLERROR
- glEnable (GL_TEXTURE_2D);
- CHECKGLERROR
-}
-//=============================================================================
-
-//=============================================================================
-
-/*
-================
-GL_Set2D
-
-Setup as if the screen was 320*200
-================
-*/
-void GL_Set2D (void)
-{
- if (!r_render.integer)
- return;
- glViewport (vid.realx, vid.realy, vid.realwidth, vid.realheight);
- CHECKGLERROR
-
- glMatrixMode(GL_PROJECTION);
- CHECKGLERROR
- glLoadIdentity ();
- CHECKGLERROR
- glOrtho (0, vid.conwidth, vid.conheight, 0, -99999, 99999);
- CHECKGLERROR
-
- glMatrixMode(GL_MODELVIEW);
- CHECKGLERROR
- glLoadIdentity ();
- CHECKGLERROR
- glDisable (GL_DEPTH_TEST);
- CHECKGLERROR
- glDisable (GL_CULL_FACE);
+ qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
CHECKGLERROR
- glEnable (GL_BLEND);
+ qglEnable (GL_CULL_FACE);
CHECKGLERROR
- glEnable(GL_TEXTURE_2D);
+ qglEnable (GL_DEPTH_TEST);
CHECKGLERROR
-
- // LordHavoc: added this
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qglDisable (GL_BLEND);
CHECKGLERROR
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- CHECKGLERROR
-
- glColor3f(1,1,1);
+ qglColor4ub (255, 255, 255, 255);
CHECKGLERROR
}
-// LordHavoc: SHOWLMP stuff
-#define SHOWLMP_MAXLABELS 256
-typedef struct showlmp_s
-{
- qboolean isactive;
- float x;
- float y;
- char label[32];
- char pic[128];
-} showlmp_t;
-
-showlmp_t showlmp[SHOWLMP_MAXLABELS];
-
-void SHOWLMP_decodehide(void)
-{
- int i;
- byte *lmplabel;
- lmplabel = MSG_ReadString();
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive && strcmp(showlmp[i].label, lmplabel) == 0)
- {
- showlmp[i].isactive = false;
- return;
- }
-}
-
-void SHOWLMP_decodeshow(void)
-{
- int i, k;
- byte lmplabel[256], picname[256];
- float x, y;
- strcpy(lmplabel,MSG_ReadString());
- strcpy(picname, MSG_ReadString());
- if (gamemode == GAME_NEHAHRA) // LordHavoc: nasty old legacy junk
- {
- x = MSG_ReadByte();
- y = MSG_ReadByte();
- }
- else
- {
- x = MSG_ReadShort();
- y = MSG_ReadShort();
- }
- k = -1;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive)
- {
- if (strcmp(showlmp[i].label, lmplabel) == 0)
- {
- k = i;
- break; // drop out to replace it
- }
- }
- else if (k < 0) // find first empty one to replace
- k = i;
- if (k < 0)
- return; // none found to replace
- // change existing one
- showlmp[k].isactive = true;
- strcpy(showlmp[k].label, lmplabel);
- strcpy(showlmp[k].pic, picname);
- showlmp[k].x = x;
- showlmp[k].y = y;
-}
-
-void SHOWLMP_drawall(void)
-{
- int i;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive)
- Draw_Pic(showlmp[i].x, showlmp[i].y, Draw_CachePic(showlmp[i].pic));
-}
-
-void SHOWLMP_clear(void)
-{
- int i;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- showlmp[i].isactive = false;
-}