static rtexturepool_t *drawtexturepool;
-static qbyte concharimage[11356] =
+static qbyte concharimage[13396] =
{
#include "lhfont.h"
};
int i;
qbyte buffer[65536][4], *data = NULL;
- fs_filesize = 11356;
+ fs_filesize = 13396;
data = LoadTGA (concharimage, 256, 256);
fs_filesize = -1;
-
- for (i = 0;i < 32768;i++)
+// Gold numbers
+ for (i = 0;i < 8192;i++)
{
- buffer[i][0] = 255;
- buffer[i][1] = 255;
- buffer[i][2] = 255;
+ buffer[i][0] = 115;
+ buffer[i][1] = 87;
+ buffer[i][2] = 31;
buffer[i][3] = data[i*4+0];
}
-
- for (i = 32768;i < 65536;i++)
+// White chars
+ for (i = 8192;i < 32768;i++)
+ {
+ buffer[i][0] = 123;
+ buffer[i][1] = 123;
+ buffer[i][2] = 123;
+ buffer[i][3] = data[i*4+0];
+ }
+// Gold numbers
+ for (i = 32768;i < 40960;i++)
{
- buffer[i][0] = 255;
- buffer[i][1] = 0;
- buffer[i][2] = 0;
+ buffer[i][0] = 115;
+ buffer[i][1] = 87;
+ buffer[i][2] = 31;
buffer[i][3] = data[i*4+0];
}
+// Red chars
+ for (i = 40960;i < 65536;i++)
+ {
+ buffer[i][0] = 143;
+ buffer[i][1] = 67;
+ buffer[i][2] = 51;
+ buffer[i][3] = data[i*4+0];
+ }
+
Mem_Free(data);
return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
}