if ((unsigned int)s >= (unsigned int)model->numskins)
s = 0;
if (model->skinscenes[s].framecount > 1)
- s = model->skinscenes[s].firstframe + (int) (cl.time * model->skinscenes[s].framerate) % model->skinscenes[s].framecount;
+ s = model->skinscenes[s].firstframe + (int) (r_refdef.time * model->skinscenes[s].framerate) % model->skinscenes[s].framecount;
else
s = model->skinscenes[s].firstframe;
if (s >= mesh->num_skins)
}
else
tint[0] = tint[1] = tint[2] = 1;
+ tint[0] *= ent->colormod[0];
+ tint[1] *= ent->colormod[1];
+ tint[2] *= ent->colormod[2];
if (!fullbright && !(ent->flags & RENDER_TRANSPARENT))
colorscale *= r_lightmapintensity;
colorscale *= ifog;