float transreciptable[256];
-void gl_poly_start()
+void gl_poly_start(void)
{
int i;
transvert = qmalloc(MAX_TRANSVERTS * sizeof(transvert_t));
transreciptable[i] = 1.0f / i;
}
-void gl_poly_shutdown()
+void gl_poly_shutdown(void)
{
qfree(transvert);
qfree(transpoly);
qfree(skypoly);
}
-void gl_poly_newmap()
+void gl_poly_newmap(void)
{
}
-void GL_Poly_Init()
+void GL_Poly_Init(void)
{
Cvar_RegisterVariable (&gl_multitexture);
R_RegisterModule("GL_Poly", gl_poly_start, gl_poly_shutdown, gl_poly_newmap);
}
-void transpolyclear()
+void transpolyclear(void)
{
currenttranspoly = currenttransvert = 0;
currenttranslist = translist;
}
*/
-void transpolyend()
+void transpolyend(void)
{
float center, d, maxdist;
int i;
int transpolyindices;
-void transpolyrender()
+void transpolyrender(void)
{
int i, j, tpolytype, texnum;
transpoly_t *p;
glDisable(GL_ALPHA_TEST);
}
-void wallpolyclear()
+void wallpolyclear(void)
{
currentwallpoly = currentwallvert = 0;
}
-void wallpolyrender()
+void wallpolyrender(void)
{
int i, j, texnum, lighttexnum;
wallpoly_t *p;
glDepthMask(1);
}
-void skypolyclear()
+void skypolyclear(void)
{
currentskypoly = currentskyvert = 0;
}
-extern char skyname[];
-extern rtexture_t *solidskytexture, *alphaskytexture;
-void skypolyrender()
+void skypolyrender(void)
{
int i, j;
skypoly_t *p;