#include "quakedef.h"
-entity_render_t *currentrenderentity;
+// used for dlight push checking and other things
+int r_framecount;
-int r_framecount; // used for dlight push checking
+mplane_t frustum[4];
-mplane_t frustum[4];
+matrix4x4_t r_identitymatrix;
-int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
+int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
-qboolean envmap; // true during envmap command capture
+// true during envmap command capture
+qboolean envmap;
+
+float r_farclip;
-//
// view origin
-//
-vec3_t vup;
-vec3_t vpn;
-vec3_t vright;
-vec3_t r_origin;
+vec3_t r_origin;
+vec3_t vpn;
+vec3_t vright;
+vec3_t vup;
//
// screen size info
//
-refdef_t r_refdef;
-
-mleaf_t *r_viewleaf, *r_oldviewleaf;
-
-unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value
-
-cvar_t r_drawentities = {0, "r_drawentities","1"};
-cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
-cvar_t r_speeds = {0, "r_speeds","0"};
-cvar_t r_fullbright = {0, "r_fullbright","0"};
-cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
-cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"};
-cvar_t r_waterripple = {CVAR_SAVE, "r_waterripple","0"};
-cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"};
-
-cvar_t gl_fogenable = {0, "gl_fogenable", "0"};
-cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"};
-cvar_t gl_fogred = {0, "gl_fogred","0.3"};
-cvar_t gl_foggreen = {0, "gl_foggreen","0.3"};
-cvar_t gl_fogblue = {0, "gl_fogblue","0.3"};
-cvar_t gl_fogstart = {0, "gl_fogstart", "0"};
-cvar_t gl_fogend = {0, "gl_fogend","0"};
-
-cvar_t r_ser = {CVAR_SAVE, "r_ser", "0"};
+refdef_t r_refdef;
+
+// 8.8 fraction of base light value
+unsigned short d_lightstylevalue[256];
+
+cvar_t r_drawentities = {0, "r_drawentities","1"};
+cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
+cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"};
+cvar_t r_shadow_staticworldlights = {0, "r_shadow_staticworldlights", "1"};
+cvar_t r_speeds = {0, "r_speeds","0"};
+cvar_t r_fullbright = {0, "r_fullbright","0"};
+cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
+cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"};
+cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"};
+
+cvar_t gl_fogenable = {0, "gl_fogenable", "0"};
+cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"};
+cvar_t gl_fogred = {0, "gl_fogred","0.3"};
+cvar_t gl_foggreen = {0, "gl_foggreen","0.3"};
+cvar_t gl_fogblue = {0, "gl_fogblue","0.3"};
+cvar_t gl_fogstart = {0, "gl_fogstart", "0"};
+cvar_t gl_fogend = {0, "gl_fogend","0"};
+
+cvar_t r_textureunits = {0, "r_textureunits", "32"};
+
+void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b)
+{
+ int i;
+ for (i = 0;i < verts;i++)
+ {
+ out[0] = in[0] * r;
+ out[1] = in[1] * g;
+ out[2] = in[2] * b;
+ out[3] = in[3];
+ in += 4;
+ out += 4;
+ }
+}
-cvar_t r_multitexture = {0, "r_multitexture", "1"};
+void R_FillColors(float *out, int verts, float r, float g, float b, float a)
+{
+ int i;
+ for (i = 0;i < verts;i++)
+ {
+ out[0] = r;
+ out[1] = g;
+ out[2] = b;
+ out[3] = a;
+ out += 4;
+ }
+}
/*
====================
qboolean intimerefresh = 0;
static void R_TimeRefresh_f (void)
{
- int i;
- float start, stop, time;
+ int i;
+ float start, stop, time;
intimerefresh = 1;
start = Sys_DoubleTime ();
Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
}
-extern cvar_t r_drawportals;
-
-int R_VisibleCullBox (vec3_t mins, vec3_t maxs)
-{
- int sides;
- mnode_t *nodestack[8192], *node;
- int stack = 0;
-
- if (R_CullBox(mins, maxs))
- return true;
-
- node = cl.worldmodel->nodes;
-loc0:
- if (node->contents < 0)
- {
- if (((mleaf_t *)node)->visframe == r_framecount)
- return false;
- if (!stack)
- return true;
- node = nodestack[--stack];
- goto loc0;
- }
-
- sides = BOX_ON_PLANE_SIDE(mins, maxs, node->plane);
-
-// recurse down the contacted sides
- if (sides & 1)
- {
- if (sides & 2) // 3
- {
- // put second child on the stack for later examination
- nodestack[stack++] = node->children[1];
- node = node->children[0];
- goto loc0;
- }
- else // 1
- {
- node = node->children[0];
- goto loc0;
- }
- }
- // 2
- node = node->children[1];
- goto loc0;
-}
-
vec3_t fogcolor;
vec_t fogdensity;
float fog_density, fog_red, fog_green, fog_blue;
{
}
+extern void CL_ParseEntityLump(char *entitystring);
void gl_main_newmap(void)
{
+ if (cl.worldmodel && cl.worldmodel->entities)
+ CL_ParseEntityLump(cl.worldmodel->entities);
r_framecount = 1;
}
void GL_Main_Init(void)
{
+ Matrix4x4_CreateIdentity(&r_identitymatrix);
// FIXME: move this to client?
FOG_registercvars();
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
Cvar_RegisterVariable (&r_drawentities);
Cvar_RegisterVariable (&r_drawviewmodel);
+ Cvar_RegisterVariable (&r_shadows);
+ Cvar_RegisterVariable (&r_shadow_staticworldlights);
Cvar_RegisterVariable (&r_speeds);
Cvar_RegisterVariable (&r_fullbrights);
Cvar_RegisterVariable (&r_wateralpha);
Cvar_RegisterVariable (&r_dynamic);
- Cvar_RegisterVariable (&r_waterripple);
Cvar_RegisterVariable (&r_fullbright);
- Cvar_RegisterVariable (&r_ser);
- Cvar_RegisterVariable (&r_multitexture);
- if (gamemode == GAME_NEHAHRA)
+ Cvar_RegisterVariable (&r_textureunits);
+ if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXIUZ)
Cvar_SetValue("r_fullbrights", 0);
R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
}
+vec3_t r_farclip_origin;
+vec3_t r_farclip_direction;
+vec_t r_farclip_directiondist;
+vec_t r_farclip_meshfarclip;
+int r_farclip_directionbit0;
+int r_farclip_directionbit1;
+int r_farclip_directionbit2;
+
+// start a farclip measuring session
+void R_FarClip_Start(vec3_t origin, vec3_t direction, vec_t startfarclip)
+{
+ VectorCopy(origin, r_farclip_origin);
+ VectorCopy(direction, r_farclip_direction);
+ r_farclip_directiondist = DotProduct(r_farclip_origin, r_farclip_direction);
+ r_farclip_directionbit0 = r_farclip_direction[0] < 0;
+ r_farclip_directionbit1 = r_farclip_direction[1] < 0;
+ r_farclip_directionbit2 = r_farclip_direction[2] < 0;
+ r_farclip_meshfarclip = r_farclip_directiondist + startfarclip;
+}
+
+// enlarge farclip to accomodate box
+void R_FarClip_Box(vec3_t mins, vec3_t maxs)
+{
+ float d;
+ d = (r_farclip_directionbit0 ? mins[0] : maxs[0]) * r_farclip_direction[0]
+ + (r_farclip_directionbit1 ? mins[1] : maxs[1]) * r_farclip_direction[1]
+ + (r_farclip_directionbit2 ? mins[2] : maxs[2]) * r_farclip_direction[2];
+ if (r_farclip_meshfarclip < d)
+ r_farclip_meshfarclip = d;
+}
+
+// return farclip value
+float R_FarClip_Finish(void)
+{
+ return r_farclip_meshfarclip - r_farclip_directiondist;
+}
+
/*
===============
R_NewMap
===============
*/
-void CL_ParseEntityLump(char *entitystring);
void R_NewMap (void)
{
- int i;
-
- for (i=0 ; i<256 ; i++)
- d_lightstylevalue[i] = 264; // normal light value
-
- r_viewleaf = NULL;
- if (cl.worldmodel->entities)
- CL_ParseEntityLump(cl.worldmodel->entities);
R_Modules_NewMap();
}
extern void Mod_RenderInit(void);
extern void GL_Draw_Init(void);
extern void GL_Main_Init(void);
+extern void R_Shadow_Init(void);
extern void GL_Models_Init(void);
extern void R_Sky_Init(void);
extern void GL_Surf_Init(void);
extern void R_Light_Init(void);
extern void R_Particles_Init(void);
extern void R_Explosion_Init(void);
-extern void R_Clip_Init(void);
extern void ui_init(void);
extern void gl_backend_init(void);
+extern void Sbar_Init(void);
void Render_Init(void)
{
- R_Modules_Shutdown();
R_Textures_Init();
Mod_RenderInit();
gl_backend_init();
- R_Clip_Init();
+ R_MeshQueue_Init();
GL_Draw_Init();
GL_Main_Init();
+ R_Shadow_Init();
GL_Models_Init();
R_Sky_Init();
GL_Surf_Init();
R_Particles_Init();
R_Explosion_Init();
ui_init();
- R_Modules_Start();
+ Sbar_Init();
}
/*
extern char *ENGINE_EXTENSIONS;
void GL_Init (void)
{
- gl_vendor = glGetString (GL_VENDOR);
- Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
- gl_renderer = glGetString (GL_RENDERER);
- Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
-
- gl_version = glGetString (GL_VERSION);
- Con_Printf ("GL_VERSION: %s\n", gl_version);
- gl_extensions = glGetString (GL_EXTENSIONS);
- Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
-
VID_CheckExtensions();
// LordHavoc: report supported extensions
Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
+}
- qglCullFace(GL_FRONT);
- qglEnable(GL_TEXTURE_2D);
+int R_CullBox(const vec3_t mins, const vec3_t maxs)
+{
+ int i;
+ mplane_t *p;
+ for (i = 0;i < 4;i++)
+ {
+ p = frustum + i;
+ switch(p->signbits)
+ {
+ default:
+ case 0:
+ if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
+ return true;
+ break;
+ case 1:
+ if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
+ return true;
+ break;
+ case 2:
+ if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
+ return true;
+ break;
+ case 3:
+ if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
+ return true;
+ break;
+ case 4:
+ if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
+ return true;
+ break;
+ case 5:
+ if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
+ return true;
+ break;
+ case 6:
+ if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
+ return true;
+ break;
+ case 7:
+ if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
+ return true;
+ break;
+ }
+ }
+ return false;
}
+int PVS_CullBox(const vec3_t mins, const vec3_t maxs)
+{
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
+ return false;
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
-//==================================================================================
+int VIS_CullBox(const vec3_t mins, const vec3_t maxs)
+{
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ if (R_CullBox(mins, maxs))
+ return true;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->visframe == r_framecount)
+ return false;
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
-void R_Entity_Callback(void *data, void *junk)
+int R_CullSphere(const vec3_t origin, vec_t radius)
{
- ((entity_render_t *)data)->visframe = r_framecount;
+ return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist
+ || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist
+ || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist
+ || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist);
}
+int PVS_CullSphere(const vec3_t origin, vec_t radius)
+{
+ int stackpos;
+ mnode_t *node, *stack[4096];
+ float dist;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
+ return false;
+ }
+ else
+ {
+ dist = PlaneDiff(origin, node->plane);
+ if (dist <= radius)
+ stack[stackpos++] = node->children[1];
+ if (dist >= -radius)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+int VIS_CullSphere(const vec3_t origin, vec_t radius)
+{
+ int stackpos;
+ mnode_t *node, *stack[4096];
+ float dist;
+ if (R_CullSphere(origin, radius))
+ return true;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->visframe == r_framecount)
+ return false;
+ }
+ else
+ {
+ dist = PlaneDiff(origin, node->plane);
+ if (dist <= radius)
+ stack[stackpos++] = node->children[1];
+ if (dist >= -radius)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+
+//==================================================================================
+
static void R_MarkEntities (void)
{
- int i;
- vec3_t v;
+ int i;
+ vec3_t v;
+ entity_render_t *ent;
+
+ ent = &cl_entities[0].render;
+ Matrix4x4_CreateIdentity(&ent->matrix);
+ Matrix4x4_CreateIdentity(&ent->inversematrix);
+
+ if (cl.worldmodel)
+ R_FarClip_Box(cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
if (!r_drawentities.integer)
return;
for (i = 0;i < r_refdef.numentities;i++)
{
- currentrenderentity = r_refdef.entities[i];
- Mod_CheckLoaded(currentrenderentity->model);
+ ent = r_refdef.entities[i];
+ Mod_CheckLoaded(ent->model);
// move view-relative models to where they should be
- if (currentrenderentity->flags & RENDER_VIEWMODEL)
+ if (ent->flags & RENDER_VIEWMODEL)
{
// remove flag so it will not be repeated incase RelinkEntities is not called again for a while
- currentrenderentity->flags -= RENDER_VIEWMODEL;
+ ent->flags -= RENDER_VIEWMODEL;
// transform origin
- VectorCopy(currentrenderentity->origin, v);
- currentrenderentity->origin[0] = v[0] * vpn[0] + v[1] * vright[0] + v[2] * vup[0] + r_origin[0];
- currentrenderentity->origin[1] = v[0] * vpn[1] + v[1] * vright[1] + v[2] * vup[1] + r_origin[1];
- currentrenderentity->origin[2] = v[0] * vpn[2] + v[1] * vright[2] + v[2] * vup[2] + r_origin[2];
+ VectorCopy(ent->origin, v);
+ ent->origin[0] = v[0] * vpn[0] + v[1] * vright[0] + v[2] * vup[0] + r_origin[0];
+ ent->origin[1] = v[0] * vpn[1] + v[1] * vright[1] + v[2] * vup[1] + r_origin[1];
+ ent->origin[2] = v[0] * vpn[2] + v[1] * vright[2] + v[2] * vup[2] + r_origin[2];
// adjust angles
- VectorAdd(currentrenderentity->angles, r_refdef.viewangles, currentrenderentity->angles);
+ VectorAdd(ent->angles, r_refdef.viewangles, ent->angles);
}
- if (currentrenderentity->angles[0] || currentrenderentity->angles[2])
- {
- VectorMA(currentrenderentity->origin, currentrenderentity->scale, currentrenderentity->model->rotatedmins, currentrenderentity->mins);
- VectorMA(currentrenderentity->origin, currentrenderentity->scale, currentrenderentity->model->rotatedmaxs, currentrenderentity->maxs);
- }
- else if (currentrenderentity->angles[1])
+ VectorCopy(ent->angles, v);
+ if (!ent->model || ent->model->type != mod_brush)
+ v[0] = -v[0];
+ Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], v[0], v[1], v[2], ent->scale);
+ Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
+ R_LerpAnimation(ent);
+ R_UpdateEntLights(ent);
+ if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL))
+ && !VIS_CullSphere(ent->origin, ent->model->radius * ent->scale)
+ && !VIS_CullBox(ent->mins, ent->maxs))
{
- VectorMA(currentrenderentity->origin, currentrenderentity->scale, currentrenderentity->model->yawmins, currentrenderentity->mins);
- VectorMA(currentrenderentity->origin, currentrenderentity->scale, currentrenderentity->model->yawmaxs, currentrenderentity->maxs);
+ ent->visframe = r_framecount;
+ R_FarClip_Box(ent->mins, ent->maxs);
}
- else
- {
- VectorMA(currentrenderentity->origin, currentrenderentity->scale, currentrenderentity->model->normalmins, currentrenderentity->mins);
- VectorMA(currentrenderentity->origin, currentrenderentity->scale, currentrenderentity->model->normalmaxs, currentrenderentity->maxs);
- }
- if (R_VisibleCullBox(currentrenderentity->mins, currentrenderentity->maxs))
- continue;
-
- R_LerpAnimation(currentrenderentity);
- if (r_ser.integer)
- currentrenderentity->model->SERAddEntity();
- else
- currentrenderentity->visframe = r_framecount;
}
}
// only used if skyrendermasked, and normally returns false
-int R_DrawBModelSky (void)
+int R_DrawBrushModelsSky (void)
{
- int i, sky = false;
+ int i, sky;
+ entity_render_t *ent;
if (!r_drawentities.integer)
return false;
+ sky = false;
for (i = 0;i < r_refdef.numentities;i++)
{
- currentrenderentity = r_refdef.entities[i];
- if (currentrenderentity->visframe == r_framecount && currentrenderentity->model->DrawSky)
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawSky)
{
- currentrenderentity->model->DrawSky();
+ ent->model->DrawSky(ent);
sky = true;
}
}
return sky;
}
-void R_DrawModels (void)
+/*
+=============
+R_DrawViewModel
+=============
+*/
+/*
+void R_DrawViewModel (void)
+{
+ entity_render_t *ent;
+
+ // FIXME: move these checks to client
+ if (!r_drawviewmodel.integer || chase_active.integer || envmap || !r_drawentities.integer || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.render.model)
+ return;
+
+ ent = &cl.viewent.render;
+ Mod_CheckLoaded(ent->model);
+ R_LerpAnimation(ent);
+ Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], -ent->angles[0], ent->angles[1], ent->angles[2], ent->scale);
+ Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
+ R_UpdateEntLights(ent);
+ ent->model->Draw(ent);
+}
+*/
+
+void R_DrawNoModel(entity_render_t *ent);
+void R_DrawModels ()
{
- int i;
+ int i;
+ entity_render_t *ent;
if (!r_drawentities.integer)
return;
for (i = 0;i < r_refdef.numentities;i++)
{
- currentrenderentity = r_refdef.entities[i];
- if (currentrenderentity->visframe == r_framecount && currentrenderentity->model->Draw)
- currentrenderentity->model->Draw();
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount)
+ {
+ if (ent->model && ent->model->Draw != NULL)
+ ent->model->Draw(ent);
+ else
+ R_DrawNoModel(ent);
+ }
}
}
-/*
-=============
-R_DrawViewModel
-=============
-*/
-void R_DrawViewModel (void)
+void R_DrawFakeShadows (void)
{
- // FIXME: move these checks to client
- if (!r_drawviewmodel.integer || chase_active.integer || envmap || !r_drawentities.integer || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.render.model)
+ int i;
+ entity_render_t *ent;
+
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawFakeShadow)
+ ent->model->DrawFakeShadow(ent);
+
+ if (!r_drawentities.integer)
return;
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->model && ent->model->DrawFakeShadow)
+ ent->model->DrawFakeShadow(ent);
+ }
+}
- currentrenderentity = &cl.viewent.render;
- Mod_CheckLoaded(currentrenderentity->model);
+#include "r_shadow.h"
- R_LerpAnimation(currentrenderentity);
+int shadowframecount = 0;
- currentrenderentity->model->Draw();
+int Light_CullBox(const vec3_t mins, const vec3_t maxs)
+{
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->worldnodeframe == shadowframecount)
+ return false;
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs)
+{
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ if (R_CullBox(mins, maxs))
+ return true;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount)
+ return false;
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+
+void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t clipmins, vec3_t clipmaxs)
+{
+ int i;
+ vec3_t p, p2, temp, relativelightorigin, mins, maxs;
+ float dist, projectdistance;
+ // rough checks
+ if (ent->model && ent->model->DrawShadowVolume)
+ {
+ temp[0] = bound(ent->mins[0], lightorigin[0], ent->maxs[0]) - lightorigin[0];
+ temp[1] = bound(ent->mins[1], lightorigin[1], ent->maxs[1]) - lightorigin[1];
+ temp[2] = bound(ent->mins[2], lightorigin[2], ent->maxs[2]) - lightorigin[2];
+ dist = DotProduct(temp, temp);
+ if (dist < cullradius * cullradius)
+ {
+ if (!Light_CullBox(ent->mins, ent->maxs))
+ {
+ projectdistance = cullradius - sqrt(dist);
+ // calculate projected bounding box and decide if it is on-screen
+ VectorCopy(ent->mins, mins);
+ VectorCopy(ent->maxs, maxs);
+ for (i = 0;i < 8;i++)
+ {
+ p[0] = i & 1 ? ent->maxs[0] : ent->mins[0];
+ p[1] = i & 2 ? ent->maxs[1] : ent->mins[1];
+ p[2] = i & 4 ? ent->maxs[2] : ent->mins[2];
+ VectorSubtract(p, lightorigin, temp);
+ dist = projectdistance / sqrt(DotProduct(temp, temp));
+ VectorMA(p, dist, temp, p2);
+ if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0];
+ if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
+ if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
+ }
+ if (mins[0] < clipmaxs[0] && maxs[0] > clipmins[0]
+ && mins[1] < clipmaxs[1] && maxs[1] > clipmins[1]
+ && mins[2] < clipmaxs[2] && maxs[2] > clipmins[2]
+ && !LightAndVis_CullBox(mins, maxs))
+ {
+ Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
+ ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius);
+ }
+ }
+ }
+ }
+}
+
+void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light);
+
+#define SHADOWSPHERE_SEGMENTS 16
+
+shadowmesh_t *shadowsphere;
+void R_CreateShadowSphere(void)
+{
+ int i, j;
+ vec3_t angles, angles2, angles3, angles4;
+ float verts[12];
+ shadowsphere = Mod_ShadowMesh_Begin(zonemempool, SHADOWSPHERE_SEGMENTS * SHADOWSPHERE_SEGMENTS / 2);
+ for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++)
+ {
+ for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++)
+ {
+ angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f;
+ angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles[2] = 0;
+ VectorCopy(angles, angles2);
+ VectorCopy(angles, angles3);
+ VectorCopy(angles, angles4);
+ angles2[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles3[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles3[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles4[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ AngleVectorsFLU(angles, verts, NULL, NULL);
+ AngleVectorsFLU(angles2, verts + 9, NULL, NULL);
+ AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
+ AngleVectorsFLU(angles4, verts + 3, NULL, NULL);
+ VectorScale(&verts[0], 1.0f, &verts[0]);
+ VectorScale(&verts[3], 1.0f, &verts[3]);
+ VectorScale(&verts[6], 1.0f, &verts[6]);
+ VectorScale(&verts[9], 1.0f, &verts[9]);
+ Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
+ }
+ }
+ shadowsphere = Mod_ShadowMesh_Finish(zonemempool, shadowsphere);
+}
+
+
+void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius)
+{
+ shadowmesh_t *mesh;
+ matrix4x4_t matrix;
+ if (!shadowsphere)
+ R_CreateShadowSphere();
+ Matrix4x4_CreateScale(&matrix, lightradius);
+ Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+ R_Mesh_Matrix(&matrix);
+ for (mesh = shadowsphere;mesh;mesh = mesh->next)
+ {
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
+ }
+ Matrix4x4_CreateScale(&matrix, -cullradius);
+ Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+ R_Mesh_Matrix(&matrix);
+ for (mesh = shadowsphere;mesh;mesh = mesh->next)
+ {
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
+ }
+}
+
+extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces);
+void R_ShadowVolumeLighting (int visiblevolumes)
+{
+ int i;
+ entity_render_t *ent;
+ int lnum;
+ float f, lightradius, cullradius;
+ vec3_t relativelightorigin, relativeeyeorigin, lightcolor, clipmins, clipmaxs;
+ worldlight_t *wl;
+ //mlight_t *sl;
+ rdlight_t *rd;
+ rmeshstate_t m;
+ mleaf_t *leaf;
+
+ if (visiblevolumes)
+ {
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ONE;
+ R_Mesh_State(&m);
+ GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
+ }
+ else
+ R_Shadow_Stage_Begin();
+ shadowframecount++;
+ for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++)
+ {
+ if (d_lightstylevalue[wl->style] <= 0)
+ continue;
+ cullradius = wl->cullradius;
+ lightradius = wl->lightradius;
+ if (R_CullSphere(wl->origin, lightradius))
+ continue;
+ //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius))
+ // continue;
+ //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius))
+ // continue;
+ if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
+ continue;
+
+ for (i = 0;i < wl->numleafs;i++)
+ if (wl->leafs[i]->visframe == r_framecount)
+ break;
+ if (i == wl->numleafs)
+ continue;
+ leaf = wl->leafs[i];
+ VectorCopy(leaf->mins, clipmins);
+ VectorCopy(leaf->maxs, clipmaxs);
+ for (i = 0;i < wl->numleafs;i++)
+ {
+ leaf = wl->leafs[i];
+ if (leaf->visframe == r_framecount)
+ {
+ if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0];
+ if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0];
+ if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1];
+ if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1];
+ if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2];
+ if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2];
+ }
+ }
+ if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0];
+ if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1];
+ if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2];
+ if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0];
+ if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1];
+ if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2];
+
+ if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius))
+ continue;
+
+ // mark the leafs we care about so only things in those leafs will matter
+ for (i = 0;i < wl->numleafs;i++)
+ wl->leafs[i]->worldnodeframe = shadowframecount;
+
+
+ f = d_lightstylevalue[wl->style] * (1.0f / 256.0f);
+ VectorScale(wl->light, f, lightcolor);
+ if (wl->selected)
+ {
+ f = 2 + sin(realtime * M_PI * 4.0);
+ VectorScale(lightcolor, f, lightcolor);
+ }
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ ent = &cl_entities[0].render;
+ if (wl->shadowvolume && r_shadow_staticworldlights.integer)
+ R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl);
+ else
+ R_TestAndDrawShadowVolume(ent, wl->origin, cullradius / ent->scale, lightradius / ent->scale, clipmins, clipmaxs);
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->maxs[0] >= wl->mins[0] && ent->mins[0] <= wl->maxs[0]
+ && ent->maxs[1] >= wl->mins[1] && ent->mins[1] <= wl->maxs[1]
+ && ent->maxs[2] >= wl->mins[2] && ent->mins[2] <= wl->maxs[2]
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ R_TestAndDrawShadowVolume(r_refdef.entities[i], wl->origin, cullradius / ent->scale, lightradius / ent->scale, clipmins, clipmaxs);
+ }
+ }
+
+ if (!visiblevolumes)
+ {
+ R_Shadow_Stage_Light();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ if (wl->numsurfaces)
+ R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces);
+ else
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && ent->maxs[0] >= wl->mins[0] && ent->mins[0] <= wl->maxs[0]
+ && ent->maxs[1] >= wl->mins[1] && ent->mins[1] <= wl->maxs[1]
+ && ent->maxs[2] >= wl->mins[2] && ent->mins[2] <= wl->maxs[2]
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ }
+ }
+ }
+ }
+ /*
+ for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
+ {
+ if (d_lightstylevalue[sl->style] <= 0)
+ continue;
+ if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
+ continue;
+ cullradius = sl->cullradius;
+ lightradius = sl->lightradius;
+ if (VIS_CullBox(sl->mins, sl->maxs) || VIS_CullSphere(sl->origin, lightradius))
+ continue;
+
+ f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
+ VectorScale(sl->light, f, lightcolor);
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ if (sl->shadowvolume && r_shadow_staticworldlights.integer)
+ R_DrawWorldLightShadowVolume(&cl_entities[0].render.matrix, sl->shadowvolume);
+ else
+ R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius, lightradius);
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2]
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius, lightradius);
+ }
+ }
+
+ if (!visiblevolumes)
+ {
+ R_Shadow_Stage_Light();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2]
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+ }
+ }
+ }
+ }
+ }
+ */
+ for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
+ {
+ cullradius = rd->cullradius;
+ lightradius = rd->cullradius;
+ if (VIS_CullSphere(rd->origin, lightradius))
+ continue;
+
+ VectorScale(rd->light, (1.0f / 8192.0f), lightcolor);
+ clipmins[0] = rd->origin[0] - cullradius;
+ clipmins[1] = rd->origin[1] - cullradius;
+ clipmins[2] = rd->origin[2] - cullradius;
+ clipmaxs[0] = rd->origin[0] + cullradius;
+ clipmaxs[1] = rd->origin[1] + cullradius;
+ clipmaxs[2] = rd->origin[2] + cullradius;
+
+ if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, rd->cullradius))
+ continue;
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ ent = &cl_entities[0].render;
+ R_TestAndDrawShadowVolume(ent, rd->origin, cullradius / ent->scale, lightradius / ent->scale, clipmins, clipmaxs);
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent != rd->ent && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ R_TestAndDrawShadowVolume(ent, rd->origin, cullradius / ent->scale, lightradius / ent->scale, clipmins, clipmaxs);
+ }
+ }
+
+ if (!visiblevolumes)
+ {
+ R_Shadow_Stage_Light();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ }
+ }
+ }
+ }
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_End();
+ qglDisable(GL_SCISSOR_TEST);
}
static void R_SetFrustum (void)
{
- int i;
+ int i;
// LordHavoc: note to all quake engine coders, the special case for 90
// degrees assumed a square view (wrong), so I removed it, Quake2 has it
// rotate VPN down by FOV_X/2 degrees
RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
-
- for (i=0 ; i<4 ; i++)
+ for (i = 0;i < 4;i++)
{
frustum[i].type = PLANE_ANYZ;
frustum[i].dist = DotProduct (r_origin, frustum[i].normal);
if (r_ambient.value != 0)
Cvar_Set ("r_ambient", "0");
}
- if (r_multitexture.integer && gl_textureunits < 2)
- Cvar_SetValue("r_multitexture", 0);
r_framecount++;
AngleVectors (r_refdef.viewangles, vpn, vright, vup);
-// current viewleaf
- r_oldviewleaf = r_viewleaf;
- r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
-
R_AnimateLight ();
}
-static int blendviewpolyindex[3] = {0, 1, 2};
-
static void R_BlendView(void)
{
- rmeshinfo_t m;
- float tvxyz[3][4], r;
-
- if (!r_render.integer)
- return;
+ rmeshstate_t m;
+ float r;
if (r_refdef.viewblend[3] < 0.01f)
return;
memset(&m, 0, sizeof(m));
- m.transparent = false;
m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
m.depthdisable = true; // magic
- m.numtriangles = 1;
- m.numverts = 3;
- m.index = blendviewpolyindex;
- m.vertex = &tvxyz[0][0];
- m.vertexstep = sizeof(float[4]);
- m.cr = r_refdef.viewblend[0];
- m.cg = r_refdef.viewblend[1];
- m.cb = r_refdef.viewblend[2];
- m.ca = r_refdef.viewblend[3];
+ R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_State(&m);
+
r = 64000;
- tvxyz[0][0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
- tvxyz[0][1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
- tvxyz[0][2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
+ varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
+ varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
+ varray_vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
r *= 3;
- tvxyz[1][0] = tvxyz[0][0] + vup[0] * r;
- tvxyz[1][1] = tvxyz[0][1] + vup[1] * r;
- tvxyz[1][2] = tvxyz[0][2] + vup[2] * r;
- tvxyz[2][0] = tvxyz[0][0] + vright[0] * r;
- tvxyz[2][1] = tvxyz[0][1] + vright[1] * r;
- tvxyz[2][2] = tvxyz[0][2] + vright[2] * r;
- R_Mesh_Draw(&m);
+ varray_vertex[4] = varray_vertex[0] + vup[0] * r;
+ varray_vertex[5] = varray_vertex[1] + vup[1] * r;
+ varray_vertex[6] = varray_vertex[2] + vup[2] * r;
+ varray_vertex[8] = varray_vertex[0] + vright[0] * r;
+ varray_vertex[9] = varray_vertex[1] + vright[1] * r;
+ varray_vertex[10] = varray_vertex[2] + vright[2] * r;
+ GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
+ R_Mesh_Draw(3, 1, polygonelements);
}
/*
*/
void R_RenderView (void)
{
- if (!cl.worldmodel)
+ entity_render_t *world;
+ if (!r_refdef.entities/* || !cl.worldmodel*/)
return; //Host_Error ("R_RenderView: NULL worldmodel");
+ if (r_shadow_realtime.integer == 1)
+ {
+ if (!gl_texturecubemap)
+ {
+ Con_Printf("Cubemap texture support not detected, turning off r_shadow_realtime\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ else if (!gl_dot3arb)
+ {
+ Con_Printf("Bumpmapping support not detected, turning off r_shadow_realtime\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ else if (!gl_stencil)
+ {
+ Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ else if (!gl_combine.integer)
+ {
+ Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadow_realtime\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ }
+
+ R_Shadow_UpdateLightingMode();
+
+ world = &cl_entities[0].render;
+
// FIXME: move to client
R_MoveExplosions();
R_TimeReport("mexplosion");
+ R_Textures_Frame();
R_SetupFrame();
R_SetFrustum();
R_SetupFog();
R_SkyStartFrame();
- if (r_ser.integer)
- R_Clip_StartFrame();
R_BuildLightList();
-
- R_Mesh_Start();
-
R_TimeReport("setup");
- R_DrawWorld();
- R_TimeReport("worldnode");
+ R_WorldVisibility(world);
+ R_TimeReport("worldvis");
+ R_FarClip_Start(r_origin, vpn, 768.0f);
R_MarkEntities();
+ r_farclip = R_FarClip_Finish() + 256.0f;
R_TimeReport("markentity");
- if (r_ser.integer)
- {
- R_Clip_EndFrame();
- R_TimeReport("hiddensurf");
- }
-
- R_MarkWorldLights();
- R_TimeReport("marklights");
-
- if (skyrendermasked)
- {
- if (R_DrawBModelSky())
- R_TimeReport("bmodelsky");
- }
+ GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
+ if (r_shadow_lightingmode > 0)
+ GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f);
else
- {
- R_DrawViewModel();
- R_TimeReport("viewmodel");
- }
+ GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+ GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
+ qglDepthFunc(GL_LEQUAL);
- R_SetupForWorldRendering();
- R_PrepareSurfaces();
- R_TimeReport("surfprep");
+ R_Mesh_Start();
+ R_MeshQueue_BeginScene();
- R_DrawSurfaces(SHADERSTAGE_SKY);
- R_DrawSurfaces(SHADERSTAGE_NORMAL);
- R_TimeReport("surfdraw");
+ if (r_shadow_lightingmode)
+ R_Shadow_UpdateWorldLightSelection();
- if (r_drawportals.integer)
- {
- R_DrawPortals();
- R_TimeReport("portals");
- }
+ if (R_DrawBrushModelsSky())
+ R_TimeReport("bmodelsky");
+
+ // must occur early because it can draw sky
+ R_DrawWorld(world);
+ R_TimeReport("world");
// don't let sound skip if going slow
if (!intimerefresh && !r_speeds.integer)
S_ExtraUpdate ();
- if (skyrendermasked)
+ R_DrawModels(r_shadow_lightingmode > 0);
+ R_TimeReport("models");
+
+ if (r_shadows.integer == 1)
{
- R_DrawViewModel();
- R_TimeReport("viewmodel");
+ R_DrawFakeShadows();
+ R_TimeReport("fakeshadow");
}
- R_DrawModels();
- R_TimeReport("models");
+ if (r_shadow_lightingmode > 0)
+ {
+ R_ShadowVolumeLighting(false);
+ R_TimeReport("dynlight");
+ }
R_DrawParticles();
R_TimeReport("particles");
R_DrawExplosions();
R_TimeReport("explosions");
- // draw transparent meshs
- R_Mesh_AddTransparent();
- R_TimeReport("addtrans");
+ R_MeshQueue_RenderTransparent();
+ R_TimeReport("drawtrans");
R_DrawCoronas();
R_TimeReport("coronas");
+ R_DrawWorldCrosshair();
+ R_TimeReport("crosshair");
+
R_BlendView();
R_TimeReport("blendview");
- // render any queued meshs
+ R_MeshQueue_Render();
+ R_MeshQueue_EndScene();
+ if (r_shadow_realtime.integer == 2)
+ {
+ R_ShadowVolumeLighting(true);
+ R_TimeReport("shadowvolume");
+ }
R_Mesh_Finish();
R_TimeReport("meshfinish");
}
+/*
+void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, float ca)
+{
+ int i;
+ float *v, *c, f1, f2, diff[3];
+ rmeshstate_t m;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_State(&m);
+
+ varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2];
+ varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2];
+ varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2];
+ varray_vertex[12] = maxs[0];varray_vertex[13] = maxs[1];varray_vertex[14] = mins[2];
+ varray_vertex[16] = mins[0];varray_vertex[17] = mins[1];varray_vertex[18] = maxs[2];
+ varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2];
+ varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2];
+ varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2];
+ R_FillColors(varray_color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
+ if (fogenabled)
+ {
+ for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4)
+ {
+ VectorSubtract(v, r_origin, diff);
+ f2 = exp(fogdensity/DotProduct(diff, diff));
+ f1 = 1 - f2;
+ f2 *= r_colorscale;
+ c[0] = c[0] * f1 + fogcolor[0] * f2;
+ c[1] = c[1] * f1 + fogcolor[1] * f2;
+ c[2] = c[2] * f1 + fogcolor[2] * f2;
+ }
+ }
+ GL_UseColorArray();
+ R_Mesh_Draw(8, 12);
+}
+*/
+
+void R_DrawNoModelCallback(const void *calldata1, int calldata2)
+{
+ const entity_render_t *ent = calldata1;
+ int i, element[24];
+ float f1, f2, *c, diff[3];
+ rmeshstate_t m;
+ memset(&m, 0, sizeof(m));
+ if (ent->flags & EF_ADDITIVE)
+ {
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ }
+ else if (ent->alpha < 1)
+ {
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ }
+ else
+ {
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ZERO;
+ }
+ R_Mesh_Matrix(&ent->matrix);
+ R_Mesh_State(&m);
+
+ element[ 0] = 5;element[ 1] = 2;element[ 2] = 0;
+ element[ 3] = 5;element[ 4] = 1;element[ 5] = 2;
+ element[ 6] = 5;element[ 7] = 0;element[ 8] = 3;
+ element[ 9] = 5;element[10] = 3;element[11] = 1;
+ element[12] = 0;element[13] = 2;element[14] = 4;
+ element[15] = 2;element[16] = 1;element[17] = 4;
+ element[18] = 3;element[19] = 0;element[20] = 4;
+ element[21] = 1;element[22] = 3;element[23] = 4;
+ varray_vertex[ 0] = -16;varray_vertex[ 1] = 0;varray_vertex[ 2] = 0;
+ varray_vertex[ 4] = 16;varray_vertex[ 5] = 0;varray_vertex[ 6] = 0;
+ varray_vertex[ 8] = 0;varray_vertex[ 9] = -16;varray_vertex[10] = 0;
+ varray_vertex[12] = 0;varray_vertex[13] = 16;varray_vertex[14] = 0;
+ varray_vertex[16] = 0;varray_vertex[17] = 0;varray_vertex[18] = -16;
+ varray_vertex[20] = 0;varray_vertex[21] = 0;varray_vertex[22] = 16;
+ varray_color[ 0] = 0.00f * r_colorscale;varray_color[ 1] = 0.00f * r_colorscale;varray_color[ 2] = 0.50f * r_colorscale;varray_color[ 3] = ent->alpha;
+ varray_color[ 4] = 0.00f * r_colorscale;varray_color[ 5] = 0.00f * r_colorscale;varray_color[ 6] = 0.50f * r_colorscale;varray_color[ 7] = ent->alpha;
+ varray_color[ 8] = 0.00f * r_colorscale;varray_color[ 9] = 0.50f * r_colorscale;varray_color[10] = 0.00f * r_colorscale;varray_color[11] = ent->alpha;
+ varray_color[12] = 0.00f * r_colorscale;varray_color[13] = 0.50f * r_colorscale;varray_color[14] = 0.00f * r_colorscale;varray_color[15] = ent->alpha;
+ varray_color[16] = 0.50f * r_colorscale;varray_color[17] = 0.00f * r_colorscale;varray_color[18] = 0.00f * r_colorscale;varray_color[19] = ent->alpha;
+ varray_color[20] = 0.50f * r_colorscale;varray_color[21] = 0.00f * r_colorscale;varray_color[22] = 0.00f * r_colorscale;varray_color[23] = ent->alpha;
+ if (fogenabled)
+ {
+ VectorSubtract(ent->origin, r_origin, diff);
+ f2 = exp(fogdensity/DotProduct(diff, diff));
+ f1 = 1 - f2;
+ for (i = 0, c = varray_color;i < 6;i++, c += 4)
+ {
+ c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale;
+ c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale;
+ c[2] = (c[2] * f1 + fogcolor[2] * f2) * r_colorscale;
+ }
+ }
+ else
+ {
+ for (i = 0, c = varray_color;i < 6;i++, c += 4)
+ {
+ c[0] *= r_colorscale;
+ c[1] *= r_colorscale;
+ c[2] *= r_colorscale;
+ }
+ }
+ GL_UseColorArray();
+ R_Mesh_Draw(6, 8, element);
+}
+
+void R_DrawNoModel(entity_render_t *ent)
+{
+ //if ((ent->effects & EF_ADDITIVE) || (ent->alpha < 1))
+ R_MeshQueue_AddTransparent(ent->origin, R_DrawNoModelCallback, ent, 0);
+ //else
+ // R_DrawNoModelCallback(ent, 0);
+}
+
+void R_CalcBeamVerts (float *vert, const vec3_t org1, const vec3_t org2, float width)
+{
+ vec3_t right1, right2, diff, normal;
+
+ VectorSubtract (org2, org1, normal);
+ VectorNormalizeFast (normal);
+
+ // calculate 'right' vector for start
+ VectorSubtract (r_origin, org1, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right1);
+
+ // calculate 'right' vector for end
+ VectorSubtract (r_origin, org2, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right2);
+
+ vert[ 0] = org1[0] + width * right1[0];
+ vert[ 1] = org1[1] + width * right1[1];
+ vert[ 2] = org1[2] + width * right1[2];
+ vert[ 4] = org1[0] - width * right1[0];
+ vert[ 5] = org1[1] - width * right1[1];
+ vert[ 6] = org1[2] - width * right1[2];
+ vert[ 8] = org2[0] - width * right2[0];
+ vert[ 9] = org2[1] - width * right2[1];
+ vert[10] = org2[2] - width * right2[2];
+ vert[12] = org2[0] + width * right2[0];
+ vert[13] = org2[1] + width * right2[1];
+ vert[14] = org2[2] + width * right2[2];
+}