r_texture_numcubemaps = 0;
//r_texture_fogintensity = NULL;
memset(&r_fb, 0, sizeof(r_fb));
- R_GLSL_Restart_f(&cmd_local);
+ R_GLSL_Restart_f(&cmd_client);
r_glsl_permutation = NULL;
memset(r_glsl_permutationhash, 0, sizeof(r_glsl_permutationhash));
rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity
if(R_CompileShader_CheckStaticParms())
- R_GLSL_Restart_f(&cmd_local);
+ R_GLSL_Restart_f(&cmd_client);
if (!r_drawentities.integer)
r_refdef.scene.numentities = 0;