temptime = currtime;\
currtime = Sys_FloatTime();\
VAR = (int) ((currtime - temptime) * 1000000.0);\
- }
+ }\
+ else\
+ VAR = 0;
/*
================
starttime = currtime = Sys_FloatTime();
// Con_Printf("render time: ");
}
+ else
+ starttime = currtime = 0;
R_Clear();
skypolyclear();
wallpolyclear();