cvar_t r_drawentities = {0, "r_drawentities","1"};
cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
-cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"};
-cvar_t r_staticworldlights = {0, "r_staticworldlights", "1"};
+cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "0"};
+cvar_t r_shadow_staticworldlights = {0, "r_shadow_staticworldlights", "1"};
cvar_t r_speeds = {0, "r_speeds","0"};
cvar_t r_fullbright = {0, "r_fullbright","0"};
cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"};
cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"};
+cvar_t r_shadow_cull = {0, "r_shadow_cull", "1"};
cvar_t gl_fogenable = {0, "gl_fogenable", "0"};
cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"};
Cvar_RegisterVariable (&r_drawentities);
Cvar_RegisterVariable (&r_drawviewmodel);
Cvar_RegisterVariable (&r_shadows);
- Cvar_RegisterVariable (&r_staticworldlights);
+ Cvar_RegisterVariable (&r_shadow_staticworldlights);
Cvar_RegisterVariable (&r_speeds);
Cvar_RegisterVariable (&r_fullbrights);
Cvar_RegisterVariable (&r_wateralpha);
Cvar_RegisterVariable (&r_dynamic);
Cvar_RegisterVariable (&r_fullbright);
Cvar_RegisterVariable (&r_textureunits);
- if (gamemode == GAME_NEHAHRA)
+ Cvar_RegisterVariable (&r_shadow_cull);
+ if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXIUZ)
Cvar_SetValue("r_fullbrights", 0);
R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
}
Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
}
-int R_CullBox(const vec3_t emins, const vec3_t emaxs)
+int R_CullBox(const vec3_t mins, const vec3_t maxs)
{
int i;
mplane_t *p;
{
default:
case 0:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 1:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 2:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 3:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 4:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 5:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 6:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 7:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
}
return false;
}
-int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs)
+int PVS_CullBox(const vec3_t mins, const vec3_t maxs)
{
- int i;
- mplane_t *p;
- for (i = 0;i < 4;i++)
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ if (cl.worldmodel == NULL)
+ return false;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
{
- p = frustum + i;
- switch(p->signbits)
+ node = stack[--stackpos];
+ if (node->contents < 0)
{
- default:
- case 0:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 1:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 2:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 3:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 4:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
return false;
- break;
- case 5:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+int VIS_CullBox(const vec3_t mins, const vec3_t maxs)
+{
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ if (R_CullBox(mins, maxs))
+ return true;
+ if (cl.worldmodel == NULL)
+ return false;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->visframe == r_framecount)
return false;
- break;
- case 6:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+int R_CullSphere(const vec3_t origin, vec_t radius)
+{
+ return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist
+ || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist
+ || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist
+ || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist);
+}
+
+int PVS_CullSphere(const vec3_t origin, vec_t radius)
+{
+ int stackpos;
+ mnode_t *node, *stack[4096];
+ float dist;
+ if (cl.worldmodel == NULL)
+ return false;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
return false;
- break;
- case 7:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ }
+ else
+ {
+ dist = PlaneDiff(origin, node->plane);
+ if (dist <= radius)
+ stack[stackpos++] = node->children[1];
+ if (dist >= -radius)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+int VIS_CullSphere(const vec3_t origin, vec_t radius)
+{
+ int stackpos;
+ mnode_t *node, *stack[4096];
+ float dist;
+ if (R_CullSphere(origin, radius))
+ return true;
+ if (cl.worldmodel == NULL)
+ return false;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->visframe == r_framecount)
return false;
- break;
+ }
+ else
+ {
+ dist = PlaneDiff(origin, node->plane);
+ if (dist <= radius)
+ stack[stackpos++] = node->children[1];
+ if (dist >= -radius)
+ stack[stackpos++] = node->children[0];
}
}
return true;
Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
R_LerpAnimation(ent);
R_UpdateEntLights(ent);
- if (R_NotCulledBox(ent->mins, ent->maxs))
+ if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL))
+ && !VIS_CullSphere(ent->origin, ent->model->radius * ent->scale)
+ && !VIS_CullBox(ent->mins, ent->maxs))
{
ent->visframe = r_framecount;
R_FarClip_Box(ent->mins, ent->maxs);
R_DrawViewModel
=============
*/
+/*
void R_DrawViewModel (void)
{
entity_render_t *ent;
R_UpdateEntLights(ent);
ent->model->Draw(ent);
}
+*/
void R_DrawNoModel(entity_render_t *ent);
-void R_DrawModels (void)
+void R_DrawModels ()
{
int i;
entity_render_t *ent;
if (!r_drawentities.integer)
return;
- R_DrawViewModel();
for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
if (ent->visframe == r_framecount)
{
- if (ent->model)
- {
- if (ent->model->Draw)
- ent->model->Draw(ent);
- }
+ if (ent->model && ent->model->Draw != NULL)
+ ent->model->Draw(ent);
else
R_DrawNoModel(ent);
}
for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
- if (ent->model && ent->model->DrawFakeShadow)
+ if ((ent->flags & RENDER_SHADOW) && ent->model && ent->model->DrawFakeShadow)
ent->model->DrawFakeShadow(ent);
}
}
#include "r_shadow.h"
-void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float lightradius, int visiblevolume)
+int shadowframecount = 0;
+
+int Light_CullBox(const vec3_t mins, const vec3_t maxs)
{
- int i;
- vec3_t p, p2, temp, relativelightorigin;
- float dist, projectdistance;
- // rough checks
- if (ent->model && ent->model->DrawShadowVolume)
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ if (cl.worldmodel == NULL)
+ return false;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
{
- temp[0] = bound(ent->mins[0], lightorigin[0], ent->maxs[0]) - lightorigin[0];
- temp[1] = bound(ent->mins[1], lightorigin[1], ent->maxs[1]) - lightorigin[1];
- temp[2] = bound(ent->mins[2], lightorigin[2], ent->maxs[2]) - lightorigin[2];
- dist = DotProduct(temp, temp);
- if (dist < lightradius * lightradius)
+ node = stack[--stackpos];
+ if (node->contents < 0)
{
- projectdistance = lightradius - sqrt(dist);
- {
-#if 0
- int d0, d1, d2, d3;
- // calculate projected bounding box and decide if it is on-screen
- d0 = false;
- d1 = false;
- d2 = false;
- d3 = false;
- for (i = 0;i < 8;i++)
- {
- p[0] = i & 1 ? ent->maxs[0] : ent->mins[0];
- p[1] = i & 2 ? ent->maxs[1] : ent->mins[1];
- p[2] = i & 4 ? ent->maxs[2] : ent->mins[2];
- VectorSubtract(p, lightorigin, temp);
- dist = projectdistance / sqrt(DotProduct(temp, temp));
- VectorMA(p, dist, temp, p2);
- if (!d0 && (DotProduct(p , frustum[0].normal) < frustum[0].dist || DotProduct(p2, frustum[0].normal) < frustum[0].dist))
- d0 = true;
- if (!d1 && (DotProduct(p , frustum[1].normal) < frustum[1].dist || DotProduct(p2, frustum[1].normal) < frustum[1].dist))
- d1 = true;
- if (!d2 && (DotProduct(p , frustum[2].normal) < frustum[2].dist || DotProduct(p2, frustum[2].normal) < frustum[2].dist))
- d2 = true;
- if (!d3 && (DotProduct(p , frustum[3].normal) < frustum[3].dist || DotProduct(p2, frustum[3].normal) < frustum[3].dist))
- d3 = true;
- }
- if (d0 && d1 && d2 && d3)
-#else
- vec3_t mins, maxs;
- // calculate projected bounding box and decide if it is on-screen
- VectorCopy(ent->mins, mins);
- VectorCopy(ent->maxs, maxs);
- for (i = 0;i < 8;i++)
- {
- p[0] = i & 1 ? ent->maxs[0] : ent->mins[0];
- p[1] = i & 2 ? ent->maxs[1] : ent->mins[1];
- p[2] = i & 4 ? ent->maxs[2] : ent->mins[2];
- VectorSubtract(p, lightorigin, temp);
- dist = projectdistance / sqrt(DotProduct(temp, temp));
- VectorMA(p, dist, temp, p2);
- if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0];
- if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
- if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
- }
- if (R_NotCulledBox(mins, maxs))
-#endif
- {
- Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius, visiblevolume);
- }
- }
+ if (((mleaf_t *)node)->worldnodeframe == shadowframecount)
+ return false;
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
}
}
+ return true;
}
-void R_DrawWorldLightShadowVolume(mlight_t *sl, int visiblevolume)
+int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs)
{
- shadowmesh_t *mesh;
- R_Mesh_Matrix(&cl_entities[0].render.matrix);
- for (mesh = sl->shadowvolume;mesh;mesh = mesh->next)
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ if (R_CullBox(mins, maxs))
+ return true;
+ if (cl.worldmodel == NULL)
+ return false;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
{
- memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
- R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume);
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount)
+ return false;
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
}
+ return true;
}
-void R_DrawShadowVolumes (void)
+int LightAndVis_CullPointCloud(int numpoints, const float *points)
{
- int i, lnum;
- entity_render_t *ent;
- vec3_t mins, maxs;//, relativelightorigin;
- mlight_t *sl;
- rdlight_t *rd;
- rmeshstate_t m;
-
- for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
+ int i;
+ const float *p;
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ //if (R_CullBox(mins, maxs))
+ // return true;
+ if (cl.worldmodel == NULL)
+ return false;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
{
- if (d_lightstylevalue[sl->style] <= 0)
- continue;
- /*
- mins[0] = sl->origin[0] - sl->cullradius;
- maxs[0] = sl->origin[0] + sl->cullradius;
- mins[1] = sl->origin[1] - sl->cullradius;
- maxs[1] = sl->origin[1] + sl->cullradius;
- mins[2] = sl->origin[2] - sl->cullradius;
- maxs[2] = sl->origin[2] + sl->cullradius;
- if (R_CullBox(mins, maxs))
- continue;
- */
- if (R_CullBox(sl->mins, sl->maxs))
- continue;
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ONE;
- R_Mesh_State(&m);
- GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
- if (sl->shadowvolume && r_staticworldlights.integer)
- R_DrawWorldLightShadowVolume(sl, true);
- else
+ node = stack[--stackpos];
+ if (node->contents < 0)
{
- ent = &cl_entities[0].render;
- R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true);
- }
- /*
- ent = &cl_entities[0].render;
- if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
- {
- Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true);
+ if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount)
+ return false;
}
- */
- if (r_drawentities.integer)
+ else
{
- for (i = 0;i < r_refdef.numentities;i++)
+ sides = 0;
+ for (i = 0, p = points;i < numpoints && sides != 3;i++, p += 3)
{
- ent = r_refdef.entities[i];
- /*
- if (ent->mins[0] <= sl->maxs[0]
- && ent->maxs[0] >= sl->mins[0]
- && ent->mins[1] <= sl->maxs[1]
- && ent->maxs[1] >= sl->mins[1]
- && ent->mins[2] <= sl->maxs[2]
- && ent->maxs[2] >= sl->mins[2])
- */
- R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true);
- /*
- ent = r_refdef.entities[i];
- if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
- {
- Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true);
- }
- */
+ if (DotProduct(p, node->plane->normal) < node->plane->dist)
+ sides |= 1;
+ else
+ sides |= 2;
}
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
}
}
+ return true;
+}
- for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
+
+void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs)
+{
+ vec3_t relativelightorigin;
+ #if 0
+ int i;
+ vec3_t p, p2, temp, relativelightorigin/*, mins, maxs*/;
+ float dist, projectdistance;
+ float points[16][3];
+ #endif
+ // rough checks
+ if (!(ent->flags & RENDER_SHADOW) || ent->model == NULL || ent->model->DrawShadowVolume == NULL)
+ return;
+ if (r_shadow_cull.integer)
{
- mins[0] = rd->origin[0] - rd->cullradius;
- maxs[0] = rd->origin[0] + rd->cullradius;
- mins[1] = rd->origin[1] - rd->cullradius;
- maxs[1] = rd->origin[1] + rd->cullradius;
- mins[2] = rd->origin[2] - rd->cullradius;
- maxs[2] = rd->origin[2] + rd->cullradius;
- if (R_CullBox(mins, maxs))
- continue;
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ONE;
- R_Mesh_State(&m);
- GL_Color(0.1 * r_colorscale, 0.0125 * r_colorscale, 0.0 * r_colorscale, 1);
- ent = &cl_entities[0].render;
- if (ent != rd->ent)
- R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true);
- /*
- ent = &cl_entities[0].render;
- if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
+ if (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0]
+ || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1]
+ || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2]
+ || Light_CullBox(ent->mins, ent->maxs))
+ return;
+ }
+ #if 0
+ if (r_shadow_cull.integer)
+ {
+ projectdistance = cullradius;
+ // calculate projected bounding box and decide if it is on-screen
+ for (i = 0;i < 8;i++)
{
- Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true);
+ temp[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0];
+ temp[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1];
+ temp[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2];
+ Matrix4x4_Transform(&ent->matrix, temp, points[i]);
+ VectorSubtract(points[i], lightorigin, temp);
+ dist = projectdistance / sqrt(DotProduct(temp, temp));
+ VectorMA(points[i], dist, temp, points[i+8]);
}
- */
- if (r_drawentities.integer)
+ if (LightAndVis_CullPointCloud(16, points[0]))
+ return;
+ /*
+ for (i = 0;i < 8;i++)
{
- for (i = 0;i < r_refdef.numentities;i++)
+ p2[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0];
+ p2[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1];
+ p2[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2];
+ Matrix4x4_Transform(&ent->matrix, p2, p);
+ VectorSubtract(p, lightorigin, temp);
+ dist = projectdistance / sqrt(DotProduct(temp, temp));
+ VectorMA(p, dist, temp, p2);
+ if (i)
{
- ent = r_refdef.entities[i];
- if (ent != rd->ent)
- R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true);
- /*
- ent = r_refdef.entities[i];
- if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
- {
- Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true);
- }
- */
+ if (mins[0] > p[0]) mins[0] = p[0];if (maxs[0] < p[0]) maxs[0] = p[0];
+ if (mins[1] > p[1]) mins[1] = p[1];if (maxs[1] < p[1]) maxs[1] = p[1];
+ if (mins[2] > p[2]) mins[2] = p[2];if (maxs[2] < p[2]) maxs[2] = p[2];
}
+ else
+ {
+ VectorCopy(p, mins);
+ VectorCopy(p, maxs);
+ }
+ if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0];
+ if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
+ if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
}
+ if (mins[0] >= clipmaxs[0] || maxs[0] <= clipmins[0]
+ || mins[1] >= clipmaxs[1] || maxs[1] <= clipmins[1]
+ || mins[2] >= clipmaxs[2] || maxs[2] <= clipmins[2]
+ || LightAndVis_CullBox(mins, maxs))
+ return;
+ */
}
+ #endif
+ Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
+ ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius);
}
+void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light);
+
#define SHADOWSPHERE_SEGMENTS 16
shadowmesh_t *shadowsphere;
int i, j;
vec3_t angles, angles2, angles3, angles4;
float verts[12];
- shadowsphere = Mod_ShadowMesh_Begin(zonemempool);
- for (i = 0;i < SHADOWSPHERE_SEGMENTS;i++)
+ shadowsphere = Mod_ShadowMesh_Begin(zonemempool, SHADOWSPHERE_SEGMENTS * SHADOWSPHERE_SEGMENTS / 2);
+ for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++)
{
for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++)
{
- angles[0] = i * 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f;
angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS;
angles[2] = 0;
VectorCopy(angles, angles2);
AngleVectorsFLU(angles2, verts + 9, NULL, NULL);
AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
AngleVectorsFLU(angles4, verts + 3, NULL, NULL);
- VectorScale(&verts[0], 64.0f, &verts[0]);
- VectorScale(&verts[3], 64.0f, &verts[3]);
- VectorScale(&verts[6], 64.0f, &verts[6]);
- VectorScale(&verts[9], 64.0f, &verts[9]);
- Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
- AngleVectorsFLU(angles, verts, NULL, NULL);
- AngleVectorsFLU(angles2, verts + 3, NULL, NULL);
- AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
- AngleVectorsFLU(angles4, verts + 9, NULL, NULL);
- VectorScale(&verts[0], 128.0f, &verts[0]);
- VectorScale(&verts[3], 128.0f, &verts[3]);
- VectorScale(&verts[6], 128.0f, &verts[6]);
- VectorScale(&verts[9], 128.0f, &verts[9]);
+ VectorScale(&verts[0], 1.0f, &verts[0]);
+ VectorScale(&verts[3], 1.0f, &verts[3]);
+ VectorScale(&verts[6], 1.0f, &verts[6]);
+ VectorScale(&verts[9], 1.0f, &verts[9]);
Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
}
}
}
-void R_DrawShadowSphere(vec3_t origin, float radius, int visiblevolume)
+void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius)
{
- int i;
- float *v;
shadowmesh_t *mesh;
- //matrix4x4_t matrix;
+ matrix4x4_t matrix;
if (!shadowsphere)
R_CreateShadowSphere();
- //Matrix4x4_CreateTranslate(&matrix, origin[0], origin[1], origin[2]);
- //Matrix4x4_ConcatScale(&matrix, radius);
- //R_Mesh_Matrix(&matrix);
- R_Mesh_Matrix(&r_identitymatrix);
+ Matrix4x4_CreateScale(&matrix, lightradius);
+ Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+ R_Mesh_Matrix(&matrix);
for (mesh = shadowsphere;mesh;mesh = mesh->next)
{
memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
- for (i = 0, v = varray_vertex;i < mesh->numverts;i++, v += 4)
- VectorMA(origin, radius, v, v);
- R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume);
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
+ }
+ Matrix4x4_CreateScale(&matrix, -cullradius);
+ Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+ R_Mesh_Matrix(&matrix);
+ for (mesh = shadowsphere;mesh;mesh = mesh->next)
+ {
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
}
}
-void R_ShadowVolumeLighting (void)
+extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces);
+void R_ShadowVolumeLighting (int visiblevolumes)
{
int i;
entity_render_t *ent;
int lnum;
- float f;
- vec3_t mins, maxs, relativelightorigin, lightcolor;
- mlight_t *sl;
+ float f, lightradius, cullradius;
+ vec3_t relativelightorigin, relativeeyeorigin, lightcolor, clipmins, clipmaxs;
+ worldlight_t *wl;
+ //mlight_t *sl;
rdlight_t *rd;
+ rmeshstate_t m;
+ mleaf_t *leaf;
- R_Shadow_Stage_Depth();
- ent = &cl_entities[0].render;
- if (ent->model && ent->model->DrawDepth)
+ if (visiblevolumes)
{
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawDepth(ent);
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ONE;
+ if (r_shadow_realtime.integer >= 3)
+ m.depthdisable = true;
+ R_Mesh_State(&m);
+ qglDisable(GL_CULL_FACE);
+ GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
}
- if (r_drawentities.integer)
+ else
+ R_Shadow_Stage_Begin();
+ shadowframecount++;
+ for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++)
{
- for (i = 0;i < r_refdef.numentities;i++)
+ if (d_lightstylevalue[wl->style] <= 0)
+ continue;
+ cullradius = wl->cullradius;
+ lightradius = wl->lightradius;
+ if (R_CullSphere(wl->origin, lightradius))
+ continue;
+ //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius))
+ // continue;
+ //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius))
+ // continue;
+ if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
+ continue;
+
+ if (cl.worldmodel != NULL)
{
- ent = r_refdef.entities[i];
- if (ent->visframe == r_framecount && ent->model && ent->model->DrawDepth)
+ for (i = 0;i < wl->numleafs;i++)
+ if (wl->leafs[i]->visframe == r_framecount)
+ break;
+ if (i == wl->numleafs)
+ continue;
+ leaf = wl->leafs[i++];
+ VectorCopy(leaf->mins, clipmins);
+ VectorCopy(leaf->maxs, clipmaxs);
+ for (i++;i < wl->numleafs;i++)
{
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawDepth(ent);
+ leaf = wl->leafs[i];
+ if (leaf->visframe == r_framecount)
+ {
+ if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0];
+ if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0];
+ if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1];
+ if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1];
+ if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2];
+ if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2];
+ }
}
+ if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0];
+ if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1];
+ if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2];
+ if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0];
+ if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1];
+ if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2];
+ }
+ else
+ {
+ VectorCopy(wl->mins, clipmins);
+ VectorCopy(wl->maxs, clipmaxs);
+ }
+
+ if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius))
+ continue;
+
+ // mark the leafs we care about so only things in those leafs will matter
+ if (cl.worldmodel != NULL)
+ for (i = 0;i < wl->numleafs;i++)
+ wl->leafs[i]->worldnodeframe = shadowframecount;
+
+ f = d_lightstylevalue[wl->style] * (1.0f / 256.0f);
+ VectorScale(wl->light, f, lightcolor);
+ if (wl->selected)
+ {
+ f = 2 + sin(realtime * M_PI * 4.0);
+ VectorScale(lightcolor, f, lightcolor);
+ }
+
+ if (wl->castshadows)
+ {
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ ent = &cl_entities[0].render;
+ if (wl->shadowvolume && r_shadow_staticworldlights.integer)
+ R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl);
+ else
+ R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs);
+ if (r_drawentities.integer)
+ for (i = 0;i < r_refdef.numentities;i++)
+ R_TestAndDrawShadowVolume(r_refdef.entities[i], wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs);
}
- }
+ if (!visiblevolumes)
+ {
+ if (wl->castshadows)
+ R_Shadow_Stage_LightWithShadows();
+ else
+ R_Shadow_Stage_LightWithoutShadows();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ if (wl->numsurfaces)
+ R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces);
+ else
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && ent->maxs[0] >= wl->mins[0] && ent->mins[0] <= wl->maxs[0]
+ && ent->maxs[1] >= wl->mins[1] && ent->mins[1] <= wl->maxs[1]
+ && ent->maxs[2] >= wl->mins[2] && ent->mins[2] <= wl->maxs[2]
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ }
+ }
+ }
+ }
+ /*
for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
{
if (d_lightstylevalue[sl->style] <= 0)
continue;
- VectorCopy(sl->mins, mins);
- VectorCopy(sl->maxs, maxs);
- /*
- mins[0] = sl->origin[0] - sl->cullradius;
- maxs[0] = sl->origin[0] + sl->cullradius;
- mins[1] = sl->origin[1] - sl->cullradius;
- maxs[1] = sl->origin[1] + sl->cullradius;
- mins[2] = sl->origin[2] - sl->cullradius;
- maxs[2] = sl->origin[2] + sl->cullradius;
- if (R_CullBox(mins, maxs))
+ if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
continue;
- */
- if (R_CullBox(mins, maxs))
+ cullradius = sl->cullradius;
+ lightradius = sl->lightradius;
+ if (VIS_CullBox(sl->mins, sl->maxs) || VIS_CullSphere(sl->origin, lightradius))
continue;
f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
VectorScale(sl->light, f, lightcolor);
- R_Shadow_Stage_ShadowVolumes();
- R_DrawShadowSphere(sl->origin, 1.0f/*sl->cullradius - 16*/, false);
- if (sl->shadowvolume && r_staticworldlights.integer)
- R_DrawWorldLightShadowVolume(sl, false);
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ if (sl->shadowvolume && r_shadow_staticworldlights.integer)
+ R_DrawWorldLightShadowVolume(&cl_entities[0].render.matrix, sl->shadowvolume);
else
- R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, sl->cullradius, false);
+ R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius, lightradius);
if (r_drawentities.integer)
{
for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
- if (ent->maxs[0] >= mins[0]
- && ent->mins[0] <= maxs[0]
- && ent->maxs[1] >= mins[1]
- && ent->mins[1] <= maxs[1]
- && ent->maxs[2] >= mins[2]
- && ent->mins[2] <= maxs[2])
- R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, sl->cullradius, false);
+ if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2]
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius, lightradius);
}
}
- R_Shadow_Stage_Light();
- ent = &cl_entities[0].render;
- if (ent->model && ent->model->DrawLight)
+ if (!visiblevolumes)
{
- Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawLight(ent, relativelightorigin, sl->cullradius, sl->distbias, sl->subtract, lightcolor);
- }
- if (r_drawentities.integer)
- {
- for (i = 0;i < r_refdef.numentities;i++)
+ R_Shadow_Stage_Light();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
{
- ent = r_refdef.entities[i];
- if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
- && ent->maxs[0] >= mins[0]
- && ent->mins[0] <= maxs[0]
- && ent->maxs[1] >= mins[1]
- && ent->mins[1] <= maxs[1]
- && ent->maxs[2] >= mins[2]
- && ent->mins[2] <= maxs[2])
+ Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
{
- Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawLight(ent, relativelightorigin, sl->cullradius, sl->distbias, sl->subtract, lightcolor);
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2]
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+ }
}
}
}
}
+ */
for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
{
- mins[0] = rd->origin[0] - rd->cullradius;
- maxs[0] = rd->origin[0] + rd->cullradius;
- mins[1] = rd->origin[1] - rd->cullradius;
- maxs[1] = rd->origin[1] + rd->cullradius;
- mins[2] = rd->origin[2] - rd->cullradius;
- maxs[2] = rd->origin[2] + rd->cullradius;
- if (R_CullBox(mins, maxs))
+ cullradius = rd->cullradius;
+ lightradius = rd->cullradius;
+ if (VIS_CullSphere(rd->origin, lightradius))
continue;
- R_Shadow_Stage_ShadowVolumes();
- R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, rd->cullradius, false);
- if (r_drawentities.integer)
- {
- for (i = 0;i < r_refdef.numentities;i++)
- {
- ent = r_refdef.entities[i];
- if (ent->maxs[0] >= mins[0]
- && ent->mins[0] <= maxs[0]
- && ent->maxs[1] >= mins[1]
- && ent->mins[1] <= maxs[1]
- && ent->maxs[2] >= mins[2]
- && ent->mins[2] <= maxs[2])
- R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, false);
- }
- }
+ VectorScale(rd->light, (1.0f / 8192.0f), lightcolor);
+ clipmins[0] = rd->origin[0] - cullradius;
+ clipmins[1] = rd->origin[1] - cullradius;
+ clipmins[2] = rd->origin[2] - cullradius;
+ clipmaxs[0] = rd->origin[0] + cullradius;
+ clipmaxs[1] = rd->origin[1] + cullradius;
+ clipmaxs[2] = rd->origin[2] + cullradius;
+
+ if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, rd->cullradius))
+ continue;
- R_Shadow_Stage_Light();
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
ent = &cl_entities[0].render;
- if (ent->model && ent->model->DrawLight)
- {
- Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawLight(ent, relativelightorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light);
- }
+ R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs);
if (r_drawentities.integer)
{
for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
- if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
- && ent->maxs[0] >= mins[0]
- && ent->mins[0] <= maxs[0]
- && ent->maxs[1] >= mins[1]
- && ent->mins[1] <= maxs[1]
- && ent->maxs[2] >= mins[2]
- && ent->mins[2] <= maxs[2])
- {
- Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawLight(ent, relativelightorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light);
- }
+ if (ent != rd->ent)
+ R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs);
}
}
- }
- R_Shadow_Stage_Textures();
- ent = &cl_entities[0].render;
- if (ent->model && ent->model->DrawOntoLight)
- {
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawOntoLight(ent);
- }
- if (r_drawentities.integer)
- {
- for (i = 0;i < r_refdef.numentities;i++)
+ if (!visiblevolumes)
{
- ent = r_refdef.entities[i];
- if (ent->visframe == r_framecount && ent->model && ent->model->DrawOntoLight)
+ R_Shadow_Stage_LightWithShadows();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
{
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawOntoLight(ent);
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ }
}
}
}
- R_Shadow_Stage_End();
+ if (!visiblevolumes)
+ R_Shadow_Stage_End();
+ qglEnable(GL_CULL_FACE);
+ qglDisable(GL_SCISSOR_TEST);
}
static void R_SetFrustum (void)
{
- int i;
-
// LordHavoc: note to all quake engine coders, the special case for 90
// degrees assumed a square view (wrong), so I removed it, Quake2 has it
// disabled as well.
+
// rotate VPN right by FOV_X/2 degrees
RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
+ frustum[0].dist = DotProduct (r_origin, frustum[0].normal);
+ PlaneClassify(&frustum[0]);
+
// rotate VPN left by FOV_X/2 degrees
RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
+ frustum[1].dist = DotProduct (r_origin, frustum[1].normal);
+ PlaneClassify(&frustum[1]);
+
// rotate VPN up by FOV_X/2 degrees
RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
+ frustum[2].dist = DotProduct (r_origin, frustum[2].normal);
+ PlaneClassify(&frustum[2]);
+
// rotate VPN down by FOV_X/2 degrees
RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
-
- for (i = 0;i < 4;i++)
- {
- frustum[i].type = PLANE_ANYZ;
- frustum[i].dist = DotProduct (r_origin, frustum[i].normal);
- PlaneClassify(&frustum[i]);
- }
+ frustum[3].dist = DotProduct (r_origin, frustum[3].normal);
+ PlaneClassify(&frustum[3]);
}
/*
r_refdef must be set before the first call
================
*/
+extern void R_DrawLightningBeams (void);
void R_RenderView (void)
{
entity_render_t *world;
if (!r_refdef.entities/* || !cl.worldmodel*/)
return; //Host_Error ("R_RenderView: NULL worldmodel");
+ if (r_shadow_realtime.integer == 1)
+ {
+ if (!gl_texturecubemap)
+ {
+ Con_Printf("Cubemap texture support not detected, turning off r_shadow_realtime\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ else if (!gl_dot3arb)
+ {
+ Con_Printf("Bumpmapping support not detected, turning off r_shadow_realtime\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ else if (!gl_stencil)
+ {
+ Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ else if (!gl_combine.integer)
+ {
+ Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadow_realtime\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ }
+
+ R_Shadow_UpdateLightingMode();
+
world = &cl_entities[0].render;
// FIXME: move to client
R_BuildLightList();
R_TimeReport("setup");
+ R_WorldVisibility(world);
+ R_TimeReport("worldvis");
+
R_FarClip_Start(r_origin, vpn, 768.0f);
R_MarkEntities();
- r_farclip = R_FarClip_Finish() + 16384.0f;//256.0f;
+ r_farclip = R_FarClip_Finish() + 256.0f;
R_TimeReport("markentity");
GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
- GL_SetupView_Mode_Perspective((double) r_refdef.height / r_refdef.width, r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+ if (r_shadow_lightingmode > 0)
+ GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f);
+ else
+ GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
qglDepthFunc(GL_LEQUAL);
R_Mesh_Start();
R_MeshQueue_BeginScene();
- if (r_shadows.integer == 3)
- {
- if (!gl_stencil)
- {
- Con_Printf("Stencil not enabled, turning off r_shadows 3\n");
- Cvar_SetValueQuick(&r_shadows, 0);
- }
- else if (!gl_texture3d)
- {
- Con_Printf("3D texture support not detected, turning off r_shadows 3\n");
- Cvar_SetValueQuick(&r_shadows, 0);
- }
- else if (!gl_texturecubemap)
- {
- Con_Printf("Cubemap texture support not detected, turning off r_shadows 3\n");
- Cvar_SetValueQuick(&r_shadows, 0);
- }
- else if (!gl_dot3arb)
- {
- Con_Printf("Bumpmapping support not detected, turning off r_shadows 3\n");
- Cvar_SetValueQuick(&r_shadows, 0);
- }
- }
+ R_Shadow_UpdateWorldLightSelection();
if (R_DrawBrushModelsSky())
R_TimeReport("bmodelsky");
if (!intimerefresh && !r_speeds.integer)
S_ExtraUpdate ();
- R_DrawModels();
+ R_DrawModels(r_shadow_lightingmode > 0);
R_TimeReport("models");
- if (r_shadows.integer == 3)
- R_ShadowVolumeLighting();
+ if (r_shadows.integer == 1 && r_shadow_lightingmode <= 0)
+ {
+ R_DrawFakeShadows();
+ R_TimeReport("fakeshadow");
+ }
+
+ if (r_shadow_lightingmode > 0)
+ {
+ R_ShadowVolumeLighting(false);
+ R_TimeReport("dynlight");
+ }
+
+ R_DrawLightningBeams();
+ R_TimeReport("lightning");
R_DrawParticles();
R_TimeReport("particles");
R_MeshQueue_Render();
R_MeshQueue_EndScene();
- if (r_shadows.integer == 1)
- {
- R_DrawFakeShadows();
- R_TimeReport("fakeshadows");
- }
- if (r_shadows.integer == 2)
+ if (r_shadow_realtime.integer >= 2)
{
- R_DrawShadowVolumes();
- R_TimeReport("shadowvolumes");
+ R_ShadowVolumeLighting(true);
+ R_TimeReport("shadowvolume");
}
R_Mesh_Finish();
R_TimeReport("meshfinish");
// R_DrawNoModelCallback(ent, 0);
}
-void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
+void R_CalcBeamVerts (float *vert, const vec3_t org1, const vec3_t org2, float width)
{
vec3_t right1, right2, diff, normal;