]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
made reconnect command reconnect to the last server you were on, even if it was an...
[xonotic/darkplaces.git] / gl_rmain.c
index bcccfd44bf483be9956fe538711fd94693bc18c6..f6475aa4b72fe6a2b9df52e67dc445e925a02b9e 100644 (file)
@@ -1212,7 +1212,7 @@ void GL_Init (void)
        VID_CheckExtensions();
 
        // LordHavoc: report supported extensions
-       Con_DPrintf("\nengine extensions: %s\n", vm_sv_extensions );
+       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
 
        // clear to black (loading plaque will be seen over this)
        CHECKGLERROR
@@ -2010,7 +2010,7 @@ void R_UpdateVariables(void)
 
        r_refdef.rtworld = r_shadow_realtime_world.integer;
        r_refdef.rtworldshadows = r_shadow_realtime_world_shadows.integer && gl_stencil;
-       r_refdef.rtdlight = (r_shadow_realtime_world.integer || r_shadow_realtime_dlight.integer) && !gl_flashblend.integer;
+       r_refdef.rtdlight = (r_shadow_realtime_world.integer || r_shadow_realtime_dlight.integer) && !gl_flashblend.integer && r_dynamic.integer;
        r_refdef.rtdlightshadows = r_refdef.rtdlight && (r_refdef.rtworld ? r_shadow_realtime_world_dlightshadows.integer : r_shadow_realtime_dlight_shadows.integer) && gl_stencil;
        r_refdef.lightmapintensity = r_refdef.rtworld ? r_shadow_realtime_world_lightmaps.value : 1;
        if (r_showsurfaces.integer)
@@ -2107,7 +2107,7 @@ void R_RenderView(void)
 }
 
 extern void R_DrawLightningBeams (void);
-extern void VM_AddPolygonsToMeshQueue (void);
+extern void VM_CL_AddPolygonsToMeshQueue (void);
 extern void R_DrawPortals (void);
 void R_RenderScene(void)
 {
@@ -2197,7 +2197,7 @@ void R_RenderScene(void)
        {
                qglUseProgramObjectARB(0);CHECKGLERROR
        }
-       VM_AddPolygonsToMeshQueue();
+       VM_CL_AddPolygonsToMeshQueue();
 
        if (r_drawportals.integer)
        {
@@ -2620,6 +2620,8 @@ void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t)
        // pick a new currentskinframe if the material is animated
        if (t->numskinframes >= 2)
                t->currentskinframe = t->skinframes + ((int)(t->skinframerate * (cl.time - ent->frame2time)) % t->numskinframes);
+       if (t->backgroundnumskinframes >= 2)
+               t->backgroundcurrentskinframe = t->backgroundskinframes + ((int)(t->backgroundskinframerate * (cl.time - ent->frame2time)) % t->backgroundnumskinframes);
 
        t->currentmaterialflags = t->basematerialflags;
        t->currentalpha = ent->alpha;
@@ -2639,19 +2641,24 @@ void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t)
                t->currenttexmatrix = r_waterscrollmatrix;
        else
                t->currenttexmatrix = identitymatrix;
+       if (t->backgroundnumskinframes && !(t->currentmaterialflags & MATERIALFLAG_TRANSPARENT))
+               t->currentmaterialflags |= MATERIALFLAG_VERTEXTEXTUREBLEND;
 
        t->colormapping = VectorLength2(ent->colormap_pantscolor) + VectorLength2(ent->colormap_shirtcolor) >= (1.0f / 1048576.0f);
        t->basetexture = (!t->colormapping && t->currentskinframe->merged) ? t->currentskinframe->merged : t->currentskinframe->base;
        t->glosstexture = r_texture_white;
+       t->backgroundbasetexture = t->backgroundnumskinframes ? ((!t->colormapping && t->backgroundcurrentskinframe->merged) ? t->backgroundcurrentskinframe->merged : t->backgroundcurrentskinframe->base) : r_texture_white;
+       t->backgroundglosstexture = r_texture_white;
        t->specularpower = r_shadow_glossexponent.value;
        t->specularscale = 0;
        if (r_shadow_gloss.integer > 0)
        {
-               if (t->currentskinframe->gloss)
+               if (t->currentskinframe->gloss || (t->backgroundcurrentskinframe && t->backgroundcurrentskinframe->gloss))
                {
                        if (r_shadow_glossintensity.value > 0)
                        {
-                               t->glosstexture = t->currentskinframe->gloss;
+                               t->glosstexture = t->currentskinframe->gloss ? t->currentskinframe->gloss : r_texture_black;
+                               t->backgroundglosstexture = (t->backgroundcurrentskinframe && t->backgroundcurrentskinframe->gloss) ? t->backgroundcurrentskinframe->gloss : r_texture_black;
                                t->specularscale = r_shadow_glossintensity.value;
                        }
                }
@@ -3367,6 +3374,9 @@ static void R_DrawTextureSurfaceList_GL20(int texturenumsurfaces, msurface_t **t
                        R_Mesh_TexBind(8, R_GetTexture(texturesurfacelist[0]->deluxemaptexture));
        }
        RSurf_DrawBatch_Simple(texturenumsurfaces, texturesurfacelist);
+       if (rsurface_texture->backgroundnumskinframes && !(rsurface_texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT))
+       {
+       }
 }
 
 static void R_DrawTextureSurfaceList_GL13(int texturenumsurfaces, msurface_t **texturesurfacelist)