void R_InitParticles (void);
-void gl_misc_start()
+void gl_misc_start(void)
{
}
-void gl_misc_shutdown()
+void gl_misc_shutdown(void)
{
}
-void gl_misc_newmap()
+void gl_misc_newmap(void)
{
}
R_RegisterModule("GL_Misc", gl_misc_start, gl_misc_shutdown, gl_misc_newmap);
}
-void R_ClearParticles (void);
-void GL_BuildLightmaps (void);
+extern void R_ClearParticles (void);
+extern void GL_BuildLightmaps (void);
/*
===============
R_NewMap
===============
*/
-void SHOWLMP_clear();
void R_NewMap (void)
{
int i;
GL_BuildLightmaps ();
- // identify sky texture
- skytexturenum = -1;
- for (i=0 ; i<cl.worldmodel->numtextures ; i++)
- {
- if (!cl.worldmodel->textures[i])
- continue;
- if (!strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
- skytexturenum = i;
- }
SHOWLMP_clear();
}