// scaling, and remaps the 0-65536 (2x overbright) to 0-256, it will
// be doubled during rendering to achieve 2x overbright
// (0 = 0.0, 128 = 1.0, 256 = 2.0)
- for (i = 0;i < size;i++, bl += 3, stain += 3, out += 4)
+ if (stain)
{
- l = (bl[0] * stain[0]) >> 16;out[2] = min(l, 255);
- l = (bl[1] * stain[1]) >> 16;out[1] = min(l, 255);
- l = (bl[2] * stain[2]) >> 16;out[0] = min(l, 255);
- out[3] = 255;
+ for (i = 0;i < size;i++, bl += 3, stain += 3, out += 4)
+ {
+ l = (bl[0] * stain[0]) >> 16;out[2] = min(l, 255);
+ l = (bl[1] * stain[1]) >> 16;out[1] = min(l, 255);
+ l = (bl[2] * stain[2]) >> 16;out[0] = min(l, 255);
+ out[3] = 255;
+ }
+ }
+ else
+ {
+ for (i = 0;i < size;i++, bl += 3, out += 4)
+ {
+ l = bl[0] >> 8;out[2] = min(l, 255);
+ l = bl[1] >> 8;out[1] = min(l, 255);
+ l = bl[2] >> 8;out[0] = min(l, 255);
+ out[3] = 255;
+ }
}
R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], smax, tmax);