cvar_t gl_nosubimage = {"gl_nosubimage", "0"};
cvar_t r_ambient = {"r_ambient", "0"};
cvar_t gl_vertex = {"gl_vertex", "0"};
-cvar_t gl_texsort = {"gl_texsort", "1"};
-cvar_t r_newworldnode = {"r_newworldnode", "0"};
-cvar_t r_oldclip = {"r_oldclip", "1"};
cvar_t r_dlightmap = {"r_dlightmap", "1"};
+cvar_t r_drawportals = {"r_drawportals", "0"};
-qboolean lightmaprgba, nosubimagefragments, nosubimage, skyisvisible;
+qboolean lightmaprgba, nosubimagefragments, nosubimage;
int lightmapbytes;
-void gl_surf_start()
+int wateralpha;
+
+void gl_surf_start(void)
{
}
-void gl_surf_shutdown()
+void gl_surf_shutdown(void)
{
}
-void gl_surf_newmap()
+void gl_surf_newmap(void)
{
}
-void GL_Surf_Init()
+void GL_Surf_Init(void)
{
int i;
for (i = 0;i < MAX_LIGHTMAPS;i++)
Cvar_RegisterVariable(&gl_nosubimage);
Cvar_RegisterVariable(&r_ambient);
Cvar_RegisterVariable(&gl_vertex);
- Cvar_RegisterVariable(&gl_texsort);
- Cvar_RegisterVariable(&r_newworldnode);
- Cvar_RegisterVariable(&r_oldclip);
Cvar_RegisterVariable(&r_dlightmap);
+ Cvar_RegisterVariable(&r_drawportals);
R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);
}
if (!(surf->dlightbits[lnum >> 5] & (1 << (lnum & 31))))
continue; // not lit by this light
- VectorSubtract (cl_dlights[lnum].origin, currententity->origin, local);
+ VectorSubtract (cl_dlights[lnum].origin, currententity->render.origin, local);
dist = DotProduct (local, surf->plane->normal) - surf->plane->dist;
// for comparisons to minimum acceptable light
lightmap = surf->samples;
// set to full bright if no light data
- if ((currententity && (currententity->effects & EF_FULLBRIGHT)) || !cl.worldmodel->lightdata)
+ if ((currententity && (currententity->render.effects & EF_FULLBRIGHT)) || !cl.worldmodel->lightdata)
{
bl = blocklights;
for (i=0 ; i<size ; i++)
*bl++ += *lightmap++ * scale;
}
}
- if (r_dlightmap.value && surf->dlightframe == r_dlightframecount)
+ if (r_dlightmap.value && surf->dlightframe == r_framecount)
if ((surf->cached_dlight = R_AddDynamicLights(surf)))
c_light_polys++;
}
*/
texture_t *R_TextureAnimation (texture_t *base)
{
- texture_t *original;
- int relative;
- int count;
+// texture_t *original;
+// int relative;
+// int count;
- if (currententity->frame)
+ if (currententity->render.frame)
{
if (base->alternate_anims)
base = base->alternate_anims;
if (!base->anim_total)
return base;
+ return base->anim_frames[(int)(cl.time*5) % base->anim_total];
+
+ /*
original = base;
- relative = (int)(cl.time*10) % base->anim_total;
+ relative = (int)(cl.time*5) % base->anim_total;
count = 0;
while (base->anim_min > relative || base->anim_max <= relative)
}
return base;
+ */
}
*/
-extern int solidskytexture;
-extern int alphaskytexture;
-extern float speedscale; // for top sky and bottom sky
-
-extern char skyname[];
-
float turbsin[256] =
{
#include "gl_warp_sin.h"
#define TURBSCALE (256.0 / (2 * M_PI))
-void UploadLightmaps()
+void UploadLightmaps(void)
{
int i;
if (nosubimage || nosubimagefragments)
glpoly_t *p;
int i;
float *v;
+
+ // LordHavoc: HalfLife maps have freaky skypolys...
+ if (hlbsp)
+ return;
+
for (p=s->polys ; p ; p=p->next)
{
if (currentskypoly < MAX_SKYPOLYS && currentskyvert + p->numverts <= MAX_SKYVERTS)
void RSurf_DrawWater(msurface_t *s, texture_t *t, int transform, int alpha)
{
int i;
- float os = turbsin[(int)(realtime * TURBSCALE) & 255], ot = turbsin[(int)(cl.time * TURBSCALE + 96.0) & 255];
+ float os = turbsin[(int)(cl.time * TURBSCALE) & 255], ot = turbsin[(int)(cl.time * TURBSCALE + 96.0) & 255];
glpoly_t *p;
float *v;
// FIXME: make fog texture if water texture is transparent?
- if (s->dlightframe != r_dlightframecount)
+ if (s->dlightframe != r_framecount)
{
vec3_t temp;
// LordHavoc: fast path for no vertex lighting cases
for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
{
softwaretransform(v, temp);
- transpolyvert(temp[0], temp[1], temp[2] + r_waterripple.value * turbsin[(int)((temp[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((temp[1]*(1.0f/32.0f)+realtime) * TURBSCALE) & 255] * (1.0f / 64.0f), (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
+ transpolyvert(temp[0], temp[1], temp[2] + r_waterripple.value * turbsin[(int)((temp[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((temp[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * (1.0f / 64.0f), (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
}
transpolyend();
}
{
transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, TPOLYTYPE_ALPHA);
for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
- transpolyvert(v[0], v[1], v[2] + r_waterripple.value * turbsin[(int)((v[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((v[1]*(1.0f/32.0f)+realtime) * TURBSCALE) & 255] * (1.0f / 64.0f), (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
+ transpolyvert(v[0], v[1], v[2] + r_waterripple.value * turbsin[(int)((v[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((v[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * (1.0f / 64.0f), (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
transpolyend();
}
}
else
VectorCopy(v, wv);
if (r_waterripple.value)
- wv[2] += r_waterripple.value * turbsin[(int)((wv[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((wv[1]*(1.0f/32.0f)+realtime) * TURBSCALE) & 255] * (1.0f / 64.0f);
+ wv[2] += r_waterripple.value * turbsin[(int)((wv[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((wv[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * (1.0f / 64.0f);
wv[3] = wv[4] = wv[5] = 128.0f;
wv += 6;
}
}
- if (s->dlightframe == r_dlightframecount)
+ if (s->dlightframe == r_framecount)
RSurf_Light(s->dlightbits, s->polys);
wv = wvert;
for (p=s->polys ; p ; p=p->next)
wallvertcolor_t *outcolor;
// check for lightmap modification
if (s->cached_dlight
- || (r_dynamic.value && r_dlightmap.value && s->dlightframe == r_dlightframecount)
+ || (r_dynamic.value && r_dlightmap.value && s->dlightframe == r_framecount)
|| r_ambient.value != s->cached_ambient
|| lighthalf != s->cached_lighthalf
|| (r_dynamic.value
|| (s->styles[2] != 255 && d_lightstylevalue[s->styles[2]] != s->cached_light[2])
|| (s->styles[3] != 255 && d_lightstylevalue[s->styles[3]] != s->cached_light[3]))))
R_UpdateLightmap(s, s->lightmaptexturenum);
- if (r_dlightmap.value || s->dlightframe != r_dlightframecount)
+ if (r_dlightmap.value || s->dlightframe != r_framecount)
{
// LordHavoc: fast path version for no vertex lighting cases
wp = &wallpoly[currentwallpoly];
}
if ((currentwallpoly + polys > MAX_WALLPOLYS) || (currentwallvert+verts > MAX_WALLVERTS))
return;
- if ((!r_dlightmap.value) && s->dlightframe == r_dlightframecount)
+ if ((!r_dlightmap.value) && s->dlightframe == r_framecount)
lit = RSurf_Light(s->dlightbits, s->polys);
wv = wvert;
wp = &wallpoly[currentwallpoly];
}
// LordHavoc: transparent brush models
-extern float modelalpha;
-
void RSurf_DrawWallVertex(msurface_t *s, texture_t *t, int transform, int isbmodel)
{
int i, alpha, size3;
wv += 6;
}
}
- if (s->dlightframe == r_dlightframecount)
+ if (s->dlightframe == r_framecount)
RSurf_Light(s->dlightbits, s->polys);
wv = wvert;
- if (isbmodel && (currententity->colormod[0] != 1 || currententity->colormod[1] != 1 || currententity->colormod[2] != 1))
+ if (isbmodel && (currententity->render.colormod[0] != 1 || currententity->render.colormod[1] != 1 || currententity->render.colormod[2] != 1))
{
for (p = s->polys;p;p = p->next)
{
v = p->verts[0];
- transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
+ transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, currententity->render.effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
- transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3] * currententity->colormod[0], wv[4] * currententity->colormod[1], wv[5] * currententity->colormod[2], alpha);
+ transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3] * currententity->render.colormod[0], wv[4] * currententity->render.colormod[1], wv[5] * currententity->render.colormod[2], alpha);
transpolyend();
}
}
for (p = s->polys;p;p = p->next)
{
v = p->verts[0];
- transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
+ transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, currententity->render.effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3], wv[4], wv[5], alpha);
transpolyend();
}
}
-/*
-================
-DrawTextureChains
-================
-*/
-extern qboolean hlbsp;
-extern char skyname[];
-void R_DrawSurf(msurface_t *s, int isbmodel, int vertexlit)
-{
- texture_t *t;
- if (s->flags & SURF_DRAWSKY)
- {
- skyisvisible = true;
- if (!hlbsp) // LordHavoc: HalfLife maps have freaky skypolys...
- RSurf_DrawSky(s, false);
- return;
- }
- t = R_TextureAnimation (s->texinfo->texture);
- if (s->flags & SURF_DRAWTURB)
- {
- RSurf_DrawWater(s, t, false, s->flags & SURF_DRAWNOALPHA ? 255 : r_wateralpha.value*255.0f);
- return;
- }
- if (vertexlit)
- RSurf_DrawWallVertex(s, t, false, false);
- else
- RSurf_DrawWall(s, t, false);
-}
-
-void DrawTextureChains (void)
-{
- int n;
- msurface_t *s;
- texture_t *t;
-
- for (n = 0;n < cl.worldmodel->numtextures;n++)
- {
- if (!cl.worldmodel->textures[n] || !(s = cl.worldmodel->textures[n]->texturechain))
- continue;
- cl.worldmodel->textures[n]->texturechain = NULL;
-// for (;s;s = s->texturechain)
-// R_DrawSurf(s, false, gl_vertex.value);
- // LordHavoc: decide the render type only once, because the surface properties were determined by texture anyway
- // sky
- if (s->flags & SURF_DRAWSKY)
- {
- skyisvisible = true;
- if (!hlbsp) // LordHavoc: HalfLife maps have freaky skypolys...
- for (;s;s = s->texturechain)
- RSurf_DrawSky(s, false);
- continue;
- }
- t = R_TextureAnimation (cl.worldmodel->textures[n]);
- // subdivided water surface warp
- if (s->flags & SURF_DRAWTURB)
- {
- int alpha = s->flags & SURF_DRAWNOALPHA ? 255 : r_wateralpha.value*255.0f;
- for (;s;s = s->texturechain)
- RSurf_DrawWater(s, t, false, alpha);
- continue;
- }
- if (gl_vertex.value)
- for (;s;s = s->texturechain)
- RSurf_DrawWallVertex(s, t, false, false);
- else
- for (;s;s = s->texturechain)
- RSurf_DrawWall(s, t, false);
- }
-}
-
void R_NoVisMarkLights (vec3_t lightorigin, dlight_t *light, int bit, int bitindex, model_t *model);
/*
msurface_t *s;
model_t *clmodel;
int rotated, vertexlit = false;
- texture_t *t;
vec3_t org;
currententity = e;
- clmodel = e->model;
+ clmodel = e->render.model;
- if (e->angles[0] || e->angles[1] || e->angles[2])
+ if (e->render.angles[0] || e->render.angles[1] || e->render.angles[2])
{
rotated = true;
for (i=0 ; i<3 ; i++)
{
- mins[i] = e->origin[i] - clmodel->radius;
- maxs[i] = e->origin[i] + clmodel->radius;
+ mins[i] = e->render.origin[i] - clmodel->radius;
+ maxs[i] = e->render.origin[i] + clmodel->radius;
}
}
else
{
rotated = false;
- VectorAdd (e->origin, clmodel->mins, mins);
- VectorAdd (e->origin, clmodel->maxs, maxs);
+ VectorAdd (e->render.origin, clmodel->mins, mins);
+ VectorAdd (e->render.origin, clmodel->maxs, maxs);
}
- if (R_CullBox (mins, maxs))
+ if (R_VisibleCullBox (mins, maxs))
return;
c_bmodels++;
- VectorSubtract (r_refdef.vieworg, e->origin, modelorg);
+ VectorSubtract (r_origin, e->render.origin, modelorg);
if (rotated)
{
vec3_t temp;
vec3_t forward, right, up;
VectorCopy (modelorg, temp);
- AngleVectors (e->angles, forward, right, up);
+ AngleVectors (e->render.angles, forward, right, up);
modelorg[0] = DotProduct (temp, forward);
modelorg[1] = -DotProduct (temp, right);
modelorg[2] = DotProduct (temp, up);
}
- s = &clmodel->surfaces[clmodel->firstmodelsurface];
+ for (i = 0, s = &clmodel->surfaces[clmodel->firstmodelsurface];i < clmodel->nummodelsurfaces;i++, s++)
+ {
+ if (((s->flags & SURF_PLANEBACK) == 0) == (PlaneDiff(modelorg, s->plane) >= 0))
+ s->visframe = r_framecount;
+ else
+ s->visframe = -1;
+ }
// calculate dynamic lighting for bmodel if it's not an
// instanced model
if (!cl_dlights[i].radius)
continue;
- VectorSubtract(cl_dlights[i].origin, currententity->origin, org);
+ VectorSubtract(cl_dlights[i].origin, currententity->render.origin, org);
R_NoVisMarkLights (org, &cl_dlights[i], 1<<(i&31), i >> 5, clmodel);
}
- vertexlit = modelalpha != 1 || clmodel->firstmodelsurface == 0 || (currententity->effects & EF_FULLBRIGHT) || currententity->colormod[0] != 1 || currententity->colormod[2] != 1 || currententity->colormod[2] != 1;
+ vertexlit = modelalpha != 1 || clmodel->firstmodelsurface == 0 || (currententity->render.effects & EF_FULLBRIGHT) || currententity->render.colormod[0] != 1 || currententity->render.colormod[2] != 1 || currententity->render.colormod[2] != 1;
-e->angles[0] = -e->angles[0]; // stupid quake bug
+ e->render.angles[0] = -e->render.angles[0]; // stupid quake bug
softwaretransformforentity (e);
-e->angles[0] = -e->angles[0]; // stupid quake bug
+ e->render.angles[0] = -e->render.angles[0]; // stupid quake bug
// draw texture
- for (i = 0;i < clmodel->nummodelsurfaces;i++, s++)
+ for (i = 0, s = &clmodel->surfaces[clmodel->firstmodelsurface];i < clmodel->nummodelsurfaces;i++, s++)
{
- if (((s->flags & SURF_PLANEBACK) == 0) == (PlaneDiff(modelorg, s->plane) >= 0))
+ if (s->visframe == r_framecount)
{
// R_DrawSurf(s, true, vertexlit || s->texinfo->texture->transparent);
- if (s->flags & SURF_DRAWSKY)
+ if (s->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
{
- RSurf_DrawSky(s, true);
- continue;
+ // sky and liquid don't need sorting (skypoly/transpoly)
+ if (s->flags & SURF_DRAWSKY)
+ RSurf_DrawSky(s, true);
+ else
+ RSurf_DrawWater(s, R_TextureAnimation(s->texinfo->texture), true, s->flags & SURF_DRAWNOALPHA ? 255 : wateralpha);
}
- t = R_TextureAnimation (s->texinfo->texture);
- if (s->flags & SURF_DRAWTURB)
+ else
{
- RSurf_DrawWater(s, t, true, s->flags & SURF_DRAWNOALPHA ? 255 : r_wateralpha.value*255.0f);
- continue;
+ texture_t *t = R_TextureAnimation(s->texinfo->texture);
+ if (vertexlit || s->texinfo->texture->transparent)
+ RSurf_DrawWallVertex(s, t, true, true);
+ else
+ RSurf_DrawWall(s, t, true);
}
- if (vertexlit || s->texinfo->texture->transparent)
- RSurf_DrawWallVertex(s, t, true, true);
- else
- RSurf_DrawWall(s, t, true);
}
}
UploadLightmaps();
=============================================================
*/
-void R_StoreEfrags (efrag_t **ppefrag);
+static byte *worldvis;
-void R_NewWorldNode ()
+void R_MarkLeaves (void)
{
- int l, texsort = gl_texsort.value, vertex = gl_vertex.value;
+ static float noviscache;
+ if (r_oldviewleaf == r_viewleaf && noviscache == r_novis.value)
+ return;
+
+ r_oldviewleaf = r_viewleaf;
+ noviscache = r_novis.value;
+
+ worldvis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
+}
+
+void R_SolidWorldNode (void)
+{
+ int l;
mleaf_t *leaf;
msurface_t *surf, **mark, **endmark;
for (l = 0, leaf = cl.worldmodel->leafs;l < cl.worldmodel->numleafs;l++, leaf++)
{
- if ((leaf->visframe == r_visframecount) && (leaf->efrags || leaf->nummarksurfaces))
+ if (leaf->nummarksurfaces)
{
- if (R_CullBox(leaf->minmaxs, leaf->minmaxs+3))
+ if (R_CullBox(leaf->mins, leaf->maxs))
continue;
c_leafs++;
- // deal with model fragments in this leaf
- if (leaf->efrags)
- R_StoreEfrags (&leaf->efrags);
+ leaf->visframe = r_framecount;
if (leaf->nummarksurfaces)
{
surf->worldnodeframe = r_framecount;
if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
{
- if ( (surf->flags & SURF_PLANEBACK))
- {
+ if (surf->flags & SURF_PLANEBACK)
surf->visframe = r_framecount;
- c_faces++;
- if (texsort)
- {
- surf->texturechain = surf->texinfo->texture->texturechain;
- surf->texinfo->texture->texturechain = surf;
- }
- else
- R_DrawSurf(surf, false, vertex);
- }
}
else
{
if (!(surf->flags & SURF_PLANEBACK))
- {
surf->visframe = r_framecount;
- c_faces++;
- if (texsort)
- {
- surf->texturechain = surf->texinfo->texture->texturechain;
- surf->texinfo->texture->texturechain = surf;
- }
- else
- R_DrawSurf(surf, false, vertex);
- }
}
}
while (mark < endmark);
}
}
-struct nodestack_s
-{
- int side;
- mnode_t *node;
- int noclipping;
-} nodestack[8192];
-
/*
-================
-R_WorldNode
-================
-*/
-void R_WorldNode ()
+// experimental and inferior to the other in recursion depth allowances
+void R_PortalWorldNode (void)
{
- int side, texsort = gl_texsort.value, vertex = gl_vertex.value, ca, cb, cc, cd, noclipping = false, oldclip = r_oldclip.value;
- struct nodestack_s *nstack;
- mnode_t *node;
- mleaf_t *pleaf;
- msurface_t *surf, *endsurf, **mark, **endmark;
- nstack = nodestack;
-
- if (!(node = cl.worldmodel->nodes))
- return;
+ int i, j;
+ mportal_t *p;
+ msurface_t *surf, **mark, **endmark;
+ mleaf_t *leaf, *llistbuffer[8192], **l, **llist;
- while(1)
+ leaf = r_viewleaf;
+ leaf->worldnodeframe = r_framecount;
+ l = llist = &llistbuffer[0];
+ *llist++ = r_viewleaf;
+ while (l < llist)
{
- if (oldclip)
+ leaf = *l++;
+
+ c_leafs++;
+
+ leaf->visframe = r_framecount;
+
+ if (leaf->nummarksurfaces)
{
- if (R_CullBox(node->minmaxs, node->minmaxs+3))
+ mark = leaf->firstmarksurface;
+ endmark = mark + leaf->nummarksurfaces;
+ do
{
-backupstack:
- if (nstack <= nodestack)
- break;
- nstack--;
- node = nstack->node;
- side = nstack->side;
- noclipping = nstack->noclipping;
- goto loc0;
+ surf = *mark++;
+ // make sure surfaces are only processed once
+ if (surf->worldnodeframe == r_framecount)
+ continue;
+ surf->worldnodeframe = r_framecount;
+ if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
+ {
+ if (surf->flags & SURF_PLANEBACK)
+ surf->visframe = r_framecount;
+ }
+ else
+ {
+ if (!(surf->flags & SURF_PLANEBACK))
+ surf->visframe = r_framecount;
+ }
}
+ while (mark < endmark);
}
- else
- if (!noclipping)
- {
- ca = frustum[0].BoxOnPlaneSideFunc(node->minmaxs, node->minmaxs+3, &frustum[0]);if (ca == 2) goto backupstack; // completely clipped away
- cb = frustum[1].BoxOnPlaneSideFunc(node->minmaxs, node->minmaxs+3, &frustum[1]);if (cb == 2) goto backupstack; // completely clipped away
- cc = frustum[2].BoxOnPlaneSideFunc(node->minmaxs, node->minmaxs+3, &frustum[2]);if (cc == 2) goto backupstack; // completely clipped away
- cd = frustum[3].BoxOnPlaneSideFunc(node->minmaxs, node->minmaxs+3, &frustum[3]);if (cd == 2) goto backupstack; // completely clipped away
- if (ca == 0 && cb == 0 && cc == 0 && cd == 0)
- noclipping = true; // not clipped at all, no need to clip any children of this node
- // partially clipped node
- }
- // if a leaf node, draw stuff
- if (node->contents < 0)
+
+ // follow portals into other leafs
+ p = leaf->portals;
+ for (;p;p = p->next)
{
- if (node->contents != CONTENTS_SOLID)
+ leaf = p->past;
+ if (leaf->worldnodeframe != r_framecount)
{
- pleaf = (mleaf_t *)node;
-
- c_leafs++;
- if (pleaf->nummarksurfaces)
- {
- mark = pleaf->firstmarksurface;
- endmark = mark + pleaf->nummarksurfaces;
- do
- {
- (*mark)->visframe = r_framecount;
- mark++;
- }
- while (mark < endmark);
- }
-
- // deal with model fragments in this leaf
- if (pleaf->efrags)
- R_StoreEfrags (&pleaf->efrags);
+ leaf->worldnodeframe = r_framecount;
+ i = (leaf - cl.worldmodel->leafs) - 1;
+ if ((worldvis[i>>3] & (1<<(i&7))) && R_NotCulledBox(leaf->mins, leaf->maxs))
+ *llist++ = leaf;
}
-
- if (nstack <= nodestack)
- break;
- nstack--;
- node = nstack->node;
- side = nstack->side;
- noclipping = nstack->noclipping;
- goto loc0;
}
+ }
+
+ i = 0;
+ j = 0;
+ p = r_viewleaf->portals;
+ for (;p;p = p->next)
+ {
+ j++;
+ if (p->past->worldnodeframe != r_framecount)
+ i++;
+ }
+ if (i)
+ Con_Printf("%i portals of viewleaf (%i portals) were not checked\n", i, j);
+}
+*/
- c_nodes++;
+void R_PortalWorldNode (void)
+{
+ int portalstack, i;
+ mportal_t *p, *pstack[8192];
+ msurface_t *surf, **mark, **endmark;
+ mleaf_t *leaf;
- // node is just a decision point, so go down the apropriate sides
+ leaf = r_viewleaf;
+ leaf->worldnodeframe = r_framecount;
+ portalstack = 0;
+loc0:
+ c_leafs++;
- // find which side of the node we are on
- side = PlaneDist(modelorg, node->plane) < node->plane->dist;
+ leaf->visframe = r_framecount;
- // recurse down the children, front side first
- if (node->children[side]->visframe == r_visframecount)
+ if (leaf->nummarksurfaces)
+ {
+ mark = leaf->firstmarksurface;
+ endmark = mark + leaf->nummarksurfaces;
+ do
{
- nstack->node = node;
- nstack->side = !side; // go down back side when we come back up
- nstack->noclipping = noclipping;
- nstack++;
- node = node->children[side];
- continue;
+ surf = *mark++;
+ // make sure surfaces are only processed once
+ if (surf->worldnodeframe == r_framecount)
+ continue;
+ surf->worldnodeframe = r_framecount;
+ if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
+ {
+ if (surf->flags & SURF_PLANEBACK)
+ surf->visframe = r_framecount;
+ }
+ else
+ {
+ if (!(surf->flags & SURF_PLANEBACK))
+ surf->visframe = r_framecount;
+ }
}
- side = !side;
-loc0:
+ while (mark < endmark);
+ }
- // draw stuff
- if (node->numsurfaces)
+ // follow portals into other leafs
+ p = leaf->portals;
+ for (;p;p = p->next)
+ {
+ leaf = p->past;
+ if (leaf->worldnodeframe != r_framecount)
{
- surf = cl.worldmodel->surfaces + node->firstsurface;
- endsurf = surf + node->numsurfaces;
-
- if (texsort)
+ leaf->worldnodeframe = r_framecount;
+ if (leaf->contents != CONTENTS_SOLID)
{
- if (side)
+ i = (leaf - cl.worldmodel->leafs) - 1;
+ if (worldvis[i>>3] & (1<<(i&7)))
{
- do
+ if (R_NotCulledBox(leaf->mins, leaf->maxs))
{
- if (surf->visframe == r_framecount && !(surf->flags & SURF_PLANEBACK))
- {
- c_faces++;
- surf->texturechain = surf->texinfo->texture->texturechain;
- surf->texinfo->texture->texturechain = surf;
- }
- else
- surf->visframe = -1; // LordHavoc: mark as not visible, so lighting will not touch it
- surf++;
+ pstack[portalstack++] = p;
+ goto loc0;
+
+loc1:
+ p = pstack[--portalstack];
}
- while (surf < endsurf);
}
+ }
+ }
+ }
+
+ if (portalstack)
+ goto loc1;
+
+ i = 0;
+ portalstack = 0;
+ p = r_viewleaf->portals;
+ for (;p;p = p->next)
+ {
+ portalstack++;
+ if (p->past->worldnodeframe != r_framecount)
+ i++;
+ }
+ if (i)
+ Con_Printf("%i portals of viewleaf (%i portals) were not checked\n", i, portalstack);
+}
+
+void R_DrawSurfaces (void)
+{
+ msurface_t *surf, *endsurf;
+ texture_t *t;
+ int vertex = gl_vertex.value;
+
+ surf = &cl.worldmodel->surfaces[cl.worldmodel->firstmodelsurface];
+ endsurf = surf + cl.worldmodel->nummodelsurfaces;
+ for (;surf < endsurf;surf++)
+ {
+ if (surf->visframe == r_framecount)
+ {
+ c_faces++;
+ if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
+ {
+ // sky and liquid don't need sorting (skypoly/transpoly)
+ if (surf->flags & SURF_DRAWSKY)
+ RSurf_DrawSky(surf, false);
else
- {
- do
- {
- if (surf->visframe == r_framecount && (surf->flags & SURF_PLANEBACK))
- {
- c_faces++;
- surf->texturechain = surf->texinfo->texture->texturechain;
- surf->texinfo->texture->texturechain = surf;
- }
- else
- surf->visframe = -1; // LordHavoc: mark as not visible, so lighting will not touch it
- surf++;
- }
- while (surf < endsurf);
- }
+ RSurf_DrawWater(surf, R_TextureAnimation(surf->texinfo->texture), false, surf->flags & SURF_DRAWNOALPHA ? 255 : wateralpha);
}
else
{
- if (side)
- {
- do
- {
- if (surf->visframe == r_framecount && !(surf->flags & SURF_PLANEBACK))
- {
- c_faces++;
- R_DrawSurf(surf, false, vertex);
- }
- else
- surf->visframe = -1; // LordHavoc: mark as not visible, so lighting will not touch it
- surf++;
- }
- while (surf < endsurf);
- }
+ t = R_TextureAnimation(surf->texinfo->texture);
+ if (vertex)
+ RSurf_DrawWallVertex(surf, t, false, false);
else
- {
- do
- {
- if (surf->visframe == r_framecount && (surf->flags & SURF_PLANEBACK))
- {
- c_faces++;
- R_DrawSurf(surf, false, vertex);
- }
- else
- surf->visframe = -1; // LordHavoc: mark as not visible, so lighting will not touch it
- surf++;
- }
- while (surf < endsurf);
- }
+ RSurf_DrawWall(surf, t, false);
}
}
+ }
+}
- // recurse down the back side
- if (node->children[side]->visframe == r_visframecount)
+void R_DrawPortals(void)
+{
+ int drawportals, i, r, g, b;
+ mleaf_t *leaf, *endleaf;
+ mportal_t *portal;
+ mvertex_t *point, *endpoint;
+ drawportals = (int)r_drawportals.value;
+ if (drawportals < 1)
+ return;
+ leaf = cl.worldmodel->leafs;
+ endleaf = leaf + cl.worldmodel->numleafs;
+ for (;leaf < endleaf;leaf++)
+ {
+ if (leaf->visframe == r_framecount && leaf->portals)
{
- node = node->children[side];
- continue;
+ i = leaf - cl.worldmodel->leafs;
+ r = (i & 0x0007) << 5;
+ g = (i & 0x0038) << 2;
+ b = (i & 0x01C0) >> 1;
+ portal = leaf->portals;
+ while (portal)
+ {
+ transpolybegin(0, 0, 0, TPOLYTYPE_ALPHA);
+ point = portal->points + portal->numpoints - 1;
+ endpoint = portal->points;
+ for (;point >= endpoint;point--)
+ transpolyvertub(point->position[0], point->position[1], point->position[2], 0, 0, r, g, b, 32);
+ transpolyend();
+ portal = portal->next;
+ }
}
-
- if (nstack <= nodestack)
- break;
- nstack--;
- node = nstack->node;
- side = nstack->side;
- noclipping = nstack->noclipping;
- goto loc0;
}
}
-
/*
=============
R_DrawWorld
{
entity_t ent;
+ wateralpha = bound(0, r_wateralpha.value*255.0f, 255);
+
memset (&ent, 0, sizeof(ent));
- ent.model = cl.worldmodel;
- ent.colormod[0] = ent.colormod[1] = ent.colormod[2] = 1;
- modelalpha = ent.alpha = 1;
- ent.scale = 1;
+ ent.render.model = cl.worldmodel;
+ ent.render.colormod[0] = ent.render.colormod[1] = ent.render.colormod[2] = 1;
+ modelalpha = ent.render.alpha = 1;
+ ent.render.scale = 1;
- VectorCopy (r_refdef.vieworg, modelorg);
+ VectorCopy (r_origin, modelorg);
currententity = &ent;
if (cl.worldmodel)
{
- if (r_newworldnode.value)
- R_NewWorldNode ();
+ if (r_viewleaf->contents == CONTENTS_SOLID)
+ R_SolidWorldNode ();
else
- R_WorldNode ();
+ {
+ R_MarkLeaves ();
+ R_PortalWorldNode ();
+ }
}
R_PushDlights (); // now mark the lit surfaces
- DrawTextureChains ();
-}
+ R_DrawSurfaces ();
-
-/*
-===============
-R_MarkLeaves
-===============
-*/
-void R_MarkLeaves (void)
-{
- byte *vis;
- mnode_t *node;
- int i;
-
- if (r_oldviewleaf == r_viewleaf && !r_novis.value)
- return;
-
- r_visframecount++;
- r_oldviewleaf = r_viewleaf;
-
- if (r_novis.value)
- {
- for (i=0 ; i<cl.worldmodel->numleafs ; i++)
- {
- node = (mnode_t *)&cl.worldmodel->leafs[i+1];
- do
- {
- if (node->visframe == r_visframecount)
- break;
- node->visframe = r_visframecount;
- node = node->parent;
- } while (node);
- }
- }
- else
- {
- vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
-
- for (i=0 ; i<cl.worldmodel->numleafs ; i++)
- {
- if (vis[i>>3] & (1<<(i&7)))
- {
- node = (mnode_t *)&cl.worldmodel->leafs[i+1];
- do
- {
- if (node->visframe == r_visframecount)
- break;
- node->visframe = r_visframecount;
- node = node->parent;
- } while (node);
- }
- }
- }
+ R_DrawPortals ();
}
-
-
/*
=============================================================================
int best, best2;
int texnum;
- for (texnum=0 ; texnum<MAX_LIGHTMAPS ; texnum++)
+ for (texnum = 0;texnum < MAX_LIGHTMAPS;texnum++)
{
best = BLOCK_HEIGHT;
- for (i=0 ; i<BLOCK_WIDTH-w ; i+=lightmapalign) // LordHavoc: NVIDIA has broken subimage, so align the lightmaps
+ for (i = 0;i < BLOCK_WIDTH - w;i += lightmapalign) // LordHavoc: NVIDIA has broken subimage, so align the lightmaps
{
best2 = 0;
}
}
- for (i=0 ; i<w ; i++)
+ for (i = 0;i < w;i++)
allocated[texnum][*x + i] = best + h;
return texnum;