]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
most of the framework for hardware accelerated transforms is back, just the actual...
[xonotic/darkplaces.git] / gl_rsurf.c
index 3ce3800e44c4fbfa294c74f039fade6893e04aaf..aa83cc9ef53b8d2fb7ae9394c4138c772195f6c8 100644 (file)
@@ -236,7 +236,7 @@ R_BuildLightMap
 Combine and scale multiple lightmaps into the 8.8 format in blocklights
 ===============
 */
-static void R_BuildLightMap (entity_render_t *ent, msurface_t *surf, int dlightchanged)
+static void R_BuildLightMap (const entity_render_t *ent, msurface_t *surf, int dlightchanged)
 {
        if (!r_floatbuildlightmap.integer)
        {
@@ -587,7 +587,6 @@ void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, i
        icolor[7] = ca2;
 
        model = cl.worldmodel;
-       softwaretransformidentity();
        R_StainNode(model->nodes + model->hulls[0].firstclipnode, model, origin, radius, icolor);
 
        // look for embedded bmodels
@@ -600,8 +599,7 @@ void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, i
                        Mod_CheckLoaded(model);
                        if (model->type == mod_brush)
                        {
-                               softwaretransformforentity(ent);
-                               softwareuntransform(origin, org);
+                               Matrix4x4_Transform(&ent->inversematrix, origin, org);
                                R_StainNode(model->nodes + model->hulls[0].firstclipnode, model, org, radius, icolor);
                        }
                }
@@ -617,72 +615,160 @@ void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, i
 =============================================================
 */
 
-static void RSurfShader_Sky(entity_render_t *ent, msurface_t *firstsurf)
+static void RSurf_CopyXYZ(const surfvertex_t *in, float *out, int numverts)
 {
-       msurface_t *surf;
        int i;
-       surfvertex_t *v;
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
-       float cr, cg, cb, ca;
-       float *outv, *outc;
+       for (i = 0;i < numverts;i++, in++, out += 4)
+       {
+               VectorCopy(in->v, out);
+               out[3] = 1;
+       }
+}
 
-       // LordHavoc: HalfLife maps have freaky skypolys...
-       if (ent->model->ishlbsp)
-               return;
+static void RSurf_CopyST(const surfvertex_t *in, float *out, int numverts)
+{
+       int i;
+       for (i = 0;i < numverts;i++, in++, out += 2)
+       {
+               out[0] = in->st[0];
+               out[1] = in->st[1];
+       }
+}
 
-       if (skyrendernow)
+static void RSurf_CopyUV(const surfvertex_t *in, float *out, int numverts)
+{
+       int i;
+       for (i = 0;i < numverts;i++, in++, out += 2)
        {
-               skyrendernow = false;
-               if (skyrendermasked)
-                       R_Sky();
+               out[0] = in->uv[0];
+               out[1] = in->uv[1];
        }
-       for (surf = firstsurf;surf;surf = surf->chain)
+}
+
+static void RSurf_CopyAB(const surfvertex_t *in, float *out, int numverts)
+{
+       int i;
+       for (i = 0;i < numverts;i++, in++, out += 2)
        {
-               // draw depth-only polys
-               memset(&m, 0, sizeof(m));
-               if (skyrendermasked)
-               {
-                       m.blendfunc1 = GL_ZERO;
-                       m.blendfunc2 = GL_ONE;
-                       m.depthwrite = true;
-               }
-               else
-               {
-                       m.blendfunc1 = GL_ONE;
-                       m.blendfunc2 = GL_ZERO;
-               }
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               out[0] = in->ab[0];
+               out[1] = in->ab[1];
+       }
+}
+
+static void RSurf_AddLightmapToVertexColors(const surfvertex_t *in, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles)
+{
+       int i;
+       float scale;
+       const qbyte *lm;
+       if (styles[0] != 255)
+       {
+               for (i = 0;i < numverts;i++, in++, c += 4)
                {
-                       m.numtriangles = mesh->numtriangles;
-                       m.numverts = mesh->numverts;
-                       if (R_Mesh_Draw_GetBuffer(&m, false))
+                       lm = samples + in->lightmapoffset;
+                       scale = d_lightstylevalue[styles[0]] * (1.0f / 32768.0f);
+                       VectorMA(c, scale, lm, c);
+                       if (styles[1] != 255)
                        {
-                               cr = fogcolor[0] * m.colorscale;
-                               cg = fogcolor[1] * m.colorscale;
-                               cb = fogcolor[2] * m.colorscale;
-                               ca = 1;
-                               memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                               for (i = 0, v = mesh->vertex, outv = m.vertex;i < m.numverts;i++, v++, outv += 4, outc += 4)
+                               lm += size3;
+                               scale = d_lightstylevalue[styles[1]] * (1.0f / 32768.0f);
+                               VectorMA(c, scale, lm, c);
+                               if (styles[2] != 255)
                                {
-                                       softwaretransform(v->v, outv);
-                               }
-                               for (i = 0, outc = m.color;i < m.numverts;i++, outc += 4)
-                               {
-                                       outc[0] = cr;
-                                       outc[1] = cg;
-                                       outc[2] = cb;
-                                       outc[3] = ca;
+                                       lm += size3;
+                                       scale = d_lightstylevalue[styles[2]] * (1.0f / 32768.0f);
+                                       VectorMA(c, scale, lm, c);
+                                       if (styles[3] != 255)
+                                       {
+                                               lm += size3;
+                                               scale = d_lightstylevalue[styles[3]] * (1.0f / 32768.0f);
+                                               VectorMA(c, scale, lm, c);
+                                       }
                                }
-                               R_Mesh_Render();
                        }
                }
        }
 }
 
-static int RSurf_LightSeparate(int *dlightbits, int numverts, float *vert, float *color)
+static void RSurf_FogColors(const float *v, float *c, float colorscale, int numverts, const float *modelorg)
+{
+       int i;
+       float diff[3], f;
+       if (fogenabled)
+       {
+               for (i = 0;i < numverts;i++, v += 4, c += 4)
+               {
+                       VectorSubtract(v, modelorg, diff);
+                       f = colorscale * (1 - exp(fogdensity/DotProduct(diff, diff)));
+                       VectorScale(c, f, c);
+               }
+       }
+       else if (colorscale != 1)
+               for (i = 0;i < numverts;i++, c += 4)
+                       VectorScale(c, colorscale, c);
+}
+
+static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg)
+{
+       int i;
+       float diff[3], f;
+       r *= colorscale;
+       g *= colorscale;
+       b *= colorscale;
+       if (fogenabled)
+       {
+               for (i = 0;i < numverts;i++, v += 4, c += 4)
+               {
+                       VectorSubtract(v, modelorg, diff);
+                       f = 1 - exp(fogdensity/DotProduct(diff, diff));
+                       c[0] = r * f;
+                       c[1] = g * f;
+                       c[2] = b * f;
+                       c[3] = a;
+               }
+       }
+       else
+       {
+               for (i = 0;i < numverts;i++, c += 4)
+               {
+                       c[0] = r;
+                       c[1] = g;
+                       c[2] = b;
+                       c[3] = a;
+               }
+       }
+}
+
+static void RSurf_FogPassColors(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg)
 {
-       float f, *v, *c;
+       int i;
+       float diff[3], f;
+       r *= colorscale;
+       g *= colorscale;
+       b *= colorscale;
+       for (i = 0;i < numverts;i++, v += 4, c += 4)
+       {
+               VectorSubtract(v, modelorg, diff);
+               f = exp(fogdensity/DotProduct(diff, diff));
+               c[0] = r * f;
+               c[1] = g * f;
+               c[2] = b * f;
+               c[3] = a;
+       }
+}
+
+static void RSurf_ScaleColors(float *c, float scale, int numverts)
+{
+       int i;
+       if (scale != 1)
+               for (i = 0;i < numverts;i++, c += 4)
+                       VectorScale(c, scale, c);
+}
+
+static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits, int numverts, const float *vert, float *color)
+{
+       float f;
+       const float *v;
+       float *c;
        int i, l, lit = false;
        rdlight_t *rd;
        vec3_t lightorigin;
@@ -691,8 +777,7 @@ static int RSurf_LightSeparate(int *dlightbits, int numverts, float *vert, float
                if (dlightbits[l >> 5] & (1 << (l & 31)))
                {
                        rd = &r_dlight[l];
-                       // FIXME: support softwareuntransform here and make bmodels use hardware transform?
-                       VectorCopy(rd->origin, lightorigin);
+                       Matrix4x4_Transform(matrix, rd->origin, lightorigin);
                        for (i = 0, v = vert, c = color;i < numverts;i++, v += 4, c += 4)
                        {
                                f = VectorDistance2(v, lightorigin) + LIGHTOFFSET;
@@ -710,7 +795,7 @@ static int RSurf_LightSeparate(int *dlightbits, int numverts, float *vert, float
 
 // note: this untransforms lights to do the checking,
 // and takes surf->mesh->vertex data
-static int RSurf_LightCheck(int *dlightbits, surfmesh_t *mesh)
+static int RSurf_LightCheck(const int *dlightbits, surfmesh_t *mesh)
 {
        int i, l;
        rdlight_t *rd;
@@ -730,20 +815,56 @@ static int RSurf_LightCheck(int *dlightbits, surfmesh_t *mesh)
        return false;
 }
 
-static void RSurfShader_Water_Callback(void *calldata1, int calldata2)
+static void RSurfShader_Sky(const entity_render_t *ent, const msurface_t *firstsurf)
+{
+       const msurface_t *surf;
+       surfmesh_t *mesh;
+       rmeshbufferinfo_t m;
+
+       // LordHavoc: HalfLife maps have freaky skypolys...
+       if (ent->model->ishlbsp)
+               return;
+
+       if (skyrendernow)
+       {
+               skyrendernow = false;
+               R_Sky();
+       }
+
+       // draw depth-only polys
+       memset(&m, 0, sizeof(m));
+       m.blendfunc1 = GL_ZERO;
+       m.blendfunc2 = GL_ONE;
+       m.depthwrite = true;
+       m.matrix = ent->matrix;
+       for (surf = firstsurf;surf;surf = surf->chain)
+       {
+               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               {
+                       m.numtriangles = mesh->numtriangles;
+                       m.numverts = mesh->numverts;
+                       if (R_Mesh_Draw_GetBuffer(&m, false))
+                       {
+                               memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
+                               RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                               memset(m.color, 0, m.numverts * sizeof(float[4]));
+                               R_Mesh_Render();
+                       }
+               }
+       }
+}
+
+static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
 {
-       entity_render_t *ent = calldata1;
+       const entity_render_t *ent = calldata1;
        msurface_t *surf = ent->model->surfaces + calldata2;
-       int i, size3;
-       surfvertex_t *v;
-       float *outv, *outc, *outst, cl, diff[3];
-       float base[3], scale, f;
-       qbyte *lm;
+       float f;
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
        float alpha = ent->alpha * (surf->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
+       float modelorg[3];
+       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
 
-       softwaretransformforentity(ent);
        memset(&m, 0, sizeof(m));
        if (ent->effects & EF_ADDITIVE)
        {
@@ -761,75 +882,26 @@ static void RSurfShader_Water_Callback(void *calldata1, int calldata2)
                m.blendfunc2 = GL_ZERO;
        }
        m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-       size3 = ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3;
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
                if (R_Mesh_Draw_GetBuffer(&m, true))
                {
-                       cl = m.colorscale;
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       for (i = 0, v = mesh->vertex, outv = m.vertex, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outst += 2)
-                       {
-                               softwaretransform(v->v, outv);
-                               outv[3] = 1;
-                               outst[0] = v->st[0];
-                               outst[1] = v->st[1];
-                       }
-                       base[0] = base[1] = base[2] = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
-                       for (i = 0, outc = m.color;i < m.numverts;i++, outc += 4)
-                       {
-                               VectorCopy(base, outc);
-                               outc[3] = alpha;
-                       }
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+                       f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
+                       R_FillColors(m.color, m.numverts, f, f, f, alpha);
                        if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
                        {
                                if (surf->dlightframe == r_framecount)
-                                       RSurf_LightSeparate(surf->dlightbits, m.numverts, m.vertex, m.color);
-                               for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color;i < m.numverts;i++, v++, outv += 4, outc += 4)
-                               {
-                                       if (surf->flags & SURF_LIGHTMAP)
-                                       if (surf->styles[0] != 255)
-                                       {
-                                               lm = surf->samples + v->lightmapoffset;
-                                               scale = d_lightstylevalue[surf->styles[0]] * (1.0f / 32768.0f);
-                                               VectorMA(outc, scale, lm, outc);
-                                               if (surf->styles[1] != 255)
-                                               {
-                                                       lm += size3;
-                                                       scale = d_lightstylevalue[surf->styles[1]] * (1.0f / 32768.0f);
-                                                       VectorMA(outc, scale, lm, outc);
-                                                       if (surf->styles[2] != 255)
-                                                       {
-                                                               lm += size3;
-                                                               scale = d_lightstylevalue[surf->styles[2]] * (1.0f / 32768.0f);
-                                                               VectorMA(outc, scale, lm, outc);
-                                                               if (surf->styles[3] != 255)
-                                                               {
-                                                                       lm += size3;
-                                                                       scale = d_lightstylevalue[surf->styles[3]] * (1.0f / 32768.0f);
-                                                                       VectorMA(outc, scale, lm, outc);
-                                                               }
-                                                       }
-                                               }
-                                       }
-                               }
-                       }
-                       if (fogenabled)
-                       {
-                               for (i = 0, outv = m.vertex, outc = m.color;i < m.numverts;i++, outv += 4, outc += 4)
-                               {
-                                       VectorSubtract(outv, r_origin, diff);
-                                       f = m.colorscale * (1 - exp(fogdensity/DotProduct(diff, diff)));
-                                       VectorScale(outc, f, outc);
-                               }
-                       }
-                       else if (m.colorscale != 1)
-                       {
-                               for (i = 0, outv = m.vertex, outc = m.color;i < m.numverts;i++, outv += 4, outc += 4)
-                                       VectorScale(outc, m.colorscale, outc);
+                                       RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
+                               if (surf->flags & SURF_LIGHTMAP)
+                                       RSurf_AddLightmapToVertexColors(mesh->vertex, m.color, m.numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
                        }
+                       RSurf_FogColors(m.vertex, m.color, m.colorscale, m.numverts, modelorg);
                        R_Mesh_Render();
                }
        }
@@ -840,40 +912,27 @@ static void RSurfShader_Water_Callback(void *calldata1, int calldata2)
                m.blendfunc1 = GL_SRC_ALPHA;
                m.blendfunc2 = GL_ONE;
                m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
+               m.matrix = ent->matrix;
                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
                        m.numtriangles = mesh->numtriangles;
                        m.numverts = mesh->numverts;
                        if (R_Mesh_Draw_GetBuffer(&m, false))
                        {
-                               VectorScale(fogcolor, m.colorscale, base);
                                memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                               for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color;i < m.numverts;i++, v++, outv += 4, outc += 4)
-                               {
-                                       softwaretransform(v->v, outv);
-                                       outv[3] = 1;
-                                       VectorSubtract(outv, r_origin, diff);
-                                       f = exp(fogdensity/DotProduct(diff, diff));
-                                       VectorScale(base, f, outc);
-                                       outc[3] = alpha;
-                               }
+                               RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
                                if (m.tex[0])
-                               {
-                                       for (i = 0, v = mesh->vertex, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outst += 2)
-                                       {
-                                               outst[0] = v->st[0];
-                                               outst[1] = v->st[1];
-                                       }
-                               }
+                                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+                               RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, m.colorscale, m.numverts, modelorg);
                                R_Mesh_Render();
                        }
                }
        }
 }
 
-static void RSurfShader_Water(entity_render_t *ent, msurface_t *firstsurf)
+static void RSurfShader_Water(const entity_render_t *ent, const msurface_t *firstsurf)
 {
-       msurface_t *surf;
+       const msurface_t *surf;
        for (surf = firstsurf;surf;surf = surf->chain)
        {
                if ((r_wateralpha.value < 1 && !(surf->flags & SURF_DRAWNOALPHA)) || ent->effects & EF_ADDITIVE || surf->currenttexture->fogtexture)
@@ -883,15 +942,13 @@ static void RSurfShader_Water(entity_render_t *ent, msurface_t *firstsurf)
        }
 }
 
-static void RSurfShader_Wall_Pass_BaseVertex(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i, size3;
-       surfvertex_t *v;
-       float *outv, *outc, *outst, cl, ca, diff[3];
-       float base[3], scale, f;
-       qbyte *lm;
+       float base;
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
+       float modelorg[3];
+       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
        if (ent->effects & EF_ADDITIVE)
        {
@@ -911,98 +968,37 @@ static void RSurfShader_Wall_Pass_BaseVertex(entity_render_t *ent, msurface_t *s
                m.blendfunc2 = GL_ZERO;
        }
        m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-
-       size3 = ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3;
-
-       base[0] = base[1] = base[2] = ent->effects & EF_FULLBRIGHT ? 2.0f : r_ambient.value * (1.0f / 64.0f);
-
-       ca = ent->alpha;
+       base = ent->effects & EF_FULLBRIGHT ? 2.0f : r_ambient.value * (1.0f / 64.0f);
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
-
                if (R_Mesh_Draw_GetBuffer(&m, true))
                {
-                       cl = m.colorscale;
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-
-                       if (ent->effects & EF_FULLBRIGHT)
-                       {
-                               for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
-                               {
-                                       softwaretransform(v->v, outv);
-                                       outv[3] = 1;
-                                       VectorSubtract(outv, r_origin, diff);
-                                       outc[0] = outc[1] = outc[2] = 2.0f * cl * (1 - exp(fogdensity/DotProduct(diff, diff)));
-                                       outc[3] = ca;
-                                       outst[0] = v->st[0];
-                                       outst[1] = v->st[1];
-                               }
-                       }
-                       else
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+                       R_FillColors(m.color, m.numverts, base, base, base, ent->alpha);
+                       if (!(ent->effects & EF_FULLBRIGHT))
                        {
-                               for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
-                               {
-                                       softwaretransform(v->v, outv);
-                                       outv[3] = 1;
-                                       VectorCopy(base, outc);
-                                       outc[3] = ca;
-                                       outst[0] = v->st[0];
-                                       outst[1] = v->st[1];
-                               }
-
                                if (surf->dlightframe == r_framecount)
-                                       RSurf_LightSeparate(surf->dlightbits, m.numverts, m.vertex, m.color);
-
-                               for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color;i < m.numverts;i++, v++, outv += 4, outc += 4)
-                               {
-                                       if (surf->styles[0] != 255)
-                                       {
-                                               lm = surf->samples + v->lightmapoffset;
-                                               scale = d_lightstylevalue[surf->styles[0]] * (1.0f / 32768.0f);
-                                               VectorMA(outc, scale, lm, outc);
-                                               if (surf->styles[1] != 255)
-                                               {
-                                                       lm += size3;
-                                                       scale = d_lightstylevalue[surf->styles[1]] * (1.0f / 32768.0f);
-                                                       VectorMA(outc, scale, lm, outc);
-                                                       if (surf->styles[2] != 255)
-                                                       {
-                                                               lm += size3;
-                                                               scale = d_lightstylevalue[surf->styles[2]] * (1.0f / 32768.0f);
-                                                               VectorMA(outc, scale, lm, outc);
-                                                               if (surf->styles[3] != 255)
-                                                               {
-                                                                       lm += size3;
-                                                                       scale = d_lightstylevalue[surf->styles[3]] * (1.0f / 32768.0f);
-                                                                       VectorMA(outc, scale, lm, outc);
-                                                               }
-                                                       }
-                                               }
-                                       }
-                                       if (fogenabled)
-                                       {
-                                               VectorSubtract(outv, r_origin, diff);
-                                               f = cl * (1 - exp(fogdensity/DotProduct(diff, diff)));
-                                               VectorScale(outc, f, outc);
-                                       }
-                                       else
-                                               VectorScale(outc, cl, outc);
-                               }
+                                       RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
+                               if (surf->flags & SURF_LIGHTMAP)
+                                       RSurf_AddLightmapToVertexColors(mesh->vertex, m.color, m.numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
                        }
+                       RSurf_FogColors(m.vertex, m.color, m.colorscale, m.numverts, modelorg);
                        R_Mesh_Render();
                }
        }
 }
 
-static void RSurfShader_Wall_Pass_BaseFullbright(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_Wall_Pass_BaseFullbright(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i;
-       surfvertex_t *v;
-       float *outv, *outc, *outst, cl, ca, diff[3];
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
+       float modelorg[3];
+       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
        if (ent->effects & EF_ADDITIVE)
        {
@@ -1022,122 +1018,82 @@ static void RSurfShader_Wall_Pass_BaseFullbright(entity_render_t *ent, msurface_
                m.blendfunc2 = GL_ZERO;
        }
        m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-       ca = ent->alpha;
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
-
                if (R_Mesh_Draw_GetBuffer(&m, false))
                {
-                       cl = m.colorscale;
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
-                       {
-                               softwaretransform(v->v, outv);
-                               outv[3] = 1;
-                               if (fogenabled)
-                               {
-                                       VectorSubtract(outv, r_origin, diff);
-                                       outc[0] = outc[1] = outc[2] = cl * (1 - exp(fogdensity/DotProduct(diff, diff)));
-                               }
-                               else
-                                       outc[0] = outc[1] = outc[2] = cl;
-                               outc[3] = ca;
-                               outst[0] = v->st[0];
-                               outst[1] = v->st[1];
-                       }
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+                       RSurf_FoggedColors(m.vertex, m.color, 1, 1, 1, ent->alpha, m.colorscale, m.numverts, modelorg);
                        R_Mesh_Render();
                }
        }
 }
 
-static void RSurfShader_Wall_Pass_Glow(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i;
-       surfvertex_t *v;
-       float *outv, *outc, *outst, cl, ca, diff[3];
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
+       float modelorg[3];
+       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
        m.transparent = ent->effects & EF_ADDITIVE || surf->currenttexture->fogtexture != NULL || ent->alpha != 1;
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
        m.tex[0] = R_GetTexture(surf->currenttexture->glowtexture);
-       ca = ent->alpha;
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
-
                if (R_Mesh_Draw_GetBuffer(&m, false))
                {
-                       cl = m.colorscale;
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
-                       {
-                               softwaretransform(v->v, outv);
-                               outv[3] = 1;
-                               if (fogenabled)
-                               {
-                                       VectorSubtract(outv, r_origin, diff);
-                                       outc[0] = outc[1] = outc[2] = cl * (1 - exp(fogdensity/DotProduct(diff, diff)));
-                               }
-                               else
-                                       outc[0] = outc[1] = outc[2] = cl;
-                               outc[3] = ca;
-                               outst[0] = v->st[0];
-                               outst[1] = v->st[1];
-                       }
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+                       RSurf_FoggedColors(m.vertex, m.color, 1, 1, 1, ent->alpha, m.colorscale, m.numverts, modelorg);
                        R_Mesh_Render();
                }
        }
 }
 
-static void RSurfShader_Wall_Pass_Fog(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i;
-       surfvertex_t *v;
-       float *outv, *outc, *outst, cl, ca, diff[3], f;
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
+       float modelorg[3];
+       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
        m.transparent = ent->effects & EF_ADDITIVE || surf->currenttexture->fogtexture != NULL || ent->alpha != 1;
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       ca = ent->alpha;
+       m.matrix = ent->matrix;
+       m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
-
                if (R_Mesh_Draw_GetBuffer(&m, false))
                {
-                       cl = m.colorscale;
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
-                       {
-                               softwaretransform(v->v, outv);
-                               outv[3] = 1;
-                               VectorSubtract(outv, r_origin, diff);
-                               f = cl * exp(fogdensity/DotProduct(diff, diff));
-                               VectorScale(fogcolor, f, outc);
-                               outc[3] = ca;
-                               outst[0] = v->st[0];
-                               outst[1] = v->st[1];
-                       }
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       if (m.tex[0])
+                               RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+                       RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha, m.colorscale, m.numverts, modelorg);
                        R_Mesh_Render();
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_TripleTexCombine(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_TripleTexCombine(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i;
-       surfvertex_t *v;
-       float *outv, *outc, *outst, *outuv, *outab, cl;
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
+       float cl;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
@@ -1147,143 +1103,107 @@ static void RSurfShader_OpaqueWall_Pass_TripleTexCombine(entity_render_t *ent, m
        m.texrgbscale[1] = 4.0f;
        m.tex[2] = R_GetTexture(surf->currenttexture->detailtexture);
        m.texrgbscale[2] = 2.0f;
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
-
                if (R_Mesh_Draw_GetBuffer(&m, false))
                {
-                       cl = (float) (1 << lightscalebit) * m.colorscale;
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0], outuv = m.texcoords[1], outab = m.texcoords[2];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2, outuv += 2, outab += 2)
-                       {
-                               softwaretransform(v->v, outv);
-                               outv[3] = 1;
-                               outc[0] = outc[1] = outc[2] = cl;
-                               outc[3] = 1;
-                               outst[0] = v->st[0];
-                               outst[1] = v->st[1];
-                               outuv[0] = v->uv[0];
-                               outuv[1] = v->uv[1];
-                               outab[0] = v->ab[0];
-                               outab[1] = v->ab[1];
-                       }
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       cl = (float) (1 << lightscalebit) * m.colorscale;
+                       R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
+                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+                       RSurf_CopyUV(mesh->vertex, m.texcoords[1], m.numverts);
+                       RSurf_CopyAB(mesh->vertex, m.texcoords[2], m.numverts);
                        R_Mesh_Render();
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseMTex(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_BaseMTex(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i;
-       surfvertex_t *v;
-       float *outv, *outc, *outst, *outuv, cl;
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
+       float cl;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
        m.tex[0] = R_GetTexture(surf->currenttexture->texture);
        m.tex[1] = R_GetTexture(surf->lightmaptexture);
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
-
                if (R_Mesh_Draw_GetBuffer(&m, true))
                {
-                       cl = (float) (1 << lightscalebit) * m.colorscale;
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0], outuv = m.texcoords[1];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2, outuv += 2)
-                       {
-                               softwaretransform(v->v, outv);
-                               outv[3] = 1;
-                               outc[0] = outc[1] = outc[2] = cl;
-                               outc[3] = 1;
-                               outst[0] = v->st[0];
-                               outst[1] = v->st[1];
-                               outuv[0] = v->uv[0];
-                               outuv[1] = v->uv[1];
-                       }
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       cl = (float) (1 << lightscalebit) * m.colorscale;
+                       R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
+                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+                       RSurf_CopyUV(mesh->vertex, m.texcoords[1], m.numverts);
                        R_Mesh_Render();
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseTexture(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i;
-       surfvertex_t *v;
-       float *outv, *outc, *outst, cl;
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
+       float cl;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
        m.tex[0] = R_GetTexture(surf->currenttexture->texture);
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
-
                if (R_Mesh_Draw_GetBuffer(&m, false))
                {
-                       cl = (float) (1 << lightscalebit) * m.colorscale;
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
-                       {
-                               softwaretransform(v->v, outv);
-                               outv[3] = 1;
-                               outc[0] = outc[1] = outc[2] = cl;
-                               outc[3] = 1;
-                               outst[0] = v->st[0];
-                               outst[1] = v->st[1];
-                       }
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       cl = m.colorscale;
+                       R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
+                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
                        R_Mesh_Render();
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseLightmap(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i;
-       surfvertex_t *v;
-       float *outv, *outc, *outuv, cl;
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
+       float cl;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ZERO;
        m.blendfunc2 = GL_SRC_COLOR;
        m.tex[0] = R_GetTexture(surf->lightmaptexture);
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
-
                if (R_Mesh_Draw_GetBuffer(&m, true))
                {
-                       cl = (float) (1 << lightscalebit) * m.colorscale;
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outuv = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outuv += 2)
-                       {
-                               softwaretransform(v->v, outv);
-                               outv[3] = 1;
-                               outc[0] = outc[1] = outc[2] = cl;
-                               outc[3] = 1;
-                               outuv[0] = v->uv[0];
-                               outuv[1] = v->uv[1];
-                       }
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       cl = (float) (1 << lightscalebit) * m.colorscale;
+                       R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
+                       RSurf_CopyUV(mesh->vertex, m.texcoords[0], m.numverts);
                        R_Mesh_Render();
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Light(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i;
-       surfvertex_t *v;
-       float *outv, *outc, *outst, cl;
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
 
@@ -1296,138 +1216,105 @@ static void RSurfShader_OpaqueWall_Pass_Light(entity_render_t *ent, msurface_t *
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
        m.tex[0] = R_GetTexture(surf->currenttexture->texture);
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                if (RSurf_LightCheck(surf->dlightbits, mesh))
                {
                        m.numtriangles = mesh->numtriangles;
                        m.numverts = mesh->numverts;
-
                        if (R_Mesh_Draw_GetBuffer(&m, true))
                        {
-                               cl = m.colorscale;
                                memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                               for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
-                               {
-                                       softwaretransform(v->v, outv);
-                                       outv[3] = 1;
-                                       VectorClear(outc);
-                                       outc[3] = 1;
-                                       outst[0] = v->st[0];
-                                       outst[1] = v->st[1];
-                               }
-                               RSurf_LightSeparate(surf->dlightbits, m.numverts, m.vertex, m.color);
-                               if (cl != 1)
-                                       for (i = 0, outc = m.color;i < m.numverts;i++, outc += 4)
-                                               VectorScale(outc, cl, outc);
+                               RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                               RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+                               R_FillColors(m.color, m.numverts, 0, 0, 0, 1);
+                               RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
+                               RSurf_ScaleColors(m.color, m.colorscale, m.numverts);
                                R_Mesh_Render();
                        }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Fog(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i;
-       surfvertex_t *v;
-       float *outv, *outc, cl, diff[3], fcolor[3];
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
+       float modelorg[3];
+       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
-
                if (R_Mesh_Draw_GetBuffer(&m, false))
                {
-                       cl = m.colorscale;
-                       VectorScale(fogcolor, cl, fcolor);
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color;i < m.numverts;i++, v++, outv += 4, outc += 4)
-                       {
-                               softwaretransform(v->v, outv);
-                               outv[3] = 1;
-                               VectorCopy(fcolor, outc);
-                               VectorSubtract(outv, r_origin, diff);
-                               outc[3] = exp(fogdensity/DotProduct(diff, diff));
-                       }
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       if (m.tex[0])
+                               RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+                       RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], 1, m.colorscale, m.numverts, modelorg);
                        R_Mesh_Render();
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseDetail(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i;
-       surfvertex_t *v;
-       float *outv, *outc, *outst;
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_DST_COLOR;
        m.blendfunc2 = GL_SRC_COLOR;
        m.tex[0] = R_GetTexture(surf->currenttexture->detailtexture);
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
-
                if (R_Mesh_Draw_GetBuffer(&m, false))
                {
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
-                       {
-                               softwaretransform(v->v, outv);
-                               outv[3] = 1;
-                               outc[0] = outc[1] = outc[2] = outc[3] = 1;
-                               outst[0] = v->ab[0];
-                               outst[1] = v->ab[1];
-                       }
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       R_FillColors(m.color, m.numverts, 1, 1, 1, 1);
+                       RSurf_CopyAB(mesh->vertex, m.texcoords[0], m.numverts);
                        R_Mesh_Render();
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Glow(entity_render_t *ent, msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const msurface_t *surf)
 {
-       int i;
-       surfvertex_t *v;
-       float *outv, *outc, *outst, cl;
        surfmesh_t *mesh;
        rmeshbufferinfo_t m;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
        m.tex[0] = R_GetTexture(surf->currenttexture->glowtexture);
+       m.matrix = ent->matrix;
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                m.numtriangles = mesh->numtriangles;
                m.numverts = mesh->numverts;
-
                if (R_Mesh_Draw_GetBuffer(&m, false))
                {
-                       cl = m.colorscale;
                        memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       for (i = 0, v = mesh->vertex, outv = m.vertex, outc = m.color, outst = m.texcoords[0];i < m.numverts;i++, v++, outv += 4, outc += 4, outst += 2)
-                       {
-                               softwaretransform(v->v, outv);
-                               outv[3] = 1;
-                               outc[0] = outc[1] = outc[2] = cl;
-                               outc[3] = 1;
-                               outst[0] = v->st[0];
-                               outst[1] = v->st[1];
-                       }
+                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       R_FillColors(m.color, m.numverts, m.colorscale, m.colorscale, m.colorscale, 1);
+                       RSurf_CopyAB(mesh->vertex, m.texcoords[0], m.numverts);
                        R_Mesh_Render();
                }
        }
 }
 
-static void RSurfShader_Wall_Fullbright(entity_render_t *ent, msurface_t *firstsurf)
+static void RSurfShader_Wall_Fullbright(const entity_render_t *ent, const msurface_t *firstsurf)
 {
-       msurface_t *surf;
+       const msurface_t *surf;
        for (surf = firstsurf;surf;surf = surf->chain)
        {
                c_brush_polys++;
@@ -1441,9 +1328,9 @@ static void RSurfShader_Wall_Fullbright(entity_render_t *ent, msurface_t *firsts
                        RSurfShader_Wall_Pass_Fog(ent, surf);
 }
 
-static void RSurfShader_Wall_Vertex(entity_render_t *ent, msurface_t *firstsurf)
+static void RSurfShader_Wall_Vertex(const entity_render_t *ent, const msurface_t *firstsurf)
 {
-       msurface_t *surf;
+       const msurface_t *surf;
        for (surf = firstsurf;surf;surf = surf->chain)
        {
                c_brush_polys++;
@@ -1457,9 +1344,9 @@ static void RSurfShader_Wall_Vertex(entity_render_t *ent, msurface_t *firstsurf)
                        RSurfShader_Wall_Pass_Fog(ent, surf);
 }
 
-static void RSurfShader_Wall_Lightmap(entity_render_t *ent, msurface_t *firstsurf)
+static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const msurface_t *firstsurf)
 {
-       msurface_t *surf;
+       const msurface_t *surf;
        if (r_vertexsurfaces.integer || firstsurf->currenttexture->fogtexture != NULL || ent->alpha != 1 || ent->effects & EF_ADDITIVE)
        {
                for (surf = firstsurf;surf;surf = surf->chain)
@@ -1848,6 +1735,7 @@ void R_DrawPortals(entity_render_t *ent)
                        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
                        m.numverts = portal->numpoints;
                        m.numtriangles = portal->numpoints - 2;
+                       Matrix4x4_CreateIdentity(&m.matrix);
                        if (R_Mesh_Draw_GetBuffer(&m, false))
                        {
                                for (i = 0;i < m.numtriangles;i++)
@@ -1888,9 +1776,7 @@ void R_SetupForBModelRendering(entity_render_t *ent)
 
        model = ent->model;
 
-       softwaretransformforentity (ent);
-       softwareuntransform(r_origin, modelorg);
-
+       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        for (i = 0;i < model->nummodelsurfaces;i++)
        {
                surf = model->modelsortedsurfaces[i];
@@ -1909,7 +1795,6 @@ void R_SetupForWorldRendering(entity_render_t *ent)
 {
        // there is only one instance of the world, but it can be rendered in
        // multiple stages
-       softwaretransformidentity();
 }
 
 static void R_SurfMarkLights (entity_render_t *ent)