SCR_CalcRefdef ();
glClearColor(0,0,0,0);
- glClear (GL_COLOR_BUFFER_BIT); // LordHavoc: clear the screen (around the view as well)
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // LordHavoc: clear the screen (around the view as well)
//
// do 3D refresh drawing, and then update the screen