]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
Remove pointless and wasteful variable assignment
[xonotic/darkplaces.git] / gl_textures.c
index 78bd26a783d9c7dc56b570af7371d72162dad7d9..03da518289523bb67f696147485b7fa810f31fea 100644 (file)
@@ -1,8 +1,8 @@
 #include "quakedef.h"
 
-cvar_t r_max_size = {0, "r_max_size", "2048"};
-cvar_t r_max_scrapsize = {0, "r_max_scrapsize", "1024"};
-cvar_t r_picmip = {0, "r_picmip", "0"};
+cvar_t r_max_size = {CVAR_SAVE, "r_max_size", "2048"};
+cvar_t r_max_scrapsize = {CVAR_SAVE, "r_max_scrapsize", "256"};
+cvar_t r_picmip = {CVAR_SAVE, "r_picmip", "0"};
 cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"};
 cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"};
 
@@ -11,6 +11,8 @@ int           gl_filter_mag = GL_LINEAR;
 
 
 static mempool_t *texturemempool;
+static mempool_t *texturedatamempool;
+static mempool_t *textureprocessingmempool;
 
 // note: this must not conflict with TEXF_ flags in r_textures.h
 // cleared when a texture is uploaded
@@ -289,6 +291,8 @@ void R_FreeTexturePool(rtexturepool_t **rtexturepool)
                Host_Error("R_FreeTexturePool: pool not linked\n");
        while (pool->gltchain)
                R_FreeTexture(pool->gltchain);
+       if (pool->imagechain)
+               Sys_Error("R_FreeTexturePool: not all images freed\n");
        Mem_Free(pool);
 }
 
@@ -372,12 +376,10 @@ static int R_CalcTexelDataSize (gltexture_t *glt)
                if (r_max_size.integer > realmaxsize)
                        Cvar_SetValue("r_max_size", realmaxsize);
                // calculate final size
-               width2 = 1;while (width2 < glt->width) width2 <<= 1;
-               height2 = 1;while (height2 < glt->height) height2 <<= 1;
-               width2 >>= (int) r_picmip.integer;
-               height2 >>= (int) r_picmip.integer;
-               while (width2 > (int) r_max_size.integer) width2 >>= 1;
-               while (height2 > (int) r_max_size.integer) height2 >>= 1;
+               for (width2 = 1;width2 < glt->width;width2 <<= 1);
+               for (height2 = 1;height2 < glt->height;height2 <<= 1);
+               for (width2 >>= r_picmip.integer;width2 > r_max_size.integer;width2 >>= 1);
+               for (height2 >>= r_picmip.integer;height2 > r_max_size.integer;height2 >>= 1);
                if (width2 < 1) width2 = 1;
                if (height2 < 1) height2 = 1;
 
@@ -460,7 +462,9 @@ static void r_textures_start(void)
        // use the largest scrap texture size we can (not sure if this is really a good idea)
        for (block_size = 1;block_size < realmaxsize && block_size < r_max_scrapsize.integer;block_size <<= 1);
 
-       texturemempool = Mem_AllocPool("Textures");
+       texturemempool = Mem_AllocPool("Texture Info");
+       texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)");
+       textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers");
        gltexnuminuse = Mem_Alloc(texturemempool, MAX_GLTEXTURES);
        //memset(gltexnuminuse, 0, MAX_GLTEXTURES);
 }
@@ -492,6 +496,8 @@ static void r_textures_shutdown(void)
        texturebuffer = NULL;
        gltexnuminuse = NULL;
        Mem_FreePool(&texturemempool);
+       Mem_FreePool(&texturedatamempool);
+       Mem_FreePool(&textureprocessingmempool);
 }
 
 static void r_textures_newmap(void)
@@ -587,8 +593,8 @@ static void R_ResampleTexture (void *indata, int inwidth, int inheight, void *ou
                if (resamplerow2)
                        Mem_Free(resamplerow2);
                resamplerowsize = outwidth*4;
-               resamplerow1 = Mem_Alloc(texturemempool, resamplerowsize);
-               resamplerow2 = Mem_Alloc(texturemempool, resamplerowsize);
+               resamplerow1 = Mem_Alloc(textureprocessingmempool, resamplerowsize);
+               resamplerow2 = Mem_Alloc(textureprocessingmempool, resamplerowsize);
        }
 #define row1 resamplerow1
 #define row2 resamplerow2
@@ -1002,14 +1008,15 @@ static void R_Upload(gltexture_t *glt, byte *data)
                                Mem_Free(resizebuffer);
                        if (colorconvertbuffer)
                                Mem_Free(colorconvertbuffer);
-                       resizebuffer = Mem_Alloc(texturemempool, resizebuffersize);
-                       colorconvertbuffer = Mem_Alloc(texturemempool, resizebuffersize);
+                       resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
+                       colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
                        if (!resizebuffer || !colorconvertbuffer)
                                Host_Error("R_Upload: out of memory\n");
                }
 
                if (glt->image->flags & GLTEXF_UPLOAD)
                {
+                       Con_DPrintf("uploaded new fragments image\n");
                        glt->image->flags &= ~GLTEXF_UPLOAD;
                        memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->bytesperpixel);
                        glTexImage2D (GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
@@ -1041,8 +1048,8 @@ static void R_Upload(gltexture_t *glt, byte *data)
        glt->image->flags &= ~GLTEXF_UPLOAD;
 
        // these are rounded up versions of the size to do better resampling
-       width = 1;while(width < glt->width) width *= 2;
-       height = 1;while(height < glt->height) height *= 2;
+       for (width = 1;width < glt->width;width <<= 1);
+       for (height = 1;height < glt->height;height <<= 1);
 
        if (resizebuffersize < width * height * glt->image->bytesperpixel)
        {
@@ -1051,8 +1058,8 @@ static void R_Upload(gltexture_t *glt, byte *data)
                        Mem_Free(resizebuffer);
                if (colorconvertbuffer)
                        Mem_Free(colorconvertbuffer);
-               resizebuffer = Mem_Alloc(texturemempool, resizebuffersize);
-               colorconvertbuffer = Mem_Alloc(texturemempool, resizebuffersize);
+               resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
+               colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
                if (!resizebuffer || !colorconvertbuffer)
                        Host_Error("R_Upload: out of memory\n");
        }
@@ -1205,10 +1212,10 @@ static void R_FindImageForTexture(gltexture_t *glt)
                // calculate final size
                if (r_max_size.integer > realmaxsize)
                        Cvar_SetValue("r_max_size", realmaxsize);
-               image->width = 1;while (image->width < glt->width) image->width <<= 1;
-               image->height = 1;while (image->height < glt->height) image->height <<= 1;
-               image->width >>= r_picmip.integer;while (image->width > r_max_size.integer) image->width >>= 1;
-               image->height >>= r_picmip.integer;while (image->height > r_max_size.integer) image->height >>= 1;
+               for (image->width = 1;image->width < glt->width;image->width <<= 1);
+               for (image->height = 1;image->height < glt->height;image->height <<= 1);
+               for (image->width >>= r_picmip.integer;image->width > r_max_size.integer;image->width >>= 1);
+               for (image->height >>= r_picmip.integer;image->height > r_max_size.integer;image->height >>= 1);
                if (image->width < 1) image->width = 1;
                if (image->height < 1) image->height = 1;
        }
@@ -1246,7 +1253,7 @@ static void R_UploadTexture (gltexture_t *glt)
                                if (texturebuffer)
                                        Mem_Free(texturebuffer);
                                texturebuffersize = glt->width * glt->height * glt->textype->inputbytesperpixel;
-                               texturebuffer = Mem_Alloc(texturemempool, texturebuffersize);
+                               texturebuffer = Mem_Alloc(textureprocessingmempool, texturebuffersize);
                        }
 
                        glt->generate(texturebuffer, glt->width, glt->height, (void *)glt->proceduraldata, glt->proceduraldatasize);
@@ -1289,7 +1296,7 @@ static gltexture_t *R_SetupTexture(gltexturepool_t *pool, char *identifier, int
 
        if (data)
        {
-               glt->inputtexels = Mem_Alloc(texturemempool, glt->width * glt->height * texinfo->inputbytesperpixel);
+               glt->inputtexels = Mem_Alloc(texturedatamempool, glt->width * glt->height * texinfo->inputbytesperpixel);
                if (glt->inputtexels == NULL)
                        Sys_Error("R_SetupTexture: out of memory\n");
                memcpy(glt->inputtexels, data, glt->width * glt->height * texinfo->inputbytesperpixel);
@@ -1393,7 +1400,10 @@ rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int w
        if (identifier && (glt = R_FindTexture(pool, identifier)))
        {
                if (crc == glt->crc && width == glt->width && height == glt->height && texinfo == glt->textype && ((flags ^ glt->flags) & TEXF_IMPORTANTBITS) == 0 && ((flags ^ glt->flags) & GLTEXF_IMPORTANTBITS) == 0)
+               {
+                       Con_Printf("R_LoadTexture: exact match with existing texture %s\n", identifier);
                        return (rtexture_t *)glt; // exact match, use existing
+               }
                Con_Printf("R_LoadTexture: cache mismatch on %s, replacing old texture\n", identifier);
                R_FreeTexture(glt);
        }
@@ -1427,7 +1437,10 @@ rtexture_t *R_ProceduralTexture (rtexturepool_t *rtexturepool, char *identifier,
        if (identifier && (glt = R_FindTexture(pool, identifier)))
        {
                if (width == glt->width && height == glt->height && texinfo == glt->textype && ((flags ^ glt->flags) & TEXF_IMPORTANTBITS) == 0 && ((flags ^ glt->flags) & GLTEXF_IMPORTANTBITS) == 0)
+               {
+                       Con_Printf("R_LoadTexture: exact match with existing texture %s\n", identifier);
                        return (rtexture_t *)glt; // exact match, use existing
+               }
                Con_DPrintf("R_LoadTexture: cache mismatch, replacing old texture\n");
                R_FreeTexture(glt);
        }
@@ -1540,16 +1553,23 @@ void R_UpdateTexture(rtexture_t *rt, byte *data)
        if (data == NULL)
                Host_Error("R_UpdateTexture: no data supplied\n");
        glt = (gltexture_t *)rt;
+       /*
        if (!(glt->flags & GLTEXF_PROCEDURAL))
        {
                if (glt->inputtexels == NULL)
                {
-                       glt->inputtexels = Mem_Alloc(texturemempool, glt->width * glt->height * glt->textype->inputbytesperpixel);
+                       glt->inputtexels = Mem_Alloc(texturedatamempool, glt->width * glt->height * glt->textype->inputbytesperpixel);
                        if (glt->inputtexels == NULL)
                                Host_Error("R_UpdateTexture: ran out of memory\n");
                }
                memcpy(glt->inputtexels, data, glt->width * glt->height * glt->textype->inputbytesperpixel);
        }
        R_Upload(glt, data);
+       */
+       // if it has not been uploaded yet, update the data that will be used when it is
+       if (glt->inputtexels)
+               memcpy(glt->inputtexels, data, glt->width * glt->height * glt->textype->inputbytesperpixel);
+       else
+               R_Upload(glt, data);
 }