#include "quakedef.h"
+#include "image.h"
+#include "jpeg.h"
+#include "image_png.h"
-cvar_t r_max_size = {CVAR_SAVE, "r_max_size", "2048"};
-cvar_t r_max_scrapsize = {CVAR_SAVE, "r_max_scrapsize", "256"};
-cvar_t r_picmip = {CVAR_SAVE, "r_picmip", "0"};
-cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"};
-cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"};
+cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048", "maximum allowed texture size, can be used to reduce video memory usage, note: this is automatically reduced to match video card capabilities (such as 256 on 3Dfx cards before Voodoo4/5)"};
+cvar_t gl_max_scrapsize = {CVAR_SAVE, "gl_max_scrapsize", "256", "size of scrap textures used to combine lightmaps"};
+cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0", "reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75%"};
+cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1", "bilinear filters images when scaling them up to power of 2 size (mode 1), looks better than glquake (mode 0)"};
+cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1", "0 = never upload textures until used, 1 = upload most textures before use (exceptions: rarely used skin colormap layers), 2 = upload all textures before use (can increase texture memory usage significantly)"};
+cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1", "anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values"};
int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
int gl_filter_mag = GL_LINEAR;
static mempool_t *texturemempool;
-static mempool_t *texturedatamempool;
-static mempool_t *textureprocessingmempool;
// note: this must not conflict with TEXF_ flags in r_textures.h
// cleared when a texture is uploaded
// size of images which hold fragment textures, ignores picmip and max_size
static int block_size;
-typedef struct
+typedef struct textypeinfo_s
{
int textype;
int inputbytesperpixel;
}
textypeinfo_t;
-static textypeinfo_t textype_qpalette = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 3};
-static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3};
-static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 3};
-static textypeinfo_t textype_qpalette_alpha = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 4};
-static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 4};
+static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 3};
+static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3};
+static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 3};
+static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 4};
+static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 4};
+static textypeinfo_t textype_dsdt = {TEXTYPE_DSDT , 2, 2, GL_DSDT_NV, GL_DSDT8_NV};
// a tiling texture (most common type)
#define GLIMAGETYPE_TILE 0
#define GLTEXTURETYPE_3D 2
#define GLTEXTURETYPE_CUBEMAP 3
+static int gltexturetypeenums[4] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB};
+static int gltexturetypebindingenums[4] = {GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB};
+static int gltexturetypedimensions[4] = {1, 2, 3, 2};
static int cubemapside[6] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
// pointer into gltextureimage array
gltextureimage_t *image;
// name of the texture (this might be removed someday), no duplicates
- char *identifier;
+ char identifier[32];
// location in the image, and size
int x, y, z, width, height, depth;
// copy of the original texture(s) supplied to the upload function, for
// delayed uploads (non-precached)
- qbyte *inputtexels;
+ unsigned char *inputtexels;
// original data size in *inputtexels
int inputdatasize;
// flags supplied to the LoadTexture function
textypeinfo_t *textype;
// one of the GLTEXTURETYPE_ values
int texturetype;
+ // palette if the texture is TEXTYPE_PALETTE
+ const unsigned int *palette;
}
gltexture_t;
typedef struct gltexturepool_s
{
- int sentinel;
+ unsigned int sentinel;
struct gltextureimage_s *imagechain;
struct gltexture_s *gltchain;
struct gltexturepool_s *next;
static gltexturepool_t *gltexturepoolchain = NULL;
-static qbyte *resizebuffer = NULL, *colorconvertbuffer;
+static unsigned char *resizebuffer = NULL, *colorconvertbuffer;
static int resizebuffersize = 0;
-static qbyte *texturebuffer;
+static unsigned char *texturebuffer;
static int texturebuffersize = 0;
-static int realmaxsize = 0;
-
static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags)
{
+ if ((flags & (TEXF_PICMIP | TEXF_FRAGMENT)) == (TEXF_PICMIP | TEXF_FRAGMENT))
+ {
+ Host_Error("R_GetTexTypeInfo: TEXF_PICMIP can not be used with TEXF_FRAGMENT");
+ return NULL;
+ }
if (flags & TEXF_ALPHA)
{
switch(textype)
{
- case TEXTYPE_QPALETTE:
- return &textype_qpalette_alpha;
+ case TEXTYPE_PALETTE:
+ return &textype_palette_alpha;
case TEXTYPE_RGB:
- Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed\n");
+ Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed");
return NULL;
case TEXTYPE_RGBA:
return &textype_rgba_alpha;
default:
- Host_Error("R_GetTexTypeInfo: unknown texture format\n");
+ Host_Error("R_GetTexTypeInfo: unknown texture format");
return NULL;
}
}
{
switch(textype)
{
- case TEXTYPE_QPALETTE:
- return &textype_qpalette;
+ case TEXTYPE_PALETTE:
+ return &textype_palette;
case TEXTYPE_RGB:
return &textype_rgb;
case TEXTYPE_RGBA:
return &textype_rgba;
+ case TEXTYPE_DSDT:
+ return &textype_dsdt;
default:
- Host_Error("R_GetTexTypeInfo: unknown texture format\n");
+ Host_Error("R_GetTexTypeInfo: unknown texture format");
return NULL;
}
}
glt = (gltexture_t *)rt;
if (glt == NULL)
- Host_Error("R_FreeTexture: texture == NULL\n");
+ Host_Error("R_FreeTexture: texture == NULL");
for (gltpointer = &glt->pool->gltchain;*gltpointer && *gltpointer != glt;gltpointer = &(*gltpointer)->chain);
if (*gltpointer == glt)
*gltpointer = glt->chain;
else
- Host_Error("R_FreeTexture: texture \"%s\" not linked in pool\n", glt->identifier);
+ Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier);
// note: if freeing a fragment texture, this will not make the claimed
// space available for new textures unless all other fragments in the
// image are also freed
- image = glt->image;
- image->texturecount--;
- if (image->texturecount < 1)
+ if (glt->image)
{
- for (gltimagepointer = &glt->pool->imagechain;*gltimagepointer && *gltimagepointer != image;gltimagepointer = &(*gltimagepointer)->imagechain);
- if (*gltimagepointer == image)
- *gltimagepointer = image->imagechain;
- else
- Host_Error("R_FreeTexture: image not linked in pool\n");
- if (image->texnum)
- qglDeleteTextures(1, &image->texnum);
- if (image->blockallocation)
- Mem_Free(image->blockallocation);
- Mem_Free(image);
+ image = glt->image;
+ image->texturecount--;
+ if (image->texturecount < 1)
+ {
+ for (gltimagepointer = &glt->pool->imagechain;*gltimagepointer && *gltimagepointer != image;gltimagepointer = &(*gltimagepointer)->imagechain);
+ if (*gltimagepointer == image)
+ *gltimagepointer = image->imagechain;
+ else
+ Host_Error("R_FreeTexture: image not linked in pool");
+ if (image->texnum)
+ qglDeleteTextures(1, (GLuint *)&image->texnum);
+ if (image->blockallocation)
+ Mem_Free(image->blockallocation);
+ Mem_Free(image);
+ }
}
- if (glt->identifier)
- Mem_Free(glt->identifier);
if (glt->inputtexels)
Mem_Free(glt->inputtexels);
Mem_Free(glt);
}
-/*
-static gltexture_t *R_FindTexture (gltexturepool_t *pool, char *identifier)
-{
- gltexture_t *glt;
-
- if (!identifier)
- return NULL;
-
- for (glt = pool->gltchain;glt;glt = glt->chain)
- if (glt->identifier && !strcmp (identifier, glt->identifier))
- return glt;
-
- return NULL;
-}
-*/
-
rtexturepool_t *R_AllocTexturePool(void)
{
gltexturepool_t *pool;
if (texturemempool == NULL)
return NULL;
- pool = Mem_Alloc(texturemempool, sizeof(gltexturepool_t));
+ pool = (gltexturepool_t *)Mem_Alloc(texturemempool, sizeof(gltexturepool_t));
if (pool == NULL)
return NULL;
pool->next = gltexturepoolchain;
pool = (gltexturepool_t *)(*rtexturepool);
*rtexturepool = NULL;
if (pool->sentinel != TEXTUREPOOL_SENTINEL)
- Host_Error("R_FreeTexturePool: pool already freed\n");
+ Host_Error("R_FreeTexturePool: pool already freed");
for (poolpointer = &gltexturepoolchain;*poolpointer && *poolpointer != pool;poolpointer = &(*poolpointer)->next);
if (*poolpointer == pool)
*poolpointer = pool->next;
else
- Host_Error("R_FreeTexturePool: pool not linked\n");
+ Host_Error("R_FreeTexturePool: pool not linked");
while (pool->gltchain)
R_FreeTexture((rtexture_t *)pool->gltchain);
if (pool->imagechain)
- Sys_Error("R_FreeTexturePool: not all images freed\n");
+ Con_Printf("R_FreeTexturePool: not all images freed\n");
Mem_Free(pool);
}
-typedef struct
+typedef struct glmode_s
{
char *name;
int minification, magnification;
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
};
-extern int gl_backend_rebindtextures;
-
static void GL_TextureMode_f (void)
{
int i;
+ GLint oldbindtexnum;
gltextureimage_t *image;
gltexturepool_t *pool;
{
if (gl_filter_min == modes[i].minification)
{
- Con_Printf ("%s\n", modes[i].name);
+ Con_Printf("%s\n", modes[i].name);
return;
}
}
- Con_Printf ("current filter is unknown???\n");
+ Con_Print("current filter is unknown???\n");
return;
}
for (i = 0;i < 6;i++)
- if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
+ if (!strcasecmp (modes[i].name, Cmd_Argv(1) ) )
break;
if (i == 6)
{
- Con_Printf ("bad filter name\n");
+ Con_Print("bad filter name\n");
return;
}
for (image = pool->imagechain;image;image = image->imagechain)
{
// only update already uploaded images
- if (!(image->flags & GLTEXF_UPLOAD))
+ if (!(image->flags & GLTEXF_UPLOAD) && !(image->flags & (TEXF_FORCENEAREST | TEXF_FORCELINEAR)))
{
- qglBindTexture(GL_TEXTURE_2D, image->texnum);
+ qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum);
+ qglBindTexture(gltexturetypeenums[image->texturetype], image->texnum);
if (image->flags & TEXF_MIPMAP)
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min);
else
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ qglBindTexture(gltexturetypeenums[image->texturetype], oldbindtexnum);
}
}
}
- gl_backend_rebindtextures = true;
}
+static void GL_Texture_CalcImageSize(int texturetype, int flags, int inwidth, int inheight, int indepth, int *outwidth, int *outheight, int *outdepth)
+{
+ int picmip = 0, maxsize = 0, width2 = 1, height2 = 1, depth2 = 1;
+
+ if (gl_max_size.integer > gl_max_texture_size)
+ Cvar_SetValue("gl_max_size", gl_max_texture_size);
+
+ switch (texturetype)
+ {
+ default:
+ case GLTEXTURETYPE_1D:
+ case GLTEXTURETYPE_2D:
+ maxsize = gl_max_texture_size;
+ break;
+ case GLTEXTURETYPE_3D:
+ maxsize = gl_max_3d_texture_size;
+ break;
+ case GLTEXTURETYPE_CUBEMAP:
+ maxsize = gl_max_cube_map_texture_size;
+ break;
+ }
+
+ if (flags & TEXF_PICMIP)
+ {
+ maxsize = min(maxsize, gl_max_size.integer);
+ picmip = gl_picmip.integer;
+ }
+
+ if (outwidth)
+ {
+ for (width2 = 1;width2 < inwidth;width2 <<= 1);
+ for (width2 >>= picmip;width2 > maxsize;width2 >>= 1);
+ *outwidth = max(1, width2);
+ }
+ if (outheight)
+ {
+ for (height2 = 1;height2 < inheight;height2 <<= 1);
+ for (height2 >>= picmip;height2 > maxsize;height2 >>= 1);
+ *outheight = max(1, height2);
+ }
+ if (outdepth)
+ {
+ for (depth2 = 1;depth2 < indepth;depth2 <<= 1);
+ for (depth2 >>= picmip;depth2 > maxsize;depth2 >>= 1);
+ *outdepth = max(1, depth2);
+ }
+}
+
+
static int R_CalcTexelDataSize (gltexture_t *glt)
{
int width2, height2, depth2, size;
+
if (glt->flags & TEXF_FRAGMENT)
- size = glt->width * glt->height * glt->depth;
- else
+ return glt->width * glt->height * glt->depth * glt->textype->internalbytesperpixel * glt->image->sides;
+
+ GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->width, glt->height, glt->depth, &width2, &height2, &depth2);
+
+ size = width2 * height2 * depth2;
+
+ if (glt->flags & TEXF_MIPMAP)
{
- if (r_max_size.integer > realmaxsize)
- Cvar_SetValue("r_max_size", realmaxsize);
- // calculate final size
- for (width2 = 1;width2 < glt->width;width2 <<= 1);
- for (height2 = 1;height2 < glt->height;height2 <<= 1);
- for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1);
- for (width2 >>= r_picmip.integer;width2 > r_max_size.integer;width2 >>= 1);
- for (height2 >>= r_picmip.integer;height2 > r_max_size.integer;height2 >>= 1);
- for (depth2 >>= r_picmip.integer;depth2 > r_max_size.integer;depth2 >>= 1);
- if (width2 < 1) width2 = 1;
- if (height2 < 1) height2 = 1;
- if (depth2 < 1) depth2 = 1;
-
- size = 0;
- if (glt->flags & TEXF_MIPMAP)
+ while (width2 > 1 || height2 > 1 || depth2 > 1)
{
- while (width2 > 1 || height2 > 1 || depth2 > 1)
- {
- size += width2 * height2 * depth2;
- if (width2 > 1)
- width2 >>= 1;
- if (height2 > 1)
- height2 >>= 1;
- if (depth2 > 1)
- depth2 >>= 1;
- }
- size++; // count the last 1x1 mipmap
+ if (width2 > 1)
+ width2 >>= 1;
+ if (height2 > 1)
+ height2 >>= 1;
+ if (depth2 > 1)
+ depth2 >>= 1;
+ size += width2 * height2 * depth2;
}
- else
- size = width2 * height2 * depth2;
}
- size *= glt->textype->internalbytesperpixel * glt->image->sides;
- return size;
+ return size * glt->textype->internalbytesperpixel * glt->image->sides;
}
-void R_TextureStats_PrintTotal(void)
+void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal)
{
- int glsize, total = 0, totalt = 0, totalp = 0, loaded = 0, loadedt = 0, loadedp = 0;
+ int glsize;
+ int isloaded;
+ int pooltotal = 0, pooltotalt = 0, pooltotalp = 0, poolloaded = 0, poolloadedt = 0, poolloadedp = 0;
+ int sumtotal = 0, sumtotalt = 0, sumtotalp = 0, sumloaded = 0, sumloadedt = 0, sumloadedp = 0;
gltexture_t *glt;
gltexturepool_t *pool;
+ if (printeach)
+ Con_Print("glsize input loaded mip alpha name\n");
for (pool = gltexturepoolchain;pool;pool = pool->next)
{
+ pooltotal = 0;
+ pooltotalt = 0;
+ pooltotalp = 0;
+ poolloaded = 0;
+ poolloadedt = 0;
+ poolloadedp = 0;
for (glt = pool->gltchain;glt;glt = glt->chain)
{
glsize = R_CalcTexelDataSize(glt);
- total++;
- totalt += glsize;
- totalp += glt->inputdatasize;
- if (!(glt->flags & GLTEXF_UPLOAD))
+ isloaded = !(glt->flags & GLTEXF_UPLOAD);
+ pooltotal++;
+ pooltotalt += glsize;
+ pooltotalp += glt->inputdatasize;
+ if (isloaded)
{
- loaded++;
- loadedt += glsize;
- loadedp += glt->inputdatasize;
+ poolloaded++;
+ poolloadedt += glsize;
+ poolloadedp += glt->inputdatasize;
}
+ if (printeach)
+ Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier);
}
+ if (printpool)
+ Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0);
+ sumtotal += pooltotal;
+ sumtotalt += pooltotalt;
+ sumtotalp += pooltotalp;
+ sumloaded += poolloaded;
+ sumloadedt += poolloadedt;
+ sumloadedp += poolloadedp;
}
- Con_Printf("total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", total, totalt / 1048576.0, totalp / 1048576.0, loaded, loadedt / 1048576.0, loadedp / 1048576.0, total - loaded, (totalt - loadedt) / 1048576.0, (totalp - loadedp) / 1048576.0);
+ if (printtotal)
+ Con_Printf("textures total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", sumtotal, sumtotalt / 1048576.0, sumtotalp / 1048576.0, sumloaded, sumloadedt / 1048576.0, sumloadedp / 1048576.0, sumtotal - sumloaded, (sumtotalt - sumloadedt) / 1048576.0, (sumtotalp - sumloadedp) / 1048576.0);
}
static void R_TextureStats_f(void)
{
- int loaded;
- gltexture_t *glt;
- gltexturepool_t *pool;
- Con_Printf("glsize input loaded mip alpha name\n");
- for (pool = gltexturepoolchain;pool;pool = pool->next)
- {
- for (glt = pool->gltchain;glt;glt = glt->chain)
- {
- loaded = !(glt->flags & GLTEXF_UPLOAD);
- Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", loaded ? '[' : ' ', (R_CalcTexelDataSize(glt) + 1023) / 1024, loaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', loaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier ? glt->identifier : "<unnamed>");
- }
- Con_Printf("pool %10p\n", pool);
- }
- R_TextureStats_PrintTotal();
+ R_TextureStats_Print(true, true, true);
}
-char engineversion[40];
-
static void r_textures_start(void)
{
- // deal with size limits of various drivers (3dfx in particular)
- qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &realmaxsize);
- CHECKGLERROR
// LordHavoc: allow any alignment
qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
CHECKGLERROR
// use the largest scrap texture size we can (not sure if this is really a good idea)
- for (block_size = 1;block_size < realmaxsize && block_size < r_max_scrapsize.integer;block_size <<= 1);
+ for (block_size = 1;block_size * 2 <= gl_max_texture_size && block_size * 2 <= gl_max_scrapsize.integer;block_size *= 2);
- texturemempool = Mem_AllocPool("Texture Info");
- texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)");
- textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers");
+ texturemempool = Mem_AllocPool("texture management", 0, NULL);
+
+ // Disable JPEG screenshots if the DLL isn't loaded
+ if (! JPEG_OpenLibrary ())
+ Cvar_SetValueQuick (&scr_screenshot_jpeg, 0);
+ // TODO: support png screenshots?
+ PNG_OpenLibrary ();
}
static void r_textures_shutdown(void)
{
rtexturepool_t *temp;
+
+ JPEG_CloseLibrary ();
+
while(gltexturepoolchain)
{
temp = (rtexturepool_t *) gltexturepoolchain;
colorconvertbuffer = NULL;
texturebuffer = NULL;
Mem_FreePool(&texturemempool);
- Mem_FreePool(&texturedatamempool);
- Mem_FreePool(&textureprocessingmempool);
}
static void r_textures_newmap(void)
void R_Textures_Init (void)
{
- Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f);
- Cmd_AddCommand("r_texturestats", R_TextureStats_f);
- Cvar_RegisterVariable (&r_max_scrapsize);
- Cvar_RegisterVariable (&r_max_size);
- Cvar_RegisterVariable (&r_picmip);
+ Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f, "set texture filtering mode (GL_NEAREST, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, etc)");
+ Cmd_AddCommand("r_texturestats", R_TextureStats_f, "print information about all loaded textures and some statistics");
+ Cvar_RegisterVariable (&gl_max_scrapsize);
+ Cvar_RegisterVariable (&gl_max_size);
+ Cvar_RegisterVariable (&gl_picmip);
Cvar_RegisterVariable (&r_lerpimages);
Cvar_RegisterVariable (&r_precachetextures);
+ Cvar_RegisterVariable (&gl_texture_anisotropy);
R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap);
}
void R_Textures_Frame (void)
{
+ static int old_aniso = 0;
+
// could do procedural texture animation here, if we keep track of which
// textures were accessed this frame...
Mem_Free(colorconvertbuffer);
colorconvertbuffer = NULL;
}
+
+ if (old_aniso != gl_texture_anisotropy.integer)
+ {
+ gltextureimage_t *image;
+ gltexturepool_t *pool;
+ GLint oldbindtexnum;
+
+ old_aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy);
+
+ Cvar_SetValueQuick(&gl_texture_anisotropy, old_aniso);
+
+ for (pool = gltexturepoolchain;pool;pool = pool->next)
+ {
+ for (image = pool->imagechain;image;image = image->imagechain)
+ {
+ // only update already uploaded images
+ if (!(image->flags & GLTEXF_UPLOAD) && (image->flags & TEXF_MIPMAP))
+ {
+ qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum);
+
+ qglBindTexture(gltexturetypeenums[image->texturetype], image->texnum);
+ qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MAX_ANISOTROPY_EXT, old_aniso);CHECKGLERROR
+
+ qglBindTexture(gltexturetypeenums[image->texturetype], oldbindtexnum);
+ }
+ }
+ }
+ }
}
void R_MakeResizeBufferBigger(int size)
Mem_Free(resizebuffer);
if (colorconvertbuffer)
Mem_Free(colorconvertbuffer);
- resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
- colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
+ resizebuffer = (unsigned char *)Mem_Alloc(texturemempool, resizebuffersize);
+ colorconvertbuffer = (unsigned char *)Mem_Alloc(texturemempool, resizebuffersize);
if (!resizebuffer || !colorconvertbuffer)
- Host_Error("R_Upload: out of memory\n");
+ Host_Error("R_Upload: out of memory");
+ }
+}
+
+static void GL_SetupTextureParameters(int flags, int texturetype)
+{
+ int textureenum = gltexturetypeenums[texturetype];
+ int wrapmode = ((flags & TEXF_CLAMP) && gl_support_clamptoedge) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
+
+ CHECKGLERROR
+
+ if (gl_support_anisotropy && (flags & TEXF_MIPMAP))
+ {
+ int aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy);
+ if (gl_texture_anisotropy.integer != aniso)
+ Cvar_SetValueQuick(&gl_texture_anisotropy, aniso);
+ qglTexParameteri(textureenum, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);CHECKGLERROR
+ }
+ qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);CHECKGLERROR
+ qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);CHECKGLERROR
+ if (gltexturetypedimensions[texturetype] >= 3)
+ {
+ qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);CHECKGLERROR
+ }
+
+ CHECKGLERROR
+ if (flags & TEXF_FORCENEAREST)
+ {
+ if (flags & TEXF_MIPMAP)
+ {
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);CHECKGLERROR
+ }
+ else
+ {
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST);CHECKGLERROR
+ }
+ qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_NEAREST);CHECKGLERROR
+ }
+ else if (flags & TEXF_FORCELINEAR)
+ {
+ if (flags & TEXF_MIPMAP)
+ {
+ if (gl_filter_min == GL_NEAREST_MIPMAP_LINEAR || gl_filter_min == GL_LINEAR_MIPMAP_LINEAR)
+ {
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);CHECKGLERROR
+ }
+ else
+ {
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);CHECKGLERROR
+ }
+ }
+ else
+ {
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR);CHECKGLERROR
+ }
+ qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_LINEAR);CHECKGLERROR
}
+ else
+ {
+ if (flags & TEXF_MIPMAP)
+ {
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR
+ }
+ else
+ {
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR
+ }
+ qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR
+ }
+
+ CHECKGLERROR
}
-static void R_Upload(gltexture_t *glt, qbyte *data)
+static void R_Upload(gltexture_t *glt, unsigned char *data)
{
- int i, mip, width, height, depth, internalformat;
- qbyte *prevbuffer;
+ int i, mip, width, height, depth;
+ GLint oldbindtexnum;
+ unsigned char *prevbuffer;
prevbuffer = data;
+ CHECKGLERROR
+
glt->texnum = glt->image->texnum;
- qglBindTexture(GL_TEXTURE_2D, glt->image->texnum);
+ // we need to restore the texture binding after finishing the upload
+ qglGetIntegerv(gltexturetypebindingenums[glt->image->texturetype], &oldbindtexnum);
+ qglBindTexture(gltexturetypeenums[glt->image->texturetype], glt->image->texnum);
CHECKGLERROR
glt->flags &= ~GLTEXF_UPLOAD;
- gl_backend_rebindtextures = true;
if (glt->flags & TEXF_FRAGMENT)
{
if (glt->image->flags & GLTEXF_UPLOAD)
{
glt->image->flags &= ~GLTEXF_UPLOAD;
- Con_DPrintf("uploaded new fragments image\n");
+ Con_DPrint("uploaded new fragments image\n");
R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
switch(glt->image->texturetype)
case GLTEXTURETYPE_1D:
qglTexImage1D(GL_TEXTURE_1D, 0, glt->image->glinternalformat, glt->image->width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
break;
case GLTEXTURETYPE_2D:
qglTexImage2D(GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
break;
case GLTEXTURETYPE_3D:
- qglTexImage3DEXT(GL_TEXTURE_3D_EXT, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, glt->image->depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ qglTexImage3D(GL_TEXTURE_3D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, glt->image->depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
CHECKGLERROR
break;
default:
- Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n");
+ Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D");
break;
}
+ GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype);
}
if (prevbuffer == NULL)
{
R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
- memset(resizebuffer, 255, glt->width * glt->height * glt->image->depth * glt->image->bytesperpixel);
+ memset(resizebuffer, 0, glt->width * glt->height * glt->image->depth * glt->image->bytesperpixel);
prevbuffer = resizebuffer;
}
- else if (glt->textype->textype == TEXTYPE_QPALETTE)
+ else if (glt->textype->textype == TEXTYPE_PALETTE)
{
// promote paletted to RGBA, so we only have to worry about RGB and
// RGBA in the rest of this code
- R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
- Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, d_8to24table);
+ R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->sides * glt->image->bytesperpixel);
+ Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, glt->palette);
prevbuffer = colorconvertbuffer;
}
CHECKGLERROR
break;
case GLTEXTURETYPE_3D:
- qglTexSubImage3DEXT(GL_TEXTURE_3D_EXT, 0, glt->x, glt->y, glt->z, glt->width, glt->height, glt->depth, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ qglTexSubImage3D(GL_TEXTURE_3D, 0, glt->x, glt->y, glt->z, glt->width, glt->height, glt->depth, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
break;
default:
- Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n");
+ Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D");
break;
}
- glt->texnum = glt->image->texnum;
- return;
- }
-
- glt->image->flags &= ~GLTEXF_UPLOAD;
-
- // these are rounded up versions of the size to do better resampling
- for (width = 1;width < glt->width ;width <<= 1);
- for (height = 1;height < glt->height;height <<= 1);
- for (depth = 1;depth < glt->depth ;depth <<= 1);
-
- R_MakeResizeBufferBigger(width * height * depth * glt->image->bytesperpixel);
-
- if (prevbuffer == NULL)
- {
- width = glt->image->width;
- height = glt->image->height;
- depth = glt->image->depth;
- memset(resizebuffer, 255, width * height * depth * glt->image->bytesperpixel);
- prevbuffer = resizebuffer;
}
else
{
- if (glt->textype->textype == TEXTYPE_QPALETTE)
- {
- // promote paletted to RGBA, so we only have to worry about RGB and
- // RGBA in the rest of this code
- Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, d_8to24table);
- prevbuffer = colorconvertbuffer;
- }
+ glt->image->flags &= ~GLTEXF_UPLOAD;
- if (glt->width != width || glt->height != height || glt->depth != depth)
- {
- Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
- prevbuffer = resizebuffer;
- }
+ // these are rounded up versions of the size to do better resampling
+ for (width = 1;width < glt->width ;width <<= 1);
+ for (height = 1;height < glt->height;height <<= 1);
+ for (depth = 1;depth < glt->depth ;depth <<= 1);
+
+ R_MakeResizeBufferBigger(width * height * depth * glt->image->sides * glt->image->bytesperpixel);
- // apply picmip/max_size limitations
- while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
+ if (prevbuffer == NULL)
{
- Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
+ width = glt->image->width;
+ height = glt->image->height;
+ depth = glt->image->depth;
+ memset(resizebuffer, 0, width * height * depth * glt->image->bytesperpixel);
prevbuffer = resizebuffer;
}
- }
-
- // 3 and 4 are converted by the driver to it's preferred format for the current display mode
- internalformat = 3;
- if (glt->flags & TEXF_ALPHA)
- internalformat = 4;
-
- mip = 0;
- switch(glt->image->texturetype)
- {
- case GLTEXTURETYPE_1D:
- qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
+ else
{
- while (width > 1 || height > 1 || depth > 1)
+ if (glt->textype->textype == TEXTYPE_PALETTE)
{
- Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
- prevbuffer = resizebuffer;
- qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
+ // promote paletted to RGBA, so we only have to worry about RGB and
+ // RGBA in the rest of this code
+ Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth * glt->image->sides, glt->palette);
+ prevbuffer = colorconvertbuffer;
}
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
}
- else
- {
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
- }
- break;
- case GLTEXTURETYPE_2D:
- qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
+
+ // cubemaps contain multiple images and thus get processed a bit differently
+ if (glt->image->texturetype != GLTEXTURETYPE_CUBEMAP)
{
- while (width > 1 || height > 1 || depth > 1)
+ if (glt->width != width || glt->height != height || glt->depth != depth)
{
- Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
prevbuffer = resizebuffer;
- qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
}
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
- }
- else
- {
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
- }
- break;
- case GLTEXTURETYPE_3D:
- qglTexImage3DEXT(GL_TEXTURE_3D_EXT, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
- {
- while (width > 1 || height > 1 || depth > 1)
+ // picmip/max_size
+ while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
{
- Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
prevbuffer = resizebuffer;
- qglTexImage3DEXT(GL_TEXTURE_3D_EXT, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
}
- qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
}
- else
+ mip = 0;
+ switch(glt->image->texturetype)
{
- qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ case GLTEXTURETYPE_1D:
+ qglTexImage1D(GL_TEXTURE_1D, mip++, glt->image->glinternalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ qglTexImage1D(GL_TEXTURE_1D, mip++, glt->image->glinternalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ }
+ }
+ break;
+ case GLTEXTURETYPE_2D:
+ qglTexImage2D(GL_TEXTURE_2D, mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
- }
- break;
- case GLTEXTURETYPE_CUBEMAP:
- // convert and upload each side in turn,
- // from a continuous block of input texels
- texturebuffer = prevbuffer;
- for (i = 0;i < 6;i++)
- {
- prevbuffer = texturebuffer;
- texturebuffer += width * height * depth * glt->textype->inputbytesperpixel;
- qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ qglTexImage2D(GL_TEXTURE_2D, mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ }
+ }
+ break;
+ case GLTEXTURETYPE_3D:
+ qglTexImage3D(GL_TEXTURE_3D, mip++, glt->image->glinternalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
if (glt->flags & TEXF_MIPMAP)
{
{
Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
prevbuffer = resizebuffer;
- qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ qglTexImage3D(GL_TEXTURE_3D, mip++, glt->image->glinternalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
}
- qglTexParameteri(cubemapside[i], GL_TEXTURE_MIN_FILTER, gl_filter_min);
- CHECKGLERROR
- qglTexParameteri(cubemapside[i], GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
}
- else
+ break;
+ case GLTEXTURETYPE_CUBEMAP:
+ // convert and upload each side in turn,
+ // from a continuous block of input texels
+ texturebuffer = prevbuffer;
+ for (i = 0;i < 6;i++)
{
- qglTexParameteri(cubemapside[i], GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(cubemapside[i], GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ prevbuffer = texturebuffer;
+ texturebuffer += glt->width * glt->height * glt->depth * glt->textype->inputbytesperpixel;
+ if (glt->width != width || glt->height != height || glt->depth != depth)
+ {
+ Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
+ prevbuffer = resizebuffer;
+ }
+ // picmip/max_size
+ while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ }
+ mip = 0;
+ qglTexImage2D(cubemapside[i], mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ qglTexImage2D(cubemapside[i], mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ }
+ }
}
+ break;
}
- break;
+ GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype);
}
+ qglBindTexture(gltexturetypeenums[glt->image->texturetype], oldbindtexnum);
}
static void R_FindImageForTexture(gltexture_t *glt)
continue;
if (image->texturetype != glt->texturetype)
continue;
+ if ((image->flags ^ glt->flags) & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR))
+ continue;
if (image->glformat != texinfo->glformat || image->glinternalformat != texinfo->glinternalformat)
continue;
- if (glt->width > image->width || glt->height > image->height)
+ if (glt->width > image->width || glt->height > image->height || glt->depth > image->depth)
continue;
// got a fragments texture, find a place in it if we can
return;
}
- image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
+ image = (gltextureimage_t *)Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
if (image == NULL)
- Sys_Error("R_FindImageForTexture: ran out of memory\n");
+ {
+ Con_Printf ("R_FindImageForTexture: ran out of memory\n");
+ return;
+ }
image->type = GLIMAGETYPE_FRAGMENTS;
// make sure the created image is big enough for the fragment
for (image->width = block_size;image->width < glt->width;image->width <<= 1);
- for (image->height = block_size;image->height < glt->height;image->height <<= 1);
- image->blockallocation = Mem_Alloc(texturemempool, image->width * sizeof(short));
+ image->height = 1;
+ if (gltexturetypedimensions[glt->texturetype] >= 2)
+ for (image->height = block_size;image->height < glt->height;image->height <<= 1);
+ image->depth = 1;
+ if (gltexturetypedimensions[glt->texturetype] >= 3)
+ for (image->depth = block_size;image->depth < glt->depth;image->depth <<= 1);
+ image->blockallocation = (short int *)Mem_Alloc(texturemempool, image->width * sizeof(short));
memset(image->blockallocation, 0, image->width * sizeof(short));
x = 0;
{
for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain);
- image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
+ image = (gltextureimage_t *)Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
if (image == NULL)
- Sys_Error("R_FindImageForTexture: ran out of memory\n");
+ {
+ Con_Printf ("R_FindImageForTexture: ran out of memory\n");
+ return;
+ }
image->type = GLIMAGETYPE_TILE;
image->blockallocation = NULL;
- // calculate final size
- if (r_max_size.integer > realmaxsize)
- Cvar_SetValue("r_max_size", realmaxsize);
- for (image->width = 1;image->width < glt->width;image->width <<= 1);
- for (image->height = 1;image->height < glt->height;image->height <<= 1);
- for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1);
- for (image->width >>= r_picmip.integer;image->width > r_max_size.integer;image->width >>= 1);
- for (image->height >>= r_picmip.integer;image->height > r_max_size.integer;image->height >>= 1);
- for (image->depth >>= r_picmip.integer;image->depth > r_max_size.integer;image->depth >>= 1);
- if (image->width < 1) image->width = 1;
- if (image->height < 1) image->height = 1;
- if (image->depth < 1) image->depth = 1;
+ GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->width, glt->height, glt->depth, &image->width, &image->height, &image->depth);
}
image->texturetype = glt->texturetype;
image->glinternalformat = texinfo->glinternalformat;
image->glformat = texinfo->glformat;
- image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA)) | GLTEXF_UPLOAD;
+ image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_PICMIP | TEXF_FORCENEAREST | TEXF_FORCELINEAR)) | GLTEXF_UPLOAD;
image->bytesperpixel = texinfo->internalbytesperpixel;
+ image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
// get a texture number to use
- qglGenTextures(1, &image->texnum);
+ qglGenTextures(1, (GLuint *)&image->texnum);
*imagechainpointer = image;
image->texturecount++;
glt->x = x;
glt->y = y;
- glt->y = z;
+ glt->z = z;
glt->image = image;
}
Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier);
}
-static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, qbyte *data)
+static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const unsigned char *data, const unsigned int *palette)
{
int i, size;
gltexture_t *glt;
if (cls.state == ca_dedicated)
return NULL;
- if (texturetype == GLTEXTURETYPE_CUBEMAP)
+ if (flags & TEXF_FRAGMENT && texturetype != GLTEXTURETYPE_2D)
{
- if (flags & TEXF_FRAGMENT)
- Sys_Error("R_LoadTexture: fragment cubemap texture??\n");
- if (!gl_texturecubemap)
- Sys_Error("R_LoadTexture: cubemap texture not supported by driver\n");
+ Con_Printf ("R_LoadTexture: only 2D fragment textures implemented\n");
+ return NULL;
}
- if (texturetype == GLTEXTURETYPE_3D)
- if (!gl_texture3d)
- Sys_Error("R_LoadTexture: 3d texture not supported by driver\n");
-
- /*
- glt = R_FindTexture (pool, identifier);
- if (glt)
+ if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap)
{
- Con_Printf("R_LoadTexture: replacing existing texture %s\n", identifier);
- R_FreeTexture((rtexture_t *)glt);
+ Con_Printf ("R_LoadTexture: cubemap texture not supported by driver\n");
+ return NULL;
+ }
+ if (texturetype == GLTEXTURETYPE_3D && !gl_texture3d)
+ {
+ Con_Printf ("R_LoadTexture: 3d texture not supported by driver\n");
+ return NULL;
}
- */
texinfo = R_GetTexTypeInfo(textype, flags);
size = width * height * depth * sides * texinfo->inputbytesperpixel;
+ if (size < 1)
+ {
+ Con_Printf ("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides);
+ return NULL;
+ }
// clear the alpha flag if the texture has no transparent pixels
switch(textype)
{
- case TEXTYPE_QPALETTE:
+ case TEXTYPE_PALETTE:
if (flags & TEXF_ALPHA)
{
flags &= ~TEXF_ALPHA;
{
for (i = 0;i < size;i++)
{
- if (data[i] == 255)
+ if (((unsigned char *)&palette[data[i]])[3] < 255)
{
flags |= TEXF_ALPHA;
break;
break;
case TEXTYPE_RGB:
if (flags & TEXF_ALPHA)
- Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA\n");
+ Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA");
break;
case TEXTYPE_RGBA:
if (flags & TEXF_ALPHA)
}
}
break;
+ case TEXTYPE_DSDT:
+ break;
default:
- Host_Error("R_LoadTexture: unknown texture type\n");
+ Host_Error("R_LoadTexture: unknown texture type");
}
- glt = Mem_Alloc(texturemempool, sizeof(gltexture_t));
+ glt = (gltexture_t *)Mem_Alloc(texturemempool, sizeof(gltexture_t));
if (identifier)
- {
- glt->identifier = Mem_Alloc(texturemempool, strlen(identifier)+1);
- strcpy (glt->identifier, identifier);
- }
- else
- glt->identifier = NULL;
+ strlcpy (glt->identifier, identifier, sizeof(glt->identifier));
glt->pool = pool;
glt->chain = pool->gltchain;
pool->gltchain = glt;
glt->textype = texinfo;
glt->texturetype = texturetype;
glt->inputdatasize = size;
+ glt->palette = palette;
if (data)
{
- glt->inputtexels = Mem_Alloc(texturedatamempool, size);
+ glt->inputtexels = (unsigned char *)Mem_Alloc(texturemempool, size);
if (glt->inputtexels == NULL)
- Sys_Error("R_SetupTexture: out of memory\n");
- memcpy(glt->inputtexels, data, size);
+ Con_Printf ("R_LoadTexture: out of memory\n");
+ else
+ memcpy(glt->inputtexels, data, size);
}
else
glt->inputtexels = NULL;
return (rtexture_t *)glt;
}
-rtexture_t *R_LoadTexture(rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags)
-{
- return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data);
-}
-
-rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, char *identifier, int width, qbyte *data, int textype, int flags)
+rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette)
{
- return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data);
+ return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette);
}
-rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags)
+rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette)
{
- return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data);
+ return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette);
}
-rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, char *identifier, int width, int height, int depth, qbyte *data, int textype, int flags)
+rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette)
{
- return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data);
+ return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette);
}
-rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, char *identifier, int width, qbyte *data, int textype, int flags)
+rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette)
{
- return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data);
+ return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette);
}
int R_TextureHasAlpha(rtexture_t *rt)
return;
}
if (!rt)
- Host_Error("R_FragmentLocation: no texture supplied\n");
+ Host_Error("R_FragmentLocation: no texture supplied");
glt = (gltexture_t *)rt;
if (glt->flags & TEXF_FRAGMENT)
{
return width;
}
-void R_UpdateTexture(rtexture_t *rt, qbyte *data)
+void R_UpdateTexture(rtexture_t *rt, unsigned char *data)
{
gltexture_t *glt;
if (rt == NULL)
- Host_Error("R_UpdateTexture: no texture supplied\n");
+ Host_Error("R_UpdateTexture: no texture supplied");
if (data == NULL)
- Host_Error("R_UpdateTexture: no data supplied\n");
+ Host_Error("R_UpdateTexture: no data supplied");
glt = (gltexture_t *)rt;
// if it has not been uploaded yet, update the data that will be used when it is