]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_warp.c
added a new hack to make MSVC work which will definitely not break any other compilers
[xonotic/darkplaces.git] / gl_warp.c
index 495f59399f60506883b04e27bde5e1c19431b17f..8f35afba4df63e3d9f474ebd6483537d2fca09ac 100644 (file)
--- a/gl_warp.c
+++ b/gl_warp.c
@@ -120,7 +120,7 @@ void SubdividePolygon (int numverts, float *verts)
                return;
        }
 
-       poly = Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float));
+       poly = Hunk_AllocName (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float), "surfaces");
        poly->next = warpface->polys;
        warpface->polys = poly;
        poly->numverts = numverts;
@@ -391,12 +391,12 @@ void R_SkyDome()
                skydomecalc(skydomeouter, 1024, 1024, 256);
                skydomecalc(skydomeinner, 512, 512, 128);
        }
-       speedscale = realtime*8.0/256.0;
+       speedscale = cl.time*8.0/256.0;
        speedscale -= (int)speedscale;
        skydome(skydomeouter, speedscale, 1.0 / 256.0);
        glEnable (GL_BLEND);
        glBindTexture(GL_TEXTURE_2D, alphaskytexture); // lower clouds
-       speedscale = realtime*8.0/128.0;
+       speedscale = cl.time*8.0/128.0;
        speedscale -= (int)speedscale;
        skydome(skydomeinner, speedscale, 1.0 / 128.0);
        glDisable (GL_BLEND);