return;
}
- poly = Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float));
+ poly = Hunk_AllocName (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float), "surfaces");
poly->next = warpface->polys;
warpface->polys = poly;
poly->numverts = numverts;
skydomecalc(skydomeouter, 1024, 1024, 256);
skydomecalc(skydomeinner, 512, 512, 128);
}
- speedscale = realtime*8.0/256.0;
+ speedscale = cl.time*8.0/256.0;
speedscale -= (int)speedscale;
skydome(skydomeouter, speedscale, 1.0 / 256.0);
glEnable (GL_BLEND);
glBindTexture(GL_TEXTURE_2D, alphaskytexture); // lower clouds
- speedscale = realtime*8.0/128.0;
+ speedscale = cl.time*8.0/128.0;
speedscale -= (int)speedscale;
skydome(skydomeinner, speedscale, 1.0 / 128.0);
glDisable (GL_BLEND);