*/
// disable data conversion warnings
-#pragma warning(disable : 4244) // MIPS
-#pragma warning(disable : 4136) // X86
-#pragma warning(disable : 4051) // ALPHA
+#ifdef _MSC_VER
+//#pragma warning(disable : 4244) // MIPS
+//#pragma warning(disable : 4136) // X86
+//#pragma warning(disable : 4051) // ALPHA
+#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
-#pragma warning(disable : 4018) // LordHavoc: MSVC++ 4, signed/unsigned mismatch
+#pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch
+#endif
#ifdef _WIN32
#include <windows.h>
+#define strcasecmp stricmp
+#define strncasecmp strnicmp
#endif
#include <GL/gl.h>
-#include <GL/glu.h>
+//#include <GL/glu.h>
void GL_BeginRendering (int *x, int *y, int *width, int *height);
void GL_EndRendering (void);
-
-#ifdef _WIN32
-// Function prototypes for the Texture Object Extension routines
-typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
- const GLboolean *);
-typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
-typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
-typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
-typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
-typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
- const GLclampf *);
-typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *);
-
-extern BINDTEXFUNCPTR bindTexFunc;
-extern DELTEXFUNCPTR delTexFunc;
-extern TEXSUBIMAGEPTR TexSubImage2DFunc;
-#endif
-
extern int texture_extension_number;
extern float gldepthmin, gldepthmax;
extern int glx, gly, glwidth, glheight;
-#ifdef _WIN32
-extern PROC glArrayElementEXT;
-extern PROC glColorPointerEXT;
-extern PROC glTexturePointerEXT;
-extern PROC glVertexPointerEXT;
-#endif
-
// r_local.h -- private refresh defs
#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
// LordHavoc: added dust, smoke, snow, bloodcloud, and many others
typedef enum {
- pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2, pt_dust, pt_smoke, pt_snow, pt_bulletpuff, pt_bloodcloud, pt_fadespark, pt_fadespark2, pt_fallfadespark, pt_fallfadespark2, pt_bubble
+ pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2, pt_dust, pt_smoke, pt_snow, pt_bulletpuff, pt_bloodcloud, pt_fadespark, pt_fadespark2, pt_fallfadespark, pt_fallfadespark2, pt_bubble, pt_fade
} ptype_t;
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
ptype_t type;
// LordHavoc: added for improved particle effects
float scale;
- int texnum;
+ short texnum;
float alpha; // 0-255
float time2; // used for various things (snow fluttering, for example)
vec3_t vel2; // used for snow fluttering (base velocity, wind for instance)
+ vec3_t pushvel; // temporary boost from explosions
} particle_t;
//extern cvar_t r_waterwarp;
extern cvar_t r_fullbright;
//extern cvar_t r_lightmap;
-//extern cvar_t r_shadows;
+extern cvar_t r_shadows;
extern cvar_t r_wateralpha;
-//extern cvar_t r_dynamic;
+extern cvar_t r_dynamic;
extern cvar_t r_novis;
extern cvar_t r_waterripple;
#define APIENTRY /* */
#endif
-extern void (APIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
-extern void (APIENTRY *qglSelectTexture) (GLenum);
-
extern qboolean gl_mtexable;
// LordHavoc: ARB multitexure support
#define GL_T4F_C4F_N3F_V4F 0x2A2D
*/
-//void (APIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
-void (APIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//void (APIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
-void (APIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//void (APIENTRY *qglIndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
-void (APIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//void (APIENTRY *qglEdgeFlagPointer)(GLsizei stride, const GLvoid *ptr);
-//void (APIENTRY *qglGetPointerv)(GLenum pname, void **params);
-void (APIENTRY *qglArrayElement)(GLint i);
-//void (APIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
-void (APIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-//void (APIENTRY *qglInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
+//extern void (APIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+extern void (APIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+//extern void (APIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (APIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+//extern void (APIENTRY *qglIndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (APIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+//extern void (APIENTRY *qglEdgeFlagPointer)(GLsizei stride, const GLvoid *ptr);
+//extern void (APIENTRY *qglGetPointerv)(GLenum pname, void **params);
+extern void (APIENTRY *qglArrayElement)(GLint i);
+//extern void (APIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
+extern void (APIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+//extern void (APIENTRY *qglInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
+
+extern void (APIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
+extern void (APIENTRY *qglSelectTexture) (GLenum);
+extern void (APIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);
#else
#define qglDrawElements glDrawElements
//#define qglInterleavedArrays glInterleavedArrays
+extern void (*qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
+extern void (*qglSelectTexture) (GLenum);
+#ifndef MESA
+extern void (*glColorTableEXT)(int, int, int, int, int, const void*);
#endif
-void (APIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
-void (APIENTRY *qglSelectTexture) (GLenum);
-
-void (APIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);
-
+#endif
// LordHavoc: vertex transform
#include "transform.h"