#ifdef _MSC_VER
#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
-#pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch
#endif
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+extern int gl_support_anisotropy;
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GL_ADD 0x0104
#define GL_DECAL 0x2101
#define GL_MODULATE 0x2100
#define GL_REPEAT 0x2901
#define GL_CLAMP 0x2900
-#define GL_TRIANGLES 0x0004
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
#define GL_FALSE 0x0
#define GL_TRUE 0x1
// GL_ARB_multitexture
extern int gl_textureunits;
extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
+extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
#ifndef GL_ACTIVE_TEXTURE_ARB
extern cvar_t gl_combine;
+extern int gl_textureshader;
+#ifndef GL_TEXTURE_SHADER_NV
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT8_NV 0x8709
+#endif
+
extern int gl_texture3d;
#ifndef GL_TEXTURE_3D
#define GL_PACK_SKIP_IMAGES 0x806B
//extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
extern void (GLAPIENTRY *qglEnable)(GLenum cap);
extern void (GLAPIENTRY *qglDisable)(GLenum cap);
-//extern GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap);
+extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
-//extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
+extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//extern void (GLAPIENTRY *qglArrayElement)(GLint i);
+extern void (GLAPIENTRY *qglArrayElement)(GLint i);
extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-//extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
-//extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
-//extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
-//extern void (GLAPIENTRY *qglBegin)(GLenum mode);
-//extern void (GLAPIENTRY *qglEnd)(void);
+extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
+extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
+extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
+extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
+extern void (GLAPIENTRY *qglBegin)(GLenum mode);
+extern void (GLAPIENTRY *qglEnd)(void);
extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
extern void (GLAPIENTRY *qglClearStencil)(GLint s);
//extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
+extern void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
-//extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
//extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
#define DEBUGGL
#ifdef DEBUGGL
-#define CHECKGLERROR if ((errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);
+#define CHECKGLERROR {if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);if (gl_paranoid.integer && (errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);}
extern int errornumber;
void GL_PrintError(int errornumber, char *filename, int linenumber);
#else