Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
+
+#ifndef GLQUAKE_H
+#define GLQUAKE_H
+
// disable data conversion warnings
#ifdef _MSC_VER
-//#pragma warning(disable : 4244) // MIPS
-//#pragma warning(disable : 4136) // X86
-//#pragma warning(disable : 4051) // ALPHA
#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
#pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch
#define strncasecmp strnicmp
#endif
-#include <GL/gl.h>
-//#include <GL/glu.h>
+//#include <GL/gl.h>
extern qboolean isG200;
extern qboolean isRagePro;
-extern float gldepthmin, gldepthmax;
-
//====================================================
extern const char *gl_vendor;
extern const char *gl_version;
extern const char *gl_extensions;
+void GL_OpenLibrary(void);
+void GL_CloseLibrary(void);
+void *GL_GetProcAddress(char *name);
+
// wgl uses APIENTRY
#ifndef APIENTRY
#define APIENTRY
#define GLAPIENTRY APIENTRY
#endif
+#ifndef GL_PROJECTION
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+// 1-byte signed
+typedef signed char GLbyte;
+// 2-byte signed
+typedef short GLshort;
+// 4-byte signed
+typedef int GLint;
+// 1-byte unsigned
+typedef unsigned char GLubyte;
+// 2-byte unsigned
+typedef unsigned short GLushort;
+// 4-byte unsigned
+typedef unsigned int GLuint;
+// 4-byte signed
+typedef int GLsizei;
+// single precision float
+typedef float GLfloat;
+// single precision float in [0,1]
+typedef float GLclampf;
+// double precision float
+typedef double GLdouble;
+// double precision float in [0,1]
+typedef double GLclampd;
+
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+#define GL_DEPTH_TEST 0x0B71
+
+#define GL_CULL_FACE 0x0B44
+
+#define GL_BLEND 0x0BE2
+
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+
+#define GL_TRIANGLES 0x0004
+
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
+
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_DOUBLE 0x140A
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+//#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+//#define GL_EDGE_FLAG_ARRAY 0x8079
+
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+#define GL_NO_ERROR 0x0
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+
+#define GL_RED_SCALE 0x0D14
+#define GL_GREEN_SCALE 0x0D18
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_ALPHA_SCALE 0x0D1C
+
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#endif
+
// GL_ARB_multitexture
extern int gl_textureunits;
extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
extern cvar_t gl_combine;
-extern int gl_maxdrawrangeelementsvertices;
-extern int gl_maxdrawrangeelementsindices;
-
extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
#define DEBUGGL
#ifdef DEBUGGL
-#define CHECKGLERROR if ((errornumber = glGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);
+#define CHECKGLERROR if ((errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);
extern int errornumber;
void GL_PrintError(int errornumber, char *filename, int linenumber);
#else
#define CHECKGLERROR
#endif
+
+#endif
+